This forum is for discussion of individual Open Setups, including theoretical balance.
drmyshottyizsik
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Post #1575 (isolation #0 ) » Sun Aug 01, 2010 7:33 pm
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by drmyshottyizsik » Sun Aug 01, 2010 7:33 pm
Ok I have a briliant IDEA!!!!!
14 are People required
Town has
2 town
1 Vigilanty
1 cop
1 doctor(the reason for both cop and doc is because there is an SK and a Mafia killer a follow the cop strategy won't work.)
1 nurse
1 Day doctor(during the night he pm's the mod the name of a person, it has no effects during the night, but if both the doctor and his patient survive the night if his patient gets lynched the next day, he is saved and night starts)
They win when Mafia and Crazies are gone.
Crazy people consist of
1 SK
1 Brain washed body gaurd(knows who the SK is and each night has an opertunity to save the SK, but if the SK wasn't being attacked the Gaurd dies if SK dies he becomes SK)
They win when it is only them alive,
Mafia consists of
1 Head of Mafia(Kills one person each night)
1 Crooked Cop( same as cop but works for Mafia, Knows who real cop is but the only mafia member he knows is the Head Mafia man)
1 Roleblocker
1 Bodygaurd(Mafia Doctor, can save one person, but not himself)
1 Suicide bomber( sililar to a PGO, if this player gets lynched during the day the person who hammered get blown up and dies, but nothing happens if he is night killed.)
They win when only them remain
Ok thats my game please nominate if you like it.
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Post #1576 (isolation #1 ) » Sun Aug 01, 2010 7:34 pm
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by drmyshottyizsik » Sun Aug 01, 2010 7:34 pm
^^Trinomic Mafia
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Post #1578 (isolation #2 ) » Sun Aug 01, 2010 8:10 pm
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by drmyshottyizsik » Sun Aug 01, 2010 8:10 pm
Good first point, but I disagree we the second. He becomes SK if SK is lynched or night killed. He doesn't have protect him because if he does, but the SK wasn't being killed then he dies. Good third point he should be a private investigator instead, still only knows who head of the mafia is though, and cant use QT. The other thing is, that the mafia wouldn't know who the PI is. DD should just become a second doctor. And the other thing is that you still NK the SB.
Would it work with the above edits?
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Post #1580 (isolation #3 ) » Sun Aug 01, 2010 8:19 pm
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by drmyshottyizsik » Sun Aug 01, 2010 8:19 pm
ok ill make him a MT
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Post #1582 (isolation #4 ) » Sun Aug 01, 2010 8:45 pm
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by drmyshottyizsik » Sun Aug 01, 2010 8:45 pm
Take out the traitor and out in one more VT and a this, I had an idea for a character called a biochemist and something like that and each night he can chose ine player to suddate and that person is in active for the following day but cant be lynched, if you want his night ability, if present can be cancled too. If you dont like that I could just add 2 vts
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Post #1584 (isolation #5 ) » Sun Aug 01, 2010 8:54 pm
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by drmyshottyizsik » Sun Aug 01, 2010 8:54 pm
4 doctors?
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Post #1586 (isolation #6 ) » Sun Aug 01, 2010 9:00 pm
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by drmyshottyizsik » Sun Aug 01, 2010 9:00 pm
All doctors would start active
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Post #1588 (isolation #7 ) » Sun Aug 01, 2010 9:13 pm
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by drmyshottyizsik » Sun Aug 01, 2010 9:13 pm
4 doctors
2 nurses
1 vig
1 cop
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Post #1590 (isolation #8 ) » Sun Aug 01, 2010 9:26 pm
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by drmyshottyizsik » Sun Aug 01, 2010 9:26 pm
drop the crazies?
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Post #1591 (isolation #9 ) » Sun Aug 01, 2010 9:28 pm
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by drmyshottyizsik » Sun Aug 01, 2010 9:28 pm
also take out the nurses and make them VT
Take two of the docs and make them a deputy and a PGO?
