DragonEater70's Mini Normal Review, July 2023 (Released)


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Post Post #3 (isolation #0) » Mon Jul 17, 2023 2:56 pm

Post by DkKoba »

yeah, the hood being OP doesn't offset the scum power

right off the bat i would 100% remove the informed info for mafia, I'll let you chime in what your intended primary idea with the setup was so we can revise into a direction that would still keep the idea intact
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Post Post #4 (isolation #1) » Mon Jul 17, 2023 2:56 pm

Post by DkKoba »

well the hood isn't even that OP, just noticed the 1 shot alongside the novice
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Post Post #5 (isolation #2) » Mon Jul 17, 2023 2:58 pm

Post by DkKoba »

I will say when you create a hood that has a self clearing role and an absolute investigative, it makes the setup hinge around how that plays out because its a very powerful dynamic to have a town only hood like that.
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Post Post #7 (isolation #3) » Tue Jul 18, 2023 5:14 am

Post by DkKoba »

Ok so look at it this way ->
The mafia roles are able to deny town the extra flips/clears/guilties the roles they have are meant to generate. Mafia Doctor and rolestopper effectively neuter the gunsmith vig and somewhat the cop. Then the tracker make it very easy to find investigative town roles

The comment wrt OP combo is that yes its scumsided but that 1 aspect is swingy enough to cause a big snowball effect with the right circumstances


Here's an idea:

Remove the tracker, have it be a Goon
Tone down the other scum roles
Spread town power more and add more of it. Centralizing strong roles can cause unfair situations for mafia, having multiple investigative should plan around not allowing town to PoE the mafia down through night play luck, the gunsmith gets a guilty n1, then n2 detective gets another etc.(wifom tends to not work)

Maybe something along the lines of this:

Mafia:
Mafia Goon
Mafia Odd Night Rolestopper
Mafia Disloyal Doctor

Town:
1-Shot Novice Cop
Even Night Vigilante Neighbor A
Odd Night Gunsmith Neighbor A
Lazy Novice Tracker
2 Shot Complex Jailkeeper
5 Vanilla Town

This probably swings back to town favor on paper but current site meta likely plays out with a mistake that removes usefulness of at least 1 town PR, with ability to clear multiple vanillas.

Vig: is inherently clear, can shoot scum anytime they are able to shoot, scum may end up saving their kill which with an unclaimed doc may be a false guilty
Gunsmith: will have an easy time getting soft innos rather than guilties due to how scum roles are setup. Is baited into checking their hoodmate for 1 wasted check but will also be able to claim by proxy
Tracker: may out any PR for mafia, has potential to out 2 at once with the rolestopper lategame
Cop: difficult to get a check but will be absolute and without any confusion
2 shot Complex Jailkeeper: complex to not be able to have free saves on any clear VTs or early game get a block on the likely to lead kill Goon
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Post Post #9 (isolation #4) » Tue Jul 18, 2023 6:54 am

Post by DkKoba »

Worst case scenario is town somehow miseliminates a PR d1, worst case without bad play is the JK gets outed d1. However in this world you manage to get at least 1 investigative check.

I will let mastina contribute thoughts and see if I overlooked anything but feel free to write up the role PMs and post your rules in the meantime
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Post Post #12 (isolation #5) » Wed Jul 19, 2023 7:33 pm

Post by DkKoba »

another point to add is that there is a decent enough likliehood that town gains a miselimination through the vig + jailkeeper - which I forgot to mention but I did keep in mind there, which is why complex is the choice there

decent chance the way the setup plays out is at some point between day 1 and 2 a non JK/vig PR ends up claiming, vig shoots n2 and a save occurs on the claimed non vig, non JK PR

and if this doesnt happen, then investigatives are living the night more likely than not.
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Post Post #14 (isolation #6) » Sun Jul 23, 2023 2:04 pm

Post by DkKoba »

In post 10, DragonEater70 wrote: Okay, will do this later on
any update on this?

also hbd mastina
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Post Post #21 (isolation #7) » Mon Jul 24, 2023 11:58 am

Post by DkKoba »

In post 19, DragonEater70 wrote: Since I have no idea what I am doing (this is first time modding after all), this is probably extremely inconsistent, so feel free to point out anything problematic.

