[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #1575 (isolation #0) » Sun Aug 01, 2010 7:33 pm

Post by drmyshottyizsik »

Ok I have a briliant IDEA!!!!!
14 are People required
  • Town has
    2 town
    1 Vigilanty
    1 cop
    1 doctor(the reason for both cop and doc is because there is an SK and a Mafia killer a follow the cop strategy won't work.)
    1 nurse
    1 Day doctor(during the night he pm's the mod the name of a person, it has no effects during the night, but if both the doctor and his patient survive the night if his patient gets lynched the next day, he is saved and night starts)
    They win when Mafia and Crazies are gone.

    Crazy people consist of
    1 SK
    1 Brain washed body gaurd(knows who the SK is and each night has an opertunity to save the SK, but if the SK wasn't being attacked the Gaurd dies if SK dies he becomes SK)
    They win when it is only them alive,

    Mafia consists of
    1 Head of Mafia(Kills one person each night)
    1 Crooked Cop( same as cop but works for Mafia, Knows who real cop is but the only mafia member he knows is the Head Mafia man)
    1 Roleblocker
    1 Bodygaurd(Mafia Doctor, can save one person, but not himself)
    1 Suicide bomber( sililar to a PGO, if this player gets lynched during the day the person who hammered get blown up and dies, but nothing happens if he is night killed.)
    They win when only them remain
Ok thats my game please nominate if you like it.
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Post Post #1576 (isolation #1) » Sun Aug 01, 2010 7:34 pm

Post by drmyshottyizsik »

^^Trinomic Mafia
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Post Post #1578 (isolation #2) » Sun Aug 01, 2010 8:10 pm

Post by drmyshottyizsik »

Good first point, but I disagree we the second. He becomes SK if SK is lynched or night killed. He doesn't have protect him because if he does, but the SK wasn't being killed then he dies. Good third point he should be a private investigator instead, still only knows who head of the mafia is though, and cant use QT. The other thing is, that the mafia wouldn't know who the PI is. DD should just become a second doctor. And the other thing is that you still NK the SB.
Would it work with the above edits?
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Post Post #1580 (isolation #3) » Sun Aug 01, 2010 8:19 pm

Post by drmyshottyizsik »

ok ill make him a MT
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Post Post #1582 (isolation #4) » Sun Aug 01, 2010 8:45 pm

Post by drmyshottyizsik »

Take out the traitor and out in one more VT and a this, I had an idea for a character called a biochemist and something like that and each night he can chose ine player to suddate and that person is in active for the following day but cant be lynched, if you want his night ability, if present can be cancled too. If you dont like that I could just add 2 vts
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Post Post #1584 (isolation #5) » Sun Aug 01, 2010 8:54 pm

Post by drmyshottyizsik »

4 doctors?
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Post Post #1586 (isolation #6) » Sun Aug 01, 2010 9:00 pm

Post by drmyshottyizsik »

All doctors would start active
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Post Post #1588 (isolation #7) » Sun Aug 01, 2010 9:13 pm

Post by drmyshottyizsik »

4 doctors
2 nurses
1 vig
1 cop
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Post Post #1590 (isolation #8) » Sun Aug 01, 2010 9:26 pm

Post by drmyshottyizsik »

drop the crazies?
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Post Post #1591 (isolation #9) » Sun Aug 01, 2010 9:28 pm

Post by drmyshottyizsik »

also take out the nurses and make them VT
Take two of the docs and make them a deputy and a PGO?
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Post Post #1593 (isolation #10) » Sun Aug 01, 2010 9:39 pm

Post by drmyshottyizsik »

ok one last change, but the suicide bomber back in and add one more VT
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Post Post #1597 (isolation #11) » Mon Aug 02, 2010 3:48 am

Post by drmyshottyizsik »

Yes he does. Thank you
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Post Post #1600 (isolation #12) » Mon Aug 02, 2010 7:29 am

Post by drmyshottyizsik »

I like it thank you
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Post Post #1640 (isolation #13) » Thu Aug 12, 2010 6:24 am

Post by drmyshottyizsik »

ok how about Ability Mafia
4 cops
2 docs
1 one shot day vig

1 Goon
2 Mafia PGO's
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Post Post #1642 (isolation #14) » Thu Aug 12, 2010 2:56 pm

Post by drmyshottyizsik »

ok no goon 2 cops 2 townies
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Post Post #1647 (isolation #15) » Fri Aug 13, 2010 11:10 am

Post by drmyshottyizsik »

Andrius wrote:
drmyshottyizsik wrote:ok no goon 2 cops 2 townies
Dropping the Goon doesn't help much.
Hell, it doesn't help at all, really.
You still have two scum PGOs, which will average about one extra kill a night, besides for the normal NK.

You still have 2 Cops and 2 Docs. The Cops are pretty much useless. The only people they can investigate are scum PGOs, who kill them on-site. The Cop would have to claim in-thread, announce his NP target, in order to actually get the town to benefit from him. At that, he's sacrificing himself.

Scum PGO is just a bad idea.

I'm totally willing to help you with setups, but a scum PGO isn't something that will work in an Open game.
Ok how about
2 mafia PGOs

1 doc
4 cops
3 trackers
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Post Post #1653 (isolation #16) » Fri Aug 13, 2010 3:13 pm

Post by drmyshottyizsik »

Ok just one mafia PGO
and 7 trackers, game starts at night 0
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Post Post #1685 (isolation #17) » Wed Aug 18, 2010 6:45 am

Post by drmyshottyizsik »

Double Mafia or something else
1 Mafia A RB 2 Mafia A Goons 1 Mafia B RB 2 Mafia B Goons 3 Mason A's 3 Mason B's 1 Cop 1 Doc 1 Nurse 2 VTs
Last edited by drmyshottyizsik on Wed Aug 18, 2010 7:15 am, edited 1 time in total.
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Post Post #1692 (isolation #18) » Mon Aug 23, 2010 12:29 pm

Post by drmyshottyizsik »

Friends and enemies and enemies and enimies, and more enemies.
1 God Father
1 Role blocker
1 Mafia Bomb

3 Wear wolfs

1 Sk

1 Third Party Imune Lightning Rod holder (can only be NK'd by SK, has 3 shots, roleblocks do not work on him)

1 Cop
1 Doc
1 Nurse
1 one shot day vig.
6 VT's
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Post Post #1694 (isolation #19) » Mon Aug 23, 2010 3:18 pm

Post by drmyshottyizsik »

GOOD POINT ABOUT LIGHTNING RID, HE CANT WIN, OOPS :\
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Post Post #1733 (isolation #20) » Sun Aug 29, 2010 7:50 am

Post by drmyshottyizsik »

#freeShotty
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Post Post #1734 (isolation #21) » Sun Aug 29, 2010 7:50 am

Post by drmyshottyizsik »

^^sorry
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Post Post #1769 (isolation #22) » Fri Sep 10, 2010 9:31 am

Post by drmyshottyizsik »

Ok sorry if I'm rude Vezo, but if one there's a 4% chance this game ends with a mafia win N-0
And if you add more hiders and a goon then what does the goon do?
Also the redirector, if he were smart would simply redirect two people to hide with himself, or if you block that, he would redirect them to hide with the same person, so you may end up with three dead townies every night, so after two mislynches(which is very likely with the setup) its a mafia night 2 win or night 1 win if you start N-0, and then the mafia only needs one mislynch.
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Post Post #1771 (isolation #23) » Fri Sep 10, 2010 9:37 am

Post by drmyshottyizsik »

ok i have an idea though

1 gf
1 goon

1 sk

3 masons(one of them is the sk)
1 tracker
3 Vt's
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Post Post #1773 (isolation #24) » Fri Sep 10, 2010 12:31 pm

Post by drmyshottyizsik »

ok then two role blocking mafia, no night kill for them, and sk is blockable
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Post Post #1828 (isolation #25) » Wed Sep 22, 2010 9:11 am

Post by drmyshottyizsik »

Ok guys be super critical about this one,


Mixed Mason Mafia

Mafia1 GF
1 Goon
1 Odd Night RoleBlocker
1 Even Night RoleBlocker


Town
mason group one:

2 People on Odd Nights they act as a single cop
mason group two:

2 People on even nights they act as a single cop
mason group three:

3 People On Odd Nights they function as a single Doctor(Can't protect anyone in their group) and on even nights they function as a single vig.(multi shot)
mason group four:

4 people On even Nights they function as a single Doctor and on Odd nights they function as a Tracker. Also this group has a Head Mason who always apears guilty on cop investigations
2 Vt's


Third partyThird Party Lovers- They function as a single serial killer and are both immune to NK's
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Post Post #1847 (isolation #26) » Tue Sep 28, 2010 11:49 am

Post by drmyshottyizsik »

It was a nice and peaceful day in the town of Shottyville, when a man decided he wanted to get married. So he went to shotty strips Gentleman's Cub. But sudenly, the lights go black and a scream is heard. When the lights come back on, all the doors are locked and all to be seen it a dead Waiter hanging from the ceiling. After a few seconds, a note falls out of his pocket that reads.
"You will never leave
We will kill you all
The only way out is to get all three keys
-Signed
The Owner"

Welcome to
Trapped in a Gentleman's Club Mafia


The town wins when all threats to the town are eliminated, or for flavor sake, all three parts of the key are acquired.

town6 Gentlemen(VT)
1 Groom to be(Haas a QT with Best man)
1 Best man to be(Qt with Groom)
1 drunk cop(50/50 chance of getting the result, he will get the truth but only have a 50% chance of getting it. If he doesn't get it he recieves a pm saying sorry)
1 DJ(can watch a person)
1 Creeper(Track someone at night, but if the person they track gets NK'd they too die)
1 Gambling addict(Each night they can pm the mod the name of a person who they think will get lynched the next day. If they are right, then that person lives, but if he is wrong then he will show up as a guilty on cop reports that night.)