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Post #1593 (isolation #10 ) » Sun Aug 01, 2010 9:39 pm
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by drmyshottyizsik » Sun Aug 01, 2010 9:39 pm
ok one last change, but the suicide bomber back in and add one more VT
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Post #1597 (isolation #11 ) » Mon Aug 02, 2010 3:48 am
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by drmyshottyizsik » Mon Aug 02, 2010 3:48 am
Yes he does. Thank you
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Post #1600 (isolation #12 ) » Mon Aug 02, 2010 7:29 am
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by drmyshottyizsik » Mon Aug 02, 2010 7:29 am
I like it thank you
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Post #1640 (isolation #13 ) » Thu Aug 12, 2010 6:24 am
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by drmyshottyizsik » Thu Aug 12, 2010 6:24 am
ok how about Ability Mafia
4 cops
2 docs
1 one shot day vig
1 Goon
2 Mafia PGO's
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Post #1642 (isolation #14 ) » Thu Aug 12, 2010 2:56 pm
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by drmyshottyizsik » Thu Aug 12, 2010 2:56 pm
ok no goon 2 cops 2 townies
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Post #1647 (isolation #15 ) » Fri Aug 13, 2010 11:10 am
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by drmyshottyizsik » Fri Aug 13, 2010 11:10 am
Andrius wrote: drmyshottyizsik wrote: ok no goon 2 cops 2 townies
Dropping the Goon doesn't help much.
Hell, it doesn't help at all, really.
You still have two scum PGOs, which will average about one extra kill a night, besides for the normal NK.
You still have 2 Cops and 2 Docs. The Cops are pretty much useless. The only people they can investigate are scum PGOs, who kill them on-site. The Cop would have to claim in-thread, announce his NP target, in order to actually get the town to benefit from him. At that, he's sacrificing himself.
Scum PGO is just a bad idea.
I'm totally willing to help you with setups, but a scum PGO isn't something that will work in an Open game.
Ok how about
2 mafia PGOs
1 doc
4 cops
3 trackers
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Post #1653 (isolation #16 ) » Fri Aug 13, 2010 3:13 pm
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by drmyshottyizsik » Fri Aug 13, 2010 3:13 pm
Ok just one mafia PGO
and 7 trackers, game starts at night 0
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Post #1685 (isolation #17 ) » Wed Aug 18, 2010 6:45 am
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by drmyshottyizsik » Wed Aug 18, 2010 6:45 am
Double Mafia or something else
1 Mafia A RB
2 Mafia A Goons
1 Mafia B RB
2 Mafia B Goons
3 Mason A's
3 Mason B's
1 Cop
1 Doc
1 Nurse
2 VTs
Last edited by drmyshottyizsik on Wed Aug 18, 2010 7:15 am, edited 1 time in total.
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Post #1692 (isolation #18 ) » Mon Aug 23, 2010 12:29 pm
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by drmyshottyizsik » Mon Aug 23, 2010 12:29 pm
Friends and enemies and enemies and enimies, and more enemies.
1 God Father
1 Role blocker
1 Mafia Bomb
3 Wear wolfs
1 Sk
1 Third Party Imune Lightning Rod holder (can only be NK'd by SK, has 3 shots, roleblocks do not work on him)
1 Cop
1 Doc
1 Nurse
1 one shot day vig.
6 VT's
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Post #1694 (isolation #19 ) » Mon Aug 23, 2010 3:18 pm
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by drmyshottyizsik » Mon Aug 23, 2010 3:18 pm
GOOD POINT ABOUT LIGHTNING RID, HE CANT WIN, OOPS :\
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Post #1733 (isolation #20 ) » Sun Aug 29, 2010 7:50 am
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by drmyshottyizsik » Sun Aug 29, 2010 7:50 am
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Post #1734 (isolation #21 ) » Sun Aug 29, 2010 7:50 am
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by drmyshottyizsik » Sun Aug 29, 2010 7:50 am
^^sorry
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Post #1769 (isolation #22 ) » Fri Sep 10, 2010 9:31 am
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by drmyshottyizsik » Fri Sep 10, 2010 9:31 am
Ok sorry if I'm rude Vezo, but if one there's a 4% chance this game ends with a mafia win N-0
And if you add more hiders and a goon then what does the goon do?
Also the redirector, if he were smart would simply redirect two people to hide with himself, or if you block that, he would redirect them to hide with the same person, so you may end up with three dead townies every night, so after two mislynches(which is very likely with the setup) its a mafia night 2 win or night 1 win if you start N-0, and then the mafia only needs one mislynch.
