[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
User avatar
Guyett
Guyett
Hammering Hammered
User avatar
User avatar
Guyett
Hammering Hammered
Hammering Hammered
Posts: 10315
Joined: June 9, 2013
Location: Sunny Ireland

Post Post #6051 (isolation #0) » Thu Jul 18, 2013 6:34 am

Post by Guyett »

Hi I'm new here but I have an idea for a mafia game to run when I'm allowed to mod games, this is one type of game that I have modded on another site.
I'd love some feedback on it as I'd like to know if it is balanced ect.

so it's called Mafia vs Cartel
25 people

Town roles


Mayor: Double vote and 1 shot lynch stop. A new mayor is elected within 24 hours of the old mayors death if the mayor is killed. Mayor is town initally but elected mayors may not be.

Cop: investegates if player is mafia or not

DEA agent: investigates if player is cartel or not

FBI agent: investigates if the player is a serial killer

Mason: 3 masons in the game, however 1 may be in a faction.

2 shot Desperado: Day vig with 2 kills (cant be used on the same day).... however if the targed is town aligned the townie survives and the desperado dies. Turns into a VT after the power is used

Vengeful suicide bomber: 1 shot Day vig that suicided on impact. Supersaint power takes out the person who preforms the hammer or the night kill.

Lie Detector: used once per day, is able to check whether a statement is true or false.

Priest: forces a player to confess their alignment in the thread.

Apprentice: this player inherits the role of the first player with a role power that is lynched or killed

Coward: Bulletproof townie as long as they don't have a vote registered at the end of the day.

Miller: Investigates as Mafia

Junkie: investigates as Cartel

Magician: 1 shot lynchproof townie

Vanilla townie: there'll likely be 4 of them... main power is their votes

Third party


serial killer: night kills

Mafia


Godfather: investigates as town

Bodyguard: 2 shot protection of the Godfather. Dies protecting the Godfather the 2nd time

2 shot Mafia faction cop: investigates if the player is Cartel or not Cartel

1 shot Mafia recruiter: can make a player an offer they can't refuse. however if the player is in the cartel they do refuse and die in the process.

the recruited player has the option of the following roles

2 shot conman: disguise the alignment of any player to any alignment of your chosing

Roleblocker: block the role of any player for the day

1 shot silencer: silence a player for 24 hours... no posting anywhere relating to the game.

cartel


Generalissimo: investigates as town

Lieutenant: 2 shot protection of the Generalissimo. Dies protecting the Generalissimo the 2nd time

2 shot Cartel Faction Cop: investigates if a player is mafia or not mafia

1 shot Cartel Drafter: Convinces a player to join the cartel or they'll kill their family. Mafia don't have any family so they die rather than join.

the recruited player has the option of the following roles

1 shot hitman: day vig

2 shot extortionist: forces any player to change vote to one of your chosing

2 shot thief: the player choses to steal the power of any player for 48 hours... the person whos powers were stolen from is roleblocked for that time.


What do people think?
I think a lot about meteors. The purity of them. Boom! The end. Start again. The world made clean for the new man to rebuild.
User avatar
Guyett
Guyett
Hammering Hammered
User avatar
User avatar
Guyett
Hammering Hammered
Hammering Hammered
Posts: 10315
Joined: June 9, 2013
Location: Sunny Ireland

Post Post #6053 (isolation #1) » Thu Jul 18, 2013 7:26 am

Post by Guyett »

Forgot to mention that not all roles will be used and some are double
I think a lot about meteors. The purity of them. Boom! The end. Start again. The world made clean for the new man to rebuild.
User avatar
Guyett
Guyett
Hammering Hammered
User avatar
User avatar
Guyett
Hammering Hammered
Hammering Hammered
Posts: 10315
Joined: June 9, 2013
Location: Sunny Ireland

Post Post #6054 (isolation #2) » Thu Jul 18, 2013 7:29 am

Post by Guyett »

