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For large social games such as Survivor where the primary mechanic is social interaction.
8 posts
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BROseidon
BROseidon
Expert Marxman
BROseidon
Expert Marxman
Expert Marxman
Posts: 8242
Joined: April 18, 2013
Post
Post #12 (isolation #0) » Thu Mar 23, 2017 3:29 pm
Postby BROseidon »
In post 3, Shadoweh wrote:Voting to send someone in a tribe to "exile" which actually sends them to another tribe with the intention of them being eliminated because fuck that guy
In post 72, Drench wrote:i'm sure there's some add on out there that could do it tbh
I mean, it's certainly doable, but it would mean absolute disaster for people that can't or don't wall since that's likely what people will have to do.
Post
Post #85 (isolation #5) » Sat Mar 25, 2017 12:45 pm
Postby BROseidon »
In post 83, Skelda wrote:I've been wondering about how a game without PMing would work because the PMing dynamic doesn't really exist on the show and if you are talking to someone for hours everyone knows about it, I'm just not sure how it would work. If you just eliminated PMing without replacing it that would be a massively sucky twist.
I was thinking of a game where at the end of each day, everyone's PM counts were publicly posted.