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Post #1771 (isolation #23 ) » Fri Sep 10, 2010 9:37 am
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by drmyshottyizsik » Fri Sep 10, 2010 9:37 am
ok i have an idea though
1 gf
1 goon
1 sk
3 masons(one of them is the sk)
1 tracker
3 Vt's
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Post #1773 (isolation #24 ) » Fri Sep 10, 2010 12:31 pm
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by drmyshottyizsik » Fri Sep 10, 2010 12:31 pm
ok then two role blocking mafia, no night kill for them, and sk is blockable
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Post #1828 (isolation #25 ) » Wed Sep 22, 2010 9:11 am
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by drmyshottyizsik » Wed Sep 22, 2010 9:11 am
Ok guys be super critical about this one,
Mixed Mason Mafia
Mafia 1 GF
1 Goon
1 Odd Night RoleBlocker
1 Even Night RoleBlocker
Town mason group one:
2 People on Odd Nights they act as a single cop
mason group two:
2 People on even nights they act as a single cop
mason group three:
3 People On Odd Nights they function as a single Doctor(Can't protect anyone in their group) and on even nights they function as a single vig.(multi shot)
mason group four:
4 people On even Nights they function as a single Doctor and on Odd nights they function as a Tracker. Also this group has a Head Mason who always apears guilty on cop investigations
2 Vt's
Third party Third Party Lovers- They function as a single serial killer and are both immune to NK's
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Post #1847 (isolation #26 ) » Tue Sep 28, 2010 11:49 am
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by drmyshottyizsik » Tue Sep 28, 2010 11:49 am
It was a nice and peaceful day in the town of Shottyville, when a man decided he wanted to get married. So he went to shotty strips Gentleman's Cub. But sudenly, the lights go black and a scream is heard. When the lights come back on, all the doors are locked and all to be seen it a dead Waiter hanging from the ceiling. After a few seconds, a note falls out of his pocket that reads.
"You will never leave
We will kill you all
The only way out is to get all three keys
-Signed
The Owner"
Welcome to
Trapped in a Gentleman's Club Mafia
The town wins when all threats to the town are eliminated, or for flavor sake, all three parts of the key are acquired.
town 6 Gentlemen(VT)
1 Groom to be(Haas a QT with Best man)
1 Best man to be(Qt with Groom)
1 drunk cop(50/50 chance of getting the result, he will get the truth but only have a 50% chance of getting it. If he doesn't get it he recieves a pm saying sorry)
1 DJ(can watch a person)
1 Creeper(Track someone at night, but if the person they track gets NK'd they too die)
1 Gambling addict(Each night they can pm the mod the name of a person who they think will get lynched the next day. If they are right, then that person lives, but if he is wrong then he will show up as a guilty on cop reports that night.)
3rd party Bar Tender(Each night he may either poison someone's drink(kill them), watch them, or track them. He can not use the same choice twice in a row)
Mafia 1 Owner(God Father)
1 Bouncer(Role Blocker)
1 Hooker(Each night she may kiss some one, and if that person is kissed then their ability will fail, and will show up as guilty on cop reports)
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Post #1849 (isolation #27 ) » Tue Sep 28, 2010 12:33 pm
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by drmyshottyizsik » Tue Sep 28, 2010 12:33 pm
If this is run as an open set up then mass claim would kill it any way, so scum would just claim gentleman.
Odd night cop sounds good.
Didn't mean to do that. Get rid of bouncer and make him a vannilla mafia member
Yes that was the point and mass claim always kills scum if they claim scum
When he is all alone, or if one mafia one town and him remain he wins.
Nieghbors
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Post #1851 (isolation #28 ) » Tue Sep 28, 2010 12:48 pm
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by drmyshottyizsik » Tue Sep 28, 2010 12:48 pm
Ya I know and GF is I.I. and SK is bullet proof.
I put a lot of thought into this game. I kinda think it may be run better as a mini theme though. Thoughts?
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Post #1853 (isolation #29 ) » Tue Sep 28, 2010 1:03 pm
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by drmyshottyizsik » Tue Sep 28, 2010 1:03 pm
YaY!! I don't fail for once!
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Post #1855 (isolation #30 ) » Tue Sep 28, 2010 1:27 pm
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by drmyshottyizsik » Tue Sep 28, 2010 1:27 pm
town 4 Gentlemen(VT)
1 Groom to be(Haas a QT with Best man)
1 Best man to be(Qt with Groom)
1 Odd Night cop
1 DJ(can watch a person)
1 Creeper(Track someone at night, but if the person they track gets NK'd they too die)
3rd party Bar Tender(Each night he may either poison someone's drink(kill them), watch them, or track them. He can not use the same choice twice in a row)
Mafia 1 Owner(God Father)
1 Hooker(Each night she may kiss some one, and if that person is kissed then their ability will fail, and will show up as guilty on cop reports)
Maybe this?