And its not guaranteed that recruit will work too as last time i ran it cartel tried recruiting a mafia so instead of potentially 5 on each it went 3-4
I think a lot about meteors. The purity of them. Boom! The end. Start again. The world made clean for the new man to rebuild.
User avatar
Guyett
Guyett
Hammering Hammered
User avatar
User avatar
Guyett
Hammering Hammered
Hammering Hammered
Posts: 10315
Joined: June 9, 2013
Location: Sunny Ireland

Post Post #6090 (isolation #3) » Mon Jul 29, 2013 12:19 pm

Post by Guyett »

you should have an open set up where people know there is say
3 sane
3 insane
1 naive
1 paranoid
1 wannabe
1 inconclusive

then once you have your 10 cops randomise the list and the first 3 are sane, next 3 are insane ect
I think a lot about meteors. The purity of them. Boom! The end. Start again. The world made clean for the new man to rebuild.
User avatar
Guyett
Guyett
Hammering Hammered
User avatar
User avatar
Guyett
Hammering Hammered
Hammering Hammered
Posts: 10315
Joined: June 9, 2013
Location: Sunny Ireland

Post Post #6137 (isolation #4) » Fri Aug 02, 2013 7:25 am

Post by Guyett »

My take on Venge mafia

5 Desperado Townies
2 Blue Mafia (GF and goon)
2 Red Mafia (GF and goon)

if you are lynched you don't get a venge kill.
No faction kill for mafia
Desperado gets day Vig kill powers... If they target scum the scum dies, if they target town the desperado dies.
I think a lot about meteors. The purity of them. Boom! The end. Start again. The world made clean for the new man to rebuild.
User avatar
Guyett
Guyett
Hammering Hammered
User avatar
User avatar
Guyett
Hammering Hammered
Hammering Hammered
Posts: 10315
Joined: June 9, 2013
Location: Sunny Ireland

Post Post #6141 (isolation #5) » Fri Aug 02, 2013 9:27 pm

Post by Guyett »

how is B confirmed town?
in that case A messages the mod saying he wants to shoot B.. none of this is done in the thread.
Player A cannot say he tried to shoot B upon death thus confirming B as town.
I think a lot about meteors. The purity of them. Boom! The end. Start again. The world made clean for the new man to rebuild.
User avatar
Guyett
Guyett
Hammering Hammered
User avatar
User avatar
Guyett
Hammering Hammered
Hammering Hammered
Posts: 10315
Joined: June 9, 2013
Location: Sunny Ireland

Post Post #6195 (isolation #6) » Fri Aug 16, 2013 8:09 am

Post by Guyett »

9 players
all are Mason put into 3 groups of 3
one group of 3 is actually scum without a night kill.
to stop the set up being broken anyone who says who their mason buddies are is mod killed
I think a lot about meteors. The purity of them. Boom! The end. Start again. The world made clean for the new man to rebuild.
User avatar
Guyett
Guyett
Hammering Hammered
User avatar
User avatar
Guyett
Hammering Hammered
Hammering Hammered
Posts: 10315
Joined: June 9, 2013
Location: Sunny Ireland

Post Post #6197 (isolation #7) » Fri Aug 16, 2013 10:16 am

Post by Guyett »

yes.... but scum aren't told they are scum and town aren't told that they are town.
I think a lot about meteors. The purity of them. Boom! The end. Start again. The world made clean for the new man to rebuild.
User avatar
Guyett
Guyett
Hammering Hammered
User avatar
User avatar
Guyett
Hammering Hammered
Hammering Hammered
Posts: 10315
Joined: June 9, 2013
Location: Sunny Ireland

Post Post #6199 (isolation #8) » Fri Aug 16, 2013 11:16 am

Post by Guyett »

ah yeah I forgot there's no bastard in open :(
I wanna run a bastard game... I have a few evil ideas for roles
I think a lot about meteors. The purity of them. Boom! The end. Start again. The world made clean for the new man to rebuild.
User avatar
Guyett
Guyett
Hammering Hammered
User avatar
User avatar
Guyett
Hammering Hammered
Hammering Hammered
Posts: 10315
Joined: June 9, 2013
Location: Sunny Ireland

Post Post #6201 (isolation #9) » Fri Aug 16, 2013 11:25 am

Post by Guyett »

