Dwlee99's Mini Normal Review, July 2021


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Dwlee99's Mini Normal Review, July 2021

Post Post #0 (isolation #0) » Mon Jul 26, 2021 6:24 pm

Post by implosion »

Dwlee99 wrote:Hi Implosion, I forgot to message you when I /in'd earlier for the mini normal queue. Sorry about that. Here's the info:

Suggested role list pre-review:

Setup notes: Mafia can multitask abilities and the factional kill. Any PTs will be always open.

Mafia Announcing Mailman
Mafia Combined Rolecop Rolestopper
Mafia Bulletproof Ascetic

Town Novice Traffic Analyst
Town One-shot Simple Cop Neighbor
Town One-shot Activated Combined Bulletproof Ascetic Neighbor
Town Compulsive JOAT (Neighborize, Complex Rolecop, Lazy Roleblock)
Town Simple Jailkeeper

5x VT

Review concerns in advance: Can the Rolecop Rolestopper exist by normal guidelines? That is, by NAR the rolecop action should occur after the rolestop, but I would like for it to occur before. Is this possible, or will it have to be reworked?

Role PMs:

Spoiler: Role PMs
Vanilla TownieWelcome, Player A! You are a
Vanilla Townie
.

Individual Abilities
  • Each day you may vote for who you think the bad guys are.
Your Win Condition
  • You win the game when all threats to the town have been eliminated and at least one town player is alive.
Please confirm by responding to this PM stating your role and alignment.

The game thread can be found here.

Good luck, have fun.


Town Novice Traffic AnalystWelcome, Player A! You are a
Town Novice Traffic Analyst
.

Individual Abilities
  • Each day you may vote for who you think the bad guys are.
  • Each night after the first, you may PM me the name of a player. You will learn whether or not that player is able to privately communicate with another living player (you cannot distinguish between a player who is alone in a private topic, and a player who does not have private topic access at all). Wiki page for Traffic Analyst.
Your Win Condition
  • You win the game when all threats to the town have been eliminated and at least one town player is alive.
Please confirm by responding to this PM stating your role and alignment.

The game thread can be found here.

Good luck, have fun.


Town One-shot Simple Cop NeighborWelcome, Player A! You are a
Town One-shot Simple Cop Neighbor
.

Individual Abilities
  • Each day you may vote for who you think the bad guys are.
  • Once in the game at night, you may PM me the name of a player. You will learn whether that player wins with the town. (You will get "no result" if this action is blocked, or if your target is not vanilla). Wiki page for Cop.
  • You also have access to a private topic here where you can communicate with Player B.
Wiki page for Neighbor.

Your Win Condition
  • You win the game when all threats to the town have been eliminated and at least one town player is alive.
Please confirm by responding to this PM stating your role and alignment.

The game thread can be found here.

Good luck, have fun.



Town One-shot Activated Combined Bulletproof Ascetic NeighborWelcome, Player A! You are a
Town One-shot Activated Combined Bulletproof Ascetic Neighbor
.

Individual Abilities
  • Each day you may vote for who you think the bad guys are.
  • Once in the game at night, you can PM me that you would like to activate your ability. That night, you will be bulletproof and ascetic.
  • You also have access to a private topic here where you can communicate with Player B.
Wiki page for Neighbor.[/list]

Your Win Condition
  • You win the game when all threats to the town have been eliminated and at least one town player is alive.
Please confirm by responding to this PM stating your role and alignment.

The game thread can be found here.

Good luck, have fun.


Town Compulsive JOAT (Neighborizer, Complex Rolecop, Lazy Roleblocker)Welcome, Player A! You are a
Town Compulsive JOAT (Neighborize, Complex Rolecop, Lazy Roleblock)
.

