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GMan
GMan
Goon
GMan
Goon Goon
Posts: 394 Joined: January 19, 2011
Location: UK
Post
Post #236 (isolation #0 ) » Thu Aug 18, 2011 8:24 am
Post
by GMan » Thu Aug 18, 2011 8:24 am
It's been almost two-hundred since the Great War of 2077. Humanity has long struggled to rebuild since a short, but deadly, bombardment of nuclear destruction ravaged the World. Small progress has been made, but the United States of America remains filled with mutants, scavengers, murderers, thieves, beasts and bandits that all stand in the way of civilization. As bad as that sounds, these are far from the biggest obstacle from getting the country back on track.
The Enclave is an organisation filled with descendants of pre-war military and government personnel who want to restore the country to its former glory. However, their idea of doing so is mass ethnic cleansing. In their eyes, the only way for civilization to move forward is to eradicate anyone and everything that is 'unpure', meaning everyone but themselves.
The Wastelands won't go away quietly though. Hope exists in the form of an disorganised, yet determined resistance consisting of people ranging from individuals on personal crusades, to organisations such as the Brotherhood of Steel. In retaliation, The Enclave have recruited spies within the Wasteland to try to quash the resistance before it gets too big to deal with. Can the resistance overcome this hurdle in their quest to destroy the Enclave? We'll find out in Fallout: Coney Island mafia.
Flavour Notes
The setting for this game is mostly based around the premise of Fallout 3, but does not feature the main story from it. As you may gather from the flavour introduction, it is more about a general struggle between The Enclave and all that oppose their twisted ways.
This theme doesn't include characters from the actual game and all characters tied to roles are 100% original, though many may be inspired by those in the game. John Henry Eden does, however, feature as a flavour figurehead.
Flavour from the Fallout games does feature heavily in the role PMs. Characters will be given 'preffered' skills and SPECIAL stats (one from each category) that are related to their role. Actions and abilities are referred to as 'Perks' and win conditions as 'Quests'.
While experience playing the Fallout games is not required
, the aim of this mini-theme is to proved an enjoyable and nostalgic experience (that goes beyond the typical attachment of character names to roles) to those who have.
PM me to /pre-in for Fallout: Coney Island (2/6 spots taken)
"The right man in the wrong place can make all the difference in the world."
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