1) All site-wide rules apply.
2) Unless your role PM permits you to do so, do not discuss this game with any player outside the game thread.
3) Do not edit or delete posts.
4) Do not post in the thread when dead. A single "bah" post with no game-related content is permitted.
5) Using smaller-than-normal text, invisible text, external encryption and decryption tools, or any other technological tool to hide information in your posts is prohibited.
6) Spamming (defined as posting more than three times sequentially or otherwise excessively posting, even if it is for strategic purposes) is prohibited.
7) Do not quote any communication you have with the moderator, including timestamps. Careful paraphrasing is acceptable.
8) Inactivity kills games – please be considerate and play the game you signed up for. If you do not post in the thread every 48 hours, you will be prodded. If you do not post 24 hours after that, you will be replaced. If you receive 3 or more prods, you may be automatically replaced without additional warning at the moderator's discretion. Please notify me if you will be V/LA.
9)
Blue
is the reserved moderator color. Please refrain from using it.
10) To cast a vote, post a bolded
Vote: [PLAYERNAME]
command in the thread. Unvotes are not required to change your vote.
11) A player will be lynched when they have received a majority of votes. Once a majority has been reached, all players may still converse until the moderator arrives to close the thread, but no game actions may be taken (including nuclear launches).
12) If no player reaches a majority of votes by the deadline, a no-lynch will occur. If you do not wish to lynch before the deadline, you may
Vote: No lynch
just like a normal vote on a player.
13) This is a full reveal game. Upon death, that player’s alignment and any abilities they had will be flipped.
14) There is zero-tolerance for being deceptive with the moderator commands (posting
Nuke: [PLAYERNAME]
when you do not possess a missile silo in nuclear launch mode, for example). Violations of this rule may be punishable by modkill on the first offense at the moderator’s discretion.
15) Flavor is written for your enjoyment only and has absolutely no relation to in-game alignment. Analyze it at your own risk.
***All the rules above also apply to any posts made in Quicktopics***
[Setup]
There are 19 American players.
Spoiler: United States of America Role PM
[BEGIN MESSSAGE]
[CLEARENCE LEVEL: TOP SECRET]
[RECEPIENT: [PLAYER NAME]]
Welcome to DEFCON Mafia 3.0, [PLAYERNAME]! You are a well-established and important member of the American military. Fifty years ago, the United States successfully wiped Russia and China from the map. But where were your European allies while the nuclear weapons soared through the air? Where were they as America battled its way around the globe, purging tyranny and protecting freedom? Aiding us in our hour of need ... like we did for them? No, they were busy off increasing taxes and destroying private industry with programs like "socialized medicine." They are a mockery of everything America has fought for and are a threat to global freedom and stability. You must use your military prowess to enforce the Freedom Doctrine and defend America from the European menace.
You are aligned with the United States of America. You win if, for 72 hours, all threats to the USA have been neutralized and at least one American remains alive.
[CLEARENCE LEVEL: TOP SECRET]
[RECEPIENT: [PLAYERNAME]]
Welcome to DEFCON Mafia 3.0, [PLAYERNAME]! You are a brilliant military tactician and a high-ranking officer in the EURFOR. For over a century, America was one of your greatest allies. In the past few decades, however, the world’s only superpower has disappeared down a dark path. Fueled by nationalism, military-industrial complex, and their victories against China and the USSR, America’s quest to spread freedom across the world has turned from a noble pursuit to blind fanaticism. You realize that it is only a matter of time before the America runs out of enemies, brands socialism as a form of communism, and turns on you and your European allies. Today, you have convened a task force of five of the EU’s most renowned military leaders to attempt to succeed where everyone else has failed: launching a first strike against the United States and putting its quest for “freedom” to an end before it destroys everything in its path.
[PLAYERNAME], [PLAYERNAME], [PLAYERNAME], and [PLAYERNAME] are your fellow European colleagues. You may communicate with them at any time here: [URL]. You are reminded that communications are not always secure.
You are aligned with the European Union. You win if, for 72 hours, all threats to the EU have been neutralized and at least one European remains alive.
[CLEARENCE LEVEL: TOP SECRET]
[RECEPIENT: [PLAYERNAME]]
Welcome to DEFCON Mafia 3.0, [PLAYERNAME]! Some people just want to watch the world burn. You are one of those people. You hate organizations, treaties, pacts, and politics. You hate the United States. You hate the European Union. Hell, you hate EVERYONE. And your opinion has been silenced for far too long. Fortunately, as a rouge military general, you have an extremely clear avenue for expressing your political opinion: blowing stuff up. You don’t plan to rest until everyone and everything is dead. It would be nice if you live to tell the tale, but if not, oh well – at least your name will be eternally remembered in the history books as the man who put the term “Mutually Assured Destruction” to the test.
