[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #3062 (isolation #0) » Mon Apr 18, 2011 9:18 pm

Post by Quilford »

How about
3 mafia goons
6 oracles
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Post Post #3073 (isolation #1) » Tue Apr 19, 2011 10:02 pm

Post by Quilford »

ReaperCharlie wrote:
ReaperCharlie wrote:
Quilford wrote:How about
3 mafia goons
6 oracles
oracles?
In other words, that'd be f@#$^ing crazy.
Okay, sorry. For me, oracles select one person every night. When they die, the roles of all the people they have selected are revealed.

ie
Massclaiming or claiming of any sort is pointless
Scum have to blend in extremely well
Oracles have to scumhunt extremely well
Scum have to pick their kills very carefully
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Post Post #3087 (isolation #2) » Thu Apr 21, 2011 3:08 pm

Post by Quilford »

3 Mafia Goons
6 Oracles
You are an
Oracle
. Every night you may PM me the name of one person. If you die, the roles of the people you have named in your PMs to me are publicly revealed.
Night start.

Thoughts?
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Post Post #3100 (isolation #3) » Sat Apr 23, 2011 2:37 pm

Post by Quilford »

3 Silencers, ? Vengeful Townies
Day Start
You are a
Silencer
. You may send me the name of one person to be silenced. The following day, that person will not be allowed to do anything except vote. You do not know who the other two silencers are and you do not get a kill at night. You win when silencers equal or outnumber the town.
You are a
Vengeful Townie
. If you are lynched, you may PM me the name of one person to be shot. That person will die immediately. In all other regards, you are a normal townie. You do not perform any night action; unless you are lynched you have only your voice and your vote.
Thoughts?
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Post Post #3192 (isolation #4) » Mon May 02, 2011 1:48 am

Post by Quilford »

2 yuppies (selects one person at night, if mafia that person gets a gun, if town/jester a vest - the yuppie is not notified)
1 jester
3 vanilla town, each with a gun
2 mafia goons, each with a vest

Night start.
No reveal.

If you have a vest and you are shot, you (are/aren't) notified via PM
Only kills are announced in thread

UM OKAY THIS IS PROBABLY HORRIFICALLY IMBALANCED
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Post Post #3255 (isolation #5) » Mon May 09, 2011 12:59 am

Post by Quilford »

Nominate: New Blood Mafia -1 Townie

finally something of Meransiel's I can appreciate xDDD
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Post Post #3286 (isolation #6) » Sat May 14, 2011 10:31 pm

Post by Quilford »

Reverse Mafia

1 Tracker - sees who a nominated person visits
1 Vigilante - unlimited night kills
1 Recruiting Mason - can choose a person each night to become a (Town aligned) mason and talk in a QT (doesn't happen until the following night though); if they try to recruit a mafioso, ALL masons die
1 Jester - wins if lynched, wins with the town
5 Traitors - win with the mafia, do not participate in mafia meetings at night
1 Mafia Role Cop - wins if he and the traitors are the only roles left alive, wins if he singlehandedly outnumbers the town (ie he is one of two people left), if he is killed the game ends in a town win
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Post Post #3287 (isolation #7) » Sat May 14, 2011 10:34 pm

Post by Quilford »

YEAH YEAH IF YOU DON'T LIKE THE JESTER OFFER SUGGESTIONS PLEASE
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Post Post #3288 (isolation #8) » Sun May 15, 2011 1:10 am

Post by Quilford »

Also I think my idea is super fun because if at any point the masons and town PRs start to outnumber the traitors and role cop, everyone has to suddenly look like they're hunting for scum rather than hunting for town :3
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Post Post #3298 (isolation #9) » Sun May 15, 2011 11:48 am

Post by Quilford »

I'm not trying to claim the setup as my own, not at all. I really liked the concept and I think it could be adapted nicely.
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Post Post #3300 (isolation #10) » Tue May 17, 2011 3:03 am

Post by Quilford »

Scales of Justice:

5x vanilla townies
2x (33% chance of mafia roleblocker, mafia godfather [receives a goon role PM], mafia goon [no duplicates])

-- if mafia roleblocker + mafia goon --
1x doctor
1x (50% chance of cop or watcher)

-- if mafia godfather + mafia roleblocker --
1x watcher
1x (50% chance of doc or cop)

-- if mafia godfather + mafia goon --
1x cop
1x (50% chance of doc or watcher)

I generated a few games with this setup with the results in spoilers.
Spoiler: Results
FOR SETUP GENERATION:
1 - goon
2 - gf
3 - rb
4 - cop
5 - doc
6 - watcher
7-11 - vt
________________________

1. --goon--
2. --gf--
3. cop
4. watcher
5-9. vt5, --vt6--, vt7, vt8, vt9

d1
lynch gf

n1
goon kills vt6
cop investigates goon
watcher watches cop

d2
lynch goon - GAME (TOWN)