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Post #1857 (isolation #31 ) » Tue Sep 28, 2010 1:41 pm
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by drmyshottyizsik » Tue Sep 28, 2010 1:41 pm
I feel that the SK has less power because he can't kill twice in a row.
And Masons would work,
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Post #1859 (isolation #32 ) » Tue Sep 28, 2010 1:55 pm
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by drmyshottyizsik » Tue Sep 28, 2010 1:55 pm
And i think it would be really fun too
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Post #1861 (isolation #33 ) » Tue Sep 28, 2010 2:05 pm
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by drmyshottyizsik » Tue Sep 28, 2010 2:05 pm
I would name it something else, so no one would know
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Post #1864 (isolation #34 ) » Wed Sep 29, 2010 4:12 pm
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by drmyshottyizsik » Wed Sep 29, 2010 4:12 pm
town 4 Gentlemen(VT)
1 Groom to be(Haas a QT with Best man)
1 Best man to be(Qt with Groom)
1 Odd Night cop
1 DJ(mix two peoples power roles (get it :p))
1 Creeper(Track someone at night, but if the person they track gets NK'd they too die)
3rd party Bar Tender(Each night he may either poison someone's drink(kill them), watch them, or track them. He can not use the same choice twice in a row)
Mafia 1 Owner(God Father)
1 Hooker(Each night she may kiss some one, and if that person is kissed then their ability will fail, and will show up as guilty on cop reports)
Maybe this?
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Post #1870 (isolation #35 ) » Thu Sep 30, 2010 2:44 pm
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by drmyshottyizsik » Thu Sep 30, 2010 2:44 pm
I threw the cop in the mix to make it fun Gand. I know what you are saying and i thought of that, and I though of replacing him with a miller(jk) or a retard who had a post restriction and cuold only use one sylable words
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Post #1873 (isolation #36 ) » Fri Oct 01, 2010 8:42 am
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by drmyshottyizsik » Fri Oct 01, 2010 8:42 am
ok guys will be masons
and the cop will be an every day cop or would it be better if the cop was a drunk instead?
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Post #1875 (isolation #37 ) » Fri Oct 01, 2010 11:29 am
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by drmyshottyizsik » Fri Oct 01, 2010 11:29 am
ok well then i think i just made a working set up
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Post #1879 (isolation #38 ) » Sat Oct 02, 2010 6:43 am
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by drmyshottyizsik » Sat Oct 02, 2010 6:43 am
@anti- one mis lynch and the game could be over if the vig mis kills
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Post #1881 (isolation #39 ) » Sat Oct 02, 2010 8:09 am
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by drmyshottyizsik » Sat Oct 02, 2010 8:09 am
oh sorry I mis read, but sstill if they do bus, then mafia wins if vig mis shoots
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Post #1883 (isolation #40 ) » Sat Oct 02, 2010 8:25 am
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by drmyshottyizsik » Sat Oct 02, 2010 8:25 am
it's a jank set up man
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Post #1886 (isolation #41 ) » Sat Oct 02, 2010 8:51 am
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by drmyshottyizsik » Sat Oct 02, 2010 8:51 am
^^good idea
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Post #1888 (isolation #42 ) » Sat Oct 02, 2010 8:52 am
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by drmyshottyizsik » Sat Oct 02, 2010 8:52 am
well i would keep it at four, but cap the vig, and add a vt and a town pgo
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Post #1890 (isolation #43 ) » Sat Oct 02, 2010 9:03 am
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by drmyshottyizsik » Sat Oct 02, 2010 9:03 am
ok take away one towny and balance that(because of the pgo) with a town watcher or role blocker
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Post #1892 (isolation #44 ) » Sat Oct 02, 2010 9:08 am
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by drmyshottyizsik » Sat Oct 02, 2010 9:08 am
ok make two one shot vigs, but one can only use its shot on odd nights and one on even. keep 7 townies, cap the pgo
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Post #1894 (isolation #45 ) » Sat Oct 02, 2010 9:24 am
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by drmyshottyizsik » Sat Oct 02, 2010 9:24 am
when i said cap i ment kill, make it go bye bye,
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Post #1896 (isolation #46 ) » Sat Oct 02, 2010 10:53 am
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by drmyshottyizsik » Sat Oct 02, 2010 10:53 am
i like it like that. I would play
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Post #1903 (isolation #47 ) » Sun Oct 03, 2010 3:01 pm
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by drmyshottyizsik » Sun Oct 03, 2010 3:01 pm
Blind but Loved Mafia
town 2 groups of Blind Lovers(in their pm they are given a name that they must use in the QT(not their own))
1 Pathetic Blind Child(Can Vote)
1 Blind cop(Can't chose who he investigates)
4VT's
SK Blind SK- kills a random person if he chooses, but kills himself if he kills the child
mafia 2 goons
1 RB
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Post #1906 (isolation #48 ) » Sun Oct 03, 2010 3:29 pm
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by drmyshottyizsik » Sun Oct 03, 2010 3:29 pm
Andrius wrote: Shotty, the lovers would just name-claim in their QTs and solve the problem.