3rd partyBar Tender(Each night he may either poison someone's drink(kill them), watch them, or track them. He can not use the same choice twice in a row)

Mafia1 Owner(God Father)
1 Bouncer(Role Blocker)
1 Hooker(Each night she may kiss some one, and if that person is kissed then their ability will fail, and will show up as guilty on cop reports)
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Post Post #1849 (isolation #27) » Tue Sep 28, 2010 12:33 pm

Post by drmyshottyizsik »

If this is run as an open set up then mass claim would kill it any way, so scum would just claim gentleman.
Odd night cop sounds good.
Didn't mean to do that. Get rid of bouncer and make him a vannilla mafia member
Yes that was the point and mass claim always kills scum if they claim scum
When he is all alone, or if one mafia one town and him remain he wins.
Nieghbors
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Post Post #1851 (isolation #28) » Tue Sep 28, 2010 12:48 pm

Post by drmyshottyizsik »

Ya I know and GF is I.I. and SK is bullet proof.
I put a lot of thought into this game. I kinda think it may be run better as a mini theme though. Thoughts?
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Post Post #1853 (isolation #29) » Tue Sep 28, 2010 1:03 pm

Post by drmyshottyizsik »

YaY!! I don't fail for once!
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Post Post #1855 (isolation #30) » Tue Sep 28, 2010 1:27 pm

Post by drmyshottyizsik »

town4 Gentlemen(VT)
1 Groom to be(Haas a QT with Best man)
1 Best man to be(Qt with Groom)
1 Odd Night cop
1 DJ(can watch a person)
1 Creeper(Track someone at night, but if the person they track gets NK'd they too die)

3rd partyBar Tender(Each night he may either poison someone's drink(kill them), watch them, or track them. He can not use the same choice twice in a row)

Mafia1 Owner(God Father)
1 Hooker(Each night she may kiss some one, and if that person is kissed then their ability will fail, and will show up as guilty on cop reports)

Maybe this?
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Post Post #1857 (isolation #31) » Tue Sep 28, 2010 1:41 pm

Post by drmyshottyizsik »

I feel that the SK has less power because he can't kill twice in a row.
And Masons would work,
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Post Post #1859 (isolation #32) » Tue Sep 28, 2010 1:55 pm

Post by drmyshottyizsik »

And i think it would be really fun too
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Post Post #1861 (isolation #33) » Tue Sep 28, 2010 2:05 pm

Post by drmyshottyizsik »

I would name it something else, so no one would know
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Post Post #1864 (isolation #34) » Wed Sep 29, 2010 4:12 pm

Post by drmyshottyizsik »

town4 Gentlemen(VT)
1 Groom to be(Haas a QT with Best man)
1 Best man to be(Qt with Groom)
1 Odd Night cop
1 DJ(mix two peoples power roles (get it :p))
1 Creeper(Track someone at night, but if the person they track gets NK'd they too die)

3rd partyBar Tender(Each night he may either poison someone's drink(kill them), watch them, or track them. He can not use the same choice twice in a row)

Mafia1 Owner(God Father)
1 Hooker(Each night she may kiss some one, and if that person is kissed then their ability will fail, and will show up as guilty on cop reports)

Maybe this?
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Post Post #1870 (isolation #35) » Thu Sep 30, 2010 2:44 pm

Post by drmyshottyizsik »

I threw the cop in the mix to make it fun Gand. I know what you are saying and i thought of that, and I though of replacing him with a miller(jk) or a retard who had a post restriction and cuold only use one sylable words
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Post Post #1873 (isolation #36) » Fri Oct 01, 2010 8:42 am

Post by drmyshottyizsik »

ok guys will be masons
and the cop will be an every day cop or would it be better if the cop was a drunk instead?
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Post Post #1875 (isolation #37) » Fri Oct 01, 2010 11:29 am

Post by drmyshottyizsik »

ok well then i think i just made a working set up
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Post Post #1879 (isolation #38) » Sat Oct 02, 2010 6:43 am

Post by drmyshottyizsik »

@anti- one mis lynch and the game could be over if the vig mis kills
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Post Post #1881 (isolation #39) » Sat Oct 02, 2010 8:09 am

Post by drmyshottyizsik »

oh sorry I mis read, but sstill if they do bus, then mafia wins if vig mis shoots
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Post Post #1883 (isolation #40) » Sat Oct 02, 2010 8:25 am

Post by drmyshottyizsik »

it's a jank set up man
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Post Post #1886 (isolation #41) » Sat Oct 02, 2010 8:51 am

Post by drmyshottyizsik »

^^good idea
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Post Post #1888 (isolation #42) » Sat Oct 02, 2010 8:52 am

Post by drmyshottyizsik »

well i would keep it at four, but cap the vig, and add a vt and a town pgo
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Post Post #1890 (isolation #43) » Sat Oct 02, 2010 9:03 am

Post by drmyshottyizsik »

ok take away one towny and balance that(because of the pgo) with a town watcher or role blocker
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Post Post #1892 (isolation #44) » Sat Oct 02, 2010 9:08 am

Post by drmyshottyizsik »

ok make two one shot vigs, but one can only use its shot on odd nights and one on even. keep 7 townies, cap the pgo
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Post Post #1894 (isolation #45) » Sat Oct 02, 2010 9:24 am

Post by drmyshottyizsik »

when i said cap i ment kill, make it go bye bye,
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Post Post #1896 (isolation #46) » Sat Oct 02, 2010 10:53 am

Post by drmyshottyizsik »

i like it like that. I would play
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Post Post #1903 (isolation #47) » Sun Oct 03, 2010 3:01 pm

Post by drmyshottyizsik »

Blind but Loved Mafia

town2 groups of Blind Lovers(in their pm they are given a name that they must use in the QT(not their own))
1 Pathetic Blind Child(Can Vote)
1 Blind cop(Can't chose who he investigates)
4VT's

SKBlind SK- kills a random person if he chooses, but kills himself if he kills the child

mafia2 goons
1 RB
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Post Post #1906 (isolation #48) » Sun Oct 03, 2010 3:29 pm

Post by drmyshottyizsik »

Andrius wrote:Shotty, the lovers would just name-claim in their QTs and solve the problem.
Also, blind cop is somewhat lame. Get a real cop.
Next, all the lovers have to do is claim, and you've got instant masons, as the scum/SK are not lovers.

