[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #368 (isolation #0) » Mon Feb 23, 2009 12:42 pm

Post by charter »

I dont know. Whoever claims to be blocked will be confirmed town. Mafia can't claim to be blocked day one because they will auto lose. I believe this is essentially what happens during the normal dethy, someone will start out as confirmed town. Depending on how the investigations go, I believe you could even get TWO confirmed innocents day one. (One the conventional way, and then whoever got blocked)

I haven't figured it out, but that seems like it would make it near impossible for mafia to win.
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Post Post #374 (isolation #1) » Mon Feb 23, 2009 2:32 pm

Post by charter »

Artem wrote:
charter wrote:
Whoever claims to be blocked will be confirmed town.
Mafia can't claim to be blocked day one because they will auto lose.
Don't think mafia will auto-lose. If mafia chooses to not block and then claims to have been blocked, others will think they are confirmed townie (due to the bolded argument above). Perfect WIFOM.

Also, the mafia may choose to not block and still fake-claim an investigation. The game then reduces to the standard Dethy.
Ah, didn't see this in your original post when I read it. I am guessing then that this would reasonably give mafia a slight advantage.
shaft.ed wrote:what about a mafia power that enables them to control the readout of one players investigation. I know that's not normal but how would that effect the set up?
I think at this point it's not even dethy anymore, you couldn't rely on investigations at all, so it would essentially turn into mountainous.
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Post Post #570 (isolation #2) » Wed Mar 18, 2009 6:24 am

Post by charter »

Guardian wrote:
Guardian wrote:
One Shot


3 Mafia
1 One-Shot Cop (may submit "no action" to preserve ability for later nights)
7 Townies

Day start, mandatory lynches and NKs.
This looks really good. I'd play this.
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Post Post #573 (isolation #3) » Wed Mar 18, 2009 4:08 pm

Post by charter »

shaft.ed wrote:
charter wrote:
Guardian wrote:
Guardian wrote:
One Shot


3 Mafia
1 One-Shot Cop (may submit "no action" to preserve ability for later nights)
7 Townies

Day start, mandatory lynches and NKs.
This looks really good. I'd play this.
That's not balanced. you need to drop a mafia, and probalby a townie.
What is not balanced about it? Takes three mislynches for town to lose, with a one shot cop it looks pretty good to me.
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Post Post #575 (isolation #4) » Wed Mar 18, 2009 5:20 pm

Post by charter »

My bad, forgot.
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Post Post #583 (isolation #5) » Sat Mar 21, 2009 3:05 pm

Post by charter »

Yeah, what's wrong with 3v8 though? Town has to mislynch three times to lose. Should be able to find scum by then regardless of power roles.
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Post Post #673 (isolation #6) » Wed Apr 15, 2009 12:30 pm

Post by charter »

Yeah, that's not mafia at all.
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Post Post #742 (isolation #7) » Sun Apr 26, 2009 9:36 am

Post by charter »

Watcher is too good to be in an open setup.
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Post Post #750 (isolation #8) » Mon Apr 27, 2009 8:01 am

Post by charter »

Empking wrote:Charter: It can't be better than a cop.
Watcher is better than cop.

edit: Actually, I guess if scum know there is a watcher, and to avoid it, then a watcher in an open setup might be ok. But watcher/tracker is too good.
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Post Post #753 (isolation #9) » Mon Apr 27, 2009 8:17 am

Post by charter »

Empking wrote:Charter: How powerful is a tracker compared to a doc?
Tracker is slightly better.
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Post Post #757 (isolation #10) » Wed Apr 29, 2009 10:26 am

Post by charter »

orangepenguin wrote:Secret Word:
A word is chosen by the mod. If any players say it any time during the game, they will be modkilled at the end of the day, to ensure the word isn't given away.
-Only way to kill mafia is by lynches.
-Mafia know word, the rest of town do not. They are still modkilled if they say it.
Large set-up, lots of players. No nights?
I think there was talk about this at some point, but I think it really encourages lurking. After all, if you don't post, you can't be killed by the word.
What type of word were you thinking about? Something really common like "lynch" or less common like "mafiosa" or rare like "ballerina"?
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Post Post #762 (isolation #11) » Thu Apr 30, 2009 10:43 am

Post by charter »

Empking wrote:
Cult F11


2 Mafia

50% 1 Cult

1 Vig
1 RB if neither/both Cult + Cop
50% 1 Cop
3-6 Vanilla Townies
I don't think you can have a setup that is balanced where 50% of the time, there is a cult leader, and 50% of the time that slot is just filled by a townie.
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Post Post #782 (isolation #12) » Mon May 04, 2009 4:59 am

Post by charter »

Second 1-Shot C9

That looks pretty good.
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Post Post #787 (isolation #13) » Mon May 04, 2009 10:33 am

Post by charter »

Pretty sure guaranteeing the one shots makes this very difficult for scum to win if cop claims immediately day one.
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Post Post #789 (isolation #14) » Mon May 04, 2009 11:32 am

Post by charter »

If mafia doesn't counter, they need to NK who the cop investigated to have a good chance at winning. Else, day two, doc claims, then cop claims result. Scum can try and claim doc, but if the cop investigated the real doc, they are just giving themselves up.

If mafia does counter, town has to lynch one of those two today (else they will just be making the same choice again in LYLO). If they lynch right, it will take a lot of lucky night actions for scum to have a chance at winning. If wrong, scum is in a better spot, but will go down to a three person endgame still.

It seems like for scum to have a legitimate chance of winning, they need to try and fakeclaim cop and win, which seems like it's really difficult for them to win.
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Post Post #792 (isolation #15) » Tue May 05, 2009 4:14 am

Post by charter »

Empking wrote:
charter wrote:Pretty sure guaranteeing the one shots makes this very difficult for scum to win if cop claims immediately day one.
Do town lnch day onev in your mind?
Town has to lynch day one, else they go to MYLO with zero information and are essentially random lynching. Unless they no lynch twice, then they go to LYLO, but still with no information. Gotta lynch day one.
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Post Post #793 (isolation #16) » Tue May 05, 2009 10:22 am

Post by charter »

What if you gave scum a one shot roleblocker? That would eliminate cop claiming day one.
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Post Post #796 (isolation #17) » Tue May 05, 2009 11:00 am

Post by charter »

Doc should claim day two before cop gives results. Scum may or may not counter. If they do, chance that the cop investigated them, or the doc, and they are just outing themselves. If they dont, another confirmed innocent.

I think the one shot macho cop would probably be ok. The main problem before was that you could easily get three confirmed townies, which would lead to an endgame with at least one in it.

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