[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #6088 (isolation #0) » Mon Jul 29, 2013 11:16 am

Post by Voodoo Lady »

Police Infiltration

1x Mafia Investigator
1x Mafia Roleblocker
1x Mafia Forger

10x Cop

In addition to their nightkill, the Mafia may use one of their powers each night.

The Investigator can determine the sanity of the player of their choice.
The Roleblocker does exactly what it says on the tin.
The Forger gives the player they target the alignment of their choice for that night.

Prior to the start of the game, for each cop, roll a D6. This determines that cop's sanity.

1 - Sane. Returns results as normal.
2 - Insane. Returns the opposite of the normal result.
3 - Naive. Always returns Innocent.
4 - Paranoid. Always returns Guilty.
5 - Wannabe. Returns whatever result the target returned. If the target did not receive an Innocent/Guilty result, they receive No Result.
6 - Inconclusive. Always returns No Result.

Cops are not alerted to their sanities prior to the start of the game.
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Post Post #6171 (isolation #1) » Wed Aug 07, 2013 4:11 pm

Post by Voodoo Lady »

Hypothetically speaking, let's say I'm to run a game where each player bar one, prior to the start of the game, is given a second account that they have to play in the game with. Like, you have eight people sign up and there are fifteen accounts present.

Would this be a Mini Theme Game or a Large Theme Game?
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Post Post #6329 (isolation #2) » Fri Aug 23, 2013 6:04 am

Post by Voodoo Lady »

  • ABC
    1Town JailkeeperVanilla TownieMafia Goon
    2Mafia RoleblockerTown 1-shot BulletproofTown Doctor
    3Town CopMafia GoonTown Tracker
I brought this up in 1411 and Newbie Queue QT after we realized that the town more or less autowins if the Roleblocker dies before any of the PRs do.

Unfortunately, this makes a Cop/Tracker/Goon setup possible, which while rectifying the Roleblocker problem, might be even worse for the scum.
  • ABC
    1Town JailkeeperVanilla TownieMafia Goon
    2Mafia RoleblockerTown CopTown 1-shot Bulletproof
    3Town DoctorMafia GoonTown Tracker
This setup is the best possible arrangement, in my opinion. The six possible arrangements of PRs are all pretty fair.

JK/VT/Goon: Jailkeeper is a fine role on its own, although I prefer it with other roles to fuck things up.
Roleblocker/Cop/1-Shot BP: Follow the cop is impossible, and the roleblocker makes up for the power level.
Doc/Goon/Tracker: The mafia could just no-kill if the Tracker attempted a Follow the Cop strategy-- while the Doctor would keep targeting the Tracker, giving it a false positive.
JK/Roleblocker/Doctor: JK will frequently get in the doc's way, even without a roleblocker in the mix.
VT/Cop/Goon: Also fair. In addition, the mafia could fakeclaim bulletproof if the cop claims.
Goon/1-Shot BP/Tracker: I suppose this is fair.

This look better?
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Post Post #6340 (isolation #3) » Fri Aug 23, 2013 10:47 am

Post by Voodoo Lady »

I do like replacing the BP with a backup, but that doesn't fix the problem I was aiming for-- namely, that the town can't lose if the Mafia Roleblocker dies D1.

I personally like the JK/doc interaction because they can't protect each other, and you can't have the JK claim and get all jaily while the doc waits in the shadows with a scalpel. Also, in row 1, Doc is a plausible fakeclaim for scum after the JK claims, so that might impact column 1 as well.
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Post Post #6350 (isolation #4) » Fri Aug 23, 2013 2:42 pm

Post by Voodoo Lady »

In post 6346, BBmolla wrote:
  • ABC
    1Town JailkeeperVanilla TownieMafia Goon
    2Mafia 1-Shot StrongmanTown 1-shot BulletproofTown Doctor
    3Town CopMafia RoleblockerTown Tracker
?
Neither the Tracker nor the Cop can be in a format with the Doctor. Period.

And the Jailkeeper can't be with the Doctor either. It's a fuckin logic puzzle!! >:0(
  • ABC
    1Town CopTown JailkeeperMafia Goon
    2Mafia GoonTown TrackerVanilla Town
    3Town 1-Shot BulletproofMafia RoleblockerTown Doctor
This is the best arrangement with the current five PRs, methinks. Not sure if replacing 1-Shot Bulletproof with a Backup would fix things.

Possibly horrible idea-- replace 1-Shot with a Watcher?
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Post Post #6352 (isolation #5) » Fri Aug 23, 2013 5:00 pm

Post by Voodoo Lady »

In post 6351, Faraday wrote:Did you object to tracker and doctor and then suggest the much stronger watcher + doc is fine?
That's a good point. Hm.

Backup sounds fine. Although I'm not so sure we need a replacement for Bulletproof now that I think about it.
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Post Post #6360 (isolation #6) » Sat Aug 24, 2013 4:54 am

Post by Voodoo Lady »

Doc and cop are the easiest roles to grok. Would rather keep them.
In post 6354, BBmolla wrote:Jailkeeper/Roleblocker is a stupid interaction and should be avoided.
  • ABC
    1Town JailkeeperVanilla TownieMafia Ninja
    2Mafia 1-Shot StrongmanTown 1-shot BulletproofTown Doctor
    3Town CopMafia RoleblockerTown Tracker
Idk I'll fix it later

Are we certain Cop/Doc/Roleblocker is too townsided?
The problem with that was that when the Roleblocker died, if there was a cop, he could claim and have no problems.

It's also why I'm not so cool with each mafia space having a different PR.

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