BROKEN.
true, but they could be restricted and not allowed to name claim, but then again who would enforce it
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Post Post #1908 (isolation #49) » Mon Oct 04, 2010 5:26 am

Post by drmyshottyizsik »

how about this
town7 blind neighbors(all town shares one QT, no name claiming, and a fake name is given to you)
1 cop

mafia3 goons(w/QT)
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Post Post #1910 (isolation #50) » Mon Oct 04, 2010 5:36 am

Post by drmyshottyizsik »

that's why the mod would have to be strict
like fate
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Post Post #1918 (isolation #51) » Mon Oct 04, 2010 11:06 am

Post by drmyshottyizsik »

ok so the town starts with 6 PR's and if the pr is lynched they can pass on their ability
town9 VT's(For now)
1 cop
1 Doc
1 Tracker
1 Watcher
1 Vig
1 Bullet proof townie

3rd Party2 Sk masons(only one kill)

mafia1 God father
1 RB
2 Goons
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Post Post #1920 (isolation #52) » Mon Oct 04, 2010 11:49 am

Post by drmyshottyizsik »

if the person is NK'd the power goes away, and no the SK's are also bullet proof,
what if they were lovers?
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Post Post #1922 (isolation #53) » Mon Oct 04, 2010 12:13 pm

Post by drmyshottyizsik »

^^but bullet proof
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Post Post #1924 (isolation #54) » Mon Oct 04, 2010 12:18 pm

Post by drmyshottyizsik »

no they come back as gui;ty on cop reports
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Post Post #1926 (isolation #55) » Mon Oct 04, 2010 12:42 pm

Post by drmyshottyizsik »

they are lovers dude so only one of them will need to be lynched
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Post Post #1931 (isolation #56) » Thu Oct 07, 2010 8:46 am

Post by drmyshottyizsik »

drmyshottyizsik after he updated it wrote:ok so the town starts with 6 PR's and if the pr is lynched they can pass on their ability. If they are NK'd the ability dies.
town9 VT's(For now)
1 cop
1 Doc
1 Tracker
1 Watcher
1 Vig
1 Bullet proof townie

3rd Party1 SK

mafia1 God father
1 RB
3 Goons
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Post Post #1933 (isolation #57) » Thu Oct 07, 2010 9:53 am

Post by drmyshottyizsik »

No the PR goes away if that happens. Unless you think it would work better other wise
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Post Post #1935 (isolation #58) » Thu Oct 07, 2010 10:02 am

Post by drmyshottyizsik »

but they couldnt really could they?
and confirmed town would make it ballanced because of the 3 nk's
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Post Post #1937 (isolation #59) » Thu Oct 07, 2010 6:34 pm

Post by drmyshottyizsik »

Andrius wrote:
drmyshottyizsik wrote:but they couldnt really could they?
and confirmed town would make it ballanced because of the 3 nk's
NO. MASSCLAIM MEANS BREAKAGE.
oh ok, so ya scum can get the pr
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Post Post #1944 (isolation #60) » Sun Oct 10, 2010 4:33 am

Post by drmyshottyizsik »

At this point man you need to get rid of a towny and run this as a mini theme(semi-open)
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Post Post #1946 (isolation #61) » Sun Oct 10, 2010 3:38 pm

Post by drmyshottyizsik »

also a Mass Claim will destroy it if it's run open
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Post Post #1948 (isolation #62) » Sun Oct 10, 2010 3:46 pm

Post by drmyshottyizsik »

they could always play pass the miller ability
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Post Post #1950 (isolation #63) » Mon Oct 11, 2010 6:41 am

Post by drmyshottyizsik »

once again a mass claim kills the game.
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Post Post #1952 (isolation #64) » Mon Oct 11, 2010 7:50 am

Post by drmyshottyizsik »

oh well then that dumb because mafia millers is a bad idea
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Post Post #1954 (isolation #65) » Mon Oct 11, 2010 7:52 am

Post by drmyshottyizsik »

then how could the roles be random?
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Post Post #1968 (isolation #66) » Mon Oct 25, 2010 12:58 pm

Post by drmyshottyizsik »

Really bored but here's my new idea


Every Man has a secret mafia

town10 Men with secrets

mafiaTwo Mafia black mailers- At night they get to choose one person to black mail, thus turning the person they black mailed into mafia with them.
If the mafia party how three people and it is night, then after the after the mafia chooses who to blackmail, they then also choose which of their members to kill(cannot being the same as th person black mailed)
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Post Post #1972 (isolation #67) » Tue Oct 26, 2010 12:53 pm

Post by drmyshottyizsik »

jimfinn wrote:
gandalf5166 wrote:So the mafia is really a cult with a recruit and a kill if they get big? That's totally balanced. :roll:
They can only kill their own, not others.
exactly i think this open up a fun strategy, also the kill is to prevent pre mature lylo/mylo
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Post Post #1976 (isolation #68) » Tue Oct 26, 2010 2:49 pm

Post by drmyshottyizsik »

day one
2 mafia : 10 town

day two

3 mafia : 8 town

day three

3 mafia : 6 town

day four
3 mafia : 4 town

day five
3 mafia : 2 town(over)

The game lasts at least four days
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Post Post #1978 (isolation #69) » Tue Oct 26, 2010 2:58 pm

Post by drmyshottyizsik »

I want to run it!!!!
Only a month away from mod'ing!
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Post Post #1979 (isolation #70) » Tue Oct 26, 2010 2:59 pm

Post by drmyshottyizsik »

wait did I make another good game!?!?!
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Post Post #1980 (isolation #71) » Tue Oct 26, 2010 3:05 pm

Post by drmyshottyizsik »

also how do i get this added to the list of approved games?
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Post Post #1989 (isolation #72) » Wed Oct 27, 2010 12:35 pm

Post by drmyshottyizsik »

jimfinn wrote:I would suggest the earliest recruited living member would choose in every case, and specify somehow the order of the first two.
I am going to have the mafia pm me a name of one of the three existing members and the majority dies, or i randomize if no one gets a majority. Also mafia does not have to recruit
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Post Post #1991 (isolation #73) » Wed Oct 27, 2010 12:53 pm

Post by drmyshottyizsik »

gandalf5166 wrote:That is NOT a good idea. Randomness has no place in mafia.
Ok then I will ask the person being recruited which one he wants dead
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Post Post #1993 (isolation #74) » Wed Oct 27, 2010 1:22 pm

Post by drmyshottyizsik »

gandalf5166 wrote:That..... SORT of makes sense. But then you would have to have a night phase, and then a morning phase, where you let the recruitee into the QT and let him decide who to kill.
no he pm's me at night. I will pm him a list of the three current mafia members
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Post Post #1995 (isolation #75) » Wed Oct 27, 2010 1:27 pm

Post by drmyshottyizsik »

so the originall two can never kill themselves?
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Post Post #1997 (isolation #76) » Wed Oct 27, 2010 1:38 pm

Post by drmyshottyizsik »

I like it alot anti, what do you think of mine?
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Post Post #2001 (isolation #77) » Wed Oct 27, 2010 2:54 pm

Post by drmyshottyizsik »

Beefster wrote:Due to the recruiting aspect, I would say that the mafia should always have to kill one of their own, regardless of their numbers. Otherwise, it makes it IMPOSSIBLE for the town to win. So basically, it's a suicide cult where whoever submits the recruitment PM dies.

Because of the alignment change and lack of town power roles, 2:10 is probably the ideal ratio. Very swingy.
>.<
I forgot to put in there that if a Mafia member is lynched then the Mafia can not recruit that night >.<!
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Post Post #2003 (isolation #78) » Wed Oct 27, 2010 3:57 pm

Post by drmyshottyizsik »

Beefster wrote:Still, for the town to win in that case, they have to have 3 consecutive lynches (in essence), while the mafia only needs 3 mislynches at any time to win. With the consistent alignment shift, it's nearly impossible to lynch correctly even twice in a row.

It needs to essentially be a suicide cult. At a 2:10 ratio. The mafia needs 4 mislynches to win, the town needs 2 successful lynches to win. While this may sound unbalanced, because of the consistent alignment shift, it will be really hard to pin down the scum, especially without any power roles.

Throw in a few 1-shot cops. That should balance it out quite nicely.

So the setup would be:
2 Suicide Cultists (whoever recruits also dies)
3 1-Shot Cops (they also detect "fresh" recruits)
7 VTs
I like it a lot, but the cops should not detect new recruits.
Also how about this as well
2 Suicide Cultists
3 1-Shot Cops (don't detect "fresh recruits")
6 VT's
1 Bomb(Die when recruited, but the recruiter also dies)(This will put town one up)

Also if the mafia recruits a cop, he keeps he ability so that they can try to find the bomb(They turn to mafia role cops)
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Post Post #2005 (isolation #79) » Wed Oct 27, 2010 4:00 pm

Post by drmyshottyizsik »

JF- What about my new update?
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Post Post #2008 (isolation #80) » Wed Oct 27, 2010 4:58 pm

Post by drmyshottyizsik »

no that won't work because if the person recruited gets clensed then it's a town auto win, all he has to do is claim that he was recruited
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Post Post #2032 (isolation #81) » Sat Nov 06, 2010 11:05 am

Post by drmyshottyizsik »

Ok here it goes! BEST IDEA EVER!!!!
I couldn't Come up with a name Mafia

This is a 12 player game
town1 Super Cream Puff/JOAT(No Kill)
1 Doctor/Cop/Vig/First Mason
1 Nurse/Deputy/Back up vig/Second Mason
1 Hider
5 Vt's


mafia1 BP Godfather
1 Role blocker
1 Bus Driver


Ok so if the Cream Puff is selected then the Vig will not be in the game, so there will only be 2 NK's

