[OLD] Open Setup Ideas and Discussion
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Quilford Jack of All Trades
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Quilford Jack of All Trades
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Okay, sorry. For me, oracles select one person every night. When they die, the roles of all the people they have selected are revealed.ReaperCharlie wrote:
In other words, that'd be f@#$^ing crazy.ReaperCharlie wrote:
oracles?Quilford wrote:How about
3 mafia goons
6 oracles
ie
Massclaiming or claiming of any sort is pointless
Scum have to blend in extremely well
Oracles have to scumhunt extremely well
Scum have to pick their kills very carefully-
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Quilford Jack of All Trades
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3 Silencers, ? Vengeful Townies
Day Start
You are aSilencer. You may send me the name of one person to be silenced. The following day, that person will not be allowed to do anything except vote. You do not know who the other two silencers are and you do not get a kill at night. You win when silencers equal or outnumber the town.
Thoughts?You are aVengeful Townie. If you are lynched, you may PM me the name of one person to be shot. That person will die immediately. In all other regards, you are a normal townie. You do not perform any night action; unless you are lynched you have only your voice and your vote.-
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Quilford Jack of All Trades
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2 yuppies (selects one person at night, if mafia that person gets a gun, if town/jester a vest - the yuppie is not notified)
1 jester
3 vanilla town, each with a gun
2 mafia goons, each with a vest
Night start.
No reveal.
If you have a vest and you are shot, you (are/aren't) notified via PM
Only kills are announced in thread
UM OKAY THIS IS PROBABLY HORRIFICALLY IMBALANCED-
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Quilford Jack of All Trades
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Quilford Jack of All Trades
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Reverse Mafia
1 Tracker - sees who a nominated person visits
1 Vigilante - unlimited night kills
1 Recruiting Mason - can choose a person each night to become a (Town aligned) mason and talk in a QT (doesn't happen until the following night though); if they try to recruit a mafioso, ALL masons die
1 Jester - wins if lynched, wins with the town
5 Traitors - win with the mafia, do not participate in mafia meetings at night
1 Mafia Role Cop - wins if he and the traitors are the only roles left alive, wins if he singlehandedly outnumbers the town (ie he is one of two people left), if he is killed the game ends in a town win-
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Quilford Jack of All Trades
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Quilford Jack of All Trades
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Quilford Jack of All Trades
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Scales of Justice:
5x vanilla townies
2x (33% chance of mafia roleblocker, mafia godfather [receives a goon role PM], mafia goon [no duplicates])
-- if mafia roleblocker + mafia goon --
1x doctor
1x (50% chance of cop or watcher)
-- if mafia godfather + mafia roleblocker --
1x watcher
1x (50% chance of doc or cop)
-- if mafia godfather + mafia goon --
1x cop
1x (50% chance of doc or watcher)
I generated a few games with this setup with the results in spoilers.
Spoiler: Results
Thoughts and nominations kthx-
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Quilford Jack of All Trades
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Amrun wrote:Quilford wrote:Scales of Justice:
5x vanilla townies
2x (33% chance of mafia roleblocker, mafia godfather [receives a goon role PM], mafia goon [no duplicates])
-- if mafia roleblocker + mafia goon --
1x doctor
1x (50% chance of cop or watcher)
-- if mafia godfather + mafia roleblocker --
1x watcher
1x (50% chance of doc or cop)
-- if mafia godfather + mafia goon --
1x cop
1x (50% chance of doc or watcher)
I generated a few games with this setup with the results in spoilers.
Spoiler: Results
Thoughts and nominations kthx
Looks interesing.Nominate.
Thanks! More opinions?-
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Quilford Jack of All Trades
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farside22 wrote:Quilford wrote:Scales of Justice:
5x vanilla townies
2x (33% chance of mafia roleblocker, mafia godfather [receives a goon role PM], mafia goon [no duplicates])
-- if mafia roleblocker + mafia goon --
1x doctor
1x (50% chance of cop or watcher)
-- if mafia godfather + mafia roleblocker --
1x watcher
1x (50% chance of doc or cop)
-- if mafia godfather + mafia goon --
1x cop
1x (50% chance of doc or watcher)
I generated a few games with this setup with the results in spoilers.
