[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #624 (isolation #0) » Mon Apr 06, 2009 8:19 am

Post by Tenchi »

Doublecrossed


2 Doctors
5 Vanilla Townies
2 Mafia Scum
1 Vampire (becomes Mafia Scum)


Mod Notes:

Vampire: Plays for Town. If NKed, stays and becomes Mafia Scum, cannot be protected
Doctor: Cannot protect self.
Mafia Scum, together submits two choices, one choice to kill and one choice to roleblock.
Last edited by Tenchi on Tue Apr 07, 2009 6:59 am, edited 3 times in total.
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Post Post #627 (isolation #1) » Thu Apr 09, 2009 6:31 am

Post by Tenchi »

Flay, can I have a comment on my setup?

Please. :)
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Post Post #635 (isolation #2) » Thu Apr 09, 2009 2:47 pm

Post by Tenchi »

Mr. Flay wrote: Tenchi: Interesting, but I have no idea on the balance of it. Sorry. :(
I'll take any feedback. Thanks :)
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Post Post #637 (isolation #3) » Thu Apr 09, 2009 3:58 pm

Post by Tenchi »

OMG thanks Adel for feedback. I've been yearning for people to check it for days.
1. doctors claiming day 1, and cross-protecting for the rest of the game
That's why I placed a Scum Group Roleblock.
2. the vampire claiming in twilight to create a pre-mature lylo
I honestly did not see this. OK, I should make the Vampire protectable.

Some questions:

1. What do you mean by swinginess?
2. When I ran the worst case for town, it had three mislynches. If that's two small, then adding two more vanillas should solve it right?
3. Hmmm... what if I make it a Traitor instead of Vampire (scum alignment at start, unknown to the rest of the town, but unNKable.)
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Post Post #639 (isolation #4) » Thu Apr 09, 2009 4:06 pm

Post by Tenchi »

How about changing the Vampire to a unNKable Traitor?
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Post Post #642 (isolation #5) » Thu Apr 09, 2009 4:27 pm

Post by Tenchi »

shaft.ed wrote:
Tenchi wrote:How about changing the Vampire to a unNKable Traitor?
I think I actually like the Vampire role with the Doctor "fix" myself. It just hinges very heavily on one of the Docs surviving to end game.
Unless they hit both Doctors in two days it should not be a problem. On the other hand, if they hit one doctor, then they could possibly block one other, which creates a problem. Especially if Doctor #1 dies early.

If I add a nurse, the setup becomes a bit complicated but solves the problem.

What do you think?
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Post Post #646 (isolation #6) » Thu Apr 09, 2009 4:39 pm

Post by Tenchi »

Adel wrote:
shaft.ed wrote:
Tenchi wrote:How about changing the Vampire to a unNKable Traitor?
I think I actually like the Vampire role with the Doctor "fix" myself. It just hinges very heavily on one of the Docs surviving to end game.
but there are two doctors, and they can cross protect (assuming that to RB ability is taken away from the scum).
Why would we want them to cross protect each other? This is an Open setup after all.
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Post Post #652 (isolation #7) » Thu Apr 09, 2009 5:14 pm

Post by Tenchi »

Doublecrossed (edits in BOLD)

2 Doctors
5 Vanilla Townies
2 Mafia Lovers

1 Vampire

Mod Notes:

Vampire: Plays for Town. If NKed, stays and becomes a Mafia Lover

Doctor: Cannot protect self
Mafia Lovers, together submits two choices, one choice to kill and one choice to roleblock.
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Post Post #653 (isolation #8) » Thu Apr 09, 2009 5:17 pm

Post by Tenchi »

Mr. Flay wrote:Just hunting the data. You always have such pretty charts, I wondered if it was all illustrative or if some of it was based in your data mining.
Theoretically the graphs illustrate the point well.

If you/Adel/anyone can direct me to some math/simulators/calculators for it, that would be awesome.
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Post Post #655 (isolation #9) » Thu Apr 09, 2009 6:07 pm

Post by Tenchi »

I'm going to try to grasp the numbers part by reviewing some statistics. I need it too for my other game that I'm making.

Others, feel free to review using guesstimation. I will repost my findings soon.
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Post Post #656 (isolation #10) » Thu Apr 09, 2009 6:08 pm

Post by Tenchi »

Question: At what state is the Open Setup Approval Committee in? Are they approving setups from players or are they still reviewing past setups? Does the committee still exist?
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Post Post #659 (isolation #11) » Fri Apr 10, 2009 6:14 am

Post by Tenchi »

shaft.ed wrote:I don't like the Lovers idea. It really doesn't do anything to address the problem IMHO and makes the scum arbitrarily weaker and adds a very different dynamic to the game detracting from the core "Vampire" mechanic is supposed to be focusing on.

I'd "solve" it by giving the scum a finite number of roleblocks that they can use whenever they wish, One attempt per night phase.
Lovers comment noted. The roleblocks are meant to be one per night, as a group action.
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Post Post #661 (isolation #12) » Fri Apr 10, 2009 7:24 am

Post by Tenchi »

shaft.ed wrote:
Tenchi wrote:
shaft.ed wrote:I don't like the Lovers idea. It really doesn't do anything to address the problem IMHO and makes the scum arbitrarily weaker and adds a very different dynamic to the game detracting from the core "Vampire" mechanic is supposed to be focusing on.

I'd "solve" it by giving the scum a finite number of roleblocks that they can use whenever they wish, One attempt per night phase.
Lovers comment noted. The roleblocks are meant to be one per night, as a group action.
Yes, I'm saying limit the number. Say two total per game? That adds another layer to the Docs claiming/scum RB'ing etc.
Limiting the number complicates the setup (the additional roleblock ability is a deviation already). Also, the issue here (for me) is the fun will stop if the Doctors do NOT make it to end game. I'll try to run the original setup and check for swinginess (I have a basic vanilla simulator already).
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Post Post #663 (isolation #13) » Fri Apr 10, 2009 7:31 am

Post by Tenchi »

That is more swingy, since recruitment effectively doubles the size of scum. Removal of Doc early removes the fun part too.

EDIT: BTW, I like the intention of shrinking it. I want this to be tight as possible.
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Post Post #665 (isolation #14) » Fri Apr 10, 2009 2:23 pm

Post by Tenchi »

The thing is, the Lovers right now would significantly weaken Mafia, and would complicate the setup. I will try what happens with more Townies though. I'm almost done with my program.
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Post Post #666 (isolation #15) » Sat Apr 11, 2009 9:31 am

Post by Tenchi »

I'm having trouble with the accuracy of my program. Will update you guys when I finish.
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