Can I just rip off the rules from someone else?
that is tradition :P
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Post Post #22 (isolation #8) » Mon Jul 24, 2023 12:17 pm

Post by DkKoba »

make sure to point out daytalk being always available(probably should be standardized into normal ruleset if it isn't atp huh) + the fact mafia have multitasking inherently
otherwise role PMs at a glance look good, will do a more thorough look when they're all done.
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Post Post #23 (isolation #9) » Mon Jul 24, 2023 12:18 pm

Post by DkKoba »

the former statement applies to your "important bit" for rules(or some people like to put that info in a separate post, alongside any global informed information, for instance)
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Post Post #27 (isolation #10) » Mon Jul 24, 2023 5:58 pm

Post by DkKoba »

In post 25, DragonEater70 wrote:
In post 22, DkKoba wrote: make sure to point out daytalk being always available(probably should be standardized into normal ruleset if it isn't atp huh) + the fact mafia have multitasking inherently
otherwise role PMs at a glance look good, will do a more thorough look when they're all done.
I think I did do all the PMs?
it needs to be public info too
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Post Post #29 (isolation #11) » Mon Jul 24, 2023 6:02 pm

Post by DkKoba »

In post 1, Alianna wrote:
Rules


-snip-
Night Actions


31. The mafia have multitasking.

32. If you do not submit a night action by the deadline, you will take no action.
33. Night actions will be resolved using Natural Action Resolution.


Private Topics


34. Any and all existing PTs have daytalk.

35. If you would like a notes PT, you may request one. You can state that you have a notes PT, but you may not attempt to use it to prove you are working from a town mindset (real or fabricated).
36. All PTs shared by two or more players will be released unredacted after the game ends. If you have a notes PT, it is up to you what you would like to do with it, and you will have the moderator privileges to do it yourself.


-snip-
something like this within your public ruleset, or in a separate post
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Post Post #30 (isolation #12) » Mon Jul 24, 2023 6:03 pm

Post by DkKoba »

(the bolded)
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Post Post #31 (isolation #13) » Mon Jul 24, 2023 6:04 pm

Post by DkKoba »

the reason for this is that if you do not say this, it is assumed that if mafia wish to use an ability and perform a nightkill, it will be assumed that they must have the multitasking modifier to do that.

and for talking during the day, without that it is assumed that an Encryptor must be present for the ability to speak to be available in private chats(a bit dated but still not changed as of now as far as I know)
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Post Post #36 (isolation #14) » Wed Jul 26, 2023 1:32 am

Post by DkKoba »

I haven't read thru yet and the sign-ups aren't that close to finishing, relax
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Post Post #39 (isolation #15) » Thu Jul 27, 2023 3:53 pm

Post by DkKoba »

/pass
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Post Post #43 (isolation #16) » Fri Jul 28, 2023 6:46 am

Post by DkKoba »

In post 42, DragonEater70 wrote: btw, I don't have the ability to open a thread in the Private Topics sub-forum, nor in New York. I'm assuming I'll gain this ability once the game fills up?
yes
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Post Post #50 (isolation #17) » Thu Aug 10, 2023 7:24 am

Post by DkKoba »

In post 49, DragonEater70 wrote: Question: a mafia rolestopper would also stop the factional kill, right?
yes
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Post Post #51 (isolation #18) » Thu Aug 10, 2023 7:26 am

Post by DkKoba »

rolestopper stops all incoming actions, factional kill isn't a special category of action except in that its a factional ability that can be shared. Think of the factional kill as a Vigilante that the mafia can choose to assign to a player on their team everynight. Factional kill operates under the same principals of Vigilante except for role detecting roles such as Role Watcher.

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