Thoughts and nominations kthx
I like the WIFOM of this design.
This is a 9 player game? I saw your spoiler and it looked like it was 12. Can I confirm the number of players in the game.
9 players indeed.
<3 chkflp-
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Quilford Jack of All Trades
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Herodotus wrote:I don't want a framer thrown in. Sorry.
Are setups considered to be the intellectual property of the person who proposed them in this topic? I always assumed OSI&D was a free collaboration to produce setups for the community.
I was going to explain further, but I decided to go to bed and leave it at that.
I'll explain later today.-
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Quilford Jack of All Trades
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DarthYoshi wrote:@Quil--just curious, why a watcher instead of a tracker?
Also, what about adding a Miller to help mitigate that 3rd scenario of doc + cop w/ no maf RB?
because then the miller knows the setup and it is outed when he outs
because tracker if tracking roleblocker may see both the kill and the RB. I don't want this happening
I don't want a framer because then the scumteam knows the setup.-
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Quilford Jack of All Trades
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Quilford Jack of All Trades
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Quilford Jack of All Trades
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Quilford Jack of All Trades
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Quilford Jack of All Trades
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ConSpiracy wrote:In 50% of the setups there is no RB'er.
Wrong. In 33% of the setups this is the case.
ConSpiracy wrote:BTW: Non-Consecutive night protection doesn't cut it. The game will most likely just have 1 or 2 nights.
My simulations indicate 2 nights is the norm, but more often 3 nights than 1.
Perhaps the protective roles have a 50% chance of being CPR roles (i.e. killing that person if they're not being visited/targeted)? Would they be told of this?-
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Quilford Jack of All Trades
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Quilford Jack of All Trades
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So the setup would now be:
Scales of Justice
5 Vanilla Townies
2 out of (Mafia Roleblocker, Mafia Goon, Mafia Godfather [receives a Goon role PM]) with equal chance and no duplicates.
-- if Mafia Roleblocker + Mafia Goon --
1 Town Doctor
1 out of (Town Cop, Town Watcher) with equal chance.
-- if Mafia Godfather + Mafia Roleblocker --
1 Town Watcher
1 out of (Town Doctor, Town Cop) with equal chance.
-- if Mafia Godfather + Mafia Goon --
1 Town Cop
1 out of (Town Doctor, Town Watcher) with equal chance.
2 out of the following restrictions (Macho Cop, Impatient (CPR) Watcher, CPR Doctor, no restriction) with no duplicates and equal chance.-
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Quilford Jack of All Trades
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I'll be inning to mod it in 5 days. (and I want to be the first one D:)
The setup can actually be expressed in a much simpler fashion, as so:
- 1 , 1Mafia Goon, 1Mafia GodfatherTown Macho Cop, 1Town Doctor, 5Town Citizens
- 1 , 1Mafia Goon, 1Mafia GodfatherTown Macho Cop, 1Town Watcher, 5Town Citizens
- 1 , 1Mafia Goon, 1Mafia RoleblockerTown Doctor, 1Town Cop, 5Town Citizens
- 1 , 1Mafia Goon, 1Mafia RoleblockerTown Doctor, 1Town Watcher, 5Town Citizens
- 1 , 1Mafia Godfather, 1Mafia RoleblockerTown Watcher, 1Town Doctor, 5Town Citizens
- 1 , 1Mafia Godfather, 1Mafia RoleblockerTown Watcher, 1Town Cop, 5Town Citizens
Note that Mafia Godfathers receive a Mafia Goon Role PM.
