[OLD] Open Setup Discussion and Nominations

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #477 (isolation #0) » Thu Jun 07, 2007 3:15 am

Post by JDodge »

Make lynches + NKs compulsory?
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Post Post #481 (isolation #1) » Thu Jun 07, 2007 5:24 am

Post by JDodge »

Clearly the best strategy is to have one target at a time claim and summarily be lynched, thus making the scum + SK's win conditions unacheivable.
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Post Post #483 (isolation #2) » Thu Jun 07, 2007 5:48 am

Post by JDodge »

Then it is near-impossible for the town to win, I would imagine.
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Post Post #509 (isolation #3) » Sat Jun 09, 2007 7:47 am

Post by JDodge »

LoudmouthLee wrote:The sole purpose of the Doc is to protect the power roles in the game. By making the doc unable to kill the doc, it further gives the Mafia an unneeded advantage in the Newbie setting.
I'm more of wondering why the doc is killing the doc myself...

If you think about it, it keeps the cop from claiming until he absolutely needs to, as opposed to getting a free ride off of the doc for the entire game.
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Post Post #556 (isolation #4) » Fri Jun 15, 2007 6:55 am

Post by JDodge »

yellowbounder wrote:Okay, if you made it two naive doctors, so if the scum claim poisoned, and the doctor targets them, they die. Maybe three doctors? No, probably not. It depends on what is balanced, but I think making the doctors die on mafia contact lends a nice stragegy.
I don't. Mafiate claims poisoned, doctor believes, doctor dies, actual poisoned person dies, NK'd person dies.

3 deaths in 1 night from 1 group is extremely overpowered in a game with 7-9 people. 2 deaths is overpowered in a game with 7-9 people.
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Post Post #567 (isolation #5) » Sun Jun 17, 2007 2:26 am

Post by JDodge »

Make the anytime masons vanilla townies.
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Post Post #577 (isolation #6) » Sun Jun 17, 2007 2:29 pm

Post by JDodge »

Pick-Your-Poison C9


2 Mafia
Mafia gets to choose 1(2?) of (Cop, Doc, RB)
4(3?) Townies

Too broken? Doc+RB to powerful? Already done before?

I kind of like the idea of scum picking what they're up against, but I fear that there's a combination that may break the setup.

Would it work better as a 12-player? Maybe night-start, 3 mafia, 2 powerroles and the rest town?
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Post Post #613 (isolation #7) » Thu Jun 21, 2007 8:13 am

Post by JDodge »

It's been played as an open game before.
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Post Post #634 (isolation #8) » Sat Jun 23, 2007 6:48 am

Post by JDodge »

If we're nominating own setups...

Nominate Pick Your Poison


3 Scum
2 powerroles (Cop, Doc or RB)
7 townies

Scum picks which two powerroles they'd like.

I liked my 12-player variant better.
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Post Post #637 (isolation #9) » Sat Jun 23, 2007 8:13 am

Post by JDodge »

I was thinking that the three role thing would be interesting because it adds complexity to role-claims. It gives the scum 1 fake-claim to fall back on, but if the power roles die, that guy is obviously lying. It creates an interestng situation that means that it might not always be in the scum's best interest to kill powerroles.

Yes, the scum would have to pick someone.
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Post Post #641 (isolation #10) » Sat Jun 23, 2007 8:41 am

Post by JDodge »

That was what I was worried about most. Maybe make 1 more choice?

I kind of like YB's pair idea as well.
Aimee wrote:I agree, perhaps it could be randomised?
Yeah, but then it takes the complexity I wanted off. Maybe randomise and tell the scum which roles are in?
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Post Post #775 (isolation #11) » Thu Jul 05, 2007 3:27 pm

Post by JDodge »

Spy/Traitor/Whatever it's called Mafia


2 mafia
1 traitor/spy/whatever, knows who the mafia is but the mafia does not know whom the traitor is
9 townies

Does it need powerroles?
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Post Post #849 (isolation #12) » Sun Jul 08, 2007 11:06 am

Post by JDodge »

Recipe for stagnation. Nobody will want to make posts.
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Post Post #852 (isolation #13) » Sun Jul 08, 2007 11:12 am

Post by JDodge »

Take out the one-post requirement for the first kill.
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Post Post #854 (isolation #14) » Sun Jul 08, 2007 11:43 am

Post by JDodge »

Oh. Well then, that's much less of a problem than I thought.
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Post Post #887 (isolation #15) » Tue Jul 17, 2007 8:22 am

Post by JDodge »

Pick-Your-Poison Large Version


2 x-person scumgroups
2 town powerroles (Cop, Doc, RB)
x townies

The difference from the 12p version is that each scum-group gets to pick a powerrole for the town and a powerrole for the other scum-group.

Should there be more pro-town powerroles? How many townies? How many scum?
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Post Post #918 (isolation #16) » Wed Jul 25, 2007 2:49 am

Post by JDodge »

I don't like it. Mafia already lose some advantage after losing a member, you're just tipping the scales entirely in the town's favor.
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Post Post #924 (isolation #17) » Wed Jul 25, 2007 3:50 am

Post by JDodge »

No.