1. goon
2. --gf--
3. --cop--
4. --doc--
5-9. --vt5--, --vt6--, --vt7--, vt8, --vt9--

d1
lynch vt6

n1
goon kills vt5
cop investigates vt5
doc protects goon

d2
lynch gf

n2
goon kills doc
cop investigates doc
doc protects goon

d3
lynch vt7

n3
goon kills cop
cop investigates goon

d4
lynch vt9 - GAME (MAFIA)


1. goon
2. rb
3. doc
4. cop
5-9. --vt5--, --vt6--, --vt7--, --vt8--, --vt9--

d1
lynch vt9

n1
rb kills vt6
rb blocks doc
doc protects vt8
cop investigates vt8

d2
lynch vt7

n2
rb kills vt8
rb blocks doc
doc protects vt5
cop investigates vt5

d3
lynch vt5 (cop is ccd) - GAME (MAFIA)


1. rb
2. gf
3. --watcher--
4. doctor
5-9. --vt5--, --vt6--, --vt7--, --vt8--, vt9

d1
lynch watcher

n1
gf kills vt7
rb blocks vt6
doc protects vt8

d2
lynch vt6

n2
gf kills vt5
rb blocks doc
doc protects rb

d3
lynch vt8 (GAME - MAFIA)


1. gf
2. --rb--
3. --watcher--
4. --doc--
5-9. --vt5--, --vt6--, --vt7--, vt8, vt9

d1
lynch vt6

n1
gf kills vt7
rb blocks vt8
watcher watches vt8
doc protects vt5

d2
watcher outs
doctor outs
gf claims doctor
rb claims watcher
lynch doctor

n2
gf kills watcher
rb blocks nobody
watcher watches himself

d3
lynch rb

n3
gf kills vt5

d4
lynch gf (GAME - TOWN)


1. --goon--
2. gf
3. --cop--
4. --doc--
5-9. - --vt5--, --vt6--, vt7, vt8, --vt9--

d1
lynch vt9

n1
goon kills cop
cop investigates gf
doc protects gf

d2
lynch goon

n2
gf kills vt7
doc protects vt7

d3
should doc out (if him or vt7 not being lynched)? (y/n) n
lynch vt7 (doc outs with saved, lynch cancelled)
lynch vt5

n3
gf kills doc
doc protects vt7

d4
lynch vt6 (GAME - MAFIA)

Thoughts and nominations kthx
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Post Post #3309 (isolation #11) » Thu May 19, 2011 1:59 am

Post by Quilford »

Amrun wrote:
Quilford wrote:Scales of Justice:

5x vanilla townies
2x (33% chance of mafia roleblocker, mafia godfather [receives a goon role PM], mafia goon [no duplicates])

-- if mafia roleblocker + mafia goon --
1x doctor
1x (50% chance of cop or watcher)

-- if mafia godfather + mafia roleblocker --
1x watcher
1x (50% chance of doc or cop)

-- if mafia godfather + mafia goon --
1x cop
1x (50% chance of doc or watcher)

I generated a few games with this setup with the results in spoilers.
Spoiler: Results
FOR SETUP GENERATION:
1 - goon
2 - gf
3 - rb
4 - cop
5 - doc
6 - watcher
7-11 - vt
________________________

1. --goon--
2. --gf--
3. cop
4. watcher
5-9. vt5, --vt6--, vt7, vt8, vt9

d1
lynch gf

n1
goon kills vt6
cop investigates goon
watcher watches cop

d2
lynch goon - GAME (TOWN)


1. goon
2. --gf--
3. --cop--
4. --doc--
5-9. --vt5--, --vt6--, --vt7--, vt8, --vt9--

d1
lynch vt6

n1
goon kills vt5
cop investigates vt5
doc protects goon

d2
lynch gf

n2
goon kills doc
cop investigates doc
doc protects goon

d3
lynch vt7

n3
goon kills cop
cop investigates goon

d4
lynch vt9 - GAME (MAFIA)


1. goon
2. rb
3. doc
4. cop
5-9. --vt5--, --vt6--, --vt7--, --vt8--, --vt9--

d1
lynch vt9

n1
rb kills vt6
rb blocks doc
doc protects vt8
cop investigates vt8

d2
lynch vt7

n2
rb kills vt8
rb blocks doc
doc protects vt5
cop investigates vt5

d3
lynch vt5 (cop is ccd) - GAME (MAFIA)


1. rb
2. gf
3. --watcher--
4. doctor
5-9. --vt5--, --vt6--, --vt7--, --vt8--, vt9

d1
lynch watcher

n1
gf kills vt7
rb blocks vt6
doc protects vt8

d2
lynch vt6

n2
gf kills vt5
rb blocks doc
doc protects rb

d3
lynch vt8 (GAME - MAFIA)