You are aligned with only yourself. You win if everyone else has been neutralized, even if you are no longer alive.
This game will be divided into traditional day and night phases as well as a series of levels of military alertness, known as “DEFCON.” The levels and their various characteristics are as follows:
DEFCON 5
–
Normal readiness
– 72 hours or until all players have confirmed.
a) Discussion and confirmation only. Regular votes cannot yet be cast.
b) Players with private communication channels (quicktopics) may talk openly.
c) Players vote whether to declare Total War.
DEFCON 4
–
Increased intelligence watch and strengthened security measures
– 72 hours.
a) Discussion only. Regular votes cannot yet be cast.
b) Players submit their deployment choices (missile silo or troops) via PM.
c) In addition to participating in the standard draft system, the terrorist receives an automatic free troop of his choice.
DEFCON 3
–
Increase in force readiness above that required for normal readiness
– Two weeks or until lynch.
a) Players may cast votes.
b) Following a lynch, a 48 hour night phase will occur.
c) All militaries switch to encrypted callsigns. Players with private communication channels may still talk openly at any time, but any messages sent during the day phase have a 15% chance of being captured by Wikileaks and having their contents posted publically in the thread.
d) The terrorist gains the following activated ability:
Terrorist attack:
{Each night, you may kill target player.}
DEFCON 2
–
Further increase in force readiness, but less than maximum readiness
– Two weeks or until lynch.
a) The European Union gains the following factional ability:
Stealth Bomber:
In order to defend yourself against the Americans, your military aerospace engineers have outfitted the EU Air Force with the cutting edge in stealth technology. You are capable of conducting air strikes anywhere in the world with precise and deadly force. {Each night, you may kill target player.}
b) All other characteristics are identical to DEFCON 3.
DEFCON 1
–
Maximum readiness
– Two weeks or until lynch, repeating.
a) Nuclear launch becomes available to all players deploying missile silos in nuclear launch mode.
b) The game continues as normal in this DEFCON, cycling through the night and day phases, until a win condition has been achieved.
c) All other characteristics are identical to DEFCON 2.
[DEFCON 5 Specific Procedures]
During DEFCON 5, players confirm by choosing whether to declare “Total War” or fight conventionally. If ALL players vote to go to Total War, DEFCON 3 and 2 will be skipped; the game will proceed immediately to DEFCON 1 following DEFCON 4. Otherwise, the stages will progress as normal.
[DEFCON 4 Specific Procedures]
During DEFCON 4, players choose what forms of military they wish to deploy – a missile silo (which grants the ability to nuclear launch during the day) or troops (which grant the player a normal activated or static ability).
If you have any questions at any time, feel free to post them in the thread or PM me and I will answer as quickly as possible. Remember, this is a game and it is meant to be fun. Do your part and enjoy yourself!
Last edited by AlmasterGM on Sat Jun 11, 2011 6:39 pm, edited 4 times in total.
RedCoyote (American, Missile silo) - Lynched Day 1
SpyreX (American, Missile silo) - Blown up Night 1
AurorusVox (American, Missile silo) - Lynched Day 2
ooba (American, Espionage) - Blown up Night 2
Katsuki (Terrorist, Missile silo & Aircraft carrier) - Bombed Night 2
SocioPath (American, Submarine) - Nuked Day 3
Revenge of the Wei (Vi & CSL hydra) (European, Missile Silo) - Nuked Day 3
MagnaofIllusion (American, Missile silo) - Committed suicide Day 3
Gammagooey (European, Aircraft carrier) - Nuked Day 3
Swift Justice (Equinox & Faraday hydra) (American, Missile silo) - Nuked Day 3
Magua (American, Radar) - Nuked Day 3
Regfan (European, Missile silo) - Nuked Day 3
Magister Ludi (American, Fallout shelter) - Lynched Day 3
Lady Lambdadelta (European, Missile silo) - Nuked Night 3
Toogeloo (American, Counterintelligence) - Bombed Night 3
Fate
Screaming Death Clan (Fate & xRECKONERx hydra)
(American, Air base) - Nuked Day 4
ToastyToast (American, Fighter) - Nuked Day 4
Hinduragi (American, Battleship) - Committed suicide Day 4
Internet Stranger
Zhero
- Bombed Night 4
Mina (American, Missile silo) - Nuked Day 5
inHimshallibe (American, Missile silo) - Nuked Day 5
danakillsu (American, Missile silo - Nuked Day 5
PookyTheMagicalBear (European, Missile silo) - Modkilled Day 5
[V/LAs]
Last edited by AlmasterGM on Thu Aug 04, 2011 11:58 am, edited 47 times in total.