Why not have an enabler?

What if killing scum meant that the town
lost
powers instead of
gained
powers?
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Post Post #955 (isolation #18) » Wed Aug 01, 2007 9:15 am

Post by JDodge »

I hate #1. I much prefer 3 to 1.
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Post Post #959 (isolation #19) » Wed Aug 01, 2007 9:42 am

Post by JDodge »

somestrangeflea wrote:
Yosarian2 wrote:Yeah, 2 is completly busted for the town; the disabler claims, and he will not be lynched, simple.

4 is much more interesting.
Completely overlooked that. And with that, v2 is killed.
1 is also extremely unbalanced; if I'm thinking correctly, the balance of power shifts to the town a fairly good amount when a member of the mafia is lynched/killed, and giving the town new powers as the mafia dies is just completely and utterly broken IMO.
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Post Post #1025 (isolation #20) » Mon Aug 13, 2007 4:42 am

Post by JDodge »

Pick-Your-Poison 2.0


1 Mafia GF
2 Mafia (Picked by the GF)
2 Power-Roles (RB, Doc or Cop, picked by the Mafia GF)
7 Townies
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Post Post #1091 (isolation #21) » Wed Aug 22, 2007 4:57 am

Post by JDodge »

Guardian wrote:What does ULAP mean?
What do SEAG and PGO mean?
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Post Post #1242 (isolation #22) » Tue Sep 25, 2007 3:36 am

Post by JDodge »

Mini Love


2 Mafia
1 Treacherous Lover
3 Lovers
1 Doc
5 Townies
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Post Post #1263 (isolation #23) » Fri Sep 28, 2007 1:44 pm

Post by JDodge »

xyzzy wrote:Uncle C9

2 scum
up to 2 extra scum (50% chance for the first, 25% for the second)
8-10 townies
OH WOW GOOD IDEA

LET'S PUT PERCENTAGES ON HOW BALANCED A GAME WILL BE
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Post Post #1267 (isolation #24) » Sat Sep 29, 2007 5:01 pm

Post by JDodge »

Nominate Texas Justice
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Post Post #1271 (isolation #25) » Sat Sep 29, 2007 6:22 pm

Post by JDodge »

Guardian wrote:anti nom texas justice....
me and my buddies played horribly.
What the hell does how much you suck at mafia have to do with whether or not a setup should be nominated?
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Post Post #1299 (isolation #26) » Mon Oct 01, 2007 4:42 pm

Post by JDodge »

Adel wrote:5 Cops
You know what might be interesting? If you made one a townie and the remaining 4 cops were of varying sanities, essentially inserting a dethy without claims into the mix.

Although that may only sound like a good idea to me because it's nearly midnight.
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Post Post #1315 (isolation #27) » Tue Oct 02, 2007 8:57 pm

Post by JDodge »

Formula Mafia


2 mafia, each night one may roleblock and the other may kill; does not have to be same person doing each every night.
1 Cop
1 Roleblocker
1 Doctor
1 SK
6 Townies

Previously run as Mini 485.
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Post Post #1325 (isolation #28) » Wed Oct 03, 2007 11:03 am

Post by JDodge »

Mr. Flay wrote:Uhhh, what result are you expecting the Cop to get? "Goldfish"?
Fishy Mafia


1 Goldfish (Mafia)
2 Carp (Mafia)
8 Trout (Townie)
1 Flounder (Rolename Cop)
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Post Post #1373 (isolation #29) » Mon Oct 08, 2007 10:00 am

Post by JDodge »

Supreme Court Justice
: mafia + mafia 1-shot governor vs. 3 1-shot governors

Players may, at any point, declare lynching to be unconstitutional and end the game
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Post Post #1462 (isolation #30) » Sat Oct 20, 2007 1:38 pm

Post by JDodge »

xyzzy wrote:9 Committee Doctors
3 Scum

During night, the CD's each send a vote for who they want to receive protection. The person who receives the most votes receives the protection. People are requested to vote for a tie-breaker if there is a tie; if there's
still
a tie, no one is protected.

