Mini 1257 -- Two Room Mafia (Game Over)


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Mini 1257 -- Two Room Mafia (Game Over)

Post Post #0 (ISO) » Tue Oct 04, 2011 7:31 am

Post by RedCoyote »

T
wo
R
oom
M
afia


Image

Sometimes the slightest decision can make the world of difference to the players involved. Each night, one simple choice: left or right. Only it could mean the difference between life and death.





Player List

  • funkybike1
    SleepyKrew
    Fate
    xRECKONERx
    4nxi3ty
    hitogoroshi
    AlmasterGM
    zoraster
    Pomegranate
    redFF


Roles, Resolutions, and Results

Spoiler:
SleepyKrew,
Bouncer
, was lynched day 1.
xRECKONERx,
Townie
, was killed night 1.
Pomegranate,
Townie
, was lynched day 2.
hitogoroshi,
Townie
, was killed night 2.
zoraster,
Miller
, was killed night 2.
funkybike1,
Room Tracker
, was endgamed on day 4.
4nxi3ty,
Townie
, was endgamed on day 4.
Fate,
Mafia Goon
, wins!
redFF,
Mafia Framer
, wins!


Important Links



Current Deadline: Game Over
Game Status: Game Over
Last edited by RedCoyote on Fri Nov 04, 2011 10:39 am, edited 10 times in total.
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Post Post #1 (ISO) » Tue Oct 04, 2011 7:57 am

Post by RedCoyote »

Setup Information


Two Room Mafia will use a closed setup with normal roles.

There is one simple mechanic that will dictate the results of all night actions. Each night all players, regardless of alignment or role, are given a choice to enter one of two rooms. This is an individual decision each player will make each night. Players in opposite rooms will have no interaction with one another whatsoever over the course of the entire night. Players with night actions will be told if their night action was successful or unsuccessful at the end of each night.

This is the only theme mechanic present in the game, so please ask me if you have any questions.

Game Rules


Voting
-
Votes must be in bold, clear context (
Vote: RedCoyote
/
Vote: No Lynch
). This is your power, we both want it to be counted fairly, so try to make it so there's no question who you are voting and unvoting. Unvotes are not necessary. There will be no tolerance for vote tricks. Please do not try to play with any technical aspect of this rule. If challenged, I will most likely rule against the player responsible for any voting confusion during the game.


Lynching
-
Once a player is lynched, the game will go into "twilight", and the fate of the town has effectively been sealed for that day phase. The town, as well as the player who has been lynched, is welcome to continue to talk until I officially bring the game into the night phase. The town
must
reach a simple majority before the deadline in order for a lynch to go through. Ties will not be broken by me, no matter which wagon formed first. If the town cannot reach a majority or break a tie before the deadline, the day phase will end without a lynch. This town has the option not to lynch, provided it meets the required simple majority of votes.


Deadlines
-
All deadlines are subject to extension should the need arise. This game is using bankable deadlines. All unused days (rounding off to the nearest day) will be "banked" for the following day phase. The Day 1 deadline is set for 14 days, and all following days will be set at 9 days (before adding any banked time). Every day phase may be extended once either by means of a simple majority of players or by my discretion. By contrast, every night phase has a firm 72 hour, or three day, deadline.


Absence, Prods, and Replacements
-
If you are unable to post for a period of longer than 72 hours, please inform me by PM or make it clear in the game thread. All players have a right to know whether or not a player is absent, and any player who informs me of a future absence will be noted as such. Prods will take place at the request of the players in the game as well as at my discretion. If a player receives a prod, they have exactly 24 hours from the time of that prod to show activity before a request for a replacement will be made. At that point, whomever claims the player slot will become the person playing the game.