I think they'll know after the first lynch... anyway this is an idea for a game I thought up in work when bored so it probably is super shit
I think a lot about meteors. The purity of them. Boom! The end. Start again. The world made clean for the new man to rebuild.
User avatar
Guyett
Guyett
Hammering Hammered
User avatar
User avatar
Guyett
Hammering Hammered
Hammering Hammered
Posts: 10315
Joined: June 9, 2013
Location: Sunny Ireland

Post Post #6362 (isolation #10) » Sat Aug 24, 2013 4:59 am

Post by Guyett »

  • ABC
    1TrackerVanilla TownieGodfather
    2Mafia RoleblockerTown DoctorTown Cop
    3Bulletproof townieMafia 1-Shot StrongmanJailkeeper
Would that work?
I think a lot about meteors. The purity of them. Boom! The end. Start again. The world made clean for the new man to rebuild.
User avatar
Guyett
Guyett
Hammering Hammered
User avatar
User avatar
Guyett
Hammering Hammered
Hammering Hammered
Posts: 10315
Joined: June 9, 2013
Location: Sunny Ireland

Post Post #6397 (isolation #11) » Mon Oct 21, 2013 4:52 am

Post by Guyett »

2nd setup is very swingy
I think a lot about meteors. The purity of them. Boom! The end. Start again. The world made clean for the new man to rebuild.
User avatar
Guyett
Guyett
Hammering Hammered
User avatar
User avatar
Guyett
Hammering Hammered
Hammering Hammered
Posts: 10315
Joined: June 9, 2013
Location: Sunny Ireland

Post Post #6760 (isolation #12) » Tue Feb 11, 2014 2:29 am

Post by Guyett »

Or have the scum kill work like a FH (50-50 chance of killing) and that if the hit is on the other scum team it is guaranteed to fail
I think a lot about meteors. The purity of them. Boom! The end. Start again. The world made clean for the new man to rebuild.
User avatar
Guyett
Guyett
Hammering Hammered
User avatar
User avatar
Guyett
Hammering Hammered
Hammering Hammered
Posts: 10315
Joined: June 9, 2013
Location: Sunny Ireland

Post Post #6761 (isolation #13) » Tue Feb 11, 2014 2:32 am

Post by Guyett »

15 player

3 mafia (1 goon, 1 rolecop, 1 roleblock)
3 werewolf (1 goon, 1 rolecop, 1 rolecop)

town bloodhound (gives town or not town)
town doc
town bulletproof
6 VT (or 5 VT and a Vig that also has the 50-50 kill chance)
I think a lot about meteors. The purity of them. Boom! The end. Start again. The world made clean for the new man to rebuild.
User avatar
Guyett
Guyett
Hammering Hammered
User avatar
User avatar
Guyett
Hammering Hammered
Hammering Hammered
Posts: 10315
Joined: June 9, 2013
Location: Sunny Ireland

Post Post #6763 (isolation #14) » Tue Feb 11, 2014 2:42 am

Post by Guyett »

Image
I think a lot about meteors. The purity of them. Boom! The end. Start again. The world made clean for the new man to rebuild.
User avatar
Guyett
Guyett
Hammering Hammered
User avatar
User avatar
Guyett
Hammering Hammered
Hammering Hammered
Posts: 10315
Joined: June 9, 2013
Location: Sunny Ireland

Post Post #7891 (isolation #15) » Mon Feb 16, 2015 11:33 am

Post by Guyett »

3
Mafia

3
Mafia

3
Mafia

3
Masons

1
Gunsmith

6
Vanilla Townies


Day chat happens
Each group (mafia and mason) have 1 gun and 1 bulletproof vest each.
No one person is assigned these items, they can rotate them between themselves.
However one person CANNOT wear the vest and carry the gun at the same time.
Gunsmith only gets a guilty on someone carrying a gun the night of the investigation.