THOUGHTS!?
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Post Post #2034 (isolation #82) » Sat Nov 06, 2010 5:48 pm

Post by drmyshottyizsik »

A JOAT with five one shot abilities, one being a kill
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Post Post #2037 (isolation #83) » Sun Nov 07, 2010 7:08 am

Post by drmyshottyizsik »

dumb! all townies volunteer night 1 and then you have 3 confirmed scum
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Post Post #2038 (isolation #84) » Sun Nov 07, 2010 7:08 am

Post by drmyshottyizsik »

drmyshottyizsik wrote:Ok here it goes! BEST IDEA EVER!!!!
I couldn't Come up with a name Mafia

This is a 12 player game
town1 Super Cream Puff/JOAT(No Kill)
1 Doctor/Cop/Vig/First Mason
1 Nurse/Deputy/Back up vig/Second Mason
1 Hider
5 Vt's


mafia1 BP Godfather
1 Role blocker
1 Bus Driver


Ok so if the Cream Puff is selected then the Vig will not be in the game, so there will only be 2 NK's

THOUGHTS!?
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Post Post #2052 (isolation #85) » Sun Nov 21, 2010 5:12 pm

Post by drmyshottyizsik »

A game of mafia mafia

2 VIs(Netruel people with a dumb PR of their choice (Example: Lamp Shade- Has the ability to cover one person at night and will die in their place id killed.))(Simply have to live to the end to win and they can't claim neutral)

4 MIT grads (Town alingned and get to request one one shot PR of their choice)
3 Drunk College kids (Town alinged players who each submit a PR and those 3 along with 2 that the mod chooses create a pool of PRs that the drunks are randomly assigned)
4 Average Joes (VT)(Get to pick their charater names)

3 Thought driven drop outs(The Mafia faction gets one night kill, but on top of that each mafia member may send in a choice of additional Mafia roll to me. But if two people pick the same mafia PR then neither get a pr)
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Post Post #2078 (isolation #86) » Wed Dec 01, 2010 6:16 pm

Post by drmyshottyizsik »

then you would want to lynch a vt because it would clear someone as town, so you would just insta lynch someone real quick
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Post Post #2092 (isolation #87) » Thu Dec 02, 2010 3:34 pm

Post by drmyshottyizsik »

Grouped up mafia

town3 pairs of lovers
1 duo of masons
1 pair of neighbors

mafia1 day talking pair of goons
1 Mason scum buddy
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Post Post #2094 (isolation #88) » Thu Dec 02, 2010 3:38 pm

Post by drmyshottyizsik »

yes so there are 3 masons and one is scum
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Post Post #2096 (isolation #89) » Thu Dec 02, 2010 3:41 pm

Post by drmyshottyizsik »

hmmmmmm............ YES! and i think that scum should be optioinal, you know like either he's a rb or a neighbor
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Post Post #2098 (isolation #90) » Thu Dec 02, 2010 3:48 pm

Post by drmyshottyizsik »

drmyshottyizsik wrote:
Grouped up mafia(Revised)

town3 pairs of lovers
1 trio of masons
1 pair of neighbors

mafia1 day talking pair of goons
1 neighbor scum buddy/mason scum buddy(so you can't beat the set up with claims)
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Post Post #2100 (isolation #91) » Thu Dec 02, 2010 4:05 pm

Post by drmyshottyizsik »

there's 3 of them... idk there's not much difference, mainly the masons can confirm who the other masons are at least due to having three of them, would a sk mason/neighbor be to much?

I would set it up to were the mafia member and the sk could be on the same mason group,,, tehehe that wuold be fun,
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Post Post #2107 (isolation #92) » Mon Dec 06, 2010 4:49 pm

Post by drmyshottyizsik »

TheButtonmen wrote:
mykonian wrote:
Empking wrote:
Nominate: At least one of the retalitory mountainious games
- I have to say that I find the 64.6% chance the best.
My first
second
. I'm quite in love with the setup.

Thirded
this biotch just got
fourthed
which means the movement should be passed
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Post Post #2129 (isolation #93) » Sun Jan 09, 2011 4:02 pm

Post by drmyshottyizsik »

that ideas is brilliant!
Nominate Kioari's Inverse Mafia
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Post Post #2137 (isolation #94) » Sat Jan 15, 2011 10:57 am

Post by drmyshottyizsik »

No Vanilla Crazy Mafia



Town
X2
Rival Psychiatrists
X1
Methodist Priest
X1
Puritan Preist
X1
Double Voter
X1
One-Shot Failed Kidnapper
X9
Restless Spirits

Third Party
X2
Selfish Psychopaths

Mafia
X1
One-Shot Executioner
X1
One-Shot Poisoner
X1
Spirit Crusher


Special ROLES!

Rival Psychiatrists
- Every night, the Psychiatrists each target one person. If they target one of the Psychopaths, the Psychopath is cured and becomes a regular Townie. Neither Psychiatrist becomes a normal doctor until both Psychopaths are either dead or cured.
If both Psychiatrists target the same Psychopath then the Psychopath is not cured.

Selfish Psychopaths
- Functions as a normal SK, but can be cured.
Also if the two Psychopaths target each other or target the same person, then they kill each other instead of the town member dieing. If the Psychopath kills the same person as the mafia does, then the Mafia Member who pm's the mod and the Psychopath dies, but the town member lives.
They can only claim that they are Restless Spirits.
Methodist Priest
- Can't hammer
Puritan Priest
- Can only hammer
Failed Kidnapper
- Functions as a normal Kidnapper, but the person they Kidnap can still vote.
Restless Spirit
- If this person is lynched then the next day phase, they can not post(they are dead), but they can vote once.(PM the Mod) If they are NK'd the are only dead.
Spirit Crusher
- Each night they send in a choice for who they think will be lynched, if that person is lynched and is a Restless Spirit, then the restless spirit doesn't get a vote the next day.



Bold == Changed from original role
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Post Post #2138 (isolation #95) » Sat Jan 15, 2011 11:57 am

Post by drmyshottyizsik »

^^Thoughts?
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Post Post #2140 (isolation #96) » Sat Jan 15, 2011 12:02 pm

Post by drmyshottyizsik »

why not? It would funtion fine as an open
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Post Post #2142 (isolation #97) » Sat Jan 15, 2011 12:12 pm

Post by drmyshottyizsik »

tehehe yes, I kinda wish I had your role. But the priest can't prove anything. And the scum could fake claim spirits, or priests.
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Post Post #2144 (isolation #98) » Sat Jan 15, 2011 12:29 pm

Post by drmyshottyizsik »

there are 9 spirits
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Post Post #2146 (isolation #99) » Sat Jan 15, 2011 12:59 pm

Post by drmyshottyizsik »

you can't prove either Priest
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Post Post #2149 (isolation #100) » Sat Jan 15, 2011 1:19 pm

Post by drmyshottyizsik »

I really think the Executioner and poisoner balance it out
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Post Post #2151 (isolation #101) » Sun Jan 16, 2011 8:07 am

Post by drmyshottyizsik »

there are two possible doctors
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Post Post #2153 (isolation #102) » Sun Jan 16, 2011 9:01 am

Post by drmyshottyizsik »

why would they most likely be dead?
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Post Post #2157 (isolation #103) » Sun Jan 16, 2011 9:11 am

Post by drmyshottyizsik »

read what I posted they can only claim Spirit
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Post Post #2164 (isolation #104) » Sun Jan 16, 2011 5:53 pm

Post by drmyshottyizsik »

So Hero should we never talk about a game that has a mafia goon in it due to the fact that a newbie game is running?
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Post Post #2166 (isolation #105) » Sun Jan 16, 2011 6:03 pm

Post by drmyshottyizsik »

He's not mad that I used his role, he is mad that I said I wished I had your role, which is a known role,you are dead in that game, stating your role is not bad and won't hurt anyone
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Post Post #2168 (isolation #106) » Sun Jan 16, 2011 6:12 pm

Post by drmyshottyizsik »

Then how do I know it?
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Post Post #2170 (isolation #107) » Sun Jan 16, 2011 6:14 pm

Post by drmyshottyizsik »

Oh ok, then whats the problem?
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Post Post #2172 (isolation #108) » Sun Jan 16, 2011 6:17 pm

Post by drmyshottyizsik »

oh I see, didn't you bring it up?
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Post Post #2174 (isolation #109) » Sun Jan 16, 2011 6:20 pm

Post by drmyshottyizsik »

I never related it to his game, you did. And [/conversation over] == End the conversation being over, so it's not over yet.
[/conversation]
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Post Post #2212 (isolation #110) » Thu Jan 27, 2011 1:05 pm

Post by drmyshottyizsik »

brokenscraps wrote:
Love Cult

1 Love Cult Leader
12 Vanilla Townies

Each night the Love Cult Leader must select 1 person to join their cult.

