LicketyQuickety's Large Normal Review, September 2021
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RadiantCowbells He/himSmooth CriminalHe/him
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RadiantCowbells He/himSmooth CriminalHe/him
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hmm
how averse would you be to throwing 2 nea red herrings in and giving informed to gunsmith that (there exists a mafia doctor who knows that there's a gunsmith) and informed to doctor that (there exists a gunsmith who knows that there's a mafia doctor)
I think those two changes would be healthy and definitely passable, i could possibly pass it as is with further consideration2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.-
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RadiantCowbells He/himSmooth CriminalHe/him
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the issue is that there's fairly high probability cases where town just loses cuz of the scum doc but e
actually no nvm i don't Like that anymore like there's a fucking vig if they don't consider scum doc they can 0 wr sure
What about two or three neighbors to give nea red herrings?2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.-
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RadiantCowbells He/himSmooth CriminalHe/him
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RadiantCowbells He/himSmooth CriminalHe/him
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RadiantCowbells He/himSmooth CriminalHe/him
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like i think right now it's a little too easy for scum but just a bit
it's maybe passable as is but strongman has some really damaging situations that I'd rather not subject the players too when the game is already pretty easy for scum
fully dropping the 1 shot strongman and doing nothing else is my best suggestion here I think, if not probably add some neighbors to reduce scums pr hunting ability2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.-
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RadiantCowbells He/himSmooth CriminalHe/him
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RadiantCowbells He/himSmooth CriminalHe/him
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Further consideration the strongman is just wholly unnecessary for scum and really needs to go
I could pass it with or without more nea bait but I think the strongman is just too much given that there's no follow the cop anyway2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.-
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RadiantCowbells He/himSmooth CriminalHe/him
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like...
a much more interesting way to do things if you wanted to nerf town is gate their prs some way. The strongman is useless 90%+ of run throughs of the game but the ones it massively affects the game it's utterly devastating
there's already a doctor godfather type role, i don't think scum should have 2 ways to get false clears on themselves2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.-
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RadiantCowbells He/himSmooth CriminalHe/him
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like in terms of popping PRs it's not that impactful cuz we have JK not doc and etc but in terms of last man standing getting a jail keeper clear it's omega yikes and all town power roles get gunsmith guilties on them anyway and one scum gets innoed another has built in fake claim and scum have enough info to prepare fake claims and it's just eh2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.-
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RadiantCowbells He/himSmooth CriminalHe/him
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RadiantCowbells He/himSmooth CriminalHe/him
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RadiantCowbells He/himSmooth CriminalHe/him
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RadiantCowbells He/himSmooth CriminalHe/him
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RadiantCowbells He/himSmooth CriminalHe/him
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RadiantCowbells He/himSmooth CriminalHe/him
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RadiantCowbells He/himSmooth CriminalHe/him
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RadiantCowbells He/himSmooth CriminalHe/him
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RadiantCowbells He/himSmooth CriminalHe/him
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RadiantCowbells He/himSmooth CriminalHe/him
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RadiantCowbells He/himSmooth CriminalHe/him
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Welcome, Playername. You are a Mafia 1-Shot Strongman.
Once per game, you may perform the nightkill with the Strongman modifier, ensuring that it goes through.
You may talk to your scumpartners Playername2 and Playername3 here.
You win when the Town have been removed or nothing can prevent this from happening.
Welcome, Playername. You are a Mafia Watcher.
Each night, if you are not performing the factional nightkill, you may watch a player, learning the names of all the players who are targeted. If interfered with, you will instead get no result.
You may talk to your scumpartners Playername2 and Playername3 here.
You win when the Town have been removed or nothing can prevent this from happening.
Welcome, Playername. You are a Mafia Doctor.
Each night, if you are not performing the factional nightkill, you may doctor a player, protecting them from one nightkill.
You may talk to your scumpartners Playername2 and Playername3 here.
You win when the Town have been removed or nothing can prevent this from happening.
Welcome, Playername. You are a Town Vigilante.
Each night you may target a player, nightkilling them.
You win when the Mafia have been removed and at least one townie remains alive.
Welcome, Playername. You are a Town Jailkeeper.
Each night you may jail a player, protecting them from all nightkills and roleblocking them.
You win when the Mafia have been removed and at least one townie remains alive.
Welcome, Playername. You are a Town Gunsmith.
Each night you may Gunsmith a player, determining if they have a gun in flavor.
Since this is an open setup, you know that the Mafia 1-Shot Strongman, the Mafia Watcher, the Town Vigilante, and the Town Jailkeeper have guns. Other players do not have guns.
You win when the Mafia have been removed and at least one townie remains alive.
Welcome, Playername. You are a Vanilla Townie.
You have your voice and your vote.
You win when the Mafia have been removed and at least one townie remains alive.2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.-
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