1. gf
2. --rb--
3. --watcher--
4. --doc--
5-9. --vt5--, --vt6--, --vt7--, vt8, vt9

d1
lynch vt6

n1
gf kills vt7
rb blocks vt8
watcher watches vt8
doc protects vt5

d2
watcher outs
doctor outs
gf claims doctor
rb claims watcher
lynch doctor

n2
gf kills watcher
rb blocks nobody
watcher watches himself

d3
lynch rb

n3
gf kills vt5

d4
lynch gf (GAME - TOWN)


1. --goon--
2. gf
3. --cop--
4. --doc--
5-9. - --vt5--, --vt6--, vt7, vt8, --vt9--

d1
lynch vt9

n1
goon kills cop
cop investigates gf
doc protects gf

d2
lynch goon

n2
gf kills vt7
doc protects vt7

d3
should doc out (if him or vt7 not being lynched)? (y/n) n
lynch vt7 (doc outs with saved, lynch cancelled)
lynch vt5

n3
gf kills doc
doc protects vt7

d4
lynch vt6 (GAME - MAFIA)

Thoughts and nominations kthx



Looks interesing.
Nominate.

Thanks! More opinions?
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Post Post #3321 (isolation #12) » Sun May 22, 2011 9:03 pm

Post by Quilford »

farside22 wrote:
Quilford wrote:Scales of Justice:

5x vanilla townies
2x (33% chance of mafia roleblocker, mafia godfather [receives a goon role PM], mafia goon [no duplicates])

-- if mafia roleblocker + mafia goon --
1x doctor
1x (50% chance of cop or watcher)

-- if mafia godfather + mafia roleblocker --
1x watcher
1x (50% chance of doc or cop)

-- if mafia godfather + mafia goon --
1x cop
1x (50% chance of doc or watcher)

I generated a few games with this setup with the results in spoilers.

Thoughts and nominations kthx



I like the WIFOM of this design.
This is a 9 player game? I saw your spoiler and it looked like it was 12. Can I confirm the number of players in the game.

9 players indeed.

<3 chkflp
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Post Post #3332 (isolation #13) » Wed May 25, 2011 12:43 am

Post by Quilford »

I don't want a framer thrown in. Sorry.

I wanna enter the Open Queue to mod this game as a birthday present on June 11th (June 10th is my b'day, March 11th is when I signed up here). Please respect my wishes <3
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Post Post #3341 (isolation #14) » Wed May 25, 2011 10:47 am

Post by Quilford »

Herodotus wrote:
I don't want a framer thrown in. Sorry.

Are setups considered to be the intellectual property of the person who proposed them in this topic? I always assumed OSI&D was a free collaboration to produce setups for the community.

I was going to explain further, but I decided to go to bed and leave it at that.

I'll explain later today.
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Post Post #3342 (isolation #15) » Thu May 26, 2011 12:59 am

Post by Quilford »

DarthYoshi wrote:@Quil--just curious, why a watcher instead of a tracker?

Also, what about adding a Miller to help mitigate that 3rd scenario of doc + cop w/ no maf RB?

because then the miller knows the setup and it is outed when he outs

because tracker if tracking roleblocker may see both the kill and the RB. I don't want this happening


I don't want a framer because then the scumteam knows the setup.
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Post Post #3343 (isolation #16) » Thu May 26, 2011 1:00 am

Post by Quilford »

I keep saying 'don't want'. What I mean is, 'I don't think this is a good idea.'
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Post Post #3345 (isolation #17) » Thu May 26, 2011 9:30 pm

Post by Quilford »

Hmmm.

Perhaps the cop's result should be either 'VT' or 'Not VT'.
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Post Post #3348 (isolation #18) » Sat May 28, 2011 11:14 am

Post by Quilford »

bleh I dislike the idea that the investigation result is influenced by protection I think it pushes the amount of WIFOM over the line

How about the cop is not able to be protected/watched on consecutive nights?

thanks for your nom <33
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Post Post #3349 (isolation #19) » Sat May 28, 2011 11:16 am

Post by Quilford »

in any case I don't think the cop will out D1 thanks to the 66% or so chance he will be roleblocked the following night and in consecutive nights

But it's a good idea to have something in place to stop it.
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Post Post #3351 (isolation #20) » Sat May 28, 2011 3:01 pm

Post by Quilford »

ConSpiracy wrote:In 50% of the setups there is no RB'er.

Wrong. In 33% of the setups this is the case.


ConSpiracy wrote:BTW: Non-Consecutive night protection doesn't cut it. The game will most likely just have 1 or 2 nights.

My simulations indicate 2 nights is the norm, but more often 3 nights than 1.


