BooneyToonz XV: The Dance of the Dark Fairy [FULL]

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BooneyToonz XV: The Dance of the Dark Fairy [FULL]

Post Post #0 (isolation #0) » Wed Jan 06, 2021 3:05 am

Post by Boonskiies »

BooneyToonz XV:

The Dance of
the Dark Fairy[/color]

Image
A 16p Classic BooneyToonz Game based on Mythical Creatures.



Dear Cryptids,

You are cordially invited to the Maliciously Mythical Masquerade, the largest gathering of Mythical Creatures since the extinction of the human race. You are welcome to bring any guests you may have, any loved ones, enemies, acquaintances. Bring everyone. This festival of fun will last over multiple sun glows and moonlights, have a blast, eat some cattle if you’re a carnivore, some rare plants if you're a plantivore, treat yourself right! You never know when it’ll be your last meal. To headline the event, the Dance of the Dark Fairy, only performed once in a millennia, this is a once in a life time opportunity, I assure you, you do not want to miss out.

Your mystically mythical friend,


The Dark Fairy
.
Last edited by Boonskiies on Wed Jan 13, 2021 1:34 pm, edited 12 times in total.
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Post Post #1 (isolation #1) » Wed Jan 06, 2021 3:05 am

Post by Boonskiies »

Introduction


The BooneyToonz series was created to play with unique and interesting roles specifically in the old Normal queue. My goal with all BooneyToonz games was to create unique normal setups with potentially new and unheard of variant roles or an innovative concept without overstepping the boundary of normal game limits or mechanics, however with the change of Normal game guidelines in 2018, this meant the BooneyToonz series would no longer stay true to itself within the Normal queue.

However, the concept of guidelines within a game adds another layer to the game, and my goal is to push that idea to its maximum limits. Don't get the wrong idea; this series is NOT about making a game with a bunch of strong power roles or a role madness game within a more normalized game. There may very well be as little as one power role, or even none at all. I have mimicked and tweaked the old Normal queue guidelines, and added some twists to it to give it a more personalized feel, and allow myself, and potentially other mods who'd like to run a BooneyToonz game, to show our creativity.

()_+_)
Boonskiies
()_-_)


Player List

  1. Rei and Asuka [Ydrasse + Asuka]
  2. Chromium [Dkkoba + Alisae]
  3. SirCakez
  4. Titus
  5. Samantha97
  6. Toogeloo
  7. Almost50
  8. Lunar Martian
  9. Nylaathria
  10. Flea The Magician
  11. Sequence [Ircher + Bell]
  12. RCEnigma
  13. Murdercat
  14. Angel Warriors [Momrangel + ????]
  15. NorwegianBoyEE
  16. Klick
Bold = Confirmed


Replacement


SpectatorMurdercat
Clidd



Checklist


Scum day talk?
Withholding
Multitasking?
No
Does flavor have an effect?
Semantics
Unique Mechanic?
No
New Mutations?
Mutations are generally going to always be possible, but only if they can stay true to the original role itself
Multiball?
No
Third Party?
Withholding



Introduction
What is a BooneyToonz game?

A BooneyToonz game is a game that plays off the fact that there are specific guidelines in play that the game MUST follow. It allows for newer and unheard of roles to be integrated in a way that experienced and new players can grasp alongside putting the pressure on individual performances rather than revolving around the roles to solve the game for you. This allows for higher level play from both town and scum. Most setups reward strong play, and punish poor play. It just matters on how you want to play it.


Game Specifics
How Do The Setups Work?

Every BooneyToonz game will have the guidelines, post 2 on this thread, posted on the first page of the game thread by the moderator.

Essentially, this is similar to the old Normal queue, but with more of a themed twist.

Every game is allowed
1
Boon Bank role,
1
Variant role for Mini's, and
2
Variant role for Larges. ContraBoon'd roles are blacklisted from being in a BooneyToonz game. All roles from the BooneyToonz RoleBook are fair usage, and for the most part, this will coincide with any of the roles whitelisted for the normal queue.



