[phpBB Debug] PHP Warning: in file [ROOT]/ext/alfredoramos/seometadata/event/listener.php on line 114: Undefined array key 423307 [phpBB Debug] PHP Warning: in file [ROOT]/ext/alfredoramos/seometadata/event/listener.php on line 114: Trying to access array offset on value of type null [OLD] Open Setup Discussion and Nominations - Mafiascum.net
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Post #29 (isolation #1) » Sun Aug 20, 2006 4:04 pm
Postby Thok »
Kelly Chen wrote:If the SK gets lynched, the deflector is basically immortal. He shouldn't cause too much harm to the town, once he claims (no town role would want to target him).
This isn't quite true-a mafia redirector might beat him head to head. It depends on which has priority, the redirecting or the deflecting-the redirector could redirect the deflection back to the deflector. (Say that ten times fast).
I replaced into Chess Mafia for 6 months, and all I got was a win and this lousy sig.
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Post #82 (isolation #3) » Thu Sep 14, 2006 1:44 pm
Postby Thok »
It's a misere game (apologies for the lack of accents). Typically a decent winning strategy is to play to win and then throw it away on the last turn, but I'm not sure if that works here.
I replaced into Chess Mafia for 6 months, and all I got was a win and this lousy sig.
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Post #102 (isolation #4) » Tue Sep 26, 2006 11:00 am
Postby Thok »
I'd be willing to second a nomination of dethy or double dethy. If somebody wants to do a variation on what actually happened in Twomz's double dethy game (8 cops 2 scum, scum have one shot to recruit a cop on some fixed night) I'd think about nominating that also.
I replaced into Chess Mafia for 6 months, and all I got was a win and this lousy sig.
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Post #105 (isolation #5) » Tue Oct 10, 2006 8:27 am
Postby Thok »
I think the idea behind the tweaks you made could have worked; the (valid) complaint people had was that you made the tweaks while the game was in progress. If you had made that part of the initial setup, people wouldn't have minded playing it.
I replaced into Chess Mafia for 6 months, and all I got was a win and this lousy sig.
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Post #144 (isolation #6) » Tue Dec 19, 2006 8:19 am
Postby Thok »
It seems to me that it might be a good idea to try running some "paced" versions of standard open set ups; take a typical open set up, but requiring a certain rate of participation. Something like
Quick-paced Vanilla
2 Mafia
13 Townies
Each day will last two weeks. Each night will last two days. Everybody is expect to post at least twice a day. If at the end of day a majority is not reached, nobody is lynched.
(I've tossed in a couple extra townies to the standard Vanilla set up to compensate for the shorter days/increased likelihood of no lynch).
I replaced into Chess Mafia for 6 months, and all I got was a win and this lousy sig.
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Post #150 (isolation #8) » Tue Dec 19, 2006 8:48 am
Postby Thok »
I also don't want to restrict to just "make the game go faster" restrictions; I could also see taking a standard open set up and making it a Lights Out game, for example.
I replaced into Chess Mafia for 6 months, and all I got was a win and this lousy sig.
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Post #210 (isolation #9) » Sun Jan 21, 2007 6:24 pm
Postby Thok »
What happens when there are 4 Mafia, 2 R and 2 B and no townies left during day? That seems like it should be an auto win for the mafia and an autoloss for the remaining R/B pairs, but it's unclear given what you've posted.
I replaced into Chess Mafia for 6 months, and all I got was a win and this lousy sig.
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Post #316 (isolation #10) » Sun Feb 25, 2007 10:31 am
Postby Thok »
The obvious modification is to give town some information about how close they were to guessing a correct scum group (for example, this group has 1 scum in it).
Of course, this makes lynching a two townies pair very bad for scum.
Alternatively, you might give town a collective night ability to investigate one pair and see if it contains exactly one scum.
Both of these versions shorten the game obviously.
I replaced into Chess Mafia for 6 months, and all I got was a win and this lousy sig.
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Post #513 (isolation #14) » Sat Jun 09, 2007 8:15 am
Postby Thok »
LoudmouthLee wrote:Pardon my above mistype, you know what I meant.
Why are we creating a "separate" reality for the cop/doc situation? In an actual mafia game that is NOT C9, the cop claims, and the doc protects him. It's the facts of Mafia life.