Perhaps the protective roles have a 50% chance of being CPR roles (i.e. killing that person if they're not being visited/targeted)? Would they be told of this?
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Post Post #3352 (isolation #21) » Sat May 28, 2011 3:02 pm

Post by Quilford »

Maybe that percentage should be lower?
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Post Post #3353 (isolation #22) » Sat May 28, 2011 3:04 pm

Post by Quilford »

Perhaps an additional factor is determined at the start of the game

2 of the following, no duplicates: (25% Macho Cop, 25% Impatient (CPR) Watcher, 25% CPR Doctor, 25% no change)
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Post Post #3354 (isolation #23) » Sat May 28, 2011 4:54 pm

Post by Quilford »

So the setup would now be:

Scales of Justice

5 Vanilla Townies
2 out of (Mafia Roleblocker, Mafia Goon, Mafia Godfather [receives a Goon role PM]) with equal chance and no duplicates.

-- if Mafia Roleblocker + Mafia Goon --
1 Town Doctor
1 out of (Town Cop, Town Watcher) with equal chance.

-- if Mafia Godfather + Mafia Roleblocker --
1 Town Watcher
1 out of (Town Doctor, Town Cop) with equal chance.

-- if Mafia Godfather + Mafia Goon --
1 Town Cop
1 out of (Town Doctor, Town Watcher) with equal chance.

2 out of the following restrictions (Macho Cop, Impatient (CPR) Watcher, CPR Doctor, no restriction) with no duplicates and equal chance.
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Post Post #3356 (isolation #24) » Sat May 28, 2011 6:33 pm

Post by Quilford »

I agree, actually.

Just a 50% chance of a Macho Cop, then?
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Post Post #3363 (isolation #25) » Fri Jun 03, 2011 2:27 pm

Post by Quilford »

re: Scales of Justice

Let's put this to rest: the cop in the final setup is Macho. He cannot be protected; but if he is nothing happens and scum can still kill him.
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Post Post #3370 (isolation #26) » Sat Jun 04, 2011 11:08 am

Post by Quilford »

Ahhhhh.

So there's the factional wincon: Equal or outnumber the town

and the two personal wincons: Get lynched and lynch player X respectively

and both have to be achieved?

So technically it would be possible for only one mafioso would win?

Interesting.
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Post Post #3382 (isolation #27) » Sun Jun 05, 2011 9:17 pm

Post by Quilford »

I'll be inning to mod it in 5 days. (and I want to be the first one D:)

The setup can actually be expressed in a much simpler fashion, as so:

  • 1
    Mafia Goon
    , 1
    Mafia Godfather
    , 1
    Town Macho Cop
    , 1
    Town Doctor
    , 5
    Town Citizens

  • 1
    Mafia Goon
    , 1
    Mafia Godfather
    , 1
    Town Macho Cop
    , 1
    Town Watcher
    , 5
    Town Citizens

  • 1
    Mafia Goon
    , 1
    Mafia Roleblocker
    , 1
    Town Doctor
    , 1
    Town Cop
    , 5
    Town Citizens

  • 1
    Mafia Goon
    , 1
    Mafia Roleblocker
    , 1
    Town Doctor
    , 1
    Town Watcher
    , 5
    Town Citizens

  • 1
    Mafia Godfather
    , 1
    Mafia Roleblocker
    , 1
    Town Watcher
    , 1
    Town Doctor
    , 5
    Town Citizens

  • 1
    Mafia Godfather
    , 1
    Mafia Roleblocker
    , 1
    Town Watcher
    , 1
    Town Cop
    , 5
    Town Citizens

Note that Mafia Godfathers receive a Mafia Goon Role PM.

@farside, I think only the cop in the last setup should be macho as the only purpose of making him macho is to prevent follow the cop, which he can't do in the other scenarios as there is a roleblocker
Last edited by Quilford on Sun Jul 03, 2011 11:50 pm, edited 1 time in total.
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Post Post #3385 (isolation #28) » Mon Jun 06, 2011 9:53 am

Post by Quilford »

He sure doesn't.
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Post Post #3428 (isolation #29) » Fri Jun 10, 2011 3:33 pm

Post by Quilford »

nth
DY's setup
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Post Post #3431 (isolation #30) » Sun Jun 12, 2011 3:53 am

Post by Quilford »

Amrun wrote:Two protective roles? No.

They can't protect each other.
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Post Post #3442 (isolation #31) » Mon Jun 13, 2011 11:27 pm

Post by Quilford »

There's no way mafia would ever select to be the bulletproof or the godfather.