Night Actions
-
I will accept any and all actions submitted to me pre-night phase. If no night action is submitted to me before the end of the night phase, the player is assumed to have slept through the night, and no action will take place. Standard night action orders are as follows: Roleblocks > Protections > Conversions > Manipulations > Shots > Investigations


Prohibitions
-
To help ensure a fair, balanced, and fun game, it is prohibited to talk to other players outside of this thread unless you are given specific instructions on how to do so. All players who have been lynched, killed, or otherwise removed from the game are prohibited from making any new posts or talking with any of the living players about the game until the game has been declared over. Respecting tradition, "Bah!" posts are expected, but you must respect the boundaries of the game. No player is allowed to post anything game related in their post-death post, so please use common sense when and if you decide to make one. It is prohibited to quote or paraphrase any Mod PMs for any purpose other than to claim or explain one's powers. It is prohibited to use invisible text, small text, or to otherwise edit your post in anyway. It is prohibited to use the color
red
in order to make sure there are no quarrels over what is and isn't an edit that I have made. I will only be using the color
red
in edits. Any form of trolling, misbehavior, or poor sportsmanship will not be tolerated and is hereby prohibited.


Questions and Concerns
-
Do not hesitate in asking me for assistance in understanding any aspect of this game. If anyone spots any mistakes I may have made, please send me a PM. You may expect a response within a maximum of 48 hours. If there is anything else you feel I have not covered, or have not covered adequately, please point it out to me.


Thank you
-
Thanks to bv310 for helping review this game. If anything happens to me, bv310 has all of the role PMs and who they belong to, and he is the game's official back-up Moderator. Thanks to Cruciare, Vi, Hoopla, and zoraster, as I've stolen general moderation ideas from them to (hopefully) make my games more enjoyable and efficient. Thanks to everyone for signing up, and I hope everyone has a good time.


Townie PM
-
This is an example Townie role PM. There is at least one Townie in this game.


Role PM wrote:Welcome to Two Room Mafia.

You are a
Townie
. You are sided with the town.

As a Townie, you have no specific abilities during the night, but you must choose between the room on the
left
or the one on the
right
to stay during the course of the night. Please PM your choice during the night phase as you would any traditional night action. During the day, you are given one vote that you may use toward lynching a specific player, or choosing not to lynch.

You win if the town eliminates all opposing factions.

Please post a confirmation in the game thread indicating that you have received your role, understand it, and are ready to play!
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Post Post #2 (ISO) » Tue Oct 04, 2011 8:01 am

Post by RedCoyote »

Pre-Game Status
1) Role PMs being created, randomized, and assigned.

2) Role PMs are now going out. All players may now confirm and ask questions about their role or the game. Players with access to QTs may talk during this period. All players may discuss the game in the thread. The game will begin when I receive at least 8 out of 10 confirmations.

3) Enough confirmations are in, and the game will begin.


Vote Count History
1.0 wrote:
Not Voting
(10) (funkybike1 - SleepyKrew - Fate - xRECKONERx - 4nxi3ty - hitogoroshi - AlmasterGM - zoraster - Pomegranate - redFF)

Final Day 1 wrote:
SleepyKrew
(6) (xRECKONERx - Fate - AlmasterGM - hitogoroshi - 4nxi3ty - zoraster)

4nxi3ty
(1) (SleepyKrew -
zoraster
)

AlmasterGM
(1) (funkybike1)

Not Voting
(2) (
funkybike1
-
SleepyKrew
-
Fate
-
xRECKONERx
-
4nxi3ty
-
hitogoroshi
-
AlmasterGM
-
zoraster
- Pomegranate - redFF)


2.0 wrote:
Not Voting
(8) (funkybike1 - Fate - 4nxi3ty - hitogoroshi - AlmasterGM - zoraster - Pomegranate - redFF)

2.1 wrote:
Pomegranate
(3) (hitogoroshi - Fate - AlmasterGM)

4nxi3ty
(1) (
hitogoroshi
- zoraster -
Fate
)

AlmasterGM
(1) (funkybike1)

funkybike1
(0) (
zoraster
-
Pomegranate
)

zoraster
(0) (
AlmasterGM
)

Not Voting
(3) (
funkybike1
-
Fate
- 4nxi3ty -
hitogoroshi
-
AlmasterGM
-
zoraster
-
Pomegranate
- redFF - Pomegranate)

2.2 wrote:
Pomegranate
(3) (hitogoroshi - Fate - AlmasterGM)

