[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #8420 (isolation #0) » Tue Oct 06, 2015 7:46 pm

Post by Plotinus »

All Seven and We'll Watch Them Fall

2 Mafia goons

7 Bodyguards


Before the game, the bodyguards are randomly assigned an order with dice. This ordering is private, so we have bodyguards a, b, c, d, e, f, and g but they don't know which they are only the mod does.

If a, b, and c protect d, and mafia shoots d, then a will die.

If a protects b who protects c who protects d, and the mafia shoot d, c will die.

Only one person will die each night.

Is this balanced? Would it be fun? I was thinking
3
:
10
as well, I don't know which would be more balanced. It would make it harder for the mafia to use their nightkill to take who they want to take into LYLO but using the bodyguard ability is optional. A player can protect someone they think is doing a better job for the town than they are, or not protect anybody at all.

Players could try to pair up so that the scummier half of the town has to protect the townier half, but then scum is back to knowing exactly who will die when they shoot and they'll be able to shoot their best option (even if several key town players are ruled out this way) but a player with a townier scumgame they can coast to lylo and have a perfect answer for why they're still alive. I think trying to break it that way would easily lead to a false sense of security. Or paranoia.

Also I think just playing it straight would be fun, only using the bodyguard ability when you want to get nightkilled.
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Modding checklists | Sequencer is in Game 5 | Space II is in Day 4
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Post Post #8422 (isolation #1) » Tue Oct 06, 2015 8:11 pm

Post by Plotinus »

there won't be chain deaths. one person dies per night. if a protects b protects c protects d and d is shot, then only c dies. not everybody in the chain, just c. or if a, b, and c all protect d and d is shot, then only a dies, not everybody just a.

and everyone in the setup even the mafia can claim bodyguard.
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Modding checklists | Sequencer is in Game 5 | Space II is in Day 4
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Post Post #8425 (isolation #2) » Wed Oct 07, 2015 1:39 am

Post by Plotinus »

i don't think that would work.

circular protection chain:
a
>
b
>
c
>
d
>
e
>
f
>
g
>
h
>
i
>
a


mafia shoots a, i dies. h is not guilty.

I said in the initial rules that bodyguard only protects from mafia bullet. chains don't work. (d and g aren't really protecting anybody they're just claiming to)
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Post Post #8428 (isolation #3) » Wed Oct 07, 2015 1:47 am

Post by Plotinus »

if a, b, and c protect d, then a dies.

before the game starts, it's randomised what order the bodyguard protects happen in, they're assigned a secret order for which one would win the trip to the dead thread.

i really enjoyed being a bodyguard in a game i played in. when i wanted out, i just had to predict the nightkill. i was nightkilled n1. it was great. in this setup if i was having a game where i wasn't right about my reads very much, i'd protect someone who seemed to be doing better. if i was having a good game and having fun, i wouldn't protect anyone.
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Post Post #8430 (isolation #4) » Wed Oct 07, 2015 8:24 am

Post by Plotinus »

that makes sense. I'd allow them to target themselves for the nightkill, then.
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Post Post #8432 (isolation #5) » Wed Oct 07, 2015 8:28 am

Post by Plotinus »

I'd disallow them killing their teammates by PM, but if they submit a self kill in the PT and at the very least they all agree to it then that's fine.
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Post Post #8434 (isolation #6) » Fri Oct 09, 2015 7:27 am

Post by Plotinus »

I think if it's public knowledge that the mafia may shoot themselves if they desire to, it becomes optimal for the mafia to not shoot themselves again.
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Post Post #8436 (isolation #7) » Tue Oct 13, 2015 6:00 am

Post by Plotinus »

the list mod will give you a choice of popular setups and you can choose one you like. It's explained here: http://forum.mafiascum.net/viewtopic.php?f=4&t=62144
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