[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #1898 (isolation #0) » Sun Oct 03, 2010 1:57 am

Post by Powerrox93 »

Antihero wrote:Oh, ok. I don't care for the role of one-shot vig, either. I prefer regular ones. But I like your odd/even night idea.

How about this?

To Bus or Not to Bus


3 Mafia Goons
1 Mafia Survivor
1 Town .
Tracker
1 Town Jailkeeper
1 Town Odd Night Vigilante
1 Town Even Night Vigilante
8 Townies

  • If the mafia outnumbers town and the survivor is still alive, the goons lose (i.e. - the survivor wins alone)
  • The mafia can't NK one of its own members.
  • Mafia have to kill every night.
I don't know, is this a stupid idea? I thought it would be interesting to have kind of a game-within-a-game (the mafia has to determine who to bus), but please tell me if no one would actually want to play this game.
What is a Mafia Survivor? Is it a survivor that appears to be a goon for the goons?
But I think the set-up looks great
Hoping to make a comeback to mafia soon...

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Post Post #1900 (isolation #1) » Sun Oct 03, 2010 6:55 am

Post by Powerrox93 »

Antihero wrote: Exactly (but since this is an open set-up, the goons know one of them must be the survivor)
Ok, thanks for the explanation!
And I'll say it again, the set-up looks great
Hoping to make a comeback to mafia soon...

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Post Post #2122 (isolation #2) » Fri Jan 07, 2011 6:35 am

Post by Powerrox93 »

Empking wrote:
2:1:4


2 Werewolves

1 Un-NKable SK

1 Seer
3 Townies
IDK about this.
Misslynch D1 and town NK by both Werewolf and SK and werewolves has won D2. Need more town roles.
Hoping to make a comeback to mafia soon...

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Post Post #2124 (isolation #3) » Fri Jan 07, 2011 7:11 am

Post by Powerrox93 »

Empking wrote:
Powerrox93 wrote:
Empking wrote:
2:1:4


2 Werewolves

1 Un-NKable SK

1 Seer
3 Townies
IDK about this.
Misslynch D1 and town NK by both Werewolf and SK and werewolves has won D2. Need more town roles.
What if Werewolves only win if they're the only faction rather than by endgaming? That way they would have to lynch the SK.
Werewolfs would still control 50% of the votes if there is a mislynch D1 and just NK on town players. If either a townie/SK votes a non-werewolf, they could just wagon that vote and still win that game.
Hoping to make a comeback to mafia soon...

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Post Post #2126 (isolation #4) » Fri Jan 07, 2011 11:49 pm

Post by Powerrox93 »

Empking wrote:
2:1:4 II


2 Werewolves

1 One-Shot Un-NKable SK

1 Seer
3 Townies
If there is Seer Head Start N0, that I think that this might be balanced.
Hoping to make a comeback to mafia soon...

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Post Post #2209 (isolation #5) » Wed Jan 26, 2011 8:23 am

Post by Powerrox93 »

bv310 wrote:
brokenscraps wrote:
Love Cult

1 Love Cult Leader
12 Vanilla Townies

Each night the Love Cult Leader must select 1 person to join their cult.

If three town are lynched then the cult win and town lose.

If one cult member is lynched then the cult lose and town win.

Town win probabilities are around 52% if playing at random (1/13 chance of lynching correctly day one, 2/11 on day two and 3/9 on day 3).
Nominate


I really like this setup.
Seconded
Hoping to make a comeback to mafia soon...

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Post Post #2324 (isolation #6) » Thu Feb 10, 2011 6:49 am

Post by Powerrox93 »

CheeseDeluxe wrote:
Friends, Best Friends, Enemies, More Enemies, Even More Enemies, and This Rupert Guy


Town

10 Vanilla Townies
3 Masons
1 Cockblocker (Stops someone's chickens; virtually vanilla)
1 Chocolate Townie (Token black, everyone loses if s/he dies first; vanilla otherwise. Role is completely optional.)

