-The last player standing is the victor.
-A player’s role is not revealed when they die (of course, if their role was guessed you will know it).
-Players may PM other players during the game as long as the moderator is included. They may not PM during the voting phase.
-Dead players cannot post, but moderator discretion may permit a final post or a pre-submitted last will.
-Actions, gifts, and guesses are sent to the moderator.
-The game itself has four phases.
-Discussion is permitted and encouraged throughout all phases.
-The Challenge Phase lasts 72 hours, or until all players have challenged or nochallenged and all pending challenges are resolved.
-The game begins on this phase.
-Players may “
-Once issued, the challenged player must choose whether to “
-If the challenged player does not respond by the end of the Challenge Phase, the challenge is automatically accepted.
-If a player does not wish to challenge, they may instead “
-The results of the challenges will be posted at the end of the Action Phase (see Action Phase).
-The victors of duels and dances are determined by which player’s roles are higher on the respective list (see below), plus any interfering abilities.
-Each player may only challenge once per Challenge Phase (even if the challenge is denied), but can be challenged multiple times.
-Each player may challenge a second time, during the first Challenge Phase only. If players participate in three or more challenges during the first Challenge Phase, they may only select a number of gifts equal to the number of challenges they participated in, minus one.
Barbarian
Soldier
Blacksmith
Man-At-Arms
Wizard
Blackmailer
Poisoner
Peasant
Judge
Royal
Student
Professor
Thief
Musician
Thief
Musician
Royal
Blackmailer
Professor
Judge
Peasant
Wizard
Poisoner
Soldier
Student
Barbarian
Man-At-Arms
Blacksmith
-The Action Phase lasts 24 hours, or until all actions have been received.
-Roles with abilities that are used during the Action Phase can PM the moderator to use them.
-At the moderator’s discretion, players may begin selected gifts (see Voting Phase).
-The results for duels and dances will be posted at the end of the Action Phase.
-The Voting Phase lasts 48 hours, or until all players have voted.
-The Voting Phase will still occur during the first round, but no players will be voted and no execution will occur.
-Any player who lost a duel or dance during the past Challenge Phase is a valid vote target.
-The player with the most votes at the end of the phase will be executed.
-If there is a tie, there is a revote. If the votes are still tied, no player is executed.
-Players may also select gifts during this phase (see below).
-For each challenge participated in (no matter if won or lost) the player earns one gift. Gifts are revealed at the end of the Voting Phase.
Extra Deny- Grants an extra deny to deny a challenge. Each player starts with one deny.
Extra Switch- Grants an extra plate switch to swap plates. Each player starts with one switch.
Free Guess- During the upcoming Dinner Phase, you may make a guess as to a player’s role. If you are correct, they will be executed. You may only select one of this gift at a time.
Guess Immunity- You are not a valid guess target during the next Dinner Phase.
Antidote- You are immune to poison during the next Dinner Phase only.
Lottery Ticket- If you are the only player to select this gift in any given Voting Phase, you earn one of every other gift. If multiple players select this gift, none earn the reward. You may not select this gift in consecutive Voting Phases.
-The Dinner Phase ends after 24 hours, or after all players have switched or noswitched.
-Each player is given a plate of food.
-You may “
-You may also secretly switch your plate with another player, agreed to through PMs. Both players must PM me for the secret switch to take place.
-At the end of the phase, each player eats the food in front of them.
-Players who eat poison food will die.
-In addition, if you received a free guess as a gift, you must use it during the Dinner Phase. If you are correct, that player will be executed at the end of the Dinner Phase. All attempted guesses are revealed at the end of the Dinner Phase.
-If you do not have a free guess, you may still make a guess as to another player’s role as normal. However, if you are incorrect, you will be executed. This is called guessing at the Stake of your Life. You may only guess at the Stake of your Life once per Dinner Phase, and only if you have not submitted a Free Guess.
Barbarian
You are a!Barbarian
Across the land, your name is whispered in fearful corners and shouted from the peaks of mountains. Mighty conquerors seek mighty trophies, and the Palace is certainly a worthy trophy.