If three town are lynched then the cult win and town lose.

If one cult member is lynched then the cult lose and town win.

Town win probabilities are around 52% if playing at random (1/13 chance of lynching correctly day one, 2/11 on day two and 3/9 on day 3).
sounds kinda similar to a game I posted here a while back I love the idea of a good cult game.
N'th
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Post Post #2216 (isolation #111) » Thu Jan 27, 2011 4:01 pm

Post by drmyshottyizsik »

isn't someone lynched each day, and then converted at night?
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Post Post #2218 (isolation #112) » Thu Jan 27, 2011 4:09 pm

Post by drmyshottyizsik »

yes
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Post Post #2225 (isolation #113) » Sat Jan 29, 2011 3:33 pm

Post by drmyshottyizsik »

Shotty's Vengeful


8 Vengeful Townies

1 Mafia Killing Sk

1 Godfather
2 Goons

Shotty's Simple 6P Nightless


4 Townies

1 Godfather
1 Goon

Shotty's Simple 9P Nightless


6 Townies

1 Godfather
2 Goons
Shotty's watch the Cop


5 Townies
1 Cop
2 Watchers

3 Goons

Shotty's Restless 5P


4 Restless Townies
1 Goon

Shotty's Restless 7P


1 Restless Cop
4 Restless townies

2 Goons
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Post Post #2228 (isolation #114) » Sat Jan 29, 2011 3:48 pm

Post by drmyshottyizsik »

Andrius wrote:1) Mafia-Killing SK is called a Vig. :roll:

2) Nightless is no different from normal, save insta-kills. That's not exactly a big change. And having "Godfathers" when there is no advantage to being a GF is lol-worthy. Might as well make them all Mafia RoleCop. :P

3) What exactly are "restless" roles?
1) He can't kill town even if he targets them, and he won't claim because he win separately from them.

2) The Godfather functions as a godfather does in a vengeful, it is a town insta win.

3) Remember? Hero told me I could use them. They can vote once the day after they die.
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Post Post #2230 (isolation #115) » Sat Jan 29, 2011 3:55 pm

Post by drmyshottyizsik »

Andrius wrote:1) No he doesn't. He wins with the town. Because both of them win when the scum are dead.
He's a vig.
And a horrid role for an Open setup. lol Whoever claims him claims 3rd party, and is confirmed town because he wins with them.
Would you allow a joint-win?

2) Fine. Do the scumbags have a kill?

3) Oh. Huh. You realize I could vote the entire day, not just once, yes?
1) No he wins alone. If all scum die he must get the town to lynch each other in the day. No joint win.

2) No that's why it's nightless

3) >.> yes. They can vote all day.
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Post Post #2231 (isolation #116) » Sat Jan 29, 2011 4:07 pm

Post by drmyshottyizsik »

sooo...?
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Post Post #2233 (isolation #117) » Sat Jan 29, 2011 4:20 pm

Post by drmyshottyizsik »

They have a decent chance of winning,
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Post Post #2235 (isolation #118) » Sat Jan 29, 2011 4:54 pm

Post by drmyshottyizsik »

Are there any you like?
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Post Post #2237 (isolation #119) » Sat Jan 29, 2011 4:58 pm

Post by drmyshottyizsik »

any you like
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Post Post #2239 (isolation #120) » Sat Jan 29, 2011 8:01 pm

Post by drmyshottyizsik »

there would only be a max of 1 and then at that point the game would be in lylo.

Also the Godfather in my nightless does nothing special, but if he is lynched then the mafia insta loose
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Post Post #2250 (isolation #121) » Sun Jan 30, 2011 8:59 am

Post by drmyshottyizsik »

Empking wrote:
drmyshottyizsik wrote:
Shotty's Simple 6P Nightless


4 Townies

1 Godfather
1 Goon
If the godfather's power only kicks in Day 1 then this is balanced but in that case this set up is essentially a more dull and bigger vengeful. Providing that the GF is just Day 1 then this isn't a bad set up.
Ok Godfather only is on day 1. That would make it fun.
empking wrote:
Shotty's Restless 5P


4 Restless Townies
1 Goon
Not Mafia
Informed minority? Yes
Uniformed majority? Yes
It's mafia.
[quote="Empking]
Shotty's Restless 7P


1 Restless Cop
4 Restless townies

2 Goons
I'm not sure of the balance but I doubt Restless is that powerful of a role to make up for the classical power of this set up.[/quote][/quote]
The restless cop is very useful. The cop may get info the night he is killed so his role is pretty powerful.
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Post Post #2251 (isolation #122) » Sun Jan 30, 2011 9:01 am

Post by drmyshottyizsik »

brokenscraps wrote:
drmyshottyizsik wrote:there would only be a max of 1 and then at that point the game would be in lylo.
Not quite sure I get what you're saying but what about no lynches?
If there was 1 mafia left and 1 VT left, and one restless spirit lurking then it would be lylo.
If a no lynch happens then there is no restless spirit the next day.
shotty wrote:Also the Godfather in my nightless does nothing special, but if he is lynched then the mafia insta loose
I got that, just wasn't sure if it only counted if the Godfather was lynched on day 1 or on any day, but you seem to be saying on any day.
Only day 1
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Post Post #2255 (isolation #123) » Tue Feb 01, 2011 5:32 am

Post by drmyshottyizsik »

Shotty's 14P Newbie




CopDocRB            Set up            
1111 Cop, 1 doctor, 9 townies, 1 RoleBlocker, 2 goons
1011 Cop, 10 townies, 1 RoleBlocker, 2 goons
0111 doctor, 10 townies, 1 RoleBlocker, 2 goons
1001 Cop, 10 townies, 3 goons
0101 Doctor, 10 townies, 3 goons
00011 townies, 3 goons
10011 townies, 2 goons, 1 Roleblocker
Last edited by drmyshottyizsik on Tue Feb 01, 2011 7:39 am, edited 1 time in total.
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Post Post #2258 (isolation #124) » Tue Feb 01, 2011 7:00 am

Post by drmyshottyizsik »

how is it unblalanced?
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Post Post #2260 (isolation #125) » Tue Feb 01, 2011 7:11 am

Post by drmyshottyizsik »

Explain
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Post Post #2262 (isolation #126) » Tue Feb 01, 2011 7:38 am

Post by drmyshottyizsik »

The mafia have to force 3 mislynches... actually 4 would be apt since there are 3 mafia... hmmmmmmmm... hold up
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Post Post #2268 (isolation #127) » Thu Feb 03, 2011 3:20 pm

Post by drmyshottyizsik »

As I Lay Dying Mafia


1 Cop or Seer
1 Vig
8 Doctors

2 Werewolves

2 Mafia Goons
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Post Post #2270 (isolation #128) » Thu Feb 03, 2011 3:58 pm

Post by drmyshottyizsik »

why what?
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Post Post #2272 (isolation #129) » Thu Feb 03, 2011 5:03 pm

Post by drmyshottyizsik »

Well this one was inspired by mayo clinic
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Post Post #2275 (isolation #130) » Thu Feb 03, 2011 6:23 pm

Post by drmyshottyizsik »

@Anti-No that was simply my inspiration
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Post Post #2297 (isolation #131) » Sat Feb 05, 2011 8:32 pm

Post by drmyshottyizsik »

Sorry but it's not mafia
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Post Post #2299 (isolation #132) » Sat Feb 05, 2011 8:58 pm

Post by drmyshottyizsik »

Everyone is equally informed. They each only know who they are
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Post Post #2301 (isolation #133) » Sat Feb 05, 2011 9:03 pm

Post by drmyshottyizsik »

I know but starting with one scum is very unbalanced.
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Post Post #2303 (isolation #134) » Sat Feb 05, 2011 9:08 pm

Post by drmyshottyizsik »

Exactly
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Post Post #2305 (isolation #135) » Sat Feb 05, 2011 9:15 pm

Post by drmyshottyizsik »

Oh you won that argument I was saying exactly to it being unbalanced.
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Post Post #2307 (isolation #136) » Sat Feb 05, 2011 9:24 pm

Post by drmyshottyizsik »

Yes it would
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Post Post #2318 (isolation #137) » Mon Feb 07, 2011 4:05 pm

Post by drmyshottyizsik »

I would play
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Post Post #2328 (isolation #138) » Thu Feb 10, 2011 4:00 pm

Post by drmyshottyizsik »