Mafia

1 Don (Always makes the kill unless others volunteer; vanilla otherwise)
1 Vanilla Mafioso

Yakuza

1 Oyabun (Always makes the kill unless others volunteer; vanilla otherwise)
1 Vanilla Shatei

Werewolves

1 Alpha Wolf (Always makes the kill unless others volunteer; vanilla otherwise)
1 Vanilla Werewolf

This Rupert Guy

1 Rupert Guy

Elaboration on "This Rupert Guy"

This Rupert Guy is a mail carrier. While he is alive, each and every single person can send one letter to another person during the night. If he dies (by any means), however, the mail ability is disabled for everyone. He's more of a lurker, and should not post as much as other players. I'd implement post restrictions for him. Furthermore, he has the ability to watch someone at night, regardless if anyone sends any mail. He is a survivor. (For an additional challenge, make it so that if This Rupert Guy is killed, nobody can nightchat.)

This Rupert Guy is from some game called "Earl Grey and This Rupert Guy". Go play it.
I like most of this, but when This Rupert Guy dies, is it really worth for everyone to not being able to nightchat. Mailing could be a really swingy mechanic.

Friends and Best Friends and Enemies and More Enemies and Even More Enemies and This Rupert Guy. What an awesome name
Hoping to make a comeback to mafia soon...

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Post Post #2665 (isolation #7) » Fri Mar 18, 2011 5:10 am

Post by Powerrox93 »

Olinea wrote:
Olinea wrote:
Operating Room


MAFIA

2
Mafia Goons

1
Mafia Roleblocker


TOWN

3
Doctors

6
Vanilla Townies



Special Mechanics:

~If 2 or more Doctors target the same person, that person dies.
Can I get more opinions on this? I thought it seems kind of like a Fire & Ice variant, so is there a way you think it could be "fixed"?
Ad in one more townie as lewarcher82 said and then I'll
nominate
Hoping to make a comeback to mafia soon...

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Post Post #2722 (isolation #8) » Sun Mar 20, 2011 7:15 am

Post by Powerrox93 »

lewarcher82 wrote:
Empking wrote:
Crazy wrote:
Ultimate WIFOM


2 Mafia Goons
1 Innocent Child (Mod-confirmed town at the start of the game)
1 Watcher
3 Townies
Nominate
brilliant. Few roles = good design.
Seconded
Thirded
Hoping to make a comeback to mafia soon...

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Post Post #2922 (isolation #9) » Sat Apr 02, 2011 5:19 pm

Post by Powerrox93 »

Olinea wrote:Okay, let's see if this is better.

Operating Room


MAFIA

1
Mafia Goon

1
Mafia Roleblocker

1
Mafia Doctor


TOWN

3
Doctors

7
Vanilla Townies



Special Mechanics:

~If 2 or more Doctors (Including the Mafia) target the same person, that person dies.
IDK know about the mafia doctor. Could give scum a free extra night-kill if one town doctor announces who they're gonna protect. Personally I like the version w/o the mafia doctor beter
Hoping to make a comeback to mafia soon...

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Post Post #3126 (isolation #10) » Tue Apr 26, 2011 7:32 am

Post by Powerrox93 »

Tragedy wrote:
Vengeful Lovers Multiball


2 Mafia Goon Lovers

2 Werewolf Lovers

2 Serial Killing Lovers

6 Vengeful Lovers


> Vengeance only happens on Day 1
> Nightless
> Serial Killers wins when it equals the amount of Town : 3rd Party
Does the Vengeful loveres each get one shot or does the couple as a whole get one shot?
Hoping to make a comeback to mafia soon...

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Post Post #3147 (isolation #11) » Wed Apr 27, 2011 6:59 am

Post by Powerrox93 »

Tragedy wrote:
Powerrox93 wrote:
Tragedy wrote:
Vengeful Lovers Multiball


2 Mafia Goon Lovers

2 Werewolf Lovers

2 Serial Killing Lovers

6 Vengeful Lovers


> Vengeance only happens on Day 1
> Nightless
> Serial Killers wins when it equals the amount of Town : 3rd Party
Does the Vengeful loveres each get one shot or does the couple as a whole get one shot?
The couple as hole gets a whole shot. :3
Who wins when the game is at 2:2:2:2? SK? Non-town draw?
Hoping to make a comeback to mafia soon...