We just finished the first game of it on my other site (we ran it with 5 VT instead of 6 VT and town won)
I think a lot about meteors. The purity of them. Boom! The end. Start again. The world made clean for the new man to rebuild.
User avatar
Guyett
Guyett
Hammering Hammered
User avatar
User avatar
Guyett
Hammering Hammered
Hammering Hammered
Posts: 10315
Joined: June 9, 2013
Location: Sunny Ireland

Post Post #7895 (isolation #16) » Mon Feb 16, 2015 8:55 pm

Post by Guyett »

In post 7893, LlamaFluff wrote:
In post 7891, Guyett wrote:3
Mafia

3
Mafia

3
Mafia

3
Masons

1
Gunsmith

6
Vanilla Townies


Day chat happens
Each group (mafia and mason) have 1 gun and 1 bulletproof vest each.
No one person is assigned these items, they can rotate them between themselves.
However one person CANNOT wear the vest and carry the gun at the same time.
Gunsmith only gets a guilty on someone carrying a gun the night of the investigation.

We just finished the first game of it on my other site (we ran it with 5 VT instead of 6 VT and town won)


I have issues where town could lynch correctly every day and lose. You are not only making them catch scum but requiring cross kills and likely town to lynch scum in a correct order. Look at this (unlikely but possible) result:

D1: Mafia A lynched
N1: All three masons die (3-3-2-7 setup now)
D2: Mafia A lynched
N2: Three VT die (3-3-1-4 alive)
D3: Mafia A lynched
N3: Two VT die (3-3-2 alive)

Its just one of those setups where town will need help from scum, so isn't really all that balanced if you are requiring anti-town players to just get unlucky with night actions to even have a chance.

You can probably spawn a unique setup where each mafia faction only has one gun, and if the player with the gun is lynched/NKed they lose the ability to kill as a faction (someone make this setup - seriously)


The original idea for this setup had the gun being stolen if the person carrying the gun was killed...

I think town need scum to cross kill anyway in multiball though


In post 561, Guyett wrote:
In post 559, BBmolla wrote:Half the game is scum, the day phase is going to be shit.

Gunsmith gets guilties on all mafia? With 9 mafia and false positives, he seems pretty damned pointless.


Gunsmith only gets guilties on people carrying the gun the night of the investigation. ETL has played the setup on the other site and even though there was as many scum as town it was pretty evenly balanced, especially as a 3 mafia multiball.

Here's what happened in that game:

No-one was lynched day 1 (deadline passed while someone was L-1, that person was blue scum)

Gunsmith investigated a VT, got innocent
Masons shoot a VT
Brown Mafia shoot a Mason
Red Mafia shoot Brown Mafia
Blue Mafia shoot Mason, this shot failed as the mason was wearing the vest

Brown Mafia got lynched day 2

Gunsmith investigated a VT, got innocent
Mason shoot Blue Mafia
Blue Mafia shoot Brown Mafia, this failed as the last remaining brown scum wore the vest instead of shooting
Brown Mafia wore the vest
Red Mafia shoot a VT

Blue Mafia got lynched day 3

Gunsmith investigate last remaining Blue Mafia, Blue Mafia choose to wear a vest instead of shooting so the result is innocent
Mason shoot a VT
Blue Mafia wears the vest
Brown Mafia gets brave and shoots Red Mafia
Red Mafia shoot a VT

Last Brown Mafia gets lynched day 4

Gunsmith investigates a Mason, gets a guilty as the mason used the gun that night
Mason shoots Blue Mafia
Blue Mafia gets brave and shoots Red Mafia
Red Mafia shoots Mason

This leaves the Gunsmith, One Mason, One VT and One Red Mafia left day 5;
Red Mafia is lynched day 5
I think a lot about meteors. The purity of them. Boom! The end. Start again. The world made clean for the new man to rebuild.
User avatar
Guyett
Guyett
Hammering Hammered
User avatar
User avatar
Guyett
Hammering Hammered
Hammering Hammered
Posts: 10315
Joined: June 9, 2013
Location: Sunny Ireland

Post Post #7896 (isolation #17) » Mon Feb 16, 2015 8:57 pm

Post by Guyett »

Also all 3 masons cant die over night as one would be wearing the bulletproof vest.
when a mason or mafia group is down to just 1 person left they have to choose whether they want to be smart and wear the vest or be brave and take a shot.
I think a lot about meteors. The purity of them. Boom! The end. Start again. The world made clean for the new man to rebuild.

Return to “Open Setup Discussion”