[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #7046 (isolation #0) » Sun Jul 20, 2014 8:58 am

Post by reinoe »

I think Jungle Anarchy sucks as a large open. In fact, I think the large opens suck in general. "Picking Simplicity" seems to be the only large open that looks like an actual large game.

Lost In The Jungle...

2 "Mafia"

2 "Werewolves"

3 "Scavengers"

3 "Mafia"
3 "Scavengers"
1 Doctor
1 JOAT (Cop/Vigilante/Jailkeeper)
12 Townies

The Scavengers are the interesting mechanic here. They have the ability to day kill one player per game day EACH that had not posted for at least 72 hours, and was not on announced V/LA. Basically once a person gets prodded it means they might also get eaten. The scavengers also have daytalk. The "scavengers" then pm the mod to eat a lurker that has fallen behind. If the person posts before the mod sees it then the kill doesn't go through. Also a doctor will have a chance once per day/night to protect someone. The day protect is useful only once per daykill. So the protect is more likely to go through since it's obvious someone is lurking and about to get scavenged, but the doc has to ask themselves : is this person going to lurk again and get killed later". However if the doctor uses their protect during the day then they can't use their protect during the night.
Last edited by reinoe on Sun Jul 20, 2014 1:44 pm, edited 1 time in total.
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Post Post #7048 (isolation #1) » Sun Jul 20, 2014 1:45 pm

Post by reinoe »

In post 7047, BBmolla wrote:4 factions is way too many.

OK.
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Post Post #7052 (isolation #2) » Sun Jul 20, 2014 5:53 pm

Post by reinoe »

In post 7051, Cabd wrote:
In post 7046, reinoe wrote:If the person posts before the mod sees it then the kill doesn't go through.

This becomes a game of outplaying the mod and is terrible and arbitrary

Yeah. A "scavenger" can pm the mod for the kill. If the scavenger has their timestamp before the lurker's post then the lurker gets eaten.
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Post Post #7076 (isolation #3) » Thu Jul 24, 2014 5:25 pm

Post by reinoe »

In post 7072, BBmolla wrote:
Mr. And Mrs. Smith


14 Players

1 Mafia Roleblocker
1 Mafia Goon
1 Mafia Recruitable Traitor Doctor

1 Bulletproof Serial Killer

1 Town Gunsmith
1 Town Knifesmith
1 Town Vig
1 Town Doctor
6 VTs


  • Daystart
  • Gunsmith gets a positive on Mafia Roleblocker, Mafia Goon, and Vig.
  • Knifesmith gets a positive on Mafia Traitor Doctor, Doctor, and Serial Killer.
  • 1:1:1 situation results in SK victory.

1. How does the traitor get recruited?
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Post Post #7078 (isolation #4) » Fri Jul 25, 2014 4:50 am

Post by reinoe »

BBmolla wrote:If the mafia nightkill him successfully.

And what are the benefits of recruitment? Being able to talk to the traitor the next night while losing out on a kill? It seems like if the mafia miss out on a nightkill just to be able to talk to the traitor then it's not worth it.
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Post Post #7080 (isolation #5) » Fri Jul 25, 2014 5:02 am

Post by reinoe »

In post 7079, TierShift wrote:They add a member.

Unrecruited traitor loses if left with townies
Recruited traitor needs to die before town wins.
3-man scumteam is better than 2-man scumteam.

...Some Traitors lose if the main Mafia group is wiped out, even if they are still alive.

One of the things about traitors is how they are unstandardized. Traitors don't always lose if left with just townies. There's a thread about it.
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Post Post #7096 (isolation #6) » Sun Aug 03, 2014 8:40 am

Post by reinoe »

In post 7095, beastcharizard wrote:
Trust your Mentor


13-player Setup

1 Ascetic Mafia Goon
1 Mafia Roleblocker
1 Mafia Goon

1 Town Mentor
1 Town Babysitter
1 Ascetic Townie
7 Vanilla Townies


Day start

I approve of the use of Mentors and Babysitters because those should see more love.
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Post Post #7102 (isolation #7) » Thu Aug 07, 2014 5:50 am

Post by reinoe »

In post 7101, Not_Mafia wrote:PGOs kill anyone who targets them with any sort of night action, not just kills

Question...

Does roleblock stop PGO?
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Post Post #7290 (isolation #8) » Sun Sep 14, 2014 3:57 pm

Post by reinoe »

I hope "HOUSE" isn't a Wake alt.
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Post Post #7361 (isolation #9) » Sun Sep 21, 2014 8:29 am

Post by reinoe »

In post 7360, wgeurts wrote:
In post 7359, OkaPoka wrote:waaaay to swingy

Yeah, it's not a serious strategy setup.

Why are you wasting everyone's time with it then? Whatever.
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Post Post #7551 (isolation #10) » Sun Oct 19, 2014 3:19 pm

Post by reinoe »

In post 7550, TierShift wrote:Poopsmith should be renamed to sniffer y/n

We're all poopsmiths. But only a few people would be sniffers. Only sick freaks would be sniffers.
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