This isn't a proposal for a diffferent newbie game setup, but for a setup for people to try playing in the Open games queue. It's a variety is a spice of life thing.
(Also, a well timed doc claim can be useful for clearing a protown player, even if you can't protect anything.)
I replaced into Chess Mafia for 6 months, and all I got was a win and this lousy sig.
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Post #834 (isolation #21) » Sat Jul 07, 2007 1:24 pm
Postby Thok »
xyzzy wrote:Since the GF has multiple win conditions, I don't really know of a way to test this for balance, but the choice between a 2-4, a 1-2-4, and a 2-2-3 should be pretty balanced. First is in town's favor, second is in lover's favor, third is in scum's favor.
Since when is a 2-4 in town's favor?
I replaced into Chess Mafia for 6 months, and all I got was a win and this lousy sig.
All vanilla townies/tree stumps start as vanilla townies. At any time during the day (but not during twilight or night) a vanilla townie may declare themselves to be a tree stump [I imagine doing something like requiring a vanilla townie to post in thread "I wanted to be a lumberjack" to declare being a tree stump.] Tree stumps cannot be killed, cannot vote, but may post in the thread.
The mafia wins when the number of living mafia is at least the number of living vanilla townies.
Declaring oneself to be a tree stump resets the vote count, and does not send the game to night. Lynching does send the game to night.
Mafia can fake being a tree stump, which will be the same as day suiciding. I'm not sure why they would ever want to.
(I'm not sure whether 3/9 or 2/10 is more balanced for this.)
I replaced into Chess Mafia for 6 months, and all I got was a win and this lousy sig.
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Post #962 (isolation #23) » Wed Aug 01, 2007 11:02 am
Postby Thok »
Guardian wrote:If the mafia fake being tree-stumps, are they revealed as mafia? IF so, why would a townie ever
not
tree-stump if they were at lynch -1 with someone intending to vote?
When a player attempts to tree stump or fake tree stump, their role is revealed.
As for your comment, I expect in some situations players are likely to tree stump. The only reason I can see for not tree stumping as town is stubbornness/belief in your ability to convince people that you are protown.
I expect this game to play somewhat like Lights Out.
I replaced into Chess Mafia for 6 months, and all I got was a win and this lousy sig.
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Post #964 (isolation #24) » Wed Aug 01, 2007 11:12 am
Postby Thok »
Guardian wrote:How does fake tree stumping work? Explain. This setup is intriguing.
edit: and comment on my setup .
The only difference between a fake tree stump and a real tree stump is that when the mod comes to the thread, he says "X declared himself to be a tree stump. He was actually mafia." I would still have vote counts reset, allow that person to talk in thread, etc.
Basically imagine there are really 12 people who could tree stump, but 3 of them are a mafia group.
(Quick note: The idea of this role actually comes from here.)
As for your setup, feh, it's starting to get too semi-open for my liking. But balancewise it's decent. (I might drop the various one antitown roles for balance sake).
I replaced into Chess Mafia for 6 months, and all I got was a win and this lousy sig.
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Post #1032 (isolation #26) » Tue Aug 14, 2007 7:52 am
Postby Thok »
NabakovNabakov wrote:@Adel: I like that setup, but you could also tweak it to replace the regular cop with a "Police Chief." The chief has standard investigation ablilities, doesn't know who the psycho cop is, and will "take away his badge" (make him a townie) if he ever targets the psycho cop.
I think at this point the game becomes clearly themed. It's at least unclear that it's theme before this.
I replaced into Chess Mafia for 6 months, and all I got was a win and this lousy sig.
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Post #1335 (isolation #27) » Thu Oct 04, 2007 4:55 am
Postby Thok »
Max: why wouldn't the unlyncher just claim his role and target, and then start hunting for mafia? You're basically giving the town a weakened two person mason group.
I replaced into Chess Mafia for 6 months, and all I got was a win and this lousy sig.
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Post #1597 (isolation #31) » Thu Nov 29, 2007 12:51 pm
Postby Thok »
What happens if the Kitten tries to vote?
I suspect that the Kitten will be outed as a kitten relatively soon day 1, as I don't think the potential for scum NKing the Kitten is worth the potential loss of participation day 1.
