[OLD] Open Setup Ideas and Discussion
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Oversoul Survivor
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They don't contradict each other. By having all of your power in 2 roles, roles that are connected, you risk a rogue nightkill/track that could endanger the town's only powers. Spread the roles out and make the masonry not part of the watchers. Your sleepwalker role is essentially the Fool. Its utility is kinda nerfed in an open setup in my opinion.-
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Oversoul Survivor
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Oversoul Survivor
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People are okay with them as long as they know they exist or they are not lied to when they ask if there are cults.
Look at Blackest Night and Brightest Day.
Blackest Night is a good example of what not to do with a cult such as not telling players the cult exists until it is too late. Brightest Day is a step in the right direction towards good balance with a cult, but it still isn't quite there. I think those are two good examples of cult + mafia interaction as the Mafia in both new a cult existed fairly early.Last edited by Oversoul on Wed Mar 14, 2012 1:08 pm, edited 1 time in total.-
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Oversoul Survivor
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In post 4478, Faraday wrote:In post 4475, Oversoul wrote:People are okay with them as long as they know they exist or they are not lied to when they ask if there are cults.
Look at Blackest Night and Brightest Day. I think those are two good examples of cult + mafia interaction.
Blackest Night being an example of a terrible one, right?
Yes. One where the players were not told a cult existed.-
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Oversoul Survivor
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Oversoul Survivor
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This actually seems like a really cool setup and probably one of the only opens I wouldn't mind playing in.-
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Oversoul Survivor
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Oversoul Survivor
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Oversoul
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Oversoul Survivor
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Need some help with a setup I've been thinking about recently, tell me if it is any good or not. Inspired by Zor's TM2012 game, my love of neighborhoods, and the possibility of Private Topics.
Chatterbox
13p
3 Mafia
10 Town
Daystart, 72 hour nights
Neighborhoods are randomly assigned between players so that there are 6 pairs of neighborhoods. Theodd one outreceives a random 1-shot ability of {Tracker, Jailkeeper, Spy}. Spy gains access to read a QT of his choice, active or not. Spy does not gain access to the mafia chat. Mafia-town pairings are possible, as are Mafia-Mafia pairings.
Paired neighborhoods only have day talk.
At night, all players are randomized into 2 bigger neighborhoods. (N1, there will be 2, 6 player neighborhoods, because of 12 players, 2, 5 player neighborhoods because of 10 players). These neighborhoods last only for the night. If there is an uneven amount of players, one neighborhood will have the extra player.
After night, if available, the oldestodd one outjoins a neighborhood with the player who no longer has a neighbor, forming a new neighborhood. If available, a newodd one outis created and receives a random ability from the list.
odd one out does not replace the original role. The original odd one out does not receive a different role PM other than the fact that they have no neighborhood, and have a power.
I want to sprinkle some PRs among the town and the mafia, but I can't think of how to do that other than random.org and I don't know which PRs should be made available. I was hoping something like... 2 of 5, etc. Please help.
I do not want vigilante, third parties, or any alignment cop variants.
I stray away from those as a mod anyway.-
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Oversoul Survivor
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I'll do this tonight.In post 5914, LlamaFluff wrote:Can you give an example of how the setup would work better?-
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Oversoul Survivor
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Oversoul
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Oversoul Survivor
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Oversoul
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Oversoul Survivor
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Oversoul Survivor
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In post 8094, BBmolla wrote:In post 8091, Oversoul wrote:
Let Mafia select who the Cop gets the result on. Have them select two players so that if one is the cop the other one is confirmed town instead.
That'd be my advice, less randomness. A game with a confirmed town zMuffin is very different from a game with a confirmed town new player who doesn't know what they're doing.
I don't know if this solves the problem. If you allow the Mafia to choose, they can track who is town reading those two players and make better assumptions on who is the cop.
I think the margin of error is low for the Mafia, but I don't think it is ridiculously town-sided. Mafia win more games on average anyway.-
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Oversoul Survivor
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