@farside, I think only the cop in the last setup should be macho as the only purpose of making him macho is to prevent follow the cop, which he can't do in the other scenarios as there is a roleblockerLast edited by Quilford on Sun Jul 03, 2011 11:50 pm, edited 1 time in total.-
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Quilford Jack of All Trades
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Quilford Jack of All Trades
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Quilford Jack of All Trades
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Quilford Jack of All Trades
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Quilford Jack of All Trades
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Quilford Jack of All Trades
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Quilford Jack of All Trades
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Hoopla wrote:Quilford wrote:Can anyone link me to the game where JDodge (I think) broke the setup he suggested?
http://www.mafiascum.net/archive/viewtopic.php?t=10486
You're thinking of this.
Thanks!-
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Quilford Jack of All Trades
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(It's Not All) Doom and Gloom
1(can Douse one person per night, can choose to kill all Doused players only at night, cannot do both in the same night)SK Arsonist
1(can Doom two people per night, cannot doom the same person twice, cannot Doom the same two people on successive nights, if someone is Doomed twice they die)SK Doomer
y(can PM the mod to be confirmed as innocent in thread at any time, if more than 1 they cannot both be confirmed as innocent on the same day)Innocent Children
xVanilla Townies
Instant nights (actions must be submitted before someone is lynched)
If a townie is ever Doomed and Doused, they become unkillable except via lynch
Townies are not informed if they are Doomed or Doused
Thoughts? What should x and y be? Should Serial Killers be able to be Doomed or Doused?-
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Quilford Jack of All Trades
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Quilford Jack of All Trades
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1 Mafia Goon
1 Mafia One-Shot Suitmaker
5 Vanilla Townies
1 Cop
1 Innocent Child
Cop does not know that they are cop; they receive a VT PM.
All town roles (excepting Innocent Child) submit a name to the mod and all but the cop gets a randomised result back.
The Cop is revealed as such when he dies.
The Suitmaker can target any one person in the entire game to flip as any of VT, Cop, Goon, Suitmaker or Innocent Child.
The Innocent Child can PM the mod to be confirmed innocent at any time.-
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Quilford Jack of All Trades
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Cozy Mafia
1 Mafia Bully (forces someone to hide during the night, [cannot use ability on self?])
6 Vanilla Townies
Each day three things are voted upon:
- who receives an (publicly-announced) ability
- who to lynch
Each night the Goon can select someone (NB: cannot be the person who received an ability on the day prior) to kill.
Good idea or no? Need to discuss what abilities are up for offer.-
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Quilford wrote:Cozy Mafia
1 Mafia Bully (forces someone to hide during the night, [cannot use ability on self?])
6 Vanilla Townies
Each day three things are voted upon:
- who receives an (publicly-announced) ability
- who to lynch
Each night the Goon can select someone (NB: cannot be the person who received an ability on the day prior) to kill.
Good idea or no? Need to discuss what abilities are up for offer.
Ump-bay?-
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Quilford Jack of All Trades
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Whoops. I meant the Bully.
--
Cozy Mafia
1 Mafia Bully (forces someone to hide during the night, [cannot use ability on self?])
6 Vanilla Townies
Each day three things are voted upon:
- who receives an (publicly-announced) ability
- who to lynch
Each night the Bully can select someone (NB: cannot be the person who received an ability on the day prior) to kill.
Good idea or no? Need to discuss what abilities are up for offer.
--
Thinking of making it such that instead of voting upon who receives an ability, we vote upon who gives it to someone (including themselves). And therefore the Bully can kill the person who was elected for that purpose.
So the game would go: Day --> Afternoon (person A is lynched, person B is elected and chooses to give the ability to person C) --> Night (Bully kills someone and forces someone to hide, person C uses the ability)-
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Quilford Jack of All Trades
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Shadow Dancer wrote:@Quilford: How exactly would the hide work? To make this an open setup you'd have to specify which roles are in the game to be distributed to the players.
If the Bully uses the hide on Player A, all night actions used on player A would fail.
'Roles' is a bit of a misnomer. They're really just one-shot abilities. I suggest doc, tracker, jailkeeper, redirector (redirects actions performed on Player A to Player B), and mass roleblocker (stops all actions made on that night).-
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Quilford Jack of All Trades
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