[OLD] Open Setup Discussion and Nominations
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Yeah, but you're potentially knocking some people out of the game before they get a chance to play (either by posting, or using their single shot). So you've set up a situation where the more you think you'll be killed N1, the more likely you are to use your shot N1 to avoid it being wasted.... I think things will be MUCH more informed and fun with Day Start.Retired as of October 2014.-
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It's still full of non-normal mechanics, Pooky. I think C9 does an okay job at balance, because 2-1-1-3 is wildly in favor of the town and 2-5 is wildly in favor of the scum, but you never know what you'll get. Percentages could be a little shifted, maybe, but most of the problem comes from self-destructing newbies, IMO.Retired as of October 2014.-
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I've seen many many more town newbies melt down than scum newbies, but maybe that's because I've been scum more often. I like the fact that two 'bad' lynches (i.e. didn't go their way) decide the game for either side, in most cases.
Usually if you can get one scum, you can get both. If you can't ever get that first one though, it's tough.Retired as of October 2014.-
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The first two seem possible, but weighted toward the Mafia.
Electoral College: A group of 2 or 1 requires unanimity to lynch scum, so any scum there are unlynchable. I assume the town gets 4 votes total (one from each group) to lynch, which makes it very unlikely that the town will actually get to lynch (again, they'd need 3 votes out of 4). Odd numbered groups might work better.
CTF: Interesting idea, but it seems like it would be fairly easy for scum to get enough people mislynched in one game to make the other a moot game through no fault of their own. Remember that C9 is somewhat biased toward scum...C9+2 might work though (are you listening, Zindy?)...Wow, I totally conflated CTF with Tale of Two Towns, sorry...Last edited by Mr. Flay on Fri Aug 17, 2007 6:06 am, edited 1 time in total.Retired as of October 2014.-
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In addition, that setup needs a wildly different name, because it's very different from Mountainous Mafia. DonnerMafia, maybe?Retired as of October 2014.-
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Yeah, Kelly's solution about NKs might help, or I was thinking that the Targets could have some sort of Bomb choice; if they're lynched, they choose whether or not to blow up their lyncher. Might be a mistaken townie, might be scum looking for an additional kill....
In general though, I'm against these Lyncher games where scum only go after certain people. What if they're not acting in a scummy manner?Retired as of October 2014.-
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Not discussing at night is okay (not great) in In Person games, because there's a chance you can communicate when no one is looking. But when EVERYTHING has to be in code, in thread, for everyone to see, it shifts the balance considerably...
See: Hobbit Mafia, Mafia Mafia (I think that was the title of it, with Mafia as the Uninformed Majority and evil Townies). I've played two of these, would not willingly play another.Retired as of October 2014.-
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Well, in fairness my dissatisfaction with non-talking Scum groups is when the group also has to make a collective decision, which happened in both those games. Having a Godfather/Decider would have made that much less onerous:
The Troll Mafia in Hobbit couldn't talk at night, and we had to all three agree somehow on what our nightkill would be. If two of the three of us agreed, we had a 50% chance to kill.
The Pro-Town scum group I was part of in Mafia Mafia (the other was made up of Law Enforcement roles, and more normal) had their nightkill decided by whoever that group voted for most during the day. Again, fairly easily trackable.Retired as of October 2014.-
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Angel Nightless(I'm planning on running this on Marathon Day, and if it works, as a Mini Theme)
3X Seraphim, X of whom are in a single scum faction.
Seraphim have the following powers:- Defend <player>
- Attack <player> (twice as effective as defending)
Once a player has X Attacks-Defends on them, they are cast out (dead).
OR(taking a cue from Damage Nightless)
Seraphim all start with 6 HP, and have the following powers:- Hit <player> for 1 HP of damage.
- Heal <player> by donating one HP to them via mod PM.
Once a player has 0 HP them, they are cast out (dead).Retired as of October 2014.-
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So the Boss makes the choice, but the Hitman carries out the action? Eeenteresting... does the boss have 1-shot NK immunity? What happens to the Boss if the Hitman is lynched D1 (avoiding the Pie E7 problem)?mith wrote:8 Player Setup That I Haven't Named Yet
Day Start
1 Mafia Boss
1 Mafia Hitman
1-2 of [Tracker, Jailkeeper, One-shot Vigilante]
4-5 Townies
Only the Hitman can kill. Mafia win when the town is unable to eliminate them (not at 50%; so Boss/Hitman/Jailkeeper/Vig or Boss/Vig are still winnable for the town).Retired as of October 2014.-
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Even still, having the khalifs/kings and the assassins symmetrical in their knowledge is the ONLY thing that keeps that game remotely balanced.armlx wrote:
No, the issue with the big game was D1 one king made a comment asking if there was something he should know about someone (aka he didn't know if they were khalif) and D3 a couple players decided the best way to react to a vote on a khalif by an assassin was instant lynch the assassin.Norinel wrote:
From what I read of the big game played in Theme Park, isn't that the biggest tell the assassins used to ID the kings? It seems like that might push things pretty heavily towards the town.armlx wrote:AITP Suggestion:
For games large enough to have 2 khalifs, inform each who the other is. This makes the game a lot better, as the khalifs no longer have to hold back out of fear of voting the other one and messing everything up.Retired as of October 2014.-
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See Rock Paper Scissors or Gay Mafia for why this won't work... you NEED an uninformed group (or individual, I guess) to play this game.Iron Man wrote:Mafia Wars
1 Mafia Godfather A
3 Mafia A Goons
1 Mafia Godfather B
3 Mafia B Goons
1 Mafia Godfather C
3 Mafia C Goons
1 Mafia Godfather D
3 Mafia D Goons
Nightless
All members of each mafia know who eachother are.
Mafia team wins when all other mafia godfathers are killed. Goons may activate one instant kill at any time. After goon activates kill, he dies. Godfather can not kill.
Lynches initiate upon 1/2 majority.
Ditto forFriends are Enemies.Last edited by Mr. Flay on Mon Jun 02, 2008 9:36 am, edited 1 time in total.Retired as of October 2014.-
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Looks like fun; I'llAdel wrote:
Each doc protect only protects against a single NK attempt. With 4 NKs a night a single player will need double protection to prevent a nk in many cases. I don't see a massclaim really resolving anything until at least the third day.shaft.ed wrote:
Looks like fun, but you might tone down the number of Docs?Adel wrote:Mayo Clinic Mafia
2 Mafia Doctors
1 Mafia Goon
6 Doctors
2 Compulsive Vigs
1 Compulsive Sk
2 Mafia Docs will circle protect each night and are thus a NK immune pair until one gets lynched. Don't know if that was by design.
Also how does an early Massclaim effect the Compuslive Killers. Seems a decent town strat would be to have the vigs claim D1 so some Docs can protect them. This also give a 1/3 chance of knowing the SK as Compulsive Vig would be his likely safe claim.
What about removing the SK, two protown Docs and a Mafia Doc?Nominate: Mayo Clinic(or whatever the name ends up being).Retired as of October 2014.-
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Thanks for the correction; my real point was that it's not TJ that's inherently broken, just that formulation.Tomato wrote:Actually, that setup has9OSV's. It was suggested in the game thread to change it to 8 (which would make the setup have an odd number of players, and Fonz's system would no longer work).Retired as of October 2014.-
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