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Post #1834 (isolation #3) » Mon Sep 27, 2010 8:56 am
Postby gandalf5166 »
Assuming they're one shot bulletproof? Although it doesn't make much of a difference, because if a kill disappears, vig claims shot and target gets lynched.
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Post #1872 (isolation #9) » Fri Oct 01, 2010 6:35 am
Postby gandalf5166 »
Actually, I've thought and I think I like the cop, assuming this is run as an open. His results are conditional, but I like that. He can only confirm town, not confirm scum. I do however think he should be every night. But if it's closed, the cop is retarded.
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Post #1939 (isolation #10) » Sat Oct 09, 2010 3:57 am
Postby gandalf5166 »
The tracker seems a bit much. There are no town night actions, so he's only a TINY bit less powerful than a cop. One question though: can the roleblocker both roleblock and kill the same night?
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Post #1941 (isolation #11) » Sat Oct 09, 2010 4:37 am
Postby gandalf5166 »
Well, if the roleblocker can't kill and roleblock same night, then only one scum didn't do the kill. The point is, if he gets a result at all, he gets a guilty.
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Post #1977 (isolation #17) » Tue Oct 26, 2010 2:53 pm
Postby gandalf5166 »
I actually like it. It includes all the alignment-changing bsns of a cult game, without the swinginess. It's a size cap, without actually being a size cap in that cult can keep recruiting. Can I be the one to run it first?
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Post #1984 (isolation #18) » Wed Oct 27, 2010 7:28 am
Postby gandalf5166 »
Ehh.......... Maybe not so much with the pregame recruit thing. It just seems like it would bring a LOT of WIFOM into it. Even more so than there would normally be in a cult game, since you usually don't have to worry about it until lategame. Easier to just order them like JF said. One more question: When you get a scum flip, will it tell you if they were originally scum or recruited? I think that in this case it would be more interesting if they didn't. For example, scum could recruit a major suspect, get them lynched the next day, and then point to all these people who looked like they could have been that person's scumbuddy. Whole new dimension to bussing.
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Post #1992 (isolation #20) » Wed Oct 27, 2010 12:56 pm
Postby gandalf5166 »
That..... SORT of makes sense. But then you would have to have a night phase, and then a morning phase, where you let the recruitee into the QT and let him decide who to kill.
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Post #2018 (isolation #22) » Mon Nov 01, 2010 8:39 am
Postby gandalf5166 »
That just seems.......... bad. Too much hinges on that one mechanic. Like literally, if mafia goes over their budget and town doesn't, the game could be near-impossible for scum to win.
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Post #2027 (isolation #23) » Tue Nov 02, 2010 1:34 pm
Postby gandalf5166 »
I actually kind of like Beefster's idea. It would make people be a lot more careful about votes. Likely, the town would decide on FoS lynches before any votes were laid down.
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Post #2143 (isolation #36) » Sat Jan 15, 2011 12:22 pm
Postby gandalf5166 »
drmyshottyizsik wrote:tehehe yes, I kinda wish I had your role. But the priest can't prove anything. And the scum could fake claim spirits, or priests.
But inevitably, anyone who claimed priest would be asked to prove that their vote is invalid if used as hammer/not hammer.
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Post #2145 (isolation #37) » Sat Jan 15, 2011 12:33 pm
Postby gandalf5166 »
There are also three completely confirmable townies AND a fourth one since you'd have to be pretty stupid to counter-claim the kidnapper unless you're in LyLo as the last scum left(as otherwise identity could be proved, since the kidnapper would have to be stupid to use his ability for anything but confirmation.
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Post #2155 (isolation #39) » Sun Jan 16, 2011 9:09 am
Postby gandalf5166 »
Not to mention the fact that the SKs, if they were not idiots, would just claim D1 and practically auto-win since this setup is so weighted against the scumteam. Although the psychiatrists wouldn't want to convert them early, they'd want to wait until they had vigged all of the scum first.
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Post #2156 (isolation #40) » Sun Jan 16, 2011 9:10 am
Postby gandalf5166 »
gandalf5166 wrote:Not to mention the fact that the SKs, if they were not idiots, would just claim D1 and practically auto-win since this setup is so weighted against the scumteam. Although the psychiatrists wouldn't want to convert them early, they'd want to wait until they had vigged all of the scum first.
I'm assuming that the SKs are bulletproof. If they're not, then they wouldn't want to claim until all the scum were dead, obv.
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Post #2159 (isolation #41) » Sun Jan 16, 2011 9:14 am
Postby gandalf5166 »
drmyshottyizsik wrote:read what I posted they can only claim Spirit
Eh. So after all the scum are dead, a cycle gets set up so that every single claimed spirit gets checked by the psychiatrists. Same deal. The SKs have no motivation to kill once the scum are dead.
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Post #2195 (isolation #43) » Fri Jan 21, 2011 2:13 pm
Postby gandalf5166 »
I've seen them used as the equivalent of gunsmiths for SKs and docs instead of mafia and cops. I guess that in Emp's setup, mafia have both? Or one has each?
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Post #2213 (isolation #47) » Thu Jan 27, 2011 2:45 pm
Postby gandalf5166 »
hitogoroshi wrote:
brokenscraps wrote:
Love Cult
1 Love Cult Leader
12 Vanilla Townies
Each night the Love Cult Leader must select 1 person to join their cult.
If three town are lynched then the cult win and town lose.
If one cult member is lynched then the cult lose and town win.
Town win probabilities are around 52% if playing at random (1/13 chance of lynching correctly day one, 2/11 on day two and 3/9 on day 3).
What? Unless Cult also has a NK, it's 1/13, 2/12, 3/11.
Also personally I think it'd be a bit un-fun of a setup. With no associative tells, D1 is basicially an RVS, and Days 2 and 3 are just a giant WIFOM pit.
You're forgetting that someone dies ever time a lynch happens. >.>
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Post #2222 (isolation #48) » Thu Jan 27, 2011 4:40 pm
Postby gandalf5166 »
Slaxx wrote:Okay, so how about:
Gunsmith
Doc
5 VTs
2 Goons
Each goon can choose to "throw away his/her gun" at the start of the game. A goon without a gun cannot make a kill, but also appears innocent to the gunsmith. A goon with a gun can kill but appears guilty to the gunsmith. If the doc is overpowered, a Bodyguard who shows up positive on GS investigation and dies in place of target could be used instead. Thoughts?
When goons flipped, would it say whether they had a gun or not?
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Post #2392 (isolation #57) » Wed Feb 23, 2011 12:44 pm
Postby gandalf5166 »
You do realize that that setup essentially has two cops? One is a "miller", but the other doesn't have to claim to get his target lynched, so it balances out to two cops.