Guidelines
Key:

BooneyToonz Rolebook: Any Roles.
Boon Bank: 1 role.
Variants: 1 variant for mini, 2 variants for large. These variants can be an additional Boon Bank role.
ContraBoon'd: Never acceptable.



For more information on the BooneyToonz series, check out the BooneyToonz Discussion forum here.
Last edited by Boonskiies on Wed Jan 13, 2021 1:35 pm, edited 18 times in total.
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Post Post #2 (isolation #2) » Wed Jan 06, 2021 3:05 am

Post by Boonskiies »

,.-~*´¨¯¨`*·~-.¸ BooneyToonz Guidelines ,.-~*´¨¯¨`*·~-.¸


Guidelines Key:

BooneyToonz Rolebook: Any Roles.
Boon Bank: 1 role.
Variants: 1 variant for mini, 2 variants for large. These variants can be an additional Boon Bank role.
ContraBoon'd: Never acceptable.
All Boon Bank and Variant roles will be labeled as such in the Role PM.


(¯`·._.·(¯`·._.·(¯`·._.· BooneyToonz RoleBook ·._.·´¯)·._.·´¯)·._.·´¯)

These roles are free game. Any of these roles are acceptable within the BooneyToonz games. Most roles are Normal roles, so don't feel discouraged if it looks like you have to learn a whole bunch of roles.


Town Only

Vanilla Townie, Friendly Neighbor, Innocent Child, Juvenile Delinquent, Mason, Miller, Named Townie, Super Saint, Vigilante, Vengeful,

Mafia Only

Mafia Goon, Traitor, Named Scummie

Any Alignment

Babysitter, Bodyguard, Bunyip, Commuter, Cop, Detective, Doctor, Follower, Fruit Vendor, Gunsmith, Hider, Inventor, Jack of All Trades, Jailkeeper, Lover, Messenger, Motion Detector, Multitasking, Neapolitan, Neighbor, Neighborizer, Psychologist, PT Cop, Roleblocker, Rolecop, Rolestopper, Tracker, Traffic Analyst, Universal Backup, Vanilla Cop, Visitor, Voyeur, Watcher, Willbooster

Third Party

Serial Killer

Modifiers

Activate,Announcing, Ascetic, Backup, Bulletproof, Complex, Combined, Desperate, Enabler, Informed, Macho, Neighbor, Non-Consecutive Night, Weak, X-Shot, Ninja, Compulsive, Loyal, Disloyal, Loud, Recharged, Reflexive, Simple, Split, Strongman, Night Specific (Any form, Even/Odd/Novice included)

(¯`·._.·(¯`·._.·(¯`·._.· Boon Bank ·._.·´¯)·._.·´¯)·._.·´¯)

These roles are roles that have been seen before, but are not free reign. One of these roles is acceptable, if more are used, they will take the spot of a variant role.


Symbiotic
Spoiler:
During the first night of the game, you must target someone by PM'ing the mod. This action cannot be prevented by any means. If this person is ever successfully targeted for a night kill, you will be killed in their place. If you and your target are not of the same alignment, all investigative actions that are targeted towards you or your target will fail. In other words, you and your target will be ascetic for investigative roles only. You will not be informed of this.

Enchantress
Spoiler:
Every night, you may target a player. You will force that player to commute, meaning any actions performed by or targeting your target will fail. If your target is not aligned with town, you will also commute during the night. You will not be informed of this. If you were to be roleblocked, your action will not go through.

StickyFruit Vendor
Spoiler:
At night, you will give your target a "Sticky Fruit". They will be informed that they have received a Sticky Fruit, but not who they received it from. They will be informed that they may pass it along the following night. Any player given a Sticky Fruit will be immune to all actions, EXCEPT for killing actions, the night they receive the fruit.

Renegade
Spoiler:
Each night, you may give a modifier (out of a given list) out to a player. This can be a permanent modifier or apply to only the next action.

Archaeologist:
Credit: Something_Smart
Spoiler:
Each night, you will passively target each player who dies that night. You will get a complete list of all actions they took that night and all previous nights, and who was targeted by that action. (This is very strong but can be nerfed several way: limited-shot active ability, allowing them to see only actions taken in the same night, forcing them to target a player who died in a previous night instead of auto-targeting.)