Individual Abilities
  • Each day you may vote for who you think the bad guys are.
  • You have access to a private topic here
  • Each night while you still have an ability left, you must target a player with one of your abilities.
  • Once in the game at night, you may PM me the name of a player and that you would like to neighborize them. At the end of the night, this player will be added to your neighborhood. Wiki page for Neighborizer.
  • Once in the game at night, you may PM me the name of a player and that you would like to rolecop them. You will learn that player's role (but not their alignment). (You will get "no result" if this action is blocked, or if your target is vanilla). Wiki page for Role Cop.
  • Once in the game at night, you may PM me the name of a player and that you would like to roleblock them. That player's active abilities will be blocked that night, assuming there is more than one anti-town player remaining in the game. Wiki page for Roleblocker.
Your Win Condition
  • You win the game when all threats to the town have been eliminated and at least one town player is alive.
Please confirm by responding to this PM stating your role and alignment. With your confirmation, you must also supply an ordered list of your abilities, and an ordered list of the players in the game. In the event you do not submit an action, your action will default to the first possible ability and the first alive player in your ordered lists.

The game thread can be found here.

Good luck, have fun.


Town Simple JailkeeperWelcome, Player A! You are a
Town Simple Jailkeeper
.

Individual Abilities
  • Each day you may vote for who you think the bad guys are.
  • Each night you may PM me the name of a player. Assuming that player is vanilla, you will simultaneously roleblock that player, and protect that player from any number of nightkills. Wiki page for Jailkeeper.
Your Win Condition
  • You win the game when all threats to the town have been eliminated and at least one town player is alive.
Please confirm by responding to this PM stating your role and alignment.

The game thread can be found here.

Good luck, have fun.


Mafia Announcing MailmanWelcome, Player A! You are a
Mafia Announcing Mailman
.

Individual Abilities
  • Each day you may vote.
  • Each night, you may PM me the name of a player and a message to send to them. At the end of the night, the player will receive the message. In addition, the player will be informed they were targeted by a mailman. Wiki page for Mailman.
Factional Abilities
  • You may talk to Player B and Player C at any time here.
  • Each night, one member of the mafia may target a player and attempt to kill them. This can be done at the same time as any night actions members of the mafia have.
Your Win Condition
  • You win the game when all members of the town are eliminated and there is at least one mafia player alive, or nothing can prevent the same from occurring.
Please confirm by responding to this PM stating your role and alignment.

The game thread can be found here.

Good luck, have fun.


Mafia Combined Rolecop RolestopperWelcome, Player A! You are a
Mafia Combined Rolecop Rolestopper
.

Individual Abilities
Factional Abilities
  • You may talk to Player B and Player C at any time here.
  • Each night, one member of the mafia may target a player and attempt to kill them. This can be done at the same time as any night actions members of the mafia have.
Your Win Condition
  • You win the game when all members of the town are eliminated and there is at least one mafia player alive, or nothing can prevent the same from occurring.
Please confirm by responding to this PM stating your role and alignment.

The game thread can be found here.

Good luck, have fun.


Mafia Bulletproof AsceticWelcome, Player A! You are a
Mafia Bulletproof Ascetic
.

Individual Abilities
Factional Abilities
  • You may talk to Player B and Player C at any time here.
  • Each night, one member of the mafia may target a player and attempt to kill them. This can be done at the same time as any night actions members of the mafia have.
Your Win Condition
  • You win the game when all members of the town are eliminated and there is at least one mafia player alive, or nothing can prevent the same from occurring.
Please confirm by responding to this PM stating your role and alignment.

The game thread can be found here.

Good luck, have fun.


Start Post:

Dank Meme Mafia: The Squeakquel


Current Game State:
Pregame


Public Game Knowledge:

The mafia are by default multitasking and any PTs are always open.

Rule list borrowed from TheStatusQuo with slight modifications.

The Basics
  1. Day Phase: 10 days. Night Phase 2 days
  2. 36 hours before prod, 24 hours before replacement.
  3. I have some unusual rules, please pay special attention to rules 4 5 and 13 in the general rules section.
  4. I have a "Don't play if you're not having fun" rule. Please avail yourself of it. There's no shame in requesting replacement if you're not enjoying yourself.
  5. Respect everyone's basic humanity. Do not be an asshole to people. Don't be a racist or sexist or really any other -ist. Respect other players displayed pronouns.

