[OLD] Open Setup Discussion and Nominations
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I'm more of wondering why the doc is killing the doc myself...LoudmouthLee wrote:The sole purpose of the Doc is to protect the power roles in the game. By making the doc unable to kill the doc, it further gives the Mafia an unneeded advantage in the Newbie setting.
If you think about it, it keeps the cop from claiming until he absolutely needs to, as opposed to getting a free ride off of the doc for the entire game.-
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I don't. Mafiate claims poisoned, doctor believes, doctor dies, actual poisoned person dies, NK'd person dies.yellowbounder wrote:Okay, if you made it two naive doctors, so if the scum claim poisoned, and the doctor targets them, they die. Maybe three doctors? No, probably not. It depends on what is balanced, but I think making the doctors die on mafia contact lends a nice stragegy.
3 deaths in 1 night from 1 group is extremely overpowered in a game with 7-9 people. 2 deaths is overpowered in a game with 7-9 people.-
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Pick-Your-Poison C9
2 Mafia
Mafia gets to choose 1(2?) of (Cop, Doc, RB)
4(3?) Townies
Too broken? Doc+RB to powerful? Already done before?
I kind of like the idea of scum picking what they're up against, but I fear that there's a combination that may break the setup.
Would it work better as a 12-player? Maybe night-start, 3 mafia, 2 powerroles and the rest town?-
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I was thinking that the three role thing would be interesting because it adds complexity to role-claims. It gives the scum 1 fake-claim to fall back on, but if the power roles die, that guy is obviously lying. It creates an interestng situation that means that it might not always be in the scum's best interest to kill powerroles.
Yes, the scum would have to pick someone.-
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Pick-Your-Poison Large Version
2 x-person scumgroups
2 town powerroles (Cop, Doc, RB)
x townies
The difference from the 12p version is that each scum-group gets to pick a powerrole for the town and a powerrole for the other scum-group.
Should there be more pro-town powerroles? How many townies? How many scum?-
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1 is also extremely unbalanced; if I'm thinking correctly, the balance of power shifts to the town a fairly good amount when a member of the mafia is lynched/killed, and giving the town new powers as the mafia dies is just completely and utterly broken IMO.somestrangeflea wrote:
Completely overlooked that. And with that, v2 is killed.Yosarian2 wrote:Yeah, 2 is completly busted for the town; the disabler claims, and he will not be lynched, simple.
4 is much more interesting.-
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You left out requests to keep you from reproducingxyzzy wrote:9 Committee Doctors
3 Scum
During night, the CD's each send a vote for who they want to receive protection. The person who receives the most votes receives the protection. People are requested to vote for a tie-breaker if there is a tie; if there'sstilla tie, no one is protected.
Comments? Praise? Requests to have my children?-
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ANOTHER GIMMICK-LADEN SETUP
4 2-life mafia (resurrect upon death, there's 4 'cause they're EVIL)
4 3-life mafia (like the above but they resurrect TWICE)
6 cops that have RANDOM SANITY from (sane, insane, paranoid, naive, random, pine fresh*)
1 doc that is actually a vig that is actually a PARANOID GUN OWNER
1 miller-delayed-nk immune-cop immune-immune immune vig that only kills scum
9 MILLERS
9 DEATH MILLERS
9 MILLERS AND DEATH MILLERS
1 Steve Jobs**
2 townies
And a partridge in a pear tree***
*Gets a result of "fresh scent" or "bad odor" randomly
**PR townie, must add the letter i to the front of every iWord
***dies at night unless someone feeds it
Now can we stop with the line of broken, awful gimmicky setups that would never work in an actual mafia game?Last edited by JDodge on Sun Oct 21, 2007 1:33 pm, edited 1 time in total.-
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turning a game into a dice roll =/= balancingshaft.ed wrote:
That was kind of the idea. Seems the town are pretty easily winning these games.Adel wrote: balance wise, i think it shifts the odds in the favor of the scum.-
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I thought the proper mountainous balance was 2:10?The Fonz wrote:
I did, but then a) it wouldn't really be mountainous and b) I think the game is slightly town-favouring to begin with. Crosskills kinda compensate that. 9-3 mountainous is generally considered balanced: the addition of one more scum, whilst splitting the scum into two rival groups, hurts each individual scumgroup more than the town.Adel wrote:
would you consider giving each scum group 1 cross-kill immunity?The Fonz wrote:Mountainous multiball?
Two groups of 2 scum each
8 VT-
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I'd say you should take the jester out of lyncher; it ruins all the subtleties of the lyncher setup itself and would probably turn it into a game where everyone is afraid to lynch someone (because in a 7-player setting, there is a 2 in 7 chance the game will end upon the first lynch).-
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THANK YOU FOR AGAIN DEFINING WHAT IS CONVENTIONAL ON MAFIASCUMGlork wrote:
IRC != MafiaScumxyzzy wrote:IRC GF's are kill-immune, Glork.
If no town player has a bullet remaining then scum win.
Godfathers are not kill-immune by convention on MafiaScum.
I WILL NEVER AGAIN BREAK THESE CONVENTIONS I AM SO SORRY I EVER DOUBTED YOUR SUPREME AUTHORITY OH GREAT OVERLORD-
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we should call it the Committee On the Conventionality of Kill-immunities and Stuff.Simenon wrote:I agree. Let's appoint a quarantine committee to remove all those IRC ideas that break conventions and bring horrible side-effects like "new ideas" to the site.
I nominate Glork and Thok to serve on it.-
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It will be good when the C.O.C.K.S. can solve our disputes over what is acceptable and conventional.Simenon wrote:
All that's left is approval from mith and C.O.C.K.S. will be back on the road.JDodge wrote:
we should call it the Committee On the Conventionality of Kill-immunities and Stuff.Simenon wrote:I agree. Let's appoint a quarantine committee to remove all those IRC ideas that break conventions and bring horrible side-effects like "new ideas" to the site.
I nominate Glork and Thok to serve on it.-
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It fits the criterion of informed minority v. uninformed majority. Is too mafia.Mr. Flay wrote:
Not Mafia.Darox wrote:Hangman
1 Lyncher A
1 Lynchee A
1 Lyncher B
1 Lynchee B
8 Vanilla Townies
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