[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
User avatar
theplague42
theplague42
Mafia Scum
User avatar
User avatar
theplague42
Mafia Scum
Mafia Scum
Posts: 1505
Joined: October 31, 2010
Location: Denver, CO

Post Post #2538 (isolation #0) » Tue Mar 08, 2011 2:55 pm

Post by theplague42 »

@Antihero

I'm no balancing expert, but I have a couple questions.

Would the maniac have to declare their kill? I assume it's an SK wincon.
The poison doctor only cures poison the night that the target would die? Or does it protect during the night of poisoning as well?

If I count right, that's 17-4-1.

Otherwise, it looks like it'd be fun and interesting to play. It could also be interesting to make it 2 watchers and 2 trackers (obviously add some other stuff to balance it) and turn it into some sort of themed game around poisoners whose victim is revealed the night after. Not a theme game per-se, but based around that concept.
Part of the problem.
User avatar
theplague42
theplague42
Mafia Scum
User avatar
User avatar
theplague42
Mafia Scum
Mafia Scum
Posts: 1505
Joined: October 31, 2010
Location: Denver, CO

Post Post #2554 (isolation #1) » Wed Mar 09, 2011 11:01 am

Post by theplague42 »

I don't particularly care for lovers, but w/o them the town is too strong.
Part of the problem.
User avatar
theplague42
theplague42
Mafia Scum
User avatar
User avatar
theplague42
Mafia Scum
Mafia Scum
Posts: 1505
Joined: October 31, 2010
Location: Denver, CO

Post Post #2556 (isolation #2) » Wed Mar 09, 2011 11:04 am

Post by theplague42 »

Am I reading it correctly that the SK has a one-time only BP?
Part of the problem.
User avatar
theplague42
theplague42
Mafia Scum
User avatar
User avatar
theplague42
Mafia Scum
Mafia Scum
Posts: 1505
Joined: October 31, 2010
Location: Denver, CO

Post Post #2586 (isolation #3) » Thu Mar 10, 2011 2:32 pm

Post by theplague42 »

Andrius wrote:Lovers are masons in a MC.
MC?

And what happened to EpicMafia? Is it pretty much just the same setup over and over again?
Part of the problem.
User avatar
theplague42
theplague42
Mafia Scum
User avatar
User avatar
theplague42
Mafia Scum
Mafia Scum
Posts: 1505
Joined: October 31, 2010
Location: Denver, CO

Post Post #2588 (isolation #4) » Thu Mar 10, 2011 2:50 pm

Post by theplague42 »

bvoigt wrote:MC stands for mass claim.
Ah. Shoulda known that!
Part of the problem.
User avatar
theplague42
theplague42
Mafia Scum
User avatar
User avatar
theplague42
Mafia Scum
Mafia Scum
Posts: 1505
Joined: October 31, 2010
Location: Denver, CO

Post Post #2591 (isolation #5) » Fri Mar 11, 2011 10:08 am

Post by theplague42 »

Been waiting to either play or mod for awhile, so I came up with this fairly simple setup once I want to mod a large game, specifically with multiple mafia groups. This is my first draft, so it's pretty unbalanced. Suggestions? I'm thinking about taking away something from the town and adding in a doc. Also, giving each mafia a one-time janitor or something similar.

25 players

Town:

8 vanilla townies
2 town BPs
3 town masons
1 town watcher
1 town tracker
1 town cop
1 town deputy
2 town vigilantes

Mafia A:

1 mafia GF w/ investigation immunity and one-time BP
1 mafia RB
1 mafia rolecop
1 mafia goon w/ one-time BP

Mafia B:

1 mafia GF w/ investigation immunity and one-time BP
1 mafia RB
1 mafia rolecop
1 mafia goon w/ one-time BP
Part of the problem.
User avatar
theplague42
theplague42
Mafia Scum
User avatar
User avatar
theplague42
Mafia Scum
Mafia Scum
Posts: 1505
Joined: October 31, 2010
Location: Denver, CO