I also strongly doubt someone would elect to be innocent child.
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Post Post #3492 (isolation #32) » Wed Jun 22, 2011 10:36 am

Post by Quilford »

Cobbler, I like it; but do scum still have their own QT?
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Post Post #3504 (isolation #33) » Thu Jun 30, 2011 4:36 pm

Post by Quilford »

Can anyone link me to the game where JDodge (I think) broke the setup he suggested?
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Post Post #3508 (isolation #34) » Fri Jul 01, 2011 5:46 am

Post by Quilford »

Hoopla wrote:
Quilford wrote:Can anyone link me to the game where JDodge (I think) broke the setup he suggested?


http://www.mafiascum.net/archive/viewtopic.php?t=10486

You're thinking of this.

Thanks!
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Post Post #3647 (isolation #35) » Sat Aug 06, 2011 3:20 am

Post by Quilford »

(It's Not All) Doom and Gloom



1
SK Arsonist
(can Douse one person per night, can choose to kill all Doused players only at night, cannot do both in the same night)

1
SK Doomer
(can Doom two people per night, cannot doom the same person twice, cannot Doom the same two people on successive nights, if someone is Doomed twice they die)

y
Innocent Children
(can PM the mod to be confirmed as innocent in thread at any time, if more than 1 they cannot both be confirmed as innocent on the same day)

x
Vanilla Townies



Instant nights (actions must be submitted before someone is lynched)
If a townie is ever Doomed and Doused, they become unkillable except via lynch
Townies are not informed if they are Doomed or Doused



Thoughts? What should x and y be? Should Serial Killers be able to be Doomed or Doused?
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Post Post #3649 (isolation #36) » Sat Aug 06, 2011 11:31 am

Post by Quilford »

Empking wrote:y should equal 0 and x should equal 4 or 5 :P

Seriously?
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Post Post #3655 (isolation #37) » Sat Aug 06, 2011 7:01 pm

Post by Quilford »

It's added in to lower the amount of confirmed town, I would assume?

D1 lynch townie
D2 lynch goon
D3 lynch non-kingpin and lose
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Post Post #3661 (isolation #38) » Sat Aug 06, 2011 9:53 pm

Post by Quilford »

Pretty much, actually.
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Post Post #3767 (isolation #39) » Wed Aug 10, 2011 10:41 am

Post by Quilford »

1 Mafia Goon
1 Mafia One-Shot Suitmaker
5 Vanilla Townies
1 Cop
1 Innocent Child

Cop does not know that they are cop; they receive a VT PM.
All town roles (excepting Innocent Child) submit a name to the mod and all but the cop gets a randomised result back.
The Cop is revealed as such when he dies.
The Suitmaker can target any one person in the entire game to flip as any of VT, Cop, Goon, Suitmaker or Innocent Child.
The Innocent Child can PM the mod to be confirmed innocent at any time.
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Post Post #3772 (isolation #40) » Wed Aug 10, 2011 11:52 am

Post by Quilford »

Let's make it he can only flip someone as cop?
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Post Post #3814 (isolation #41) » Sat Aug 13, 2011 7:11 pm

Post by Quilford »

Cozy Mafia

1 Mafia Bully (forces someone to hide during the night, [cannot use ability on self?])
6 Vanilla Townies

Each day three things are voted upon:
- who receives an (publicly-announced) ability
- who to lynch

Each night the Goon can select someone (NB: cannot be the person who received an ability on the day prior) to kill.

Good idea or no? Need to discuss what abilities are up for offer.
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Post Post #3886 (isolation #42) » Sun Aug 14, 2011 9:54 pm

Post by Quilford »

Quilford wrote:Cozy Mafia

1 Mafia Bully (forces someone to hide during the night, [cannot use ability on self?])
6 Vanilla Townies

Each day three things are voted upon:
- who receives an (publicly-announced) ability
- who to lynch

Each night the Goon can select someone (NB: cannot be the person who received an ability on the day prior) to kill.

Good idea or no? Need to discuss what abilities are up for offer.

Ump-bay?
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Post Post #3891 (isolation #43) » Tue Aug 16, 2011 12:53 am

Post by Quilford »

Whoops. I meant the Bully.

--

Cozy Mafia

1 Mafia Bully (forces someone to hide during the night, [cannot use ability on self?])
6 Vanilla Townies

Each day three things are voted upon:
- who receives an (publicly-announced) ability
- who to lynch

Each night the Bully can select someone (NB: cannot be the person who received an ability on the day prior) to kill.

Good idea or no? Need to discuss what abilities are up for offer.

--

Thinking of making it such that instead of voting upon who receives an ability, we vote upon who gives it to someone (including themselves). And therefore the Bully can kill the person who was elected for that purpose.

So the game would go: Day --> Afternoon (person A is lynched, person B is elected and chooses to give the ability to person C) --> Night (Bully kills someone and forces someone to hide, person C uses the ability)
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Post Post #3895 (isolation #44) » Tue Aug 16, 2011 6:51 pm

Post by Quilford »

Shadow Dancer wrote:@Quilford: How exactly would the hide work? To make this an open setup you'd have to specify which roles are in the game to be distributed to the players.

