[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #5267 (isolation #0) » Sun Oct 14, 2012 4:41 am

Post by N »

So all those cops and there's only one Mafia they can actually find?
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Post Post #5326 (isolation #1) » Thu Oct 18, 2012 7:11 pm

Post by N »

Why wouldn't the town lovers just out their partners?
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Post Post #5546 (isolation #2) » Wed Feb 27, 2013 4:42 pm

Post by N »

In post 5543, LlamaFluff wrote:I put Popcorn Mafia in the queue because it was discussed recently.

I would like to hear some additional discussion on Double Tap from a couple pages ago. Again like Popcorn I see this as just doing well as a fun setup in the current site meta.

If you want another variation on Popcorn, you could try the everybody's vengeful setup I used for a marathon. I don't know what numbers would be best for that, though; I'm just throwing it out there. (Day 1 was a lynch as usual, then whoever got killed got to kill someone, including if you were vengekilled.)

Link to the marathon: http://forum.mafiascum.net/viewtopic.php?f=24&t=24841
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Post Post #5548 (isolation #3) » Wed Feb 27, 2013 5:17 pm

Post by N »

You can add more people.
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Post Post #5602 (isolation #4) » Tue Mar 19, 2013 2:30 pm

Post by N »

What if you randomised whether they're odd or even?
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Post Post #5926 (isolation #5) » Wed Jun 19, 2013 2:05 am

Post by N »

I was thinking that I'd like to be able to think up a wacky new concept like Rarefaction or Reverse Mafia, and then I thought: what about combining them?

Reverse Rarefaction

6 town, 3 mafia
Players are split into three groups (each having two town and a mafia). They can only vote inside their own group.
When town is revived, they become innocent child and need to help look for the other town in their trio.
If mafia is revived, all in that group must stop talking.
Town win if the number of unrevived town is less than that of mafia.
Mafia win if two mafia are revived.

It sounded a lot clearer in my head, but putting it out in words is complicated.
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Post Post #6076 (isolation #6) » Thu Jul 25, 2013 4:02 am

Post by N »

In post 6071, IceGuy wrote:
Pick Your Partners


Pre-game

Before the game starts, every player (A) PMs the mod with a number for every other player (B). This number, a whole number between 0 and 10, reflects how much A would like to have B in their team. I.e. 0 = A says "I don't want B in my team at all", 10 = A says "I really want B in my team".

"Teams" are Mafia, Werewolves, Masons, VTs.

After all players have sent in their preferences, a script will select the teams to maximize preferences. If there are several possibilities that are equally good, one will be selected at random.

Setup

3 Mafia Goons (w/o kill, w/ daytalk)
2 Werewolves (w/ kill and daytalk)
2 Masons
6 VTs
I think it would be better to rank everyone (most want to be together to least) rather than rate them.
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Post Post #6082 (isolation #7) » Thu Jul 25, 2013 5:16 pm

Post by N »

I don't understand.
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Post Post #6132 (isolation #8) » Fri Aug 02, 2013 2:43 am

Post by N »

Not if that person is scum.
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Post Post #6178 (isolation #9) » Tue Aug 13, 2013 6:43 pm

Post by N »

Why would the strongman claim?
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Post Post #6193 (isolation #10) » Wed Aug 14, 2013 9:11 pm

Post by N »

I think Perpetual MyLo should be added to the Open game roster.
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Post Post #6232 (isolation #11) » Wed Aug 21, 2013 2:25 pm

Post by N »

In post 6224, JasonWazza wrote:So your going to lie to players rather then have it beneficial for players to lie?

Cop with a Lied about innocent is just as bad as encouraging players to lie.