Post Post #2593 (isolation #6) » Fri Mar 11, 2011 2:54 pm

Post by theplague42 »

Ok so fewer power roles all around?
Part of the problem.
User avatar
theplague42
theplague42
Mafia Scum
User avatar
User avatar
theplague42
Mafia Scum
Mafia Scum
Posts: 1505
Joined: October 31, 2010
Location: Denver, CO

Post Post #2727 (isolation #7) » Sun Mar 20, 2011 10:22 am

Post by theplague42 »

Actually, this looks like a pretty good central idea to build on. The PRs you chose, I don't like however. A mafia watcher/tracker would be rather useless with only possible 1 town role that "goes" anywhere, no?
Part of the problem.
User avatar
theplague42
theplague42
Mafia Scum
User avatar
User avatar
theplague42
Mafia Scum
Mafia Scum
Posts: 1505
Joined: October 31, 2010
Location: Denver, CO

Post Post #2729 (isolation #8) » Sun Mar 20, 2011 10:27 am

Post by theplague42 »

Would more powerful/invaluable roles make people be more questioning?
Part of the problem.
User avatar
theplague42
theplague42
Mafia Scum
User avatar
User avatar
theplague42
Mafia Scum
Mafia Scum
Posts: 1505
Joined: October 31, 2010
Location: Denver, CO

Post Post #2732 (isolation #9) » Sun Mar 20, 2011 10:43 am

Post by theplague42 »

Empking, you stole my idea! And Tragedy is completely right. Not because it would really help mafia all that much, but a 3:9:1 with no town PRs would be a bitch to win.

I would say weight the killing role towards town, and the RB towards mafia. Any takers?
Part of the problem.
User avatar
theplague42
theplague42
Mafia Scum
User avatar
User avatar
theplague42
Mafia Scum
Mafia Scum
Posts: 1505
Joined: October 31, 2010
Location: Denver, CO

Post Post #2733 (isolation #10) » Sun Mar 20, 2011 10:44 am

Post by theplague42 »

Or is it 9:3:1?
Part of the problem.
User avatar
theplague42
theplague42
Mafia Scum
User avatar
User avatar
theplague42
Mafia Scum
Mafia Scum
Posts: 1505
Joined: October 31, 2010
Location: Denver, CO

Post Post #2745 (isolation #11) » Sun Mar 20, 2011 3:30 pm

Post by theplague42 »

I'll
Fourth/Fifth
Crazy's setup.
Part of the problem.
User avatar
theplague42
theplague42
Mafia Scum
User avatar
User avatar
theplague42
Mafia Scum
Mafia Scum
Posts: 1505
Joined: October 31, 2010
Location: Denver, CO

Post Post #2792 (isolation #12) » Sat Mar 26, 2011 12:56 pm

Post by theplague42 »

^maybe the theme test market would be the proper thread? I'm not entirely sure.
Part of the problem.
User avatar
theplague42
theplague42
Mafia Scum
User avatar
User avatar
theplague42
Mafia Scum
Mafia Scum
Posts: 1505
Joined: October 31, 2010
Location: Denver, CO

Post Post #2905 (isolation #13) » Sat Apr 02, 2011 1:50 pm

Post by theplague42 »

Mist7676 wrote:Setup I'm thinking of myself.

On The Case

1 Sane Cop
1 Insane Cop
6 Vanilla Townies
1 Detective
1 Doctor

1 Switcher
1 Mafia Goon



The Sane and Insane cops don't know their sanities, and sanity is not revealed upon death.

The Switcher at anytime can switch the sanities of the cops. He/she can only do this once. They cops switch sanities but are not told.

The detective can choose one person every night.
If that person is cop the detective will be notified of current alignment.
Hmmmm I like this too. I changed the description to "sanity" instead of "alignment" as that makes it seem like it's mafia-town switching cops. That's what I thought at first when I read it. Can the switcher change at truly
any
time or is it night-only?