The following are inquiries and their answers from DEFCON Mafia 1.0 and 2.0. If you have a question, please check here first. Any questions asked in the thread will be added to this FAQ (in addition to being answered at their locations in the thread).
Q:
At DEFCON 4, when we choose what to deploy, will that be our only chance to deploy something during the game?
A:
Yes.
Q:
Can I have a missile silo and an active or passive ability? ?
A:
No, you can only have one. If you receive an active or passive ability, you don’t get a silo and cannot launch nuclear weapons.
Q:
How many times can I use my activated ability?
A:
Activated abilities are just like standard roles from normal mafia – you use them during the night phase and they have an unlimited number of shots (unless otherwise specified).
Q:
Why is encryption banned when it was permitted in DEFCON Mafia 1.0?
A:
While encryption can be fun, it is also very annoying to have to continually cipher/decipher messages. There are also a whole host of technical problems associated with cryptology, such as player using it to establish early, confirmable claims (see MD thread here and the fact that some players may possess special technical abilities that can be used to encode/decode messages while others may not. Under the new rules, you can still obfuscate the intent of your messages, you just can’t use advanced cryptology that requires external aids to do it.
Q:
If someone has Eavesdrop, does the +30% chance of intercepting communications get added to the +15% chance at DEFCON 3 or above?
A:
The Eavesdrop calculation is made independently of the default 10% chance. So, if a message is posted during the day, there is first a 15% chance it gets posted publically, and then a 30% chance it gets sent to the player with Eavesdrop.
Q:
If communications are intercepted, is the author of the communication also revealed?
A:
No, only the text of the message is dropped. The author’s name will never be revealed.
Q:
Does Battleship save you from a lynch??
A:
Battleship protects its target from its first potential elimination. The save can come in any form, including lynches, Stealth Bomber strikes, and nuclear launches.
Q:
Does the Stealth Bomber qualify as a non-nuclear strike?
A:
Yes, the Stealth Bomber uses conventional weapons and is non-nuclear.
Q:
Does anything “reset” the DEFCON counts backwards?
A:
No, the DEFCON level continually decreases until it hits DEFCON 1, where it will remain until the game has completed.
Q:
If the town gets a lynch off before DEFCON 2, will the EU have access to the Stealth Bomber?
A:
The DEFCON level decreases at the beginning of each day phase, so there should effectively be two lynches before the Stealth Bomber becomes active.
Q:
If Town is lynched at 3p and their are nukes in the air, do the scum win automatically or do the nukes land post-lynch and then win conditions are resolved?
A:
At least one member of a factions must survive for at least 72 hours after all enemy nations have been eliminated in order for that faction to win, which leaves ample time for any stray nukes in the air to land (even if their launchers are dead).
Q:
What if, because of fail safe or other retaliatory nuclear launches, everyone dies??
D1-D2, we get:
2 lynches
2 SK night kills
1 Mafia night kill
Total war, we get:
2 lynches
2 SK night kills
2 Mafia night kills
2 day kills from whomever gets the submarine, which is almost assuredly going to be the SK and someone else
Any additional town-directed nukes identify to the mafia/SK who may or may not have PRs
And wait, how is there 2 nightkills from the SK and Mafia? Aren't both phases just skipped, so like Defcon 4 we get troop choices, and we skip straight to Defcon 1 where we can go nuclear?
And wait, how is there 2 nightkills from the SK and Mafia? Aren't both phases just skipped, so like Defcon 4 we get troop choices, and we skip straight to Defcon 1 where we can go nuclear?
But Scum and Terrorist still gain their factional kills.
So Magua is comparing a D1/D2 death count WITHOUT Total War vs. D1/D2 WITH Total War.
Not surprisingly, Total War causes a lot more instant death.
Yes my Lord, but questions are dangerous, for they have answers.
13 heads and counting now, plurality is adaptive. If our experience might help you,
Swift Justice wrote:And wait, how is there 2 nightkills from the SK and Mafia? Aren't both phases just skipped, so like Defcon 4 we get troop choices, and we skip straight to Defcon 1 where we can go nuclear?
Please sign your posts. kthx.
