This is my attempt at creating a setup that features a team of Arsonists as the informed majority.
I'm curious to get some input on how balanced this would be. Scumhunting will be difficult without nightkills, but the Arsonists are not guaranteed to win even after three mislynches. Tree-stumps could be a benefit to the town, but also a disadvantage. Mass claim will force Arsonists to counter-claim the Firefighter or risk confirming him as town.
[OLD] Open Setup Ideas and Discussion
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Micc He/HimJack of All TradesHe/Him
- Jack of All Trades
- Jack of All Trades
- Posts: 7408
- Joined: October 1, 2013
- Pronoun: He/Him
- Location: At Home
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Micc He/HimJack of All TradesHe/Him
- Jack of All Trades
- Jack of All Trades
- Posts: 7408
- Joined: October 1, 2013
- Pronoun: He/Him
- Location: At Home
Just to clarify, the only way to become a tree stumped player in this setup would be to get lynched. Tree stumped players can talk in thread, but cannot vote and are not counted as a vote for endgame purposes.
I would allow the arsonists to use their prime on a player who has already been tree-stumped if they wish. If a Tree-stumped player has been primed (whether before or after getting lynched) and the arsonists choose to ignight, the tree-stumped player will be ignighted and will no longer be able to post in the thread.
Ill look into finding a better role name than Firefighter. I didnt think it fit all that well either, but it was the first thing that came into my head."To hide a tree, use a forest" -Ninja Boy Hideo-
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Micc He/HimJack of All TradesHe/Him
- Jack of All Trades
- Jack of All Trades
- Posts: 7408
- Joined: October 1, 2013
- Pronoun: He/Him
- Location: At Home
CorrectIn post 7009, Siveure DtTrikyp wrote:They're trees, and they leave a stump behind with chopped down (ie lynched) but not when burnt down."To hide a tree, use a forest" -Ninja Boy Hideo-
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Micc He/HimJack of All TradesHe/Him
- Jack of All Trades
- Jack of All Trades
- Posts: 7408
- Joined: October 1, 2013
- Pronoun: He/Him
- Location: At Home
In post 8, Micc wrote:3 Mafia Goons
4 Vanilla Townies
If a Vanilla Townie is lynched Day1, the remaining Vanilla Townies get a chance to guess the scumteam. If any of them get it right then Town wins. If all are wrong then Mafia wins. If a Mafia Goon is lynched Day1, the Mafia makes a nightkill and the game continues 2vs3.
If a Vanilla Townie is lynched Day2, then the lynched player gets a chance to guess the scumteam. If right then town win, wrong then Mafia Win. If a goon is lynched Day 2 then Town wins.
Just a thought. I havent thought very deeply about balance or breaking strategies quite yet.
I'd like to get some more opinions on breaking strategies for this setup. ZZZX and I started analyzing it but I think his breaking strategy makes too many assumptions based off reads to classify it as a breaking strategy instead of scumhunting. Then again, Im not quite sure I understand his strategy so I could be wrong.
Feel free to comment on balance as well. By my EV math (which hopefully is done right) its scumsided, but I'm somewhat ok with that considering once solid consensus town read flips the win rate significantly in favor of the town.
Spoiler: Previous Analysis"To hide a tree, use a forest" -Ninja Boy Hideo
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