Went a little OCD and changed some other wording around to make it clearer IMO. I'm a little concerned about it being too town-sided, even with the differing cops. It's a 10:2 ratio with 3 real town PRs and the detective which enables the two cops. I would probably suggest making the other scum an RB. Thoughts?
Part of the problem.
User avatar
theplague42
theplague42
Mafia Scum
User avatar
User avatar
theplague42
Mafia Scum
Mafia Scum
Posts: 1505
Joined: October 31, 2010
Location: Denver, CO

Post Post #2906 (isolation #14) » Sat Apr 02, 2011 1:51 pm

Post by theplague42 »

What's a better name for Switcher?....
Part of the problem.
User avatar
theplague42
theplague42
Mafia Scum
User avatar
User avatar
theplague42
Mafia Scum
Mafia Scum
Posts: 1505
Joined: October 31, 2010
Location: Denver, CO

Post Post #2915 (isolation #15) » Sat Apr 02, 2011 4:39 pm

Post by theplague42 »

@Mist
That's the problem with even-numbered setups. I'd say make it 10:3 just like above but with another VT.

An interesting mechanic would be to make it so that the switch doesn't take place until after the cops get their results. Thoughts?
Part of the problem.
User avatar
theplague42
theplague42
Mafia Scum
User avatar
User avatar
theplague42
Mafia Scum
Mafia Scum
Posts: 1505
Joined: October 31, 2010
Location: Denver, CO

Post Post #2989 (isolation #16) » Wed Apr 06, 2011 11:46 am

Post by theplague42 »

gandalf5166 wrote:
Chronopie wrote:You have two kills a night, 7 townies.

D1 - Mislynch (6-4 going into night)
N1 - 2 Townies die (4-4 going into day)

Scum win.
But scum don't know each other, so the only way they could win in that situation is by claiming scum...........
Yeah, but there'd only be 4 townies left; not enough for a majority.
Part of the problem.
User avatar
theplague42
theplague42
Mafia Scum
User avatar
User avatar
theplague42
Mafia Scum
Mafia Scum
Posts: 1505
Joined: October 31, 2010
Location: Denver, CO

Post Post #3359 (isolation #17) » Fri Jun 03, 2011 10:48 am

Post by theplague42 »

Hmm I don't understand how that would work.
Part of the problem.
User avatar
theplague42
theplague42
Mafia Scum
User avatar
User avatar
theplague42
Mafia Scum
Mafia Scum
Posts: 1505
Joined: October 31, 2010
Location: Denver, CO

Post Post #3637 (isolation #18) » Fri Aug 05, 2011 1:22 pm

Post by theplague42 »

BBmolla wrote:
Gunmakers and Funtakers

13 Players
Mafia:
1 Mafia Goon
1 Mafia Day Bomb(If shot during day, dies, but also kills whoever shot them.)
1 Mafia Roleblocker

Town:
1 Day-Doc(Chooses someone at night to protect during the day)
1 Night-Doc(Normal Doc)
2 Gunmakers(Gives a gun to another player each night. The player is told they recieved the gun and may use it during the day to daykill someone.)
6 VTs

?

I really like this concept. Should the roleblocker be able to block daykills, too? Would be an interesting addition. Might make it unbalanced toward the mafia, though. Would people be allowed to stack/bank guns? Or does an unused gun disappear at the end of the day?
Part of the problem.
User avatar
theplague42
theplague42
Mafia Scum
User avatar
User avatar
theplague42
Mafia Scum
Mafia Scum
Posts: 1505
Joined: October 31, 2010
Location: Denver, CO

Post Post #3667 (isolation #19) » Sun Aug 07, 2011 1:55 pm

Post by theplague42 »

Empking wrote:Yeah, unless they were lynched previously. (Also (unless I'm missing something) the EV for this sort of set up is (# Days/ # Players).)

