Umlaut's Mini Normal Review, March 2022


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Umlaut's Mini Normal Review, March 2022

Post Post #0 (isolation #0) » Tue Mar 29, 2022 4:52 pm

Post by implosion »

Umlaut wrote:Here is the setup for my recent /in to mod a mini normal.

Roles

1x
Mafia Roleblocker

1x
Mafia Traitor-Enabler Bodyguard

1x
Mafia Informed Traitor
(knows there are three town PRs, one of which is a Detective)

1x
Town Detective

1x
Town Jack-of-All-Trades
(1-Shot Follower, 1-Shot Hider, 1-Shot Vigilante)
1x
Town Combined Doctor Checker

7x
Townie


Mechanics
  • Days are 7 IRL days; nights are 2 IRL days.
  • Majority-only elimination mechanics.
  • All private topics have daytalk.
  • All roles are multitasking.
Spoiler: Role PMs
Mafia RoleblockerWelcome to Mini Normal {NUMBER}! You are a
Mafia Roleblocker
.

You and your teammate(s) share a private topic in which you can talk during all phases of the game, as long as you are alive.

Each night you and your teammate(s) may together choose one living player to shoot and kill. You must specify which of you carries out the shot.

Each night you may choose one living player to
roleblock
, preventing that player from taking any action during the night.

You win when the Mafia is the sole surviving faction, or when nothing can prevent this.

Mafia Traitor-Enabler BodyguardWelcome to Mini Normal {NUMBER}! You are a
Mafia Traitor-Enabler Bodyguard
.

You and your teammate(s) share a private topic in which you can talk during all phases of the game, as long as you are alive.

Each night you and your teammate(s) may together choose one living player to shoot and kill. You must specify which of you carries out the shot.

Traitors will lose their Traitor-specific abilities once you have died.
(This means they will become ordinary members of the Mafia.)


Each night you may choose one living player to
guard
, preventing that player from one kill attempt during the night. If you stop a kill in this manner, you will die instead.

You win when the Mafia is the sole surviving faction, or when nothing can prevent this.

Mafia Informed TraitorWelcome to Mini Normal {NUMBER}! You are a
Mafia Informed Traitor
.

You know the Mafia are [REDACTED]; however, you have no access to their private topic or factional kill, and you will be endgamed and lose the game when all other Mafia are dead.

You have the following additional information:
There are three non-vanilla Town players in the setup, one of which is a Detective.


You win when the Mafia is the sole surviving faction, or when nothing can prevent this.

Town DetectiveWelcome to Mini Normal {NUMBER}! You are a
Town Detective
.

Each night you may
investigate
one player, to learn whether that player has carried out a killing action on this or any previous night.

You win when the Town is the sole surviving faction.

Town Jack-of-All-TradesWelcome to Mini Normal {NUMBER}! You are a
Town Jack-of-All-Trades
, with the following abilities.
  • 1-Shot Follower:
    On one night of your choice you may
    follow
    another player to learn what if any type(s) of action that player takes during the night.
  • 1-Shot Hider:
    On one night of your choice you may
    hide
    behind another player. You will be immune to kills directed at you that night, but will die if your target is killed that night.
  • 1-Shot Vigilante:
    On one night of your choice you may
    shoot
    and kill another player.
You win when the Town is the sole surviving faction.

Town Combined Doctor CheckerWelcome to Mini Normal {NUMBER}! You are a
Town Combined Doctor Checker
.

Each night, you may choose another player to take
both
of the following actions:
  • heal
    that player, protecting them from one kill attempt during the night; and
  • check
    that player, and be informed whether the check was successful.
    (The check has no other effect.)
You win when the Town is the sole surviving faction.

TownieWelcome to Mini Normal {NUMBER}! You are a
Townie
.

You win when the Town is the sole surviving faction.


Spoiler: Result PMs
Detective PositiveYour investigation was
positive
: {PLAYER} has killed or attempted to kill.

Detective NegativeYour investigation was
negative
: {PLAYER} has neither killed nor attempted to kill.

Detective No ResultYou failed to investigate {PLAYER}.

Follower PositiveYou learned that {PLAYER} took a {TYPE} action during the night.

Follower Positive (Multitasking)You learned that {PLAYER} took a {TYPE} action and a killing action during the night.

Follower NegativeYou learned that {PLAYER} took no action during the night.

Follower No ResultYou failed to follow {PLAYER}.

Checker ResultYou checked {PLAYER}.

Checker No ResultYou failed to check {PLAYER}.


My rules post will be substantially similar to this one from my last mini normal, but I can write it out explicitly for you if needed.
Last edited by implosion on Mon Sep 12, 2022 8:07 am, edited 1 time in total.
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Post Post #1 (isolation #1) » Tue Mar 29, 2022 4:53 pm

Post by implosion »

Primary: Datisi
Secondary: mastina
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Post Post #10 (isolation #2) » Wed Mar 30, 2022 4:12 am

Post by implosion »

It's definitely *possible* to give a JoAT an extra shot of something, inasmuch as JoAT is an alias for a multirole. I just don't remember if there's precedent for it still being called a JoAT.

Also, have we seen traitor enabler? I though it was one of the things discussed in the changes to normal games thread but I looked there when I got the setup and I don't think it was; we discussed
backup
traitor there but not traitor enabler and idr any setups that had it.
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Post Post #13 (isolation #3) » Wed Mar 30, 2022 4:22 am

Post by implosion »

aah. yeah. i found it and yep. and Gypyx pointed out that there was another review from 2017 where Nexus hard veto'd it.

My thoughts are basically the same as they were then, that it's a little imperfect for obvious reasons but that the actual cost is not super high because no one will be "unpleasantly" surprised (the traitor isn't gonna complain about being added as full scum, the scumteam already knows what's going on and the town would know what's going on as soon as it's relevant to them). And that from a design perspective it is actually useful.
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Post Post #19 (isolation #4) » Wed Mar 30, 2022 8:19 am

Post by implosion »

ugh... this is ambiguous. And there are a lot of possible cases here that should all have the same answer (should a disabled cop have a gun? should a disabled mafia doctor have a gun? what does a disabled cop show up to to a vaniilla cop? what about a neapolitan?)

I think the most consistent way to resolve all these is that these roles still all
are
the role in question, and being disabled doesn't change the name of the role, which is what roles like gunsmith and vanilla cop are tied to. So gunsmith should get no gun on the traitor for the whole game here, and consequently I think gunsmith is just a bad choice for this setup, perhaps.

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