4nxi3ty
(1) (zoraster)

AlmasterGM
(1) (funkybike1)

redFF
(1) (4nxi3ty)

Not Voting
(2) (
4nxi3ty
- redFF - Pomegranate)

2.3 wrote:
Pomegranate
(3) (hitogoroshi - Fate - AlmasterGM)

4nxi3ty
(3) (zoraster - redFF - funkybike1)

AlmasterGM
(0) (
funkybike1
)

redFF
(0) (
4nxi3ty
)

Not Voting
(2) (
redFF
- Pomegranate - 4nxi3ty)

2.4 wrote:
Pomegranate
(3) (hitogoroshi - Fate - AlmasterGM)

4nxi3ty
(3) (zoraster - redFF - funkybike1)

Not Voting
(2) (Pomegranate - 4nxi3ty)

Final Day 2 wrote:
Pomegranate
(5) (hitogoroshi - Fate - AlmasterGM - redFF - 4nxi3ty)

4nxi3ty
(3) (zoraster -
redFF
- funkybike1 - Pomegranate)

Not Voting
(0) (
Pomegranate
-
4nxi3ty
)


3.0 wrote:
Not Voting
(6) (funkybike1 - Fate - 4nxi3ty - AlmasterGM - zoraster - redFF)

3.1 wrote:
No Lynch
(3) (zoraster - funkybike1 - redFF)

Not Voting
(3) (
funkybike1
- Fate - 4nxi3ty - AlmasterGM -
zoraster
-
redFF
)

Final Day 3 wrote:
No Lynch
(4) (zoraster - funkybike1 - redFF - Fate)

Not Voting
(3) (
Fate
- 4nxi3ty - AlmasterGM)


4.0 wrote:
Not Voting
(5) (funkybike1 - Fate - 4nxi3ty - AlmasterGM - redFF)

4.1 wrote:
AlmasterGM
(1) (funkybike1)

Not Voting
(4) (
funkybike1
- Fate - 4nxi3ty - AlmasterGM - redFF)

Final Day 4 wrote:
AlmasterGM
(1) (funkybike1 - redFF - Fate)

Not Voting
(2) (
Fate
- 4nxi3ty - AlmasterGM -
redFF
)
Last edited by RedCoyote on Fri Nov 04, 2011 10:40 am, edited 12 times in total.
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Post Post #3 (ISO) » Tue Oct 04, 2011 9:07 am

Post by RedCoyote »

Role PMs are all out.

The thread is now open for confirmation/discussion/strategy talk/banter/etc.
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Post Post #4 (ISO) » Tue Oct 04, 2011 9:10 am

Post by zoraster »

Confirmed that I understand the role, etc.

Man. I love the simplicity of this setup. Like a normal game, but with just a little wrinkle. Little wrinkles can be pretty significant though. Every day we could direct people into rooms, but I think that’s just likely to let scum pick the best room for them. Right now I’m thinking we should just scum hunt as normal until a good strategy presents itself.
.
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Post Post #5 (ISO) » Tue Oct 04, 2011 9:23 am

Post by SleepyKrew »

/confirm
Epic playerlist.
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Post Post #6 (ISO) » Tue Oct 04, 2011 9:28 am

Post by 4nxi3ty »

/confirm Mafia goon
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Post Post #7 (ISO) » Tue Oct 04, 2011 9:29 am

Post by SleepyKrew »

.
..
...
:D
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Post Post #8 (ISO) » Tue Oct 04, 2011 9:29 am

Post by hitogoroshi »

/confirming

Yeah, I think D1/N1 it's much better to let people choose their own rooms. I have reasons which I am choosing not to air in thread, but rest assured they are very
reasonable
reasons.
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Post Post #9 (ISO) » Tue Oct 04, 2011 9:32 am

Post by SleepyKrew »

Anxiety, do you have a history of claiming Mafia with your first post? Links?
hito, is this role related (yes, no, or abstain)?
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Post Post #10 (ISO) » Tue Oct 04, 2011 9:37 am

Post by xRECKONERx »

I actually think it'd be smarter to VOTING BLOC the rooms and have obvtown on one side with non-obvtown on the other. That way we either know there's a scumbag in the obvtown room, or the scum are forced to kill off our least townie members.