EV?
Part of the problem.
User avatar
theplague42
theplague42
Mafia Scum
User avatar
User avatar
theplague42
Mafia Scum
Mafia Scum
Posts: 1505
Joined: October 31, 2010
Location: Denver, CO

Post Post #3709 (isolation #20) » Mon Aug 08, 2011 12:40 pm

Post by theplague42 »

wierdalexv wrote:I didn't really check for balance myself, but I estimated that it is, at least somewhat.

x1 Mafia Godfather
x1 Elite Goon
x1 Mafia Goon
x1 Sane Cop
x1 Gunsmith
x1 Miller
x1 Gun Ownner
x6 VTs

Elite Goon is a Godfather for the Gunsmith. Gun Owner is (obviously) a Miller for the Gunsmith. Miller and Gun Owner recieve a VT Role PM, to prevent them from becoming a named townie. Note that Elite Goon
can
kill and that the Gun Owner
can't
.
Day start.

You mean this one? I'm torn. I like how each town investigative role can detect one scum, but I think that could dilute the concept. Basically, I assume the gag is that each town-cop (gunsmith and cop) each have a miller-type role plus one scum that could be detected. I am a little concerned, however, that the millers may make it scum-sided. I'm not sure. Maybe add a weak town-PR to compensate?
Part of the problem.
User avatar
theplague42
theplague42
Mafia Scum
User avatar
User avatar
theplague42
Mafia Scum
Mafia Scum
Posts: 1505
Joined: October 31, 2010
Location: Denver, CO

Post Post #3712 (isolation #21) » Tue Aug 09, 2011 12:13 pm

Post by theplague42 »

I really like the concept, but I doubt scumhunting would be able to compensate completely. Maybe change one of the VTs to a medium-strength town-PR?
Part of the problem.
User avatar
theplague42
theplague42
Mafia Scum
User avatar
User avatar
theplague42
Mafia Scum
Mafia Scum
Posts: 1505
Joined: October 31, 2010
Location: Denver, CO

Post Post #3913 (isolation #22) » Thu Sep 01, 2011 12:59 am

Post by theplague42 »

I like the first one, but not really the second one. The Power Mad doesn't seem to have a setup-novelty to it.

For the first one, I think two more VTs may be a good idea, but a vig seems a little powerful. Seems a little scum-sided as-is considering all town PRs are only half-power. I could be wrong, though, so don't change it yet.
Part of the problem.
User avatar
theplague42
theplague42
Mafia Scum
User avatar
User avatar
theplague42
Mafia Scum
Mafia Scum
Posts: 1505
Joined: October 31, 2010
Location: Denver, CO

Post Post #3915 (isolation #23) » Thu Sep 01, 2011 1:52 am

Post by theplague42 »

The watcher/tracker take the place of the reporter and the doc/jailkeeper take the place of the JK. I think adding either of those would be redundant.

I'm not sure but I know that 10-3 is balanced (usually) so 14-4 might actually be just fine as it is. Would a Universal Backup be too powerful?
Part of the problem.
User avatar
theplague42
theplague42
Mafia Scum
User avatar
User avatar
theplague42
Mafia Scum
Mafia Scum
Posts: 1505
Joined: October 31, 2010
Location: Denver, CO

Post Post #4010 (isolation #24) » Sun Oct 02, 2011 11:50 am

Post by theplague42 »

So one investigative-PR is picked, and the second one comes from the two that were not picked for the first one? In other words, there are never identical PRs?
Part of the problem.
User avatar
theplague42
theplague42
Mafia Scum
User avatar
User avatar
theplague42
Mafia Scum
Mafia Scum
Posts: 1505
Joined: October 31, 2010
Location: Denver, CO

Post Post #4032 (isolation #25) » Fri Oct 07, 2011 11:11 pm

Post by theplague42 »

I really like this letter idea. You could run it next marathon weekend to test it.
Part of the problem.
User avatar
theplague42
theplague42
Mafia Scum
User avatar
User avatar
theplague42
Mafia Scum
Mafia Scum
Posts: 1505
Joined: October 31, 2010
Location: Denver, CO

Post Post #4371 (isolation #26) » Wed Nov 23, 2011 9:18 am

Post by theplague42 »

In post 4370, izakthegoomba wrote:Jesters belong...nowhere

ftfy
Part of the problem.

Return to “Open Setup Discussion”