Three times per game, during the Dinner Phase, you may intimidate one player, preventing them from challenging, and forcing them to accept all offers for challenges. PM the Moderator to use this power.
If you intimidate a player, the intimidated player will be announced at the beginning of the Challenge Phase.
Blackmailer
You are aBlackmailer!
Your hobby is certainly dirty- in that you dig up dirt. Research and preparation are the keys to success. Before you entered the Palace, you were already familiar with every tidbit and secret embedded in the past of the other players- secrets that will make them cringe in fear and do your bidding.
During the Dinner Phase, you may blackmail one player. PM the Moderator to use this power.
Blackmailed players must participate in a challenge during the Challenge Phase, or will die. Only the blackmailed player will know that they are blackmailed.
Blacksmith
You are a!Blacksmith
Steel flows like water under your steady gaze and steady flame. The pounding of your hammer crafts works of art and workers of war. One of your weapons in a hand guarantees victory.
At the beginning of the Action Phase, you will be notified of the intended winner(s) of the accepted duel(s).
Five times per game, during the Action Phase, you may change the winner of a duel. PM the Moderator to use this power. You may use this ability once on yourself. If a Judge cancels a challenge that you have meddled with, you retain your switch.
Judge
You are theJudge!
It is up to you to interpret the law however you like. Your word carries weight that others can only dream of, and you use this power to its fullest potential. Whether its stopping a skirmish before it happens, or even pushing men into battle, when all is said and done, you have the ultimate say.
Four times per game during the Action Phase you may cancel a challenge. The results of the challenge would not be revealed, and the participants would not earn gifts. Alternatively, you may force a denied challenge instead. If the Musician or Blacksmith meddles with a challenge that you cancel, they will retain their switch.
Man-At-Arms
You are aMan-At-Arms!
All these poor people attempting to fool their way to riches, you have, and always has, been an excellent murderer. By detecting weakness in the group, you can spread fear with one simple line - Who done it?
Once per Voting Phase, you may shoot one person. They will not survive the shot unless they are the Soldier. If you shoot the Soldier, the Soldier will kill you instead and you will be revealed as the Man-At-Arms.
You can only shoot losers of duels/dances.
Additionally, you also gain an additional shot every time you defeat a player in a duel or dance.
The Shooting is silent, meaning it does not reveal your role.
You cannot store more than 1 shot at a time.
You begin the game with one shot, but cannot use it during the first Voting Phase.
Musician
You are a!Musician
Perfect pitch, perfect playing... perfect music. Hands dance across strings and keys as the notes rise and fall. No matter the tune, no matter the tempo, every song ascends to perfection in your grasp. Yet with a single twist, that song becomes an instrument of death.
At the beginning of the Action Phase, you will be notified of the intended winner(s) of the accepted dance(s).
Five times per game, during the Action Phase, you may change the winner of a dance. PM the Moderator to use this power. You may use this ability once on yourself. If a Judge cancels a challenge that you have meddled with, you retain your switch.
Peasant
You are a!Peasant
Every day, you go out onto your simple plot of land and farm. But those who look past your grubby face will find a mind as sharp as a tack. The world is an open book to you, as darting eyes pick out nuances in every scenario.
You will be notified whenever the Blacksmith or the Musician interferes in a challenge.
You will not be notified which specific challenge has been interfered with, but you will know if it was a duel or a dance.
You will be notified of any secret plate switches.
You will be notified of the original target for the poisoner. (Not post-switch)
Poisoner
You are a!Poisoner
There is no better color than the pale blue of asphyxiation. Or perhaps a simple white pallor. Hmm, but the rich re- No matter. Your art is that of death, slipped unnoticed into a vein, on the rim of a cup, among familiar foods...
You may poison a player's food during the Voting Phase. If they eat it, they will die during the dinner phase. PM the Moderator to use this power.
Professor!
You are a!Professor
A higher education you had, and a higher education you now teach. You are an expert in the field of social analysis. Whether it be his posture, or or his grin, or another tell that no one but you can pick up upon, all you need to determine the past, present, and true intentions of a man is to observe him.
