1 Don w/ BPVx1
1 Roleblocking Busdriver
1 Ninja Hitman
1 PBO/PGO
1 Bodyguard/Protector
1 Voyeur/Tracker/Watcher
2 Fisherman
3 Vanilla
1 Serial Killer
The %'s =/= 100 because those are the chances of successfully "fishing" the items.MafiaWiki wrote:The following items are fishable. The number of the percent chance you have of catching each item.
10% Syringes (Doctor)
15% Magnifying Glasses (Cop)
20% Guns (Vigilante)
20% Bulletproof Vests (persistent [does not get used up], prevents one shot, is only used on you)
25% GPS Locators (Tracker)
25% Binoculars (Watcher)
Magua wrote:Donner Party Mafia, take 2
Based off Adel's Donner Party Mafia
12 players
2 Cannibal Mafia Goons
- Daytalk
- Each Cannibal Goon has their own larder of bodies
- Whichever Cannibal Goon submits the kill gets the body
1 Cannibal Serial Killer
- 1-shot NK immunity (even if double shot that night)
- 1-shot Roleblocker immunity
- The Cannibal Serial Killer is not notified when either 1-shot immunity is activated
1 Cannibal Vigilante
1 Dietician (Gunsmith)
- Returns a result of "Cannibal" on the Cannibal Mafia Goons, the Cannibal Serial Killer, the Cannibal Vigilante
- Returns a result of "Not Cannibal" on the VTs, the Roleblocker
- Returns a result of "No Result" if roleblocked
1 Roleblocker
6 Vanilla Townies
Mechanics
- No Lynch is not allowed.
- Cannibal: If a Cannibal night kills someone, they take the body and put it in their larder, resulting in no reveal to the town for that kill (the Cannibal who performed the kill learns the role/alignment, but no one else does). If a Cannibal night kills another cannibal, they take all of the bodies their target had as well (they learn those role/alignments as well).
- If more than one Cannibal nightkills the same target, they both learn the information, but not that the target was killed multiple times.
- If two Cannibals nightkill eachother, and are not in turn nightkilled by a third Cannibal, they and all their bodies are revealed.
- Lynch always results in public role/alignment reveal of the lynchee. If the lynchee was a Cannibal, the role/alignment of any bodies they had is also revealed publicly.
Notes
- Mafia is weaker than in a normal 1/3/9 setup; on the other hand, the Cannibal mechanic should give mafia more leeway in safeclaims, does not give town associative information immediately if a mafia is nightkilled, and the gunsmith is equally likely to get a guilty on a non-mafia as on a mafia. Still, they can lose before D2 if they're very unlucky.
- Roleblocker's purpose, setupwise, is so "I tried to kill that guy, and he didn't die" does not automatically mean the target must be the Serial Killer.
Thoughts?
drmyshottyizsik wrote:Clean Up 11P
0-1 Cops
0-2 Doctors
0 or 2 Masons
0-1 Watchers
0-1 Trackers
0-1 Vigs
2-9 Townies
0-1 SKs
1 Janitor
1 BP Goon
Somehow totally looked over this post, sorry. I know that they're confirmed town, and I don't think that'd be the issue, I just want there to be an air of uncertainty with it; in my opinion, it calls for people to delve deeper into discussion instead of speedlynching when the cop gets a result. No, you're notHerodotus wrote:It shouldn't work out that way. When they claim, they're confirmed town unless one of the scum decides to counterclaim and get lynched the next day.
Interesting power difference between the scumteams there.
Hoopla wrote:Lights Mafia
6xLights-On Townies
1xLights-On/Off Goon
1x Lights-Off Goon
~~
- Day Start
- Each Townie has a light they can turn off any time during the day. Once they turn it off, it stays off.
- The Lights-Off Goon can only kill Townies who's lights are Off.
- The Lights-On/Off Goon can choose to make a Lights On or Off kill. Whichever she picks, her kill has to match the townie's light.
- Townies can't turn their lights off during twilight or night.
It's an in-person game I'm trying to host, actually. I just wanted sitewide opinions on it. It could be used in a closed setup sometime in the future, though.Empking wrote:Plus Mass ClaimAmrun wrote:chkflip, pretty sure your set-up is too swingy for a lot of people on this site to like it. Personally, I don't mind that, but it annoys most people here.
zOMG one more vote and I (think I) can use this setup for my open... and I'm FIFTH to next! XDXD NTH IT. PLZ. KTHXBAIchkflip wrote:DarthYoshi's 13p Faith Plus One!
3x Mafia Goons
2x Town-aligned Faith Healers
1x Town-aligned Sane Cop
7x Vanilla Townies
Special Mechanic: If both Faith Healers protect the same person in one night, the protection is guaranteed to not work. Y'know, competing religions and whatnot.
Day start.
Just want to repost this because my open is super soon and I want to run this setup. I nominated it but it still needs seconds and so on. So you should so that. xD
Quilford wrote:Amrun wrote:Quilford wrote:Scales of Justice:
5x vanilla townies
2x (33% chance of mafia roleblocker, mafia godfather [receives a goon role PM], mafia goon [no duplicates])
-- if mafia roleblocker + mafia goon --
1x doctor
1x (50% chance of cop or watcher)
-- if mafia godfather + mafia roleblocker --
1x watcher
1x (50% chance of doc or cop)
-- if mafia godfather + mafia goon --
1x cop
1x (50% chance of doc or watcher)
I generated a few games with this setup with the results in spoilers.
Spoiler: Results
Thoughts and nominations kthx
Looks interesing.Nominate.
Thanks! More opinions?
ConSpiracy wrote:drmyshottyizsik wrote:3 of 5
Same of 2 of 4 but the Role Cop is an option.
And.... If this is just a replacement of 2 of 4 this is not enough. Game would be extremely town sided.
In post 4000, tclawren wrote:So basically Inominatethis.
In post 3992, Empking wrote:Less Pressure
Nightless
3 Mafia - White flag - First one dead gets to kill a player.
2 Innocents Childs
3 VTs
I'll even be willing to run this when my turn comes up in the open queue.