Shotty's Final Attempt 13P Mafia

2 Goons
1 RB

2 Cops/Doctors(So you could have 2 Docs, 2 Cops, or 1 of each)
6 Townies
3 Neighbors(One is one of the goons.)
Last edited by drmyshottyizsik on Thu Feb 10, 2011 4:18 pm, edited 1 time in total.
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Post Post #2331 (isolation #139) » Thu Feb 10, 2011 4:06 pm

Post by drmyshottyizsik »

No they are just not confirmed masons. I've played plenty of games with one of the masons being scum.
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Post Post #2333 (isolation #140) » Thu Feb 10, 2011 4:18 pm

Post by drmyshottyizsik »

Shotty's Final Attempt 13P Mafia

2 Goons
1 RB

2 Cops/Doctors(So you could have 2 Docs, 2 Cops, or 1 of each)
6 Townies
3 Neighbors(One is one of the goons.)
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Post Post #2336 (isolation #141) » Thu Feb 10, 2011 4:50 pm

Post by drmyshottyizsik »

Shotty's Final Attempt 13P Mafia

2 Goons
1 RB

2 Macho Cops/50 50 Cops/Doctors(So you could have 2 Docs, 2 Macho Cops, or 2 50 50 Cops or one of two.)
6 Townies
3 Neighbors(One is one of the goons.)
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Post Post #2340 (isolation #142) » Thu Feb 10, 2011 6:03 pm

Post by drmyshottyizsik »

50/50 cop has a 50% chance of getting a report back on what he asked for. So thoughts on the final product?
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Post Post #2346 (isolation #143) » Fri Feb 11, 2011 12:17 pm

Post by drmyshottyizsik »

Shotty's Final Attempt 13P Mafia

2 Goons
1 RB

2 Cops/Doctors(So you could have 2 Docs, 2 Cops(One sane, one insane), or one Sane Cop and one Doctor.)
6 Townies
3 Neighbors(One is one of the goons.)
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Post Post #2348 (isolation #144) » Fri Feb 11, 2011 12:22 pm

Post by drmyshottyizsik »

That would be dumb because by the time you lynch all three you have two mafia left and only 6 Town. That's a huge difference and the town is in a worse spot than the were to start with. Plus now you have no neighbors.
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Post Post #2350 (isolation #145) » Fri Feb 11, 2011 12:30 pm

Post by drmyshottyizsik »

even if they have to kill one town before they kill the mfaia then the town is still slightly worse.
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Post Post #2354 (isolation #146) » Fri Feb 11, 2011 7:39 pm

Post by drmyshottyizsik »

This is an open game so I don't like chance. I'm not a big fan of semi opens. . fourth town neighbor may be good. Thoughts?
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Post Post #2356 (isolation #147) » Sat Feb 12, 2011 5:53 am

Post by drmyshottyizsik »

True, but I have a solution!
Hold up
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Post Post #2357 (isolation #148) » Sat Feb 12, 2011 5:55 am

Post by drmyshottyizsik »

Shotty's Final Attempt 13P Mafia

2 Goons
1 RB

2 Cops/Doctors(So you could have 2 Docs, 2 Cops(One sane, one insane), or one Sane Cop and one Doctor.)
6 Townies
2 Neighbors(Both Town)
1 Neighbor(50/50 chance of being either a goon or a VT)
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Post Post #2359 (isolation #149) » Sun Feb 13, 2011 8:03 am

Post by drmyshottyizsik »

The game is balanced either way.
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Post Post #2372 (isolation #150) » Sat Feb 19, 2011 2:08 pm

Post by drmyshottyizsik »

^^Mini texas justice?
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Post Post #2374 (isolation #151) » Sat Feb 19, 2011 2:10 pm

Post by drmyshottyizsik »

I would play.
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Post Post #2389 (isolation #152) » Tue Feb 22, 2011 6:38 pm

Post by drmyshottyizsik »

Empking wrote:
Homage to Adel and Guardian


2 Mafia

2-4 Vigs
0-2 Townies
nominate
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Post Post #2396 (isolation #153) » Wed Feb 23, 2011 3:35 pm

Post by drmyshottyizsik »

3 Mafia goons
9 Townies
1 Cop
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Post Post #2398 (isolation #154) » Thu Feb 24, 2011 1:31 pm

Post by drmyshottyizsik »

Mafia is OP....
In a newbie game there are 2 mafia 1 cop and once doc and 5 townies sometimes and that is balanced... This has 2 less townies and mafia has more power. It's lylo day 2.
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Post Post #2400 (isolation #155) » Thu Feb 24, 2011 3:01 pm

Post by drmyshottyizsik »

Ok now you have a newbie game that is doctorless for one night...
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Post Post #2403 (isolation #156) » Thu Feb 24, 2011 3:16 pm

Post by drmyshottyizsik »

2 Townies
7 Doctors
2 Cops


2 Sks


2 Goons
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Post Post #2408 (isolation #157) » Thu Feb 24, 2011 6:38 pm

Post by drmyshottyizsik »

I was poking fun at tragedies game. In order to balance the one I posted 1 BP God father and like 3 Goons would be needed plus 1 more townie
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Post Post #2420 (isolation #158) » Fri Feb 25, 2011 6:19 pm

Post by drmyshottyizsik »

Shotty's Clean Up 11P(Final Edit)
0-1 Cops
0-2 Doctors
0 or 2 Masons
0-1 Watchers
0-1 Trackers
0-1 Vigs
3-9 Townies


0-1 SKs


1 Janitor
1 BP Goon


Rolls would be assinged randomly. Basically Since there are 9 possible PRs (1 cop, 2 Doctors, 2 Masons, 1 Watcher, 1 Tracker and 1 Sk/Vig) It will work like this.
First you have to pick a random number between 0-2

If that number is 0 or 1 then there is no SK and the set up is chosen as follows:
No SK

Pick a number randomly 0-1, this determines the number of cops.
Pick a number randomly 0-2, this determines the number of doctors.
Pick a number randomly 0-2, if the number is 2 then there are masons, other wise there are not.
Pick a number randomly 0-1 this determines the number of watchers.
If six PRs have not already been selected, pick a number 0-1, this determines the number or trackers.
If six PRs have not already been selected, pick a number 0-1, this determines the number of vigs.
Since there is no SK, take 9 and subtract it by the number of PRs assigned and that is how many townies you have.

If the first random number is 2 then there is an SK and the set up selection goes like this.
SK Set Up

Pick a number randomly 0-2. If it is 0, the town get 1 doctor for sure. If it is 1, the town gets 1 cop for sure. If it is 2, the town gets 2 doctors for sure.
Pick a number randomly 0-2, this adds that many doctors to the already for sure number of doctors(There can still be a max of 2 Docotrs)
Pick a number randomly 0-1, this adds that many cops to the already for sure number of cop(There can still be a max of 1 Cop)
Pick a number randomly 0-2, if the number is 2 then there are masons, other wise there are not.
If five PRs have not already been selected, pick a number randomly 0-1 this determines the number of watchers.
If five PRs have not already been selected, pick a number 0-1, this determines the number or trackers.
Since there is an SK, take 8 and subtract by the number of PRs chosen, this is how many townies you have.

All deaths will reveal who the player was, BUT as long as the janitor is alive, the mafia is the only one who noes who the NK was.
Last edited by drmyshottyizsik on Mon Feb 28, 2011 4:42 pm, edited 2 times in total.
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Post Post #2421 (isolation #159) » Sun Feb 27, 2011 11:14 am

Post by drmyshottyizsik »

thoughts?
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Post Post #2424 (isolation #160) » Mon Feb 28, 2011 6:14 am

Post by drmyshottyizsik »

I actually thought about that set up. It's amazing what really thinking can do :)
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Post Post #2425 (isolation #161) » Mon Feb 28, 2011 6:14 am

Post by drmyshottyizsik »

I actually thought about that set up. It's amazing what really thinking can do :)
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Post Post #2428 (isolation #162) » Mon Feb 28, 2011 10:26 am

Post by drmyshottyizsik »

>.> that was meant to read 1-2 doctors OR a cop for sure.
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Post Post #2430 (isolation #163) » Mon Feb 28, 2011 1:21 pm

Post by drmyshottyizsik »

how many Nth's is needed to get it aproved
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Post Post #2437 (isolation #164) » Mon Feb 28, 2011 4:42 pm

Post by drmyshottyizsik »

Shotty's Clean Up 11P(Final Edit)
0-1 Cops
0-2 Doctors
0 or 2 Masons
0-1 Watchers
0-1 Trackers
0-1 Vigs
3-9 Townies


0-1 SKs


1 Janitor
1 BP Goon


Rolls would be assinged randomly. Basically Since there are 9 possible PRs (1 cop, 2 Doctors, 2 Masons, 1 Watcher, 1 Tracker and 1 Sk/Vig) It will work like this.
First you have to pick a random number between 0-2

If that number is 0 or 1 then there is no SK and the set up is chosen as follows:
No SK

Pick a number randomly 0-1, this determines the number of cops.
Pick a number randomly 0-2, this determines the number of doctors.
Pick a number randomly 0-2, if the number is 2 then there are masons, other wise there are not.
Pick a number randomly 0-1 this determines the number of watchers.
If six PRs have not already been selected, pick a number 0-1, this determines the number or trackers.
If six PRs have not already been selected, pick a number 0-1, this determines the number of vigs.
Since there is no SK, take 9 and subtract it by the number of PRs assigned and that is how many townies you have.