Conventional War:
Day 1: Defcon 3: Lynch + SK Night kill
Day 2: Defcon 2: Lynch + SK Night kill + Mafia Night kill
Total War:
Day 1: Defcon 1: Lynch + SK Night kill + Mafia Night kill + Submarine kill (Which may be x2, depending on SK) + other assorted nukings
Day 2: Defcon 1: Lynch + SK Night kill + Mafia Night kill + Submarine kill (Which may be x2, depending on SK) + other assorted nukings
Better to have at least *some* flip info before the nukings start.
I say we go to total war right away and nuke the hell out of them liberal commie pinko latte-drinkin' bastards trying to corrupt are way of life - I bet most of 'em don't even speak are language!
(actually total war is probably a bad idea but I couldn't resist the urge to post that)
I'd rather go with no total war, the playerlist is pretty damn good but I still don't think the extra nukes will be as helpful as having two days before nukes kick in- I'd expect at least 2-3 town on town nukes d1 coming from people nuking people who they think are suspecting them for bad reasons or nukes on townies for overly aggressive play. Plus assuming at least one of the first two lynches is on scum having total war would let them get a nuke off before dying, although that wouldn't be as big as a problem as it might otherwise be since there'd be enough nukes to take them out with a nuke too and not waste a lynch with it.
Also, don't do what Katsuki just did once it hits defcon 1, it was modkillable last game and it probably is this game too.
In agreement about not going to Total War just yet. It's clearly there to tempt the standard demolition-happy folks to think with their nukes and not with their brains. Town does not benefit from Total War, however much fun it is.
Difference between Total War and no total war is basically as follows:
Normal - Scum get 4 extra kills, while town get's extra information from lynch.
Total War - Eliminate the 4 kills that scum get to choose, while also removing possibly vital dayplay information.
Benefit of Total War is that it allows the 4 townies that scum may find as a threat to them to get their say on things, and potentially kill scum. Having played as scum in Defcon 2.0, having those NKs to remove potential nuke threats (as in, players who may nuke you) is very important.
Fluffy fluffy~~~ |
"READING KATSUKI IS LIKE SOME SORT OF POSTMODERN ARTFORM"
- GreyICE
Katsuki is by far more absurdly beautiful than Fate. (hai parama)
Katsuki's Madness coming to you shortly: Nov, 2011!
Non-Total War
Day 1: DEFCON 3: Lynch x1 + Night-phase in which Terrorist can kill
Day 2: DEFCON 2: Lynch x1 + Night-phase in which Terrorist, Mafia can kill
Non-Total War (Assume worst case with 2 anti-town subs)
Day 1: DEFCON 5: Lynch x1 + Town Directed nukes(for 23-2 players)=6* + 2 Sub-kills + Night-phase in which Terrorist, Mafia can kill
Day 2: DEFCON 5: Lynch x1 + Town Directed nukes(for 13-2 players)=3* + 2 Sub-kills + Night-phase in which Terrorist, Mafia can kill
Worse case scenario tradeoff: 4 Sub-kills + 1 extra Mafia kill vs 9 Town Directed nukes across two days
Best case scenario (where town player wins sub) tradeoff: 2 Sub-kills + 1 extra Mafia kill vs 9 Town Directed nukes across two days + 2 town directed subs
I don't agree with Magua. Total War is the way to go ..
I'd say, having looked at the statistics thrown out by Magua and ooba that
I don't support Total War
.
The EuroTrash only get 1 shot before Nukes start flying. And the Terrorist does get 2 but doesn't have the back-up and might cross-kill. I'd rather some actual organized scum-hunting happen before Nukes are armed.
"I am a leaf on the wind ... watch how I soar!"
Pretty much Geriatric game restricted at this point ... unless there are players I REALLY want to play with.
Going directly to DEFCON 1 is WAY more unpredictable compared to going through every phase. I just believe that taking it slow will make all nukes more accurate in the long run. Charging head-first into a war isn't a good idea from a military standpoint, and this shouldn't be any different.
"A train robbery is where you take a train to your destination, make your move, and take a train back, right?"-Isaac
MagnaofIllusion wrote:I'd say, having looked at the statistics thrown out by Magua and ooba that
I don't support Total War
.
The EuroTrash only get 1 shot before Nukes start flying. And the Terrorist does get 2 but doesn't have the back-up and might cross-kill. I'd rather some actual organized scum-hunting happen before Nukes are armed.
MOI not being afraid of being shot N1 means he's scum.
Fluffy fluffy~~~ |
"READING KATSUKI IS LIKE SOME SORT OF POSTMODERN ARTFORM"
- GreyICE
Katsuki is by far more absurdly beautiful than Fate. (hai parama)
Katsuki's Madness coming to you shortly: Nov, 2011!