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Post #6666 (isolation #2) » Mon Dec 30, 2013 6:16 am
Postby RedCoyote »
What do y'all think about something like this? The offense option may not have enough incentive, but maybe because I'm more of a conservative player. I think maybe there are those that would relish that option.
EDIT: Here is a link to a completed game for anyone who happens to stumble upon this post and is interested.
Last edited by RedCoyote on Mon Mar 31, 2014 2:23 am, edited 1 time in total.
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Post #6683 (isolation #5) » Fri Jan 03, 2014 7:11 am
Postby RedCoyote »
Nacho, would if the babysitter is targeted, would the babysitter kill their target in addition to the babysitter dying or instead of? I think it's the latter, but just checking to make sure. It sounds like a lot of fun.
I think an early Cop claim is risky in that scenario you predicted, but, yeah, it probably would be the best town strategy. Maybe make it an odd-day Cop? Or, hell, make it a Tracker instead.
That was the intention, yes. Until/unless one finds the other. Then they only have one shot per night.
They effectively are two SKs with the opportunity to forego a shot in exchange for finding the other SK. If one finds the other, they become a traditional mafia team of two goons with only one NK to use each night.
In post 8203, BBmolla wrote:Game is unwinnable if one Mafia Goon is lynched cause can't get rid of Bulletproofs.
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Post #8219 (isolation #9) » Mon May 25, 2015 4:35 am
Postby RedCoyote »
In post 8213, LicketyQuickety wrote:3 scum
6 town
Nightless
Votes are designated to 3 groups as a single lynch for each day
Players are grouped together in groups of 2 town 1 mafia
Players can only vote for people in their group
Each day a single group is picked to vote
Town wins when both town voters agree
Mafia win when they survive 3 days
No Lynch is possible
Sounds fun! It also reminds me of Triplicate Mafia.
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Post #8531 (isolation #10) » Fri Feb 05, 2016 5:54 am
Postby RedCoyote »
I love the risk/reward with a BG that pretty much knows where to protect every night. The question isn't which player to protect, but
if
they should protect. Additionally, the RB adds a slight twist of potential advantage to the scum team while not really disadvantaging the town. That said, the BG is really the star of the show. Usually a BG is nothing but cannon fodder in most setups, so trying to remove that was what I was going for.
Yes, the player that becomes The One effectively becomes an IC.
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Post #8533 (isolation #11) » Fri Feb 05, 2016 8:51 am
Postby RedCoyote »
BG doesn't have to. He may. I also don't think it necessarily restricts the scum because it may confirm a VT that is actively hurting the town, you know? And in such a scenario the scum may decide to leave that person alive. Or maybe that VT is right on and the scum still decides to leave them alive to cause WIFOM. etc
Yes, a VT could theoretically be The One twice.
You think maybe give the town additional power? Or maybe just do The One thing for the first day phase or two?