[OLD] Open Setup Ideas and Discussion
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charter Beware of Dog
- Beware of Dog
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I dont know. Whoever claims to be blocked will be confirmed town. Mafia can't claim to be blocked day one because they will auto lose. I believe this is essentially what happens during the normal dethy, someone will start out as confirmed town. Depending on how the investigations go, I believe you could even get TWO confirmed innocents day one. (One the conventional way, and then whoever got blocked)
I haven't figured it out, but that seems like it would make it near impossible for mafia to win.-
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charter Beware of Dog
- Beware of Dog
- Beware of Dog
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- Joined: July 12, 2007
- Location: Virginia
Ah, didn't see this in your original post when I read it. I am guessing then that this would reasonably give mafia a slight advantage.Artem wrote:
Don't think mafia will auto-lose. If mafia chooses to not block and then claims to have been blocked, others will think they are confirmed townie (due to the bolded argument above). Perfect WIFOM.charter wrote:Whoever claims to be blocked will be confirmed town.Mafia can't claim to be blocked day one because they will auto lose.
Also, the mafia may choose to not block and still fake-claim an investigation. The game then reduces to the standard Dethy.
I think at this point it's not even dethy anymore, you couldn't rely on investigations at all, so it would essentially turn into mountainous.shaft.ed wrote:what about a mafia power that enables them to control the readout of one players investigation. I know that's not normal but how would that effect the set up?-
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charter Beware of Dog
- Beware of Dog
- Beware of Dog
- Posts: 9261
- Joined: July 12, 2007
- Location: Virginia
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charter Beware of Dog
- Beware of Dog
- Beware of Dog
- Posts: 9261
- Joined: July 12, 2007
- Location: Virginia
What is not balanced about it? Takes three mislynches for town to lose, with a one shot cop it looks pretty good to me.shaft.ed wrote:
That's not balanced. you need to drop a mafia, and probalby a townie.charter wrote:
This looks really good. I'd play this.Guardian wrote:Guardian wrote:One Shot
3 Mafia
1 One-Shot Cop (may submit "no action" to preserve ability for later nights)
7 Townies
Day start, mandatory lynches and NKs.-
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charter Beware of Dog
- Beware of Dog
- Beware of Dog
- Posts: 9261
- Joined: July 12, 2007
- Location: Virginia
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charter Beware of Dog
- Beware of Dog
- Beware of Dog
- Posts: 9261
- Joined: July 12, 2007
- Location: Virginia
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charter Beware of Dog
- Beware of Dog
- Beware of Dog
- Posts: 9261
- Joined: July 12, 2007
- Location: Virginia
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charter Beware of Dog
- Beware of Dog
- Beware of Dog
- Posts: 9261
- Joined: July 12, 2007
- Location: Virginia
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charter Beware of Dog
- Beware of Dog
- Beware of Dog
- Posts: 9261
- Joined: July 12, 2007
- Location: Virginia
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charter Beware of Dog
- Beware of Dog
- Beware of Dog
- Posts: 9261
- Joined: July 12, 2007
- Location: Virginia
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charter Beware of Dog
- Beware of Dog
- Beware of Dog
- Posts: 9261
- Joined: July 12, 2007
- Location: Virginia
I think there was talk about this at some point, but I think it really encourages lurking. After all, if you don't post, you can't be killed by the word.orangepenguin wrote:Secret Word:
A word is chosen by the mod. If any players say it any time during the game, they will be modkilled at the end of the day, to ensure the word isn't given away.
-Only way to kill mafia is by lynches.
-Mafia know word, the rest of town do not. They are still modkilled if they say it.
Large set-up, lots of players. No nights?
What type of word were you thinking about? Something really common like "lynch" or less common like "mafiosa" or rare like "ballerina"?-
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charter Beware of Dog
- Beware of Dog
- Beware of Dog
- Posts: 9261
- Joined: July 12, 2007
- Location: Virginia
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charter Beware of Dog
- Beware of Dog
- Beware of Dog
- Posts: 9261
- Joined: July 12, 2007
- Location: Virginia
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charter Beware of Dog
- Beware of Dog
- Beware of Dog
- Posts: 9261
- Joined: July 12, 2007
- Location: Virginia
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charter Beware of Dog
- Beware of Dog
- Beware of Dog
- Posts: 9261
- Joined: July 12, 2007
- Location: Virginia
If mafia doesn't counter, they need to NK who the cop investigated to have a good chance at winning. Else, day two, doc claims, then cop claims result. Scum can try and claim doc, but if the cop investigated the real doc, they are just giving themselves up.
If mafia does counter, town has to lynch one of those two today (else they will just be making the same choice again in LYLO). If they lynch right, it will take a lot of lucky night actions for scum to have a chance at winning. If wrong, scum is in a better spot, but will go down to a three person endgame still.
It seems like for scum to have a legitimate chance of winning, they need to try and fakeclaim cop and win, which seems like it's really difficult for them to win.-
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charter Beware of Dog
- Beware of Dog
- Beware of Dog
- Posts: 9261
- Joined: July 12, 2007
- Location: Virginia
Town has to lynch day one, else they go to MYLO with zero information and are essentially random lynching. Unless they no lynch twice, then they go to LYLO, but still with no information. Gotta lynch day one.Empking wrote:
Do town lnch day onev in your mind?charter wrote:Pretty sure guaranteeing the one shots makes this very difficult for scum to win if cop claims immediately day one.-
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charter Beware of Dog
- Beware of Dog
- Beware of Dog
- Posts: 9261
- Joined: July 12, 2007
- Location: Virginia
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charter Beware of Dog
- Beware of Dog
- Beware of Dog
- Posts: 9261
- Joined: July 12, 2007
- Location: Virginia
Doc should claim day two before cop gives results. Scum may or may not counter. If they do, chance that the cop investigated them, or the doc, and they are just outing themselves. If they dont, another confirmed innocent.
I think the one shot macho cop would probably be ok. The main problem before was that you could easily get three confirmed townies, which would lead to an endgame with at least one in it.
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