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This forum is for discussion of individual Open Setups, including theoretical balance.
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CSL
CSL
Jack of All Trades
CSL
Jack of All Trades
Jack of All Trades
Posts: 6208
Joined: August 2, 2009
Location: Mitakihara
Post
Post #1173 (isolation #0) » Fri Jan 01, 2010 6:50 am
Postby CSL »
smashbro_of_the_SSS wrote:sorry bout that, still trying to find my way around here. :/ just wanna try to become active in here, figured i would put up some ideas. so whats this thread for exactly?
It's for posting ideas for Open game Setups. At least, that's what mith created this thread for, anyway.
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Post #1430 (isolation #1) » Thu Jun 17, 2010 2:55 am
Postby CSL »
StrangerCoug wrote:
DOUBLE F11... WELL, KIND OF
Split the 18-player game in two and independently generate each half. Half 1 is the standard F11; half 2 replaces the cop, doc, and roleblocker with a tracker, watcher, and ninja respectively. Then combine them back together.
Post
Post #3396 (isolation #5) » Mon Jun 06, 2011 3:40 pm
Postby CSL »
farside22 wrote:
CSL wrote:Hmm
Moonlight Mafia
13 town 4 mafia
9 VTs
2 bulletproofs
1 cop (sane)
1 vig
2 goons
1 Mafia Roleblocker
1 Mafia Godfather
Nightless.
Nightless? And I agree that 2 BP's are too one sided. Scum will loss if it comes to end game and all BP has to do is claim and town to lynch correctly.
Would making them 1-shot, per Amrun's suggestion, be good enough? Because if not, I can make one of them a VT.
And yes, Nightless. Hence the name. The mafia would obv get daychat.
Special mechanic: The Armed Compulsive Doctors begin the game as any typical Compulsive Doctor--they must protect one person per night and cannot choose to not protect. If their protection is ever successful, they are notified and stripped of their protecting powers, and instead given a one-shot vig ability. (This role was originated by, I think, the Fonz over on the "Should the Doctor be Euthanized?" thread--I just added the compulsive part.)
The Mafia also has a factional one-shot Hitman ability (a kill that bypasses protection).
Day start.
Seriously just something I thought off the top of my head, and the number of respective playslots may still need to be tweaked, but thoughts?
I like this. This makes the compulsive doctors think very carefully about who to protect, as it gives them a powerful role.
Question: will the 1-shot vig ability be compulsive?
Post
Post #3426 (isolation #11) » Thu Jun 09, 2011 11:50 am
Postby CSL »
DarthYoshi wrote:@CSL: You're right, but I think encouraging bad vig play like that (on the night of MyLo, or the night before LyLo, I think optimal vig play is to NOT shoot) is not something the setup should be aiming to do.
That being said, not having the vig be compulsive isn't an idea I'm wedded to--if it'll help the game get put in the open queue, I'm happy to change it, but given the choice, I'd rather make the vig action elective rather than compulsory.
An elective vig is better, because it can choose not to shoot unless he's pretty sure of who scum is.