If the Bully uses the hide on Player A, all night actions used on player A would fail.

'Roles' is a bit of a misnomer. They're really just one-shot abilities. I suggest doc, tracker, jailkeeper, redirector (redirects actions performed on Player A to Player B), and mass roleblocker (stops all actions made on that night).
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Post Post #3896 (isolation #45) » Tue Aug 16, 2011 7:15 pm

Post by Quilford »

Also also.

If the town doesn't lynch they don't get their ability and the mafia gets two kills; if the mafia doesn't kill they can't make someone hide and the town gets two lynches.
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Post Post #3898 (isolation #46) » Wed Aug 17, 2011 6:56 pm

Post by Quilford »

And how would you recommend fixing it?
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Post Post #3919 (isolation #47) » Fri Sep 02, 2011 3:29 pm

Post by Quilford »

That's far too complex.

There must be a better way to have players still participate post-death.
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Post Post #3934 (isolation #48) » Sun Sep 11, 2011 8:46 pm

Post by Quilford »

Are you saying that the docs cannot target each other or that vigs cannot target each other?

I think not.
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Post Post #3936 (isolation #49) » Sun Sep 11, 2011 9:07 pm

Post by Quilford »

They couldn't do that in the first place.

"makes the SK non-compulsive, hopefully letting them "take a third option" if in a difficult situation"
What are these difficult situations?
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Post Post #3940 (isolation #50) » Mon Sep 12, 2011 9:49 pm

Post by Quilford »

Yes and as a result they get no NK.

I like the setup.
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Post Post #3942 (isolation #51) » Tue Sep 13, 2011 2:03 am

Post by Quilford »

Ah okay yep, misread.

Just randomly assign two names to the families pregame and everything should be okay.
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Post Post #4041 (isolation #52) » Sun Oct 09, 2011 11:21 pm

Post by Quilford »

2nd


I like it. A lot.
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Post Post #4051 (isolation #53) » Tue Oct 11, 2011 12:25 am

Post by Quilford »

Perhaps a mafia bookie would work well with Tic-Tac-Toe?

Or a mafia aligned role that can change the letter of another player?
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Post Post #4052 (isolation #54) » Tue Oct 11, 2011 12:27 am

Post by Quilford »

Or the mafia's trying to get three Os in a row and the town's trying to get three Xs?
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Post Post #4070 (isolation #55) » Thu Oct 13, 2011 9:50 pm

Post by Quilford »

Hi.

I want to design an Open setup that incorporates a third party Serial Killer role who has a 1-shot kill. Before the SK uses the kill he shows up as innocent to cops. But afterwards he shows up guilty BUT he gains a 1-shot BP.
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Post Post #4072 (isolation #56) » Fri Oct 14, 2011 12:45 am

Post by Quilford »

Yeah I just like the concept of the Serial Killer having to weigh up pros and cons.

I was envisioning it as a small game, no more than 9 players.
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Post Post #4078 (isolation #57) » Fri Oct 14, 2011 9:31 am

Post by Quilford »

Yep.

However, people who are policy lynched -- not that that even happens much these days -- do not appear in every game.
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Post Post #4081 (isolation #58) » Fri Oct 14, 2011 6:54 pm

Post by Quilford »

It's a terrible idea, especially in a small game.
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Post Post #4088 (isolation #59) » Sat Oct 15, 2011 12:59 pm

Post by Quilford »

I quite like the setup.

nominate Asymmetrical Nightless, possibly with a different name
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Post Post #4090 (isolation #60) » Sat Oct 15, 2011 11:56 pm

Post by Quilford »

I think the Seer should belong to the town, though.

EDIT: Eh then confirmable townie.
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Post Post #4103 (isolation #61) » Tue Oct 18, 2011 1:27 am

Post by Quilford »

Heh, that's not bad.
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Post Post #4104 (isolation #62) » Tue Oct 18, 2011 4:22 am

Post by Quilford »

Hi. This is a version of C9++ for 9 players. It's fiddly to generate, as you would expect from downsizing such a complex setup.

I expect it to be fairly imbalanced in parts.

----

Select 4 numbers between 1 and 20 (no duplicates) and convert them to letters:
1-10 = T
11-13 = C
14, 15 = D
16, 17 = V
18, 19 = M
20 = B

0T = Goon + Rolecop
T = Goon + Goon
TT = Goon + Goon
TTT = Goon + Goon + 1 more letter generation (w/out T)
TTTT = Goon + Rolecop

C = 1-Shot Cop
CC = 2-Shot Cop
CCC = 3-Shot Cop

D = 1-Shot Doc
DD = Doc

V = 1-Shot Vig
VV = 1-Shot Dayvig

M = Macho Innocent Child (via PM)
MM = Innocent Child (outed D1)

B = 1-Shot Lengthy Roleblocker (roleblocks someone until the end of the next night)

Combine all 1-Shot roles into a single JOAT except where there are 2 or 3 Ts.