Also, blind cop is somewhat lame. Get a real cop.
Next, all the lovers have to do is claim, and you've got instant masons, as the scum/SK are not lovers.
BROKEN.
true, but they could be restricted and not allowed to name claim, but then again who would enforce it
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Post #1908 (isolation #49 ) » Mon Oct 04, 2010 5:26 am
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by drmyshottyizsik » Mon Oct 04, 2010 5:26 am
how about this
town 7 blind neighbors(all town shares one QT, no name claiming, and a fake name is given to you)
1 cop
mafia 3 goons(w/QT)
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Post #1910 (isolation #50 ) » Mon Oct 04, 2010 5:36 am
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by drmyshottyizsik » Mon Oct 04, 2010 5:36 am
that's why the mod would have to be strict
like fate
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Post #1918 (isolation #51 ) » Mon Oct 04, 2010 11:06 am
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by drmyshottyizsik » Mon Oct 04, 2010 11:06 am
ok so the town starts with 6 PR's and if the pr is lynched they can pass on their ability
town 9 VT's(For now)
1 cop
1 Doc
1 Tracker
1 Watcher
1 Vig
1 Bullet proof townie
3rd Party 2 Sk masons(only one kill)
mafia 1 God father
1 RB
2 Goons
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Post #1920 (isolation #52 ) » Mon Oct 04, 2010 11:49 am
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by drmyshottyizsik » Mon Oct 04, 2010 11:49 am
if the person is NK'd the power goes away, and no the SK's are also bullet proof,
what if they were lovers?
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Post #1922 (isolation #53 ) » Mon Oct 04, 2010 12:13 pm
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by drmyshottyizsik » Mon Oct 04, 2010 12:13 pm
^^but bullet proof
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Post #1924 (isolation #54 ) » Mon Oct 04, 2010 12:18 pm
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by drmyshottyizsik » Mon Oct 04, 2010 12:18 pm
no they come back as gui;ty on cop reports
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Post #1926 (isolation #55 ) » Mon Oct 04, 2010 12:42 pm
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by drmyshottyizsik » Mon Oct 04, 2010 12:42 pm
they are lovers dude so only one of them will need to be lynched
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Post #1931 (isolation #56 ) » Thu Oct 07, 2010 8:46 am
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by drmyshottyizsik » Thu Oct 07, 2010 8:46 am
drmyshottyizsik after he updated it wrote: ok so the town starts with 6 PR's and if the pr is lynched they can pass on their ability. If they are NK'd the ability dies.
town 9 VT's(For now)
1 cop
1 Doc
1 Tracker
1 Watcher
1 Vig
1 Bullet proof townie
3rd Party 1 SK
mafia 1 God father
1 RB
3 Goons
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Post #1933 (isolation #57 ) » Thu Oct 07, 2010 9:53 am
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by drmyshottyizsik » Thu Oct 07, 2010 9:53 am
No the PR goes away if that happens. Unless you think it would work better other wise
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Post #1935 (isolation #58 ) » Thu Oct 07, 2010 10:02 am
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by drmyshottyizsik » Thu Oct 07, 2010 10:02 am
but they couldnt really could they?
and confirmed town would make it ballanced because of the 3 nk's
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Post #1937 (isolation #59 ) » Thu Oct 07, 2010 6:34 pm
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by drmyshottyizsik » Thu Oct 07, 2010 6:34 pm
Andrius wrote: drmyshottyizsik wrote: but they couldnt really could they?
and confirmed town would make it ballanced because of the 3 nk's
NO. MASSCLAIM MEANS BREAKAGE.
oh ok, so ya scum can get the pr
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Post #1944 (isolation #60 ) » Sun Oct 10, 2010 4:33 am
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by drmyshottyizsik » Sun Oct 10, 2010 4:33 am
At this point man you need to get rid of a towny and run this as a mini theme(semi-open)
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