If the first random number is 2 then there is an SK and the set up selection goes like this.
SK Set Up

Pick a number randomly 0-2. If it is 0, the town get 1 doctor for sure. If it is 1, the town gets 1 cop for sure. If it is 2, the town gets 2 doctors for sure.
Pick a number randomly 0-2, this adds that many doctors to the already for sure number of doctors(There can still be a max of 2 Docotrs)
Pick a number randomly 0-1, this adds that many cops to the already for sure number of cop(There can still be a max of 1 Cop)
Pick a number randomly 0-2, if the number is 2 then there are masons, other wise there are not.
If five PRs have not already been selected, pick a number randomly 0-1 this determines the number of watchers.
If five PRs have not already been selected, pick a number 0-1, this determines the number or trackers.
Since there is an SK, take 8 and subtract by the number of PRs chosen, this is how many townies you have.

All deaths will reveal who the player was, BUT as long as the janitor is alive, the mafia is the only one who noes who the NK was.
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Post Post #2441 (isolation #165) » Mon Feb 28, 2011 4:49 pm

Post by drmyshottyizsik »

Andrius wrote:Wait.
So there's NO other scum power? :?
They have a BP goon and a Janitor... how much more power do they need? I could make the goon II and BP...
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Post Post #2443 (isolation #166) » Mon Feb 28, 2011 4:57 pm

Post by drmyshottyizsik »

a 4 day open 11 P is a good game.
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Post Post #2445 (isolation #167) » Mon Feb 28, 2011 5:03 pm

Post by drmyshottyizsik »

Shotty's Clean Up 11P(Final Edit)
0-1 Cops
0-2 Doctors
0 or 2 Masons
0-1 Watchers
0-1 Trackers
0-1 Vigs
3-9 Townies


0-1 SKs


1 Janitor
1 BP Role Blocker


Rolls would be assinged randomly. Basically Since there are 9 possible PRs (1 cop, 2 Doctors, 2 Masons, 1 Watcher, 1 Tracker and 1 Sk/Vig) It will work like this.
First you have to pick a random number between 0-2

If that number is 0 or 1 then there is no SK and the set up is chosen as follows:
No SK

Pick a number randomly 0-1, this determines the number of cops.
Pick a number randomly 0-2, this determines the number of doctors.
Pick a number randomly 0-2, if the number is 2 then there are masons, other wise there are not.
Pick a number randomly 0-1 this determines the number of watchers.
If six PRs have not already been selected, pick a number 0-1, this determines the number or trackers.
If six PRs have not already been selected, pick a number 0-1, this determines the number of vigs.
Since there is no SK, take 9 and subtract it by the number of PRs assigned and that is how many townies you have.

If the first random number is 2 then there is an SK and the set up selection goes like this.
SK Set Up

Pick a number randomly 0-2. If it is 0, the town get 1 doctor for sure. If it is 1, the town gets 1 cop for sure. If it is 2, the town gets 2 doctors for sure.
Pick a number randomly 0-2, this adds that many doctors to the already for sure number of doctors(There can still be a max of 2 Docotrs)
Pick a number randomly 0-1, this adds that many cops to the already for sure number of cop(There can still be a max of 1 Cop)
Pick a number randomly 0-2, if the number is 2 then there are masons, other wise there are not.
If five PRs have not already been selected, pick a number randomly 0-1 this determines the number of watchers.
If five PRs have not already been selected, pick a number 0-1, this determines the number or trackers.
Since there is an SK, take 8 and subtract by the number of PRs chosen, this is how many townies you have.

All deaths will reveal who the player was, BUT as long as the janitor is alive, the mafia is the only one who noes what the NK's role was.
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Post Post #2446 (isolation #168) » Mon Feb 28, 2011 5:04 pm

Post by drmyshottyizsik »

Andrius wrote:Tragedy, shut up. You're not helping.
shotty wrote: BUT as long as the janitor is alive, the mafia is the only one who noes who the NK was.
Explain this. Its pretty obvious who died.

The point is, you have massive openings for town power. A Cop and MULTIPLE DOCS without a Mafia RB? Broken.
Masons and a Cop/Tracker/Watcher?

The scum are 100% vulnerable to the old-as-hell-itself Cop/Doc combo without a RB.
And with Masons/Tracker/Watcher/Vig and TWO mafia things will get ugly.
look at the bottom of the new edit
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Post Post #2449 (isolation #169) » Mon Feb 28, 2011 5:17 pm

Post by drmyshottyizsik »

Andrius wrote:And why exactly is the RB Bulletproof?
Because there is only 2 mafia and a possible 9 town.
Andrius wrote:Does the SK have any immunities?
I was going to ask you guys about that.Should he have any?
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Post Post #2451 (isolation #170) » Mon Feb 28, 2011 5:29 pm

Post by drmyshottyizsik »

But they can also easily fake claim because only the know the role of the person they NK. Also it is very needed for the RB to be BP. What is they Janitor gets lynched day 1 and the vig shoots the RB night 1. Game over right there unless he is BP
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Post Post #2453 (isolation #171) » Mon Feb 28, 2011 5:35 pm

Post by drmyshottyizsik »

Townie obviously.
Or if I am the BP RB I would claim for two reasons. One on the chance that there is an SK, because he wouldn't claim, and two to out the vig so the non BP janitor can NK him.
If I'm a Janitor I claim townie.
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Post Post #2456 (isolation #172) » Tue Mar 01, 2011 5:39 pm

Post by drmyshottyizsik »

Well one this as way different mechanics than C9++, two it is less formulated, and three either you have a role or not, there are no innocent children if only 1 M is chosen, the SKs immunities don't change and the mafia is the same no matter what.
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Post Post #2458 (isolation #173) » Wed Mar 02, 2011 7:47 am

Post by drmyshottyizsik »

i'm not trying to make a new c9++. the only real similarity between the two is that they both have varying set ups. Asking why you would in for this over c9++ is like asking why would I in for bird 7p over double cop.
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Post Post #2462 (isolation #174) » Wed Mar 02, 2011 2:06 pm

Post by drmyshottyizsik »

Tragedy wrote:
Even if it's 3+ Zombies, 1 Zombie can Kill while another random Zombie can infect somebody. The number of zombies infecting or killing people doesn't really change unless there's like one zombie left, which the last zombie can either infect or kill.


Potions

Red Potion = Kill (Player X) [20% chance to fail]
Blue Potion = Protect (Player X) [50% chance to Fail]
Green Potion = Disability to vote during the next Day Phase (against Player X) [30% chance for potion to fail]
Yellow Potion = Disability to post of any content (Voting is an exception) in thread during Day Phase (Against Player X) [30% chance for potion to fail]
Purple Potion = Roleblocked (Player X) [50% chance for Potion to fail]
Black Potion = (Player X) urges to murder (Player Y) without being notified [70% chance for Potion to Fail]

Mad Scientist's goal to win is for the Town to Lose.
You have the same problem I used to have. This is not an open set up
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Post Post #2463 (isolation #175) » Wed Mar 02, 2011 6:05 pm

Post by drmyshottyizsik »

Shotty's Vengeful Night

7 Vengeful townies

2 Mafia Goons


Ok so in this set up. Instead of the Vengeful Townies declaring a kill in thread during the day, they instead pm the Mod who they want to kill, and it functions as a night kill.
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Post Post #2465 (isolation #176) » Wed Mar 02, 2011 6:10 pm

Post by drmyshottyizsik »

So the town, nor the mafia know who is being vengekilled until the next day.
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Post Post #2471 (isolation #177) » Wed Mar 02, 2011 6:17 pm

Post by drmyshottyizsik »

Herodotus wrote:Presumably the goons have a kill.
Ythan wrote:What's the point of doing it by PM?
If the lynchee doesn't name who their target will be, it permits the possibility that the scum will target the same person, and if there are two kills, there could be some doubt which kill was made by the scum and which was chosen by the lynchee.
Also, unlike with normal vengeful townies, town can't win after a mislynch in 3-player LYLO.
All of the above is correct.
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Post Post #2476 (isolation #178) » Wed Mar 02, 2011 6:24 pm

