[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #5991 (isolation #0) » Thu Jun 27, 2013 5:54 pm

Post by DoctorPepper »

I have an open set up I would like to mod when I get to the queue, can anyone give me their thoughts on its plausibility or imbalance or anything?

Vigilante Justice

7 1-shot vigilantes
1 1-shot bulletproof mafia godfather
1 mafia goon
1 1-shot bulletproof werewolf leader
1 werewolf goon
1 3-shot serial killer
1 sane doctor
1 naive doctor - will fail to protect target

Special Rules
1. Mafia can only kill on odd numbered nights, Werewolves can only kill on even numbered nights
2. A killing role who was targeted by another killing role will not have a successful kill and will die instead. (i.e. if player A targets player B, player B targets player C and player C targets player D, only player B will die)
3. If two or more vigilantes target the same person, the vig kill will not work but target will still be susceptible to factional or serial kills. Likewise, if the mafia or the werewolf and the serial killer target the same person, the factional kills will fail but the vigilante kill will still be effective. 
4. If two killing roles target each other, neither will die
5. Doctors will not be told of their effectiveness
6. Werewolf leader and Mafia Godfather can only make factional kills when their goons have died
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Post Post #5994 (isolation #1) » Fri Jun 28, 2013 3:20 am

Post by DoctorPepper »

I wouldnt let player D die cause the condition is only targetted, not killed.

Also Klick, yep, No one would die. I kinda had to make these adjustments for balance reasons, as too many deaths in one day probably wont be fun
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Post Post #5996 (isolation #2) » Fri Jun 28, 2013 5:51 am

Post by DoctorPepper »

Pretty much, its to discourage the vigs from using their abilities all in one day (assuming the vigs decide to go all "lets all use our one shot on Night 1")
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Post Post #5998 (isolation #3) » Fri Jun 28, 2013 6:06 am

Post by DoctorPepper »

Easy. Vig 2 dies. Sane doctor is safe because vig 2s kill is neutralized with vig 1 targeting him
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Post Post #6000 (isolation #4) » Fri Jun 28, 2013 6:13 am

Post by DoctorPepper »

Nope, doctor is not a killing role, that role block thing only works for killing roles.
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Post Post #6002 (isolation #5) » Wed Jul 03, 2013 1:35 am

Post by DoctorPepper »

So if I restrict it to vigs, will it be okay?
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Post Post #6007 (isolation #6) » Wed Jul 03, 2013 2:11 pm

Post by DoctorPepper »

Actually with that We'd only see B die.
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Post Post #6010 (isolation #7) » Wed Jul 03, 2013 11:36 pm

Post by DoctorPepper »

Well I have seen games like Cheery's Vengeball with 4 scum and 5 town.

I guess you can count them as killing roles.

The sequence goes like this. C targets D, B targets C, and A targets B. C is blocked because he is targetted. B is blocked because he is targetted. Only B dies.

Yes, SK and Scum are killing roles
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Post Post #6012 (isolation #8) » Wed Jul 03, 2013 11:47 pm

Post by DoctorPepper »

Ohh, I totally misread. Uhh sorry.

Hmm I guess if I restrict it to vigs, and D doesnt die, they are all conf town. Likewise, if D dies, then one of three is conf scum. I guess it could be "If 2 or more killing roles target D, then D doesnt die" so it isn limited to pro town vigs
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Post Post #6015 (isolation #9) » Thu Jul 04, 2013 6:08 am

Post by DoctorPepper »

I needed to find a way to balance the scum to vig thing.

Well If I cant figure out how this would be fixed, I cant run it
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Post Post #6047 (isolation #10) » Mon Jul 15, 2013 8:55 am

Post by DoctorPepper »

Will I get moderation experience for running an 11p Nomination Mafia as an Open?
Similar to this game.
http://forum.mafiascum.net/viewtopic.php?t=17862
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