Add a number of Vanilla Townies so that there are 9 players.
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Post Post #4113 (isolation #63) » Tue Oct 18, 2011 10:18 am

Post by Quilford »

In post 4108, Empking wrote:1-shot Vigs are kinda lousy in odd number set ups (especially in such a small one.)

Exactly my thoughts. Could we make the Vs represent something else?
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Post Post #4114 (isolation #64) » Tue Oct 18, 2011 10:19 am

Post by Quilford »

Original Roll String: 4d20
4 20-Sided Dice: (5, 18, 6, 4) = 33
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Post Post #4115 (isolation #65) » Tue Oct 18, 2011 10:20 am

Post by Quilford »

Original Roll String: 1d10+10
1 10-Sided Dice: (8)+10 = 18
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Post Post #4116 (isolation #66) » Tue Oct 18, 2011 10:23 am

Post by Quilford »

2 Goons, Innocent Child, 6 Townies.

Hmm.

Maybe instead of Vigs the town gets watchers or trackers?

EDiT: How about redirectors?
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Post Post #4121 (isolation #67) » Tue Oct 18, 2011 9:33 pm

Post by Quilford »

I think it would have to be y letters based on x players chosen out of a range of z numbers.
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Post Post #4124 (isolation #68) » Tue Oct 18, 2011 10:11 pm

Post by Quilford »

I think it would make a good newbie setup.



:3
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Post Post #4127 (isolation #69) » Tue Oct 18, 2011 11:00 pm

Post by Quilford »

Original Roll String: 5d20 (STATIC)
5 20-Sided Dice: (17, 15, 4, 14, 10) = 60


EDIT: Jailkeeper, Tracker and Goon, GF/RB

These are good.
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Post Post #4128 (isolation #70) » Tue Oct 18, 2011 11:52 pm

Post by Quilford »

Actually, I think that Scum Lovers in mountainous is a little too harsh, despite the fakeclaiming opportunities.

Perhaps one of the Goons can only submit the kill on odd nights and the other on even?
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Post Post #4130 (isolation #71) » Wed Oct 19, 2011 12:09 am

Post by Quilford »

I wouldn't think many -- do you have evidence to suggest otherwise?
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Post Post #4140 (isolation #72) » Wed Oct 19, 2011 8:49 pm

Post by Quilford »

In post 4132, ConSpiracy wrote:Eeehm, with that setup it can be this:
Mason pair + cop + doc vs. goon + GF/1-shot RB

Definitely not balanced.

The chances of this are low enough that if I were town and confronted with these PR claims I would almost certainly think one was scum.
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Post Post #4141 (isolation #73) » Wed Oct 19, 2011 8:50 pm

Post by Quilford »

In post 4138, Whiskers wrote:Ah, k. Then it should be MM, since "by PM" is
MUCH
stronger than the "by Thread".

I think I agree here.
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Post Post #4142 (isolation #74) » Wed Oct 19, 2011 8:53 pm

Post by Quilford »

In post 4131, izakthegoomba wrote:Are you serious about that being a good Newbie setup? I can't see Newbies playing as Masons or Trackers or Vigs very well.

In fact, I'm surprised 2of4 is working, with a Rolecop and sometimes a JK.

I disagree. I think you need to put more faith in the newbies.
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Post Post #4143 (isolation #75) » Wed Oct 19, 2011 8:54 pm

Post by Quilford »

I do agree with this sequence though, or at least a P sequence using these roles:

P - Bodyguard
PP - Jailkeeper
PPP - Doctor
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Post Post #4151 (isolation #76) » Thu Oct 20, 2011 9:01 pm

Post by Quilford »

does the game end after a fool lynch?
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Post Post #4163 (isolation #77) » Fri Oct 21, 2011 8:10 pm

Post by Quilford »

In post 4152, Junpei wrote:The game ends when the fools reaches his win condition, yes.

I recommend strongly against this.
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Post Post #4167 (isolation #78) » Sat Oct 22, 2011 1:16 am

Post by Quilford »

I'd argue that in any game where the game ends after a fool reaches their win condition the town's day play is severely impaired.

And the odd/even fool lynch mechanic is silly and feels like you're patching up a burst main with band-aids.
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Post Post #4196 (isolation #79) » Sat Oct 22, 2011 11:48 pm

Post by Quilford »

In post 4195, ortolan wrote:just a heads up; open setups with jesters don't work and aren't fun to play. don't even bother.
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Post Post #4247 (isolation #80) » Mon Oct 24, 2011 9:45 pm

Post by Quilford »

I feel like you've poured water into three glasses, realised that one glass has too much water in it and poured more water into the other two, then realised one of
them
now has too much water and poured more water into the other two instead -- and now the glasses are completely full.

i.e. I think it could be simplified.