Town Macho watcher with a Mafia Roleblocker and Town Doctor is fucking over powered for scum

What your basically doing is making what is slightly town sided, into massively scum sided.
There's no need to be so aggressive about this.
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Post Post #6240 (isolation #12) » Wed Aug 21, 2013 5:27 pm

Post by N »

Tracker/Doctor vs Godfather is pretty townsided too, especially when compared to Macho Watcher/VT vs Goon.
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Post Post #6251 (isolation #13) » Wed Aug 21, 2013 7:14 pm

Post by N »

1-shot doctor is a horrible idea.
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Post Post #6255 (isolation #14) » Wed Aug 21, 2013 7:49 pm

Post by N »

I can understand doing it when you know there's a macho watcher, but not unless you know for sure.
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Post Post #6264 (isolation #15) » Thu Aug 22, 2013 12:33 am

Post by N »

A Bodyguard is a named role, so is confirmed town (unless counterclaimed, in which case you're caught a scum between the two). Having a confirmed town living is more useful than a bodyguard dying protecting a (probably) VT.
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Post Post #6266 (isolation #16) » Thu Aug 22, 2013 12:45 am

Post by N »

In an Open setup like this, probably.
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Post Post #6322 (isolation #17) » Thu Aug 22, 2013 9:13 pm

Post by N »

In post 6320, BBmolla wrote:
Cult LeaderVanilla TownieVanilla Townie
Vanilla TownieLyncherVanilla Townie
Vanilla TownieVanilla TownieJester


Discuss.
I think this really depends on what other roles you're putting in. Is there still a Mafia, for instance? How many more VTs will you add? There are variables here!
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Post Post #6383 (isolation #18) » Wed Sep 11, 2013 2:35 pm

Post by N »

In post 6381, Titus wrote:They are not allowed to claim or hint at who they assigned their role to or if they assigned a role at all.
Having a rule like this is always a bad idea.
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Post Post #6433 (isolation #19) » Sun Oct 27, 2013 3:10 pm

Post by N »

It's not explicitly banned, so it can't hurt to try it. But just be aware that you may have to change it. (Especially now you've posted about it publicly here.)
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Post Post #6436 (isolation #20) » Sun Oct 27, 2013 3:40 pm

Post by N »

In post 6435, Wake1 wrote:Would it be allowed to have neutral factions with specific win conditions in Normal/Open games?

Say, you've got a Mountainous game with 21 players. 2 Mafia Goons, 2 two-player Vanilla factions whose wincon is to see the other dead (they can't NK, and must become Survivor factions once one beats the other), and the rest Vanilla Townies.

Would that be OK? I don't want complex roles... Just an added layer or two to the discussions.
Not in a normal, no. Opens don't have any rules governing what sort of roles are in them, just that they're balanced.
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Post Post #6440 (isolation #21) » Sun Oct 27, 2013 3:56 pm

Post by N »

In post 6439, Cabd wrote:Normals allow for one SK, 1 scum faction, and the town. No multiball.
This is untrue. I think 4 scum factions would be pushing it, though.
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Post Post #6441 (isolation #22) » Sun Oct 27, 2013 3:56 pm

Post by N »

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Post Post #6459 (isolation #23) » Sun Oct 27, 2013 11:59 pm

Post by N »

I think it sounds pretty good! If the mafia leaves it too long before they burn their targets, they risk the marshal finding someone that's been primed and clearing them.
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Post Post #6481 (isolation #24) » Thu Oct 31, 2013 1:17 am

Post by N »

I've been thinking about this for a while now. It could be cool, but probably townsided.

Pseudo-Innocence

9x town
2x mafia
2x werewolf

At the start of the game, three randomly chosen non-mafia and three randomly chosen non-werewolves are announced as such by the mod.
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Post Post #6490 (isolation #25) » Thu Oct 31, 2013 4:26 pm

Post by N »

In post 6483, saulres wrote:
In post 6481, N wrote:I've been thinking about this for a while now. It could be cool, but probably townsided.

Pseudo-Innocence

9x town
2x mafia
2x werewolf

At the start of the game, three randomly chosen non-mafia and three randomly chosen non-werewolves are announced as such by the mod.
So you could randomly announce both mafia or both werewolves? Or 3 of the 4 scum?
Three non-mafia would be announced as Not Mafia and three non-werewolves would be announced as Not Werewolves. I don't see a problem with there being a possibility of scum being chosen as not-other-scum.

