S.S.S.S.S.S.
Setup
9 Salty Sailors
3 Spiteful Saboteurs
OR
10 Salty Sailors
3 Spiteful Saboteurs
Mechanics
- This game is nightless.
- are vengeful (when they are eliminated, they may kill aSpiteful Saboteursof their choice).Salty Sailor
- Eliminations are not determined by majority vote (at first)!! Instead, there is a popcorn mechanic:
- At the start of each day, the must select one player (of any alignment). The deadline for selection is one prod timer.Spiteful Saboteurs
- The selected player gets to publicly select another player using a HEAL (HEAL: ) tag. The player they select then gets to publicly select another player, and so on (kind of like the "popcorn reading" that some of us may have experienced in school).
- The last person left that has not been selected is eliminated and flips. If they are a , they may vengekill aSpiteful Saboteur.Salty Sailor
- The game reverts to a typical majority vote mechanic once it becomes possible for an elimination to end the game (ie: if there's only one left, or if the game is in ELO).Spiteful Saboteur
- At the start of each day, the
Flavor
The
Spiteful Saboteurs
Spiteful Saboteur
Spiteful Saboteurs
EVs
Based on random chance, town would win around 38.7% of the time in the 12 player version and around 43.4% of the 13 player version. I'm not quite sure which is preferable (I'm leaning towards the 12 player version); nightless can be brutal for scum, but I think the elimination mechanic is probably more scum-sided than town-sided (although it would glean interesting info), and the vengekills allow for scum to remove at least two thorns in their side at some point.
Role Cards