1 King (that knows what every other town role is, but turns up GUILTY if investigated)
2 Vig (Flavor: Knight)
3 Vengeful (Flavor: Servant)
1 Jester
2 Jester Servant
1 Jester Knight
1 Jester Cop (Flavor: Councillor)
2 1-shot Bulletproof Mafia Roleblocker
7 3-shot Dayvigs
5 2-shot Lynchproof
3 Vengeful
5 1-shot Lynchproof 1-shot Mafia Dayvig Jesters
Nightless. Each vig needs a day to reload so he can fire the day after he reloads (which is after when he shoots). All kills count as Lynches.
1 Goon
48 SK
35 VT
4 Mafia Goon
4 Werewolves
4 SK
3 Survivors
1 Bulletproof 2-shot Psychiatrist
1 2-shot Deathproof Watchlisted Loved 1-shot Psychiatrist 1-shot Vigilante
1 2-shot Bulletproof FBI Agent
1 Investigation-Immune SK
1 2-shot Bulletproof SK
1 3-shot Bulletproof Hated SK
1 2-shot Lynchproof SK
1 3-shot Lynchproof 3-Shot SK
1 1-shot Deathproof SK
1 2-shot Deathproof Voteless SK
Watchlisted is SK version of Miller. Loved = +1 votes to lynch. Hated = -1 votes to lynch.
4 roles are chosen out of the following to give to town.
Vigilante
Cop
Doctor
Bus Driver
Roleblocker
Jailkeeper
3 roles are chosen out of the following to give to mafia.
Lightning Rod
Roleblocker*
Jester
1-shot Strongman*
1-shot Ninja*
Godfather*
*If all three roles chosen are part of these 4 roles, pick two of those to give to mafia.
10 roles are chosen out of the following.
Serial Killer
Serial Killer
Alien Prober
Alien Psychomagnet
Cult Recruiter
2-shot Cultafia Recruiter
Nymphomaniac
Sanity Cop (Doesn't go without two or more cop/doc sanities)
Insane Cop
Paranoid Cop
Naive Cop
Random Cop
False Cop
Derp Cop (He thinks he's a Cop but he's actually a Roleblocker)
Quack (maf doc that doesn't know he's maf)
Faith Healer
Naive Doctor
Paranoid Doctor (actually a JK)
Insane Doctor (Psychiatrist and Doc)
CPR Doctor
Cryptic Doctor (He thinks he's a Doctor but he's actually a PGO Visitor.)
Moo (SK doc that doesn't know he's SK)
Surgery Doctor (Faith Healer that kills if he fails)
1-shot Bulletproof
2-shot Bulletproof
3-shot Bulletproof
4-shot Bulletproof
1-shot Lynchproof
2-shot Lynchproof
3-shot Lynchproof
4-shot Lynchproof
1-shot Deathproof
2-shot Deathproof
3-shot Deathproof
Bulletproof
Lynchproof
Deathproof
False 1-shot Bulletproof
False 2-shot Bulletproof
False 3-shot Bulletproof
False 4-shot Bulletproof
False 1-shot Lynchproof
False 2-shot Lynchproof
False 3-shot Lynchproof
False 4-shot Lynchproof
False 1-shot Deathproof
False 2-shot Deathproof
False 3-shot Deathproof
False Bulletproof
False Lynchproof
False Deathproof
Tree Stump
Restless Spirit
Mason
Mason
Mason
Lover
Lover
Lover
Werewolf
Werewolf
Universal Miller
Bloodhound
Bloodhound
(Sanities or Falses not revealed)
Then have players choose what 8 roles they want in the game. Add 3 VTs.
4 VT
2 Miner
1 Doctor
1 Sheriff (Cop/Vig)
1 Deputy (1-shot Cop, 1-shot Vig, becomes full Sheriff after original dies)
2 Deputy Wannabes (1-shot Vig, one random Wannabe becomes Deputy after Deputy is Sheriff or dies)
1 Manager
1 Malevolent Miner
1 Malevolent Thief
1 Malevolent VT
Each night (including N0 where scum doesn't do anything) each player mines 1 Gold. Each day the Gold is set at a price. It goes down as players sell Gold and rises over time. When the Manager dies, the economy is shut down and the player with the most Gold throws all his Gold off a cliff and kills the guy with the least Gold. The other people can keep their Gold. 3 days after Manager dies a VT becomes Manager and economy restarts. This is publicly announced.
Miner mines 3 Gold instead of one each day. Thief can steal 2 Gold from another player twice a night. If a target has 1 Gold, they steal that 1 Gold. If a target has no Gold, the Thief steals $150 instead. Speaking of money,
The price for Gold is normally set at $80 per. Money is used at night to buy things. These things may vary, like a wagon, a shack, or a TV. Invariably, however, they increase happiness. At least for town! For scum (Malevolent), it buys one shot powers.
Also, when scum kills, they gain Notoriety equal to a tenth of that person's happiness squared. (Mod should make happiness reasonably low to make this fair.) If scum's Notoriety exceeds Town happiness when they control over half the town, they win. Otherwise, they draw. Town wins when scum are wiped out.
-Scum share a vault.
-Sheriff and Deputy know each other.
-You can also buy Gold from the Sheriff. Unless you are scum, in which case he murders you. Do this by targeting him at night when you have no action.
-The killed at night turn into Tree Stumps.
-The Doctor can make Tree Stumps actual people again.