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Post #3 (isolation #0) » Sat Jan 09, 2021 8:12 am
Postby Ircher »
At a glance, I'm not sure if this is townsided or not, but one thing I did notice is there is a high number of investigative rolws, and that can present a problem due to clears and things like that.
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Post
Post #13 (isolation #2) » Wed Feb 10, 2021 12:22 pm
Postby Ircher »
It might be useful for you to list in the role pm what qualifies as a guilty/inno for gunsmiths in a normal game. The normal queue has a habit of attracting some newer players after their first few games, and while they could look on the wiki, most are not super aware of that ability and would benefit from an explicit description.
The mafia gunsmith pm is also worded a little weird; you should consider wording it like you do for the town gunsmith; something like "On odd-numbered nights only, you can target a player to discern if they carry a gun in flavour.
One other nitpick is that your role pms imply that players' actions will always succeed. I like to use wording along the lines of "attempt to" or "assuming no interference" to explicitly indicate to the player that their action may possibly fail (even if it cannot fail in this particular setup.)
Otherwise, things look fine to me.
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!