The biggest problem I can see is that if mafia is lynched d1 and the remaining mafia and a werewolf crosskill n1, it would be 1:9 with two innocent children (three if the werewolves were idiots and shot outside the confirmed non-werewolves).
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Post Post #6501 (isolation #26) » Fri Nov 01, 2013 4:10 pm

Post by N »

In post 6499, Siveure DtTrikyp wrote:For N's setup, have mafia choose 5 people of whom a random 3 non-werewolves are cleared, and werewolves also pick 5 people of whom a random 3 non-werewolves are cleared.

If either side picks one of their own then that person is guaranteed to be chosen.
This doesn't really address the swingyness, though.
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Post Post #6627 (isolation #27) » Sat Dec 21, 2013 6:52 pm

Post by N »

Fakegod, that setup is shit.
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Post Post #6686 (isolation #28) » Fri Jan 03, 2014 11:06 am

Post by N »

In post 6683, RedCoyote wrote:Nacho, would if the babysitter is targeted, would the babysitter kill their target in addition to the babysitter dying or instead of? I think it's the latter, but just checking to make sure. It sounds like a lot of fun.

I think an early Cop claim is risky in that scenario you predicted, but, yeah, it probably would be the best town strategy. Maybe make it an odd-day Cop? Or, hell, make it a Tracker instead.
If it's instead of, the babysitter becomes unkillable.
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Post Post #6765 (isolation #29) » Tue Feb 11, 2014 3:10 am

Post by N »

In post 6750, Plessiez wrote:I also thought briefly about a version where the mafia had venge-kills whenever they died (but the current gunbearer was bulletproof).
I like this idea.
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Post Post #6855 (isolation #30) » Sun Mar 16, 2014 5:57 pm

Post by N »

In post 6852, Belisarius wrote:Scum can still get to lylo with two mislynches (If they shoot a lover N1), which is more appropriate to a micro than a mini.

Edit: although in that scenario the third wheel can guarantee a scum kill D3 and 4 by outing the lover pairs so maybe it's not so bad

Edit2: No, I didn't think that through. Maximum carnage situation is a lover pair w/o scum being lynched D1 and the other being shot N1, which would create a 9p 3-scum D2, but then the third wheel would claim and out the pairs, which means D3 would be 6p 2 scum, and D4 would be regular 3p lylo. The third wheel is what makes it work. Scum would need to kill the third wheel without hitting a lover to have any control over lylo. I think I'd like to be scum in that setup. If you run it here, count me /in.
I don't see why the Third Wheel has to be there. Why can't the town part of the Lover pair claim?
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Post Post #7154 (isolation #31) » Sat Aug 30, 2014 4:49 pm

Post by N »

whiteflag? (less townies too prob)
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Post Post #8558 (isolation #32) » Wed Feb 17, 2016 11:08 pm

Post by N »

In post 8545, Sméagol wrote:I'm in the queue for a mini, but I think I'd also like to run a micro, but haven't decided what set-up I want to use..

Are people interested in the following set-up, which I ran off-site (but with people who are not nearly as hardcore as people here are):

High risk, high reward

- Mountainous, no individual roles.
- Everyone, including mafia, is a (unrestricted) vigilante.
- The mafia are not in a team. They have the same win condition, but don't know eachother, and can't communicate.
- Voting as usual.
- For a micro I'd probably go 6-3 (it's more difficult for the mafia), and 5-2 day- night cycles, although I have no preference for the latter.

The idea is that the mafia have more opportunities to kill townies off, but on the other hand also risk killing eachother off. All players need to scumhunt, but with different motivations..
Was considering this for a marathon weekend, but I was wondering if there was any interest to run this as a micro. I think it works better with more people (a night 1 game over is a serious possibility), but outside of marathon, I think I'll start small while gaging interest. Otherwise I'll look at my other ideas.

tbh I'm not sure that's actually mafia
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