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Post #8229 (isolation #2) » Tue Jun 16, 2015 1:11 pm
Postby Annadog40 »
In post 8228, Ether wrote:I don't know about balance, but it sounds...really, really boring to play. Most 7-player setups are imbalanced, but at least associative tells exist.
It's from another forum where they are very newbie when it comes to mafia. I'll adapt and change that one till it is interesting enough for this site.
Here is a mini 11 player game
Amulet of the Beast
Vanilla Town
- 5
Survivor to Beast
- 1
Mafia Goon
- 5
No private chat for goons
Randomly distributed Amulet that controls the beast and they will kill one player if the amulet holder chooses to. The beast can have the amulet if they get it. If the Beast is lynched, then there is no more night.
Vanilla win when all Mafia are dead.
Mafia win when all Vanilla are dead.
Survivor to Beast win if they are alive when either mafia or vanilla reach their win condition.
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Post #8233 (isolation #4) » Wed Jun 17, 2015 4:57 am
Postby Annadog40 »
In post 8232, quadz08 wrote:single mafia games tend to be unfun - difficult to catch mafia with no associative tells, and mafia have no one to plot and plan with. It removes a lot of the entertaining elements. A balanced 2:5 (which is tough but possible with some mechanics and/or PRs) is more likely to be entertaining for your players.
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Post #8238 (isolation #5) » Thu Jun 18, 2015 12:06 am
Postby Annadog40 »
^ In the second game, scum are uninformed so it is more like town1 vs town2.
As for the first game, it is from a forum that doesn't know how to play mafia. I am in the processes of adding more roles and a second mafia to it. It will have at least two mafia and two VT.
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Post #8239 (isolation #6) » Thu Jun 18, 2015 1:57 pm
Postby Annadog40 »
I was wondering, would this game be aloud in normal?
Survivor/Rainbow Goo/Lightning rod/Bulletproof – 1
Mafia Goon – 1
Mafia Roleblocker – 2
Town Doctor – 1
Town Tracker – 1
Town Cop – 1
Town Vigilantie – 1
Vanilla Town – 1
If two players are Lightning rods, then they will target the player closes to them on the initial player list. If their is an even amount of space, then it will be randomly chosen.
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Post #8242 (isolation #7) » Thu Jun 18, 2015 2:38 pm
Postby Annadog40 »
In post 8240, Cheery Dog wrote:Lightning Rods at least are blacklisted from normal games.
I think rainbow goo probably is as well, and possibly even survivor.
Survivor/Rainbow Goo/Lightning rod/Bulletproof – 1
Mafia Goon – 1
Mafia Roleblocker – 2
Town Doctor – 1
Town Tracker – 1
Town Cop – 1
Town Vigilantie – 1
Vanilla Town – 1
If two players are Lightning rods, then they will target the player closes to them on the initial player list. If their is an even amount of space, then it will be randomly chosen.
This setup has 3 mafia and a survivor, it only has 9 players. What the fuck.
Is that too many mafia? Cause I can remove a mafia or as a town.
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Post #8247 (isolation #9) » Thu Jun 18, 2015 11:48 pm
Postby Annadog40 »
In post 8245, chamber wrote:My expectation for a 9 player setup would be 7 town and 2 mafia. 5 town, 3 mafia and a survivor is insane. What if they try and lynch the vig day 1? Town loses almost gauranteed.
If they try to lynch vig, the lightning rod will drag them all to the rainbow goo.
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Post #8249 (isolation #10) » Fri Jun 19, 2015 1:51 pm
Postby Annadog40 »
In post 8248, chamber wrote:Ah, I'm sorry. I was thinking nexus I think. The lightning rod is on constantly? This setup is probably worse now not better because the rainbow goo element will actually happen.
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Post #8255 (isolation #12) » Sat Jun 20, 2015 3:14 am
Postby Annadog40 »
Maybe you should give something that the jester does extra so they have more of a point. Like in town of Salem, once a jester is lynched, they can kill one of the people at night who killed them. Or you can do something else to make it harder for the jester and give them more of a point.