Disabler:
Credit: Something_Smart
Spoiler:
Any action targeting you at night cannot be used the next night-- players are informed of this as soon as it occurs (but the Disabler is never informed). Can affect the factional kill. (Optional: make this a targeted active ability instead)

Suicide Bomber
Spoiler:
Anytime during the day, you may activate your ability. You will die, but you will be able to kill someone else with you immediately.

Hunter/Hunted
Spoiler:
These roles will take the spot of the Boon Bank. Hunter has to have the Hunted killed before a specific day. These are innately Third Party, and can be combined with other roles. If they have something not in the Role Book, they will be considered Variants

Superstar
Credit: TemporalLich
Spoiler:
May confirm Role publicly, but not alignment.



❚█══█❚ ContraBoon'd ❚█══█❚

These are roles that are never allowed, not even as a variant role, however Extravaganza’s may use mechanics from this, a player cannot be the role themselves.


Non-Sane Cop, Blank Vig, Non-Sane or Quack Doctor, Cultist, Jester, Mafia Mason, Vanillaizer, Beloved Princess, Governor, Godfather, Percentage, Paranoid Gun Owner
Last edited by Boonskiies on Thu Jan 07, 2021 12:52 am, edited 4 times in total.
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Post Post #3 (isolation #3) » Wed Jan 06, 2021 3:08 am

Post by Boonskiies »

Game Specific Mechanics


• Day and Night phases are transformed into Moonlight, Morning Sun, and a Time Stasis phase. Essentially, the Time Stasis phase takes the place of Night Phases, and Day Phases are replaced by Moonlight and Morning Sun.

≠ First Moonlight
≠ Time Stasis 1
≠ First Morning Sun
≠ Time Stasis 2

And so forth.

• The Dark Fairy alignment have access to Factional Abilities other than the kills, only available for usage during the Time Stasis phase after a Moonlight phase.

• The Magical Fairy role is confirmed to be in this game, and will not be considered a Variant role for this game.

Magical Fairy [Inverted Voyeur]
.

Abilities:

• [Voyeur] At night, you may target a player. You will learn what type of action was performed on that player, but not by who.
• [Inverted] If your target is "Commuting", your action will still succeed, and you will allow all other actions performed on your target to succeed, even if it would normally fail from modifiers such as "Disloyal" or "Simple".
Last edited by Boonskiies on Thu Jan 07, 2021 12:59 am, edited 2 times in total.
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Post Post #15 (isolation #4) » Wed Jan 06, 2021 10:45 am

Post by Boonskiies »

Added underneath. Should have done that to begin with.
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Post Post #20 (isolation #5) » Wed Jan 06, 2021 9:41 pm

Post by Boonskiies »

In post 16, chkflip wrote::lol: plantivore

you're* a plantivore though Boon.

Also if someone wants to hydra that a) I've played with before, and b) isn't a weirdo, lmk. I might not (I haven't been terribly successful with hydra partners) but I s'pose it's a possibility.
Damn. I originally put "if your preference is plants", but didn't proofread. :lol:
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Post Post #22 (isolation #6) » Wed Jan 06, 2021 10:58 pm

Post by Boonskiies »

that was purposeful.
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Post Post #34 (isolation #7) » Fri Jan 08, 2021 5:32 am

Post by Boonskiies »

Will probably do some advertising for this game today. I didn’t do nearly any beforehand besides a post or two. I usually collect a full list of Pre-Ins.

I’ll start the game as soon as it fills, so if it filled within the hour, Role PM’s would be getting sent out right then.

Scrivener really upped my ability to mod here :lol:
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Post Post #59 (isolation #8) » Tue Jan 12, 2021 2:14 am

Post by Boonskiies »

In post 58, RCEnigma wrote:/in
Yoooooo.
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Post Post #74 (isolation #9) » Wed Jan 13, 2021 1:29 pm

Post by Boonskiies »

Tell your friends, if you have any, to join up. I can get it started whenever it fills pretty immediately.
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Post Post #80 (isolation #10) » Wed Jan 13, 2021 1:36 pm

Post by Boonskiies »

Sending out Role PM's.
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