Comments? Praise? Requests to have my children?
You left out requests to keep you from reproducing
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Post Post #1477 (isolation #31) » Sun Oct 21, 2007 11:38 am

Post by JDodge »

ANOTHER GIMMICK-LADEN SETUP

4 2-life mafia (resurrect upon death, there's 4 'cause they're EVIL)
4 3-life mafia (like the above but they resurrect TWICE)
6 cops that have RANDOM SANITY from (sane, insane, paranoid, naive, random, pine fresh*)
1 doc that is actually a vig that is actually a PARANOID GUN OWNER
1 miller-delayed-nk immune-cop immune-immune immune vig that only kills scum
9 MILLERS
9 DEATH MILLERS
9 MILLERS AND DEATH MILLERS
1 Steve Jobs**
2 townies
And a partridge in a pear tree***

*Gets a result of "fresh scent" or "bad odor" randomly
**PR townie, must add the letter i to the front of every iWord
***dies at night unless someone feeds it

Now can we stop with the line of broken, awful gimmicky setups that would never work in an actual mafia game?
Last edited by JDodge on Sun Oct 21, 2007 1:33 pm, edited 1 time in total.
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Post Post #1479 (isolation #32) » Sun Oct 21, 2007 1:33 pm

Post by JDodge »

I added a role to make it more balanced
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Post Post #1488 (isolation #33) » Thu Oct 25, 2007 5:18 pm

Post by JDodge »

Instructions for playing SS in that setup:

1.) Find gun

2.) Point at head

3.) Pull trigger
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Post Post #1490 (isolation #34) » Thu Oct 25, 2007 6:05 pm

Post by JDodge »

how the hell is the SK even supposed to win that setup
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Post Post #1532 (isolation #35) » Sun Nov 04, 2007 2:52 pm

Post by JDodge »

shaft.ed wrote:
Adel wrote: balance wise, i think it shifts the odds in the favor of the scum.
That was kind of the idea. Seems the town are pretty easily winning these games.
turning a game into a dice roll =/= balancing
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Post Post #1601 (isolation #36) » Thu Nov 29, 2007 6:41 pm

Post by JDodge »

Draux wrote:
C7F837GJN29T639FH


1 Mafia Goon/Godfather
1 Mafia Goon/Roleblocker
1 Mafia Goon/Rolecop
1 Serial Killer/Cult Recruiter
1 Cop/Doctor
1 Vanilla Townie/Cop
1 Vanilla Townie/Doc
1 Vanilla Townie/Miller
1 Vanilla Townie/Roleblocker
1 Vanilla Townie/Vigilante
2 Vanilla Townies/Masons
Please tell me this is a joke setup
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Post Post #1616 (isolation #37) » Fri Nov 30, 2007 11:35 am

Post by JDodge »

The Fonz wrote:
Adel wrote:
The Fonz wrote:Mountainous multiball?

Two groups of 2 scum each
8 VT
would you consider giving each scum group 1 cross-kill immunity?
I did, but then a) it wouldn't really be mountainous and b) I think the game is slightly town-favouring to begin with. Crosskills kinda compensate that. 9-3 mountainous is generally considered balanced: the addition of one more scum, whilst splitting the scum into two rival groups, hurts each individual scumgroup more than the town.
I thought the proper mountainous balance was 2:10?
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Post Post #1692 (isolation #38) » Thu Dec 27, 2007 1:56 am

Post by JDodge »

I'd say you should take the jester out of lyncher; it ruins all the subtleties of the lyncher setup itself and would probably turn it into a game where everyone is afraid to lynch someone (because in a 7-player setting, there is a 2 in 7 chance the game will end upon the first lynch).
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Post Post #1989 (isolation #39) » Mon Mar 24, 2008 2:59 pm

Post by JDodge »

Glork wrote:
xyzzy wrote:IRC GF's are kill-immune, Glork.

If no town player has a bullet remaining then scum win.
IRC != MafiaScum


Godfathers are not kill-immune by convention on MafiaScum.
THANK YOU FOR AGAIN DEFINING WHAT IS CONVENTIONAL ON MAFIASCUM

I WILL NEVER AGAIN BREAK THESE CONVENTIONS I AM SO SORRY I EVER DOUBTED YOUR SUPREME AUTHORITY OH GREAT OVERLORD
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Post Post #1993 (isolation #40) » Mon Mar 24, 2008 4:07 pm

Post by JDodge »

Simenon wrote:I agree. Let's appoint a quarantine committee to remove all those IRC ideas that break conventions and bring horrible side-effects like "new ideas" to the site.

I nominate Glork and Thok to serve on it.
we should call it the Committee On the Conventionality of Kill-immunities and Stuff.
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Post Post #1995 (isolation #41) » Mon Mar 24, 2008 4:12 pm

Post by JDodge »

Simenon wrote:
JDodge wrote:
Simenon wrote:I agree. Let's appoint a quarantine committee to remove all those IRC ideas that break conventions and bring horrible side-effects like "new ideas" to the site.

I nominate Glork and Thok to serve on it.
we should call it the Committee On the Conventionality of Kill-immunities and Stuff.
All that's left is approval from mith and C.O.C.K.S. will be back on the road.
It will be good when the C.O.C.K.S. can solve our disputes over what is acceptable and conventional.
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Post Post #2794 (isolation #42) » Mon Oct 27, 2008 12:54 am

Post by JDodge »

Mr. Flay wrote:
Darox wrote:
Hangman


1 Lyncher A
1 Lynchee A
1 Lyncher B
1 Lynchee B
8 Vanilla Townies
Not Mafia.
It fits the criterion of informed minority v. uninformed majority. Is too mafia.
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