1 fool (can select investigation immunity or 1-shot BP/lynch immunity) (wincon: wins when lynched if its lynch means the mafia gains a majority/equals the town)
1 mafia rolecop
1 mafia goon
2 of (cop, doc, JK, tracker)
9 VTs

or something like that anyway I have no idea how balanced that would be
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Post Post #4332 (isolation #81) » Tue Nov 15, 2011 6:58 pm

Post by Quilford »

I like it but I think that perhaps a roleblocker will be of more use to the werewolves than the spy to the scum.
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Post Post #4345 (isolation #82) » Mon Nov 21, 2011 9:51 pm

Post by Quilford »

King of the Castle

2 Mafia Goons, 7 Vanilla Townies

Each day players place votes on who they think to be town (no self voting) until only two players lack votes. Those two players are treestumped and flip. The next day begins. Win Conditions are as normal. Mafia may not talk privately at any point during the game.
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Post Post #4347 (isolation #83) » Mon Nov 21, 2011 11:10 pm

Post by Quilford »

It basically means three days, tops.

The day will automatically end once there are two people without votes, yes.
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Post Post #4354 (isolation #84) » Tue Nov 22, 2011 6:30 pm

Post by Quilford »

It's nightless and there's no majority lynch.
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Post Post #4356 (isolation #85) » Tue Nov 22, 2011 8:13 pm

Post by Quilford »

In post 4345, Quilford wrote:Each day players place votes on who they think to be town (no self voting) until only two players lack votes. Those two players are treestumped and flip. The next day begins.
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Post Post #4592 (isolation #86) » Fri Apr 06, 2012 1:44 pm

Post by Quilford »

That is so not relevant, take it somewhere else.
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Post Post #4599 (isolation #87) » Tue Apr 10, 2012 6:23 am

Post by Quilford »

the problem is it's just not very fun. there's nothing new apart from the death millers, and they make it very hard to draw relational tells through obfuscated flips. it's why they're not used.

overall the setup is swingy (due to the varying amounts of death millers) and unbalanced to scum's benefit
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Post Post #4605 (isolation #88) » Fri Apr 13, 2012 4:00 pm

Post by Quilford »

In post 4603, mcqueen wrote:I suppose an
Anti-Lynch Miller
(appears
Anti-Lynch Miller
if lynched; appears
Mafia Goon
if nightkilled) wouldn't help or make it better, would it?

No, it wouldn't, because there is no way for mafia to be nightkilled anyway. Try thinking for five seconds before you post.

And try to not post in here for a month at least.
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Post Post #4657 (isolation #89) » Tue Apr 24, 2012 4:50 am

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It's clumsy, BB.
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Post Post #4979 (isolation #90) » Tue Jul 17, 2012 11:00 pm

Post by Quilford »

In post 4978, yellowbounder wrote:So, would a Kingmaker game qualify as an experimental Open game?

Victoria I

2 Assassins
(standard scumteam, NK, talk at night)
1 Hero
(kills King if executed, cannot be selected as King once revealed)
1 Kingmaker
(claiming or hinting results in a MK, if NKd new Kingmaker is randomly selected from Villagers)
8 Villagers

If you take away the absurd rule that claiming or hinting to being the kingmaker results in being modkilled, it might stand a chance.
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Post Post #5152 (isolation #91) » Sat Sep 08, 2012 10:31 pm

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^ I predict high levels of player demotivation.
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Post Post #5158 (isolation #92) » Tue Sep 11, 2012 9:07 pm

Post by Quilford »

In post 5153, Timeater wrote:I dont think secretary is a good name

I thought Core was great why change it.

I think Arms Dealer would be a good name/
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Post Post #5560 (isolation #93) » Fri Mar 01, 2013 4:42 pm

Post by Quilford »

Maybe you could say nobody dies if three town would die Night 1? Haven't really thought it through, just an idea.
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Post Post #6261 (isolation #94) » Wed Aug 21, 2013 11:31 pm

Post by Quilford »

Another Matrix proposition:

Vanilla TownieMafia GoonTown Cop
Town JailkeeperTown BodyguardMafia Roleblocker
Mafia RolecopTown TrackerTown Doctor


Pick any row or column and add 1 Mafia Goon and 5 Vanilla Townies.
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Post Post #6263 (isolation #95) » Thu Aug 22, 2013 12:29 am

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Huhuh? Elaborate pls
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Post Post #6265 (isolation #96) » Thu Aug 22, 2013 12:40 am

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So you're saying it would be best play for the bodyguard to no target and hope to survive until massclaim?
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Post Post #6267 (isolation #97) » Thu Aug 22, 2013 12:53 am

Post by Quilford »

I think it's debatable, but statistimatics could probably settle it one way or the other.

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