I replaced into Chess Mafia for 6 months, and all I got was a win and this lousy sig.
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Post #1610 (isolation #32) » Fri Nov 30, 2007 10:20 am
Postby Thok »
Thesp wrote:
Kelly Chen wrote:You're using that principle from the other thread?
Eh. I think our collective knowledge needs to trump that rule of thumb.
In other words I don't think 2:2:10 is better.
I was indeed. I'm pondering if the town needs more lynches to control its own destiny.
I beleive the probability of cross-kills is somewhat high. If you are worried about win probabilities, you could just get somebody to run sims on both setups.
I replaced into Chess Mafia for 6 months, and all I got was a win and this lousy sig.
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Post #1712 (isolation #36) » Sat Jan 05, 2008 8:52 am
Postby Thok »
Kelly Chen wrote:I've played around with designing this type of setup (with fewer townies actually), but found it dissatisfying that the "advantage" for town of lynching a GF (i.e. double kill) could lose town the game.
As a serious suggestion, how about making it so either godfather being lynched causes both goons to be killed?
I replaced into Chess Mafia for 6 months, and all I got was a win and this lousy sig.
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Post #1926 (isolation #40) » Sat Mar 01, 2008 4:31 am
Postby Thok »
xyzzy wrote:I fear that the town could probably get at least 1 or 2 scum lynches based entirely on who JK'd who. I imagine that this would be very easy to break - just lynching anyone a claimed JK states they JK'd would likely catch scum.
Pretty sure this is a bad stategy, as you don't know if the kill was stopped by a protection or a roleblock. Also, scum could choose to NK, or to fakeclaim Jailkeeper.
I replaced into Chess Mafia for 6 months, and all I got was a win and this lousy sig.
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Post #1961 (isolation #41) » Mon Mar 10, 2008 10:04 am
Postby Thok »
With Tree Stump Mafia just ended, there's some discussion of how that setup worked starting here. (As a reminder Tree Stump Mafia was 3 mafia, 9 Tree Stumps.) I'd like to hear people's thoughts about how the setup went, and possible tweaks for future variations on the setup.
I replaced into Chess Mafia for 6 months, and all I got was a win and this lousy sig.
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Post #2338 (isolation #43) » Mon Jun 23, 2008 9:09 pm
Postby Thok »
@PeteD: while it's an interesting idea, your game has the problem that a bit under half the people are very worried about placing a second vote. (It's more about the accidentally revealing that you are mafia/alpha then about accidentally lynching somebody.)
Moreover, it reduces to something like assassins in the palace if everybody agrees to Psuedo vote rather than vote, with the idea that everybody will cast a real vote on somebody who is Pseudo lynched.
I replaced into Chess Mafia for 6 months, and all I got was a win and this lousy sig.
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Post #2394 (isolation #44) » Tue Jul 08, 2008 6:56 pm
Postby Thok »
I don't know whether this idea works or not, and it probably needs tweaking.
Quagmire's Revenge
2 Mafia Goons
1 Cop
7 Vanilla townies
2 Amnesiac Masons: One is the mafia Godfather (investigation immune), one is a protown mason, neither knows which is which. Mafia knows who the Godfather is, but can't talk to him at night. Masons know that each other is a mason, and can talk at night (but don't know their roles.)
It's probably necessary for the theme to work that the Amnesiac Godfather can't submit a night kill. I don't know if you want to be an amnesiac mason.
Edit: it occurs to me that masons need to stop being amnesiac once the goons die for the game to be playable. So that's going to be added in.
I replaced into Chess Mafia for 6 months, and all I got was a win and this lousy sig.
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Post #2400 (isolation #45) » Wed Jul 09, 2008 6:51 am
Postby Thok »
Mr. Flay wrote:It also could work because the Goons will drop some tells regarding the GF (think AITP).
Weird, but possible.
This is what I was thinking (also the whole goons are trying to stay alive thing is useful to remember.)
I'm valuing the godfather as roughly 1/2 a normal mafia member, and the town is fairly weak (remove the masons and the cop and the setup is pure vanilla which seems to favor scum.)
It's designed to be a weird setup.
I replaced into Chess Mafia for 6 months, and all I got was a win and this lousy sig.