General Rules
  1. Have fun. This is not an option. Games are only good when players are having fun. If you are not having fun, replace out. There is no shame in this. I have no problem with it. You are not a bad person. Both you and the game will be happier for it.
  2. The mod is always right. Always. Yes, even then. However, if you think there’s some confusion, and it absolutely can’t wait until the end of the game, send me a PM; do not break my game because you died when you didn’t think you should’ve.
  3. Days will continue until one of two things happen: a player is killed or a deadline passes.
  4. Please do not communicate with the mod in thread. Mod communication should not take place in the game thread. If I feel your question has an answer that the rest of the town needs to know about, I will make a game announcement. If you attempt to claim this is due to a question you asked I will count that as quoting mod communication.
  5. Do not be toxic in my game. Being toxic is subjective and I am the final say on what that means.
  6. Do NOT quote your role PMs, OR any other form of communication from me unless it is something I have already posted on this thread. This is a modkillable offense.
  7. Do not discuss the game outside of the game thread unless your role allows you to, in which case you may only do it during the specified times and in the specified threads. This is a modkillable offense. You also may not quote, screenshot, etc. any communication that happens outside of the thread while the game is ongoing. Paraphrasing is okay.
  8. You’re required to post regularly. I prod after 36 hours of inactivity and replace after 24 hours of no response to the prod. This can be flexible if you PM me in advance.
  9. Once you’re dead, you’re no longer subject to the previous rule. As a matter of fact, once you’re dead, stop posting. I will permit one simple “bah” post and nothing more.
  10. In the event of a modkill, it will end the day.
  11. If a deadline passes without a player receiving the majority of the votes the day will end with no kill.
  12. The days in this game will last 10 days.
  13. If you don't get your choices in, your default action is NO ACTION.
  14. I will be especially harsh on players who are prod dodging. I will count posts with little or no game contact, or a pattern of posts with little or no game content as a prod dodge and will replace you out of my game. I expect activity and I expect everyone to be playing. See rule 1 about replacing out if you are not having fun or do not have the time to play.


Sample VT Role PM:
Vanilla TownWelcome, Player A! You are a
Vanilla Townie
.

Individual Abilities
  • Each day you may vote for who you think the bad guys are.
Your Win Condition
  • You win the game when all threats to the town have been eliminated and at least one town player is alive.
Please confirm by responding to this PM stating your role and alignment.

The game thread can be found here.

Good luck, have fun.


Player List












[/list]


Spoiler: Alive (13)


Spoiler: Dead
None yet!
Last edited by implosion on Thu Jun 30, 2022 5:45 pm, edited 1 time in total.
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Post Post #1 (isolation #1) » Mon Jul 26, 2021 6:25 pm

Post by implosion »

Primary: Something_Smart
Secondary: ChaosOmega

(I may also add some comments since ChaosOmega hasn't reviewed in quite some time)
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Post Post #21 (isolation #2) » Tue Jul 27, 2021 4:47 am

Post by implosion »

Default multitasking was never explicitly re-normalized but I've been letting people do it (and it's fine since it's still required to be public setup knowledge in the OP) so feel free to.

The combined rolestopper X dilemma is one of those things that, well, is ambiguous like I described here. At least, IMO. I found Foxbird's review and the role was actually proposed by one of the reviewers and there's no mention of that dilemma in that review thread. I don't think there is any formalism in normal games between "using one action with two effects" and "using two actions targeting the same person". In this case the semantics of what's trying to be accomplished are clear but it's also clear that one "obvious" reading of it would have the role interfere with itself.

My default stance on things like this is that it's reviewer discretion, so I also feel that here. The fact that there is precedent means I personally am fine with it if they want to allow it but it's perhaps better to just avoid it for the sake of ambiguity. Ambiguity adds a lot of potential complexity if players start asking you how this role would work and you have to start answering in a way that would potentially imply that you'd thought about the implications, which might imply that the role is probably real, or what have you.
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Post Post #84 (isolation #3) » Mon Sep 20, 2021 8:16 am

Post by implosion »

It does resolve after kills: e.g. viewtopic.php?p=10537272#p10537272

Generally investigatives that depend on kills (psychologist/detective as well) resolve after kills.

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