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This forum is for discussion of individual Open Setups, including theoretical balance.
16 posts
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StrangerCoug
StrangerCoug
He/Him
Does not Compute
StrangerCoug
He/Him
Does not Compute
Does not Compute
Posts: 12457
Joined: May 6, 2008
Pronoun: He/Him
Location: San Antonio, Texas
Post
Post #44 (isolation #0) » Mon Jan 26, 2009 3:58 pm
Postby StrangerCoug »
Jahudo wrote:
Adel wrote:
Bastard-Mod Cop Town
1 Bastard-Mod Godfather (investigates as innocent, revealed as "Mafia Goon" in death scene, gets Mafia Goon Role PM)
2 Mafia Goons
2 Sane Cops
1 Insane Cop
3 Non-Sane Cops (Random Role: 50% chance of being Naive, 50% chance of being Paranoid. Each one is randomly determined independently of the others)
1 Bastard-Mod Miller (Gets Townie Role PM, revealed in Death Scene as "Mafia Goon")
1 Bastard-Mod Townie/Miller (Random Role: 50% chance of being Bastard Mod-Miller, 50% chance of being Townie)
1 Townie
Cop Head-Start.
Seconded.
That sounds interesting.
-Do any of the cops know their sanity?
Cops are almost never told they're not sane, and being sane is only something mods tell cops in games where it is known that sanity issues are not in play. (The same goes for docs, by the way.) I have seen cop/doc PM's where it says the recipient's sanity is in question, though.
Post
Post #754 (isolation #1) » Tue Apr 28, 2009 6:22 am
Postby StrangerCoug »
You know, it's a shame Mini 752: Super F11 got abandoned, because I thought it would work quite well for a semi-open setup. So I'm going to try to revive it by presenting it here.
SUPER F11
12 players
Roles for nine of the players are selected at random from the following:
Post
Post #779 (isolation #2) » Mon May 04, 2009 4:44 am
Postby StrangerCoug »
I think 1-shot C9 is a good idea to play with, but for it to be a true C9 the cop and doc must each have a 50-50 chance of existing in the first place.
Post
Post #804 (isolation #4) » Thu May 07, 2009 2:42 am
Postby StrangerCoug »
BridgesAndBaloons wrote:1) Should mafia be told WHO the survivor is?
No.
BridgesAndBaloons wrote:2) Should I change it so that town can win with the survivor? I didn't want to do this, because then survivor could easily claim, and then the cop will know hir results are reliable.
I personally would. If you have problems with the survivor winning with the town, take it out of the setup.
BridgesAndBaloons wrote:3) Can you think of a better name?
Post
Post #1413 (isolation #7) » Thu Jun 10, 2010 12:43 pm
Postby StrangerCoug »
DOUBLE F11... WELL, KIND OF
Split the 18-player game in two and independently generate each half. Half 1 is the standard F11; half 2 replaces the cop, doc, and roleblocker with a tracker, watcher, and ninja respectively. Then combine them back together.
Post
Post #1420 (isolation #8) » Sat Jun 12, 2010 3:05 am
Postby StrangerCoug »
Super Smash Bros. Fan wrote:@StrangerCoug: I would most definitely sign-up for that game. However, I have a question:
How many deaths will be needed until the combination happens?
See below. As conceived, the two halves are already combined.
Herodotus wrote:Are all the mafia teamed together? If so, it's probably unbalanced in favor of the scum. If not, it's probably unbalanced against them.
I was thinking of teaming the Mafia together here. It's clear to me that 14:2:2 is imbalanced toward town, but I would like to know how this setup played 14:4 is imbalanced toward scum.
Herodotus wrote:But it could be adjusted... maybe separate scumteams and deduct a VT from each half?
Post
Post #1460 (isolation #10) » Sun Jul 11, 2010 11:29 am
Postby StrangerCoug »
farside22 wrote:
StrangerCoug wrote:
DOUBLE F11... WELL, KIND OF
Split the 18-player game in two and independently generate each half. Half 1 is the standard F11; half 2 replaces the cop, doc, and roleblocker with a tracker, watcher, and ninja respectively. Then combine them back together.
There could also be a game with just the second half, a good name being
NINJA MAFIA
.
SC does that mean this game is 18 players?
I'm planning on putting it up for the next open game phase and I want to make sure I understand it completely first.
Post
Post #1486 (isolation #12) » Sun Jul 18, 2010 11:51 pm
Postby StrangerCoug »
Mr. Flay wrote:
::edit::
Oh, and I think it's necessary that Mafia win 1-1 endgames. Otherwise Town can threaten to shoot everybody but one person as they get close, and force a draw.
By that logic, shouldn't the Mafia just win when they make up half the game?
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Post #1650 (isolation #13) » Fri Aug 13, 2010 1:31 pm
Postby StrangerCoug »
Nobody Special wrote:
Beefster wrote:
So... does the PR tell the Friend who they want to target? And the Friend submits the action? Or does the Friend submit actions based on their best guess of what the PR wants?
I'm not at all clear how this would work in practice. Do the PRs know who their Friends are?
My understanding of the "standard" (read: not SWN I-style, though the proposal contains an element of that) amnesiac roles is that the power role submits the action, but the friend receives the action's result.
Post
Post #1763 (isolation #14) » Mon Sep 06, 2010 10:33 am
Postby StrangerCoug »
You are a
mafia traitor
. You are a traitor because you don't like the head honcho anymore and you want to kill him to take his place. At night you may talk with your scum buddies XXXXX and XXXXX here. Your faction does not get a night kill.
Win Con:The members of the mafia equal half the remaining town and XXXXX is dead before you die and not alive at endgame.
Just so you know, you're combining the standard traitor with a usurper.