Seems like a win-win to me.
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Post Post #11 (ISO) » Tue Oct 04, 2011 9:43 am

Post by hitogoroshi »

In post 9, SleepyKrew wrote:
hito, is this role related (yes, no, or abstain)?


Image

In post 10, xRECKONERx wrote:I actually think it'd be smarter to VOTING BLOC the rooms and have obvtown on one side with non-obvtown on the other. That way we either know there's a scumbag in the obvtown room, or the scum are forced to kill off our least townie members.

Seems like a win-win to me.


This might be good if we could have 100% info each successive day as to who went in to each room. As it stands, scum can lie, and while PRs could conceivably give us some info (even a non-room PR like doctor could confirm, as per reds point in setup information) it's not enough to trade away potential secrets in return for mass moving.
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Post Post #12 (ISO) » Tue Oct 04, 2011 9:44 am

Post by 4nxi3ty »

heh i was thinking of my last game just ignore that.
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Post Post #13 (ISO) » Tue Oct 04, 2011 9:44 am

Post by zoraster »

but couldn't scum just pick the other room? I mean, we can't force anyone into room A or B though I assume that if we have any investigative roles they'll get an error message or something.
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Post Post #14 (ISO) » Tue Oct 04, 2011 9:46 am

Post by xRECKONERx »

Oh, the fuck?

I thought we'd see who went left and who went right.

Well then, nevermind.

SleepyKrew can already eat a lynch for rolefishing, and 4nxi3ty can eat a lynch for that stupid LOL HURR DURR I R MAFIA wifom bullshit
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Post Post #15 (ISO) » Tue Oct 04, 2011 9:48 am

Post by SleepyKrew »

Anx, link to other game?
hito, Doctor is a non-room PR? Wha?
PEDIT: Reck, I left an abstain option on there for a reason.
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Post Post #16 (ISO) » Tue Oct 04, 2011 9:49 am

Post by xRECKONERx »

Why the
fuck
would you even ask that question, then?
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Post Post #17 (ISO) » Tue Oct 04, 2011 9:49 am

Post by SleepyKrew »

Mod, when you say it's a game with Normal roles, does this mean that there is still a single potential non-Normal role, or are all roles cofirmed Normal?
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Post Post #18 (ISO) » Tue Oct 04, 2011 9:50 am

Post by SleepyKrew »

What's the harm in asking it?
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Post Post #19 (ISO) » Tue Oct 04, 2011 9:51 am

Post by hitogoroshi »

In post 15, SleepyKrew wrote:
hito, Doctor is a non-room PR? Wha?


Let me try this again.

Obviously, a room related PR created by Red, such as the "room watcher" or something, could give us room-related information. I was merely pointing out that even a normal run of the mill pr, like doctors, also serve as roomcops in the sense that the doctor protect will fail on an outroom target. savvy?
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Post Post #20 (ISO) » Tue Oct 04, 2011 9:52 am

Post by SleepyKrew »

OP says all Roles are Normal...
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Post Post #21 (ISO) » Tue Oct 04, 2011 9:53 am

Post by 4nxi3ty »

i agree with reck establishing some sort of room consistancy should be benificial, i wouldn't shoot it down so quickly.
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Post Post #22 (ISO) » Tue Oct 04, 2011 9:54 am

Post by zoraster »

assuming no roleblocker..
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Post Post #23 (ISO) » Tue Oct 04, 2011 9:54 am

Post by SleepyKrew »

And that's two questions you've dodged already Anx.
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Post Post #24 (ISO) » Tue Oct 04, 2011 10:44 am

Post by Fate »

VOTE: SleepyKrew

HEHEHAHAH COME ON RECK HITOS GOTTA GO TO ENGLAND

WE DON'T HAVE TIME FOR STRATEGES AND SHIT FOR N1

LET THE CARDS FALL WHERE THEY MAY
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