Whenever you guess a player's role, you may also submit a secondary guess to the moderator for the same player. If the secondary guess is correct, it will be displayed as your submitted guess, otherwise, your primary guess, whether correct or incorrect, will be displayed. Whenever you win a challenge, you may submit a third guess the following Dinner Phase.
Royal
You are a!Royal
The blood running through your veins is undeniably royal. An aura of command encircles and influences those who behold you. Combined with a forceful and assertive personality, you can direct others without their knowledge.
Your vote counts as three during the Voting Phase. PM the moderators to cast your second and third votes secretly.
Once per game, during the Voting Phase, you may force a vote. PM the Moderator to use this power.
Soldier
You are a!Soldier
You went off to war a simple peasant boy, unsure of the world. You returned not a man, but a soldier. With guns, war is hell. With magic, war is worse. Your mind was nearly shattered, and your body forever changed.
You are immune to poison. You will know when someone has attempted to poison you.
If you are attacked by the Man-At-Arms, you will kill them instead.
Student
You are a!Student
During your college years, you could never confine yourself to a single field of study. Thankfully, a natural knack for learning led to the collection of a wide variety of skills. In the Palace, this ability will serve you well, as duelling and dancing are simply other skills.
Each time you participate in a duel or dance, you move up two slots on the corresponding list. Dead players count as being on the lists.
Thief
You are a!Thief
The perfect crime remains unknown. It is a mark of your prowess as a thief that no one had heard your name or seen your exploits. You have stolen from the richest kings, scammed the brightest scholars... Switching plates is like taking candy from a baby.
You may switch player's plates up to five times without their knowledge, every dinner. PM the Moderator to use this power. If the Poisoner dies, you will become the new poisoner. You will inherit the Poisoner's abilities and positions on the Duel and Dance lists, and you will only be guessable as the Poisoner.
Wizard
You are a!Wizard
Why must the magical elite linger among the unpowered civilians? No matter. Your victory is near certain, as you are obvious the the most cunning and clever person here. The other contestants must be grateful that your powers are too flashy .
Once per game, you may choose a player to magically kill. PM the Moderator to use this power.
When you use your power, you will be revealed as the Wizard. There are no restrictions on when you may use this power, only that you cannot use it if you are one of the losers in a voting phase. Once you have been revealed as the Wizard, you have permanent guess immunity.
If you want to sign up, please type /join and give yourself an animal mask. There are 14 spots.
The rules and roles of the game have been tweaked to reflect feedback from the players of the last game:
-Each player may challenge a second time, during the first Challenge Phase only. If players participate in three or more challenges during the first Challenge Phase, they may only select a number of gifts equal to the number of challenges they participated in, minus one.
-/nochallenges can be taken back.
- /noswitches will only apply to the plate in your possession at the time of the /noswitch. If someone swaps plates with you, you are free to switch that plate.
-The Entertainer, Monk, and Actor will be removed.
-The Judge will be added. Credit to Blackberry.
-Musician and Blacksmith will receive slight buffs in the form of a fifth switch.
-The Royal's secret vote is worth double.
-Dance and duel lists will be reshuffled.
-Premium Food will be replaced with Antidotes. Antidotes are not attached to the plate, and the user who purchases the Antidote is guaranteed to not die of poison even if their plate is switched.
-A new gift, the Lottery Ticket, will be added. If you are the only player to select this gift in any given Voting Phase, you earn one of every other gift. If multiple players select this gift, none earn the reward. You may not select this gift in consecutive Voting Phases. Credit to Blackberry.
-The Wizard has permanent Guess Immunity upon being revealed.
Only Mod Can Judge You
Lights! Salsa! Action!
Present Time
A Feast For A King and Thirteen More
Crowth the Saiyan, "Nevermore"
Unicorny Pun
The Birds and the Bovines
Court Order
EPIC. FAIL.
The Rich and the Fish
Final Four
Three's Company