I like them.
I think a pretty important part of game design is challenges that favor a wide spectrum of different skillsets and creative is one of those. I think an issue with many ORG designs is that the challenges tend to fall down very predictable and samey lines in terms of which skills they're testing and this is problematic because it systemically advantages certain players in our games. In many ways the term "challenge beast" exists in part because we test the same things in challenges over and over again.
I think you can help with the objectivity in lots of different ways. One way I tried in RvR is we gave the judges a rubric with which to assign points so at the very least players knew the aim and what they were shooting foc.
Let's talk Subjective challenges.
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