yeah, at a glance the fact that all town roles are investigative alone probably makes it fairly townsided
the gunsmiths have a lot of false positives as does the neapolitan, but even still there's probably just way too much info going to town. i like the concept of the different types of info being split across town but on the other hand that does mean that even with perfect kills it's hard for scum to stem the tide of investigations
i might axe the psychologist entirely as well as one of the gunsmiths and replace them with some useless / less useful roles that still serve as false positives for the neapolitan.
Not_Mafia's Mini Normal Review, January 2021
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northsidegal Survivor
- Survivor
- Survivor
- Posts: 11587
- Joined: August 23, 2017
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northsidegal Survivor
- Survivor
- Survivor
- Posts: 11587
- Joined: August 23, 2017
so what, something like:
Town Novice Detective
Town Night 1 Psychologist
Town Even Night Gunsmith
Town Neapolitan
6xVT
Mafia Vanilla Cop
Mafia Encryptor
Mafia Gunsmith
man, that's a crazy setup. insanely swingy. i want to say that this might actually be too scumsided? the mafia get pretty insane PR searching with two checks and a kill a night while they're all alive, and even if they get gunsmithed or neapolitan-ed both vanilla cop and gunsmith work as valid fakeclaims, and from there it's up to town to try to sort things out, probably after a massclaim.
i think that i would probably prefer moving towards less power than more power, although it's not a requirement.
maybe something like this?
Town Novice Detective
Town Night 1 Psychologist
Town Even Night Gunsmith
Town 1-shot Neapolitan
6xVT
Mafia Odd Night Gunsmith
Mafia Encryptor
Mafia Goon-
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northsidegal Survivor
- Survivor
- Survivor
- Posts: 11587
- Joined: August 23, 2017
maybe could go with 2-shot neapolitan or something like that
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