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Post Post #3302 (isolation #12) » Tue May 17, 2011 5:52 pm

Post by Powerrox93 »

chkflip wrote:1x Godfather
1x Framer
1x Janitor

2x Town Lover Masons
1x Hated Townie
1x Miller
1x Cop
1x White Mage
8x Vanilla

What's a white mage?
Hoping to make a comeback to mafia soon...

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Post Post #3417 (isolation #13) » Thu Jun 09, 2011 3:07 am

Post by Powerrox93 »

earworm wrote:
White Flag Neighbors
3 Mafia Goons


10 Vanilla Townies


Notes

3 players chosen at random are also give a one-shot neighborizer ability. This can include scum.
Mafia wins when they control half of the town or nothing can stop it.
Town wins when the mafia numbers are less than two.

Nominate


Looks really interesting
Hoping to make a comeback to mafia soon...

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Post Post #3494 (isolation #14) » Wed Jun 22, 2011 7:33 pm

Post by Powerrox93 »

smashbro_of_the_SSS wrote:how about this? I usually play a version like this at parties with my friends. Feel free to change numbers of each faction

"Not Dead Yet"

3 Red Mafia Goons

3 Blue Mafia Goons

1 Reviver (aka Dr. Frankenstein, aka Dr. Frankie)
1 Doctor
7 Vanilla Townies



The game starts on Night 0. possibly people die.
On Day 1, it is announced who "died" but not their alignments. If they would like to talk during the day they can, but cannot vote, and do not count towards voting majority. Someone is lynched.
On Night 1, Dr. Frankie can pick one of the N0 targets or the D1 lynch to come back to life the next day. Frankie can also choose not to save anyone. Also on Night 1, there are more "deaths".
On Day 2, it is revealed who Frankie saved. That person is back in the game, alive and voting. The other two (or all three, if no one is saved) have their alignment revealed, and are dead for good. Repeat.
I like the concept of this. But I think that the game needs to be a 9:2:2 game in order to work out
Hoping to make a comeback to mafia soon...

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Post Post #3587 (isolation #15) » Thu Jul 21, 2011 7:15 pm

Post by Powerrox93 »

IceGuy wrote:
Self-Balancing Mafia


2 Mafia Goons
1 Town Tracker
1 Town Doc
7 VTs
2 Neutral Survivors

Special Mechanics:
If a Neutral Survivor is targeted at night, he joins the faction of the player who targeted him. The action itself fails (if it's an investigative action, he can choose what answer it should return). If both a town and a mafia player target him, he joins the mafia (but both actions fail).
When a player is recruited, a random member of the opposite faction gets additional powers.
First town recruit: 2-shot Role Cop
Second town recruit: Roleblocker
First mafia recruit: Macho Cop
Second mafia recruit: Watcher + 1-shot vig

I like the concept of this, but the problem I have with this is what will happen if one of the town PRs get the additional power. What will happen then? Will they become a JoaT, or will they be able to use all their abilities simultaneously?

LlamaFluff wrote:EBG 11

1x Town Elite Bodyguard (kills attacker)
8x Town Townie

1x Mafia Goon
1x 1-Shot Mafia Role Cop

Simple is better
Yes it is,
nominate
Hoping to make a comeback to mafia soon...

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Post Post #3592 (isolation #16) » Fri Jul 22, 2011 8:03 am

Post by Powerrox93 »

IceGuy wrote:
Powerrox93 wrote:
I like the concept of this, but the problem I have with this is what will happen if one of the town PRs get the additional power. What will happen then? Will they become a JoaT, or will they be able to use all their abilities simultaneously?


Simultaneously. But I can also imagine giving the extra power just to VTs.

Not a good idea. The game becomes way to swingy then.
Hoping to make a comeback to mafia soon...

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