and select a player. That player take 5 unavaidable damage this round and every round thereafter. Can't be used on sidekicks.
Dinosaur Herd
[col]
Spend: X
where X is your current amount of energy to call in a dinosaur sidekick with energy equal to 3/4 of X (rounded up). This dinosaur buddy does not have any powers and will leave the game immediately after you die. This power can be used multiple times.
Earthquake Stomp
[col]
Burn 15
and cause an earthquake to prevent all Mutations from being used this round.
Egg Clutch
[col]You Egg Clutch has 50 Energy, and cannot Attack or Defend. You can, however, choose to defend it. It produces a copy of you (with 50 Energy) at the end of every third round
Energy Absorption
[col]
Burn 20
and gain all energy burned for Mutations this round.
Fire Breath
[col]
Spend 10
and
Burn 10
: Deal 20 unavoidable damage to an opponent
Flailing Tentacles
[col]If you damage an opponent, they must spend 10 Energy struggling free, during the next round.
Invisibility
[col]Your Energy and actions are not revealed.
Lillymon
[col]Lillymon is a sidekick with 30 Energy. All her attacks are doubled. Lillymon stays alive even if the owner dies.
Liquid Skin
[col]Any turn you take damage, create an X energy blob, where X is the total amount of damage taken. Blobs may Attack, Defend, or Merge. They cannot Attack or Defend during a round they Merge. If a blob doesn’t take any damage on a turn it merges, destroy the blob and add its energy to yourself or another blob.
Moth Wings
[col]Add 30 to your Defense every round. The first time that you sustain any damage, this Mutation is lost
Mutation X
[col]The person who bids the least on this will not be able to Defend. However, all his Attacks will double in strength.
Piercing Claws
[col]You normal Attacks circumvent Mutation-based prevention. They can still be defended against normally.
Remarkable Intelligence
[col]
Spend: 5
This turn, you may choose you allocations for Attack and Defense after the allocations of all other players are revealed. You must still allocate pwer for Mutations at the normal time.
Swarm
[col]You may not take more than 5 damage a turn
Thick Hide
[col]Add 30 to your Defense every round.
Triple Size
[col]Everyone who bids on this Mutation will win this Mutation. Add X, where 2X is Triple Size's Power Strength, to your Defense every round.
Weregarurumon
[col]Weregarurumon is a sidekick with 45 Energy. Wergarurumon stays alive even if the owner dies.
Time for another round of Rumble. Here's the rules, and here's the theme. I'm looking for 5-8 players. There will be no communication allowed outside the thread.
Players
GreenLiquid
Blackberry
IH
Maz Medias
mccoyn
pickemgenius
ShadowLurker
Wizardcat
YogurtBandit
Bolded sent in Bids
Last edited by CoolBot on Thu Sep 06, 2007 11:32 am, edited 72 times in total.
Post
Post #20 (isolation #3) » Tue Jul 24, 2007 4:02 am
Postby CoolBot »
Sorry, sign ups are closed. But I know at least one other person is considering running a game. Maybe if we're lucky, he'll start it while this one is going. *hint, hint*
Post
Post #21 (isolation #4) » Wed Jul 25, 2007 4:54 am
Postby CoolBot »
[mrow]
Mutations
[col]
Description
Deadly Bite
[col]Burn: 10 and select a player. That player take 5 unavaidable damage this round and every round thereafter. Can't be used on sidekicks.
Dinosaur Herd
[col]Spend: X where X is your current amount of energy to call in a dinosaur sidekick with energy equal to 3/4 of X (rounded up). This dinosaur buddy does not have any powers and will leave the game immediately after you die. This power can be used multiple times.
Earthquake Stomp
[col]Burn 15 and cause an earthquake to prevent all Mutations from being used this round.
Egg Clutch
[col]You Egg Clutch has 50 Energy, and cannot Attack or Defend. You can, however, choose to defend it. It produces a copy of you (with 50 Energy) at the end of every third round
Energy Absorption
[col]Burn 20 and gain all energy burned for Mutations this round.
Fire Breath
[col]Spend 10 and Burn 10: Deal 20 unavoidable damage to an opponent
Flailing Tentacles
[col]If you damage an opponent, they must spend 10 Energy stuggling free, during the next round.
Invisibility
[col]Your Energy and actions are not revealed.
Lillymon
[col]Lillymon is a sidekick with 30 Energy. All her attacks are doubled. Lillymon stays alive even if the owner dies.
Liquid Skin
[col]Any turn you take damage, create an X energy blob, where X is the total amount of damage taken. Blobs may Attack, Defend, or Merge. They cannot Attack or Defend during a round they Merge. If a blob doesn’t take any damage on a turn it merges, destroy the blob and add its energy to yourself or another blob.
Moth Wings
[col]Add 30 to your Defense every round. The first time that you sustain any damage, this Mutation is lost
Mutation X
[col]The person who bids the least on this will not be able to Defend. However, all his Attacks will double in strength.
Piercing Claws
[col]You normal Attacks cicumvent Mutation-based prevention. They can still be defended against normally.
Remarkable Intelligence
[col]Spend: 5 This turn, you may choose you allocations for Attack and Defense after the allocations of all other players are revealed. You must still allocate pwer for Mutations at the normal time.
Swarm
[col]You may not take more than 5 damage a turn
Thick Hide
[col]Add 30 to your Defense every round.
Triple Size
[col]Everyone who bids on this Mutation will win this Mutation. Add X, where 2X is Triple Size's Power Strength, to your Defense every round.
Weregarurumon
[col]Weregarurumon is a sidekick with 45 Energy. Wergarurumon stays alive even if the owner dies.
The astute among you will notice several ties. Maz Medias and pickemgenius must send in new bids for Dinosaur Herd, Earthquake Stomp, and Piercing Claws. IH, Wizardcat, and YorgurtBandit must send in a new bid for Mutant X -- remember, you want the lowest to win it.
Deadline is Sunday at 5:00 PM EST.
Last edited by CoolBot on Fri Jul 27, 2007 11:48 am, edited 1 time in total.
Post
Post #71 (isolation #22) » Fri Aug 03, 2007 3:07 am
Postby CoolBot »
Allocate Energy to attacks, defense, and any Mutations you may have. Attacks, as well as some Mutations, must have a target specified. Targets can be any player or sidekick. You may have multiple attacks of varying strengths so long as you have enough Energy.
[col]Mal'ganis, King of Kittens
[col]Attack IH: 10
Attack mccoyn: 10
Defend: 80
[col]NONE
[col]100
YogurtBandit
[col]???
[col]
Idle
[col]ShadowLurker
[col]69
ShadowLurker now has to allocated his Defend and Attack points. He has 67 points to work with. Deadline is 48 hours from this post. If there are any errors, please get them in before the deadline is past. Maz Medias's energy is
Post
Post #108 (isolation #33) » Sun Aug 12, 2007 9:27 am
Postby CoolBot »
The only way he could've won is if everyone else took each other out simultaneously. By not sending in orders until I prodded him, he was delaying the game and I don't see any reason why he did it except to be a jerk. Better to get rid of him now with a mod action.
Post
Post #140 (isolation #48) » Thu Sep 06, 2007 11:31 am
Postby CoolBot »
SL's final orders are in. Since Blackberry can't really hurt ShadowLurker while ShadowLurker is free to attack Blackbery, I'm calling the game now. ShadowLurker wins!