Time to go back to the tried and true:
3 Mafia.
3 Masons.
6 Vanilla.
No Bullshit.
Tired of these stupid games with only 2 mafia, or weak ass backup power roles, etc.
Your math is wrong. If the scum failed to out a mason on day 1, then failed to NK a mason on night 1, there would be 4 townies / 3 scum / 3 masons left. If again they fail to out or NK a mason, it would be 2 townies / 3 scum / 3 masons. If again they fail to out or NK a mason, and the masons massclaim, the mafia still wins if they convince the masons to lynch the townie.Cobalt wrote:Masons claiming D3 with 4 dead means a pool of 5 people that will contain all three scum. Even if a mason is killed it leaves 3 scum in 6. Scum would have to kill a mason per night from night 1 or get caught in a small suspect pool.
Nope, since a tracker can't kill.Sanjay wrote:Does the Psychologist get a positive result on the Tracker/Vigilante if the player chooses Tracker?
Not quite. The goons choose who sends the kill, and that affects the detective's or the psychologist's results.shaft.ed wrote:ABR I think the last two roles only work if Power Role 1 is forced to be a vig. 50% chance they're simply a cop, and 50% chance they're a partial cop.
I like the Kokusho's Gambit that can result out of it.shaft.ed wrote:Reading is tech. I like the duality, but do you really want the functionality of mafia strategy to come down to a coin flip like that?
Both sides have a more than reasonable chance of winning, although town is slightly favored as I said.farside22 wrote:ABR you don't think your game is a bit one sided with the mafia having no power roles to speak of?
And IH ran Fire Emblem Mafia before that.Trumpet of Doom wrote:First off, I'd like to direct you to the Theme Test Market.
Vi's already run a Fire Emblem-themed game (Mafia of Order). Clue might have already been done as well, and it'd probably be a little difficult to balance properly and allow for safeclaims (roles scum can claim and get away with it).
Just FYI, Detective is already a role in Hard Boiled. It can investigate a player at night and get a result of whether they have killed anyone yet or are killing that night.Mist7676 wrote:The detective can choose one person every night.
If that person is cop the detective will be notified of current alignment.[/color]
Title could use some tweaking.
Albert B. Rampage wrote:Alone with Soledad(12 player)
3 Mafia Poisoners
6 OR 5 Vanilla Townies
1 Bomb (He receives a VT role PM) OR 2 Lovers
1 Doctor (can cure poisoned players)
1 Serial Killer
The mafia have no nightkills; as a team, they choose one target to poison every night. That player dies the following night unless cured on the night they would have died. If the Bomb is NK'd by the SK, both die. If he is lynched, he and the player who hammered die. If he is poisoned, he dies alone.
Herodotus wrote:The bomb, not knowing who they are, seems like a way to randomly destroy the SK. Did you include it to reduce the SK's chance to win? To try to force them to aim for the mafia?