Post by drmyshottyizsik »

What I wrote in my marathon version of it wrote:So this is a new Idea I had for a game I wanted to test it in Marathon first though.
It's an open set up here are the roles

2 Mafia Goons
7 Vengeful Townies

Instead of the townie posting who they vengekill in the thread, they pm the mod at night and the venge night kill someone. Also they always get their vengekill if they are lynched. But people who are night killed do not get a vengekill.
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Post Post #2480 (isolation #179) » Fri Mar 04, 2011 3:00 pm

Post by drmyshottyizsik »

Shotty's Double Doc
2 Goons

2 Docs
3 Townies

Docs can't protect each other.
Last edited by drmyshottyizsik on Fri Mar 04, 2011 3:19 pm, edited 1 time in total.
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Post Post #2482 (isolation #180) » Fri Mar 04, 2011 3:06 pm

Post by drmyshottyizsik »

It's like RAF..... But with factions
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Post Post #2487 (isolation #181) » Fri Mar 04, 2011 3:19 pm

Post by drmyshottyizsik »

.... MIS REP! LOOK I SAID DOCS!
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Post Post #2489 (isolation #182) » Fri Mar 04, 2011 3:22 pm

Post by drmyshottyizsik »

drmyshottyizsik wrote:Shotty's Double Doc
2 Goons

2 Docs
3 Townies

Docs can't protect each other.
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Post Post #2492 (isolation #183) » Fri Mar 04, 2011 3:56 pm

Post by drmyshottyizsik »

drmyshottyizsik wrote:
drmyshottyizsik wrote:Shotty's Double Doc
2 Goons

2 Docs
3 Townies

Docs can't protect each other.
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Post Post #2493 (isolation #184) » Sat Mar 05, 2011 7:41 am

Post by drmyshottyizsik »

Shotty's Doc or Cop Mafia

1 Doctor
1 Cop
5 Townies

2 Goons


Ok so if the Doctor protects the Cop the cop is unable to use his investigation ability, but he can not die that night.
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Post Post #2495 (isolation #185) » Sat Mar 05, 2011 8:46 am

Post by drmyshottyizsik »

The problem with a jailkeeper(Trust me I thought of this), is that then they could jailkeep the mafia, and I don't want that. It would over power town.
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Post Post #2497 (isolation #186) » Sat Mar 05, 2011 8:49 am

Post by drmyshottyizsik »

Hmmmmm... timid works!
I was trying to come up with a name too, but couldn't really think of one.
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Post Post #2498 (isolation #187) » Sat Mar 05, 2011 8:50 am

Post by drmyshottyizsik »

Follow The Doc or Not

1 Doctor
1 Jail Keeper
5 Townies

1 Goon
1 Jailbreaking Goon
Last edited by drmyshottyizsik on Sat Mar 05, 2011 1:15 pm, edited 1 time in total.
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Post Post #2506 (isolation #188) » Sat Mar 05, 2011 1:36 pm

Post by drmyshottyizsik »

Follow The Doc or Not

1 Doctor
1 Jail Keeper
5 Townies

1 Goon
1 Jailbreaking Goon
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Post Post #2513 (isolation #189) » Sat Mar 05, 2011 2:47 pm

Post by drmyshottyizsik »

Any thoughts on my game?
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Post Post #2525 (isolation #190) » Sun Mar 06, 2011 7:55 am

Post by drmyshottyizsik »

Frozen Flame Mafia

5 Fire Townies
5 Ice Townies


1 SK


2 Fire Goons


2 Ice Goons


Notes

So this is semi-similar to fire and ice mafia, but here's how it works.
Each day someone is lynched, just like in normal mafia.
At night, both mafia factions select someone to kill. If the person the select is of the opposite Elemental faction that they are, the NK happens, other wise, for instance if a fire goon targets a fire townie, then no one dies.
The SK kills no matter what.
The town win together, no matter what element they are, but the mafia each have separate win cons.
The fire mafia wins when the ice townies, the ice goons, and the sk are dead.
The ice mafia wins when the fire townies, the fire goons, and the sk are dead.
Last edited by drmyshottyizsik on Sun Mar 06, 2011 8:13 am, edited 1 time in total.
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Post Post #2530 (isolation #191) » Sun Mar 06, 2011 8:13 am

Post by drmyshottyizsik »

Antihero wrote:Shotty, pink doesn't show up at all on sepia. I was about to ask you where the ice goons were...
Fixed
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Post Post #2539 (isolation #192) » Tue Mar 08, 2011 3:02 pm

Post by drmyshottyizsik »

Clean Up, Aisle Three...(Revised)


1 Janitor
1 Goon


2 Werewolves


1 Doctor
1 HR rep
1 Jailkeeper
6 Townies


An HR rep checks out one person at night. If they target the Janitor they get a positive other wise the get a negative result. I felt that the mafia was a bit more powerful than both the Werewolves and the town. I feel this evens things out nicely.
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Post Post #2540 (isolation #193) » Tue Mar 08, 2011 4:07 pm

Post by drmyshottyizsik »

thoughts?
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Post Post #2548 (isolation #194) » Wed Mar 09, 2011 8:52 am

Post by drmyshottyizsik »

gandalf5166 wrote:I'm fine with janitors so long as their targets ALIGNMENT flip.
they would
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Post Post #2549 (isolation #195) » Wed Mar 09, 2011 10:22 am

Post by drmyshottyizsik »

Ok so I have done a lot of thinking about games I have played and I came up with this! It's not finished but I would really like you guys's input on it.

Power Roles are US

Town
1 Role cop jail keeper
2 Masons
2 Doctors
1 One-shot Vig
2 Lovers
5 Townies


3rd Party
1 One Bullet Proof, Unjailkeepable, Investigation Immune, Unroleblockable, Janitorial Serial Killer


Mafia
1 Janitor
1 Back Up Janitor
1 Bullet Proof RoleBlocker


All Janitorial Roles' targets alinement's flip.
Yes there are a lot of confirmables, but with two NKs mass claiming day one is dumb, and after night one, since there are two Janitor kills that happen, a mass claim is pointless because the mafia and SK can just claim using the roles they killed the night before. If the SK is targeted by the role cop then the role cop will get back the role of one of the SK's targets.

Fastest Mafia Win!

13:3:1(Night Zero)
8:3:1(Day One:Town Lovers were lynched, SK and Mafia target town at night and one-shot vig targets town.)
5:3:1(Day Two:Town was lynched, SK and mafia target town at night.)
2:3:1(Day Three:Town was lynched, SK and mafia target town at night)
0:3:1(Day Four:Town was lynched, SK or mafia target town at night.
Mafia Win
)
1:3:0(Day Four:SK was Lynched, Mafia target town at night.
Mafia Win
)

Fastest Town Win!

13:3:1(Night Zero)
13:0:1(Day One: Bullet Proof RoleBlocker was lynched, Sk targets Mafia and One Shot Vig targets Mafia)
13:0:0(Day Two: SK was lynched,
Town Win
)

Fastest SK Win!

13:3:1(Night Zero)
8:3:1(Day One:Town Lovers were lynched, SK and Mafia target town at night and one-shot vig targets town.)
5:3:1(Day Two:Town was lynched, SK and Mafia target town at night.)
3:2:1(Day Three:Town was lynched, SK targeted Mafia, and Mafia targeted town.)
1:1:1(Day Four:Mafia lynched, SK targeted Mafia, and Mafia Targeted town.)
0:0:1(Day Five:Anything other than the SK is lynched, SK kills remaining person.
SK Win
)
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Post Post #2551 (isolation #196) » Wed Mar 09, 2011 10:29 am

Post by drmyshottyizsik »

Tragedy wrote:So you're giving a serial killer every single immunity? :|
A Role Cops quite powerful, though.
So could the role cop / jailer do both actions at same time?
I think I find the setup fine anyways.
Yes he does both at the same time.
And the SK has to be immune to everything but lynches in this set up or else he will surely die fast.
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Post Post #2553 (isolation #197) » Wed Mar 09, 2011 10:44 am

Post by drmyshottyizsik »

They do.
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Post Post #2555 (isolation #198) » Wed Mar 09, 2011 11:03 am

Post by drmyshottyizsik »

EXACTLY.
I spent a long time balancing this game.
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Post Post #2558 (isolation #199) » Wed Mar 09, 2011 11:10 am

Post by drmyshottyizsik »

@Hero- Yes
@ Plague- No each night he can on;y take one bullet, so if the one shot vig and the mafia both target him then he will die.
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