Would definitely go 1 shot over indecisive because multiple successful protections is backbreaking for scum and the interesting Nash Equilibrium choice still exists with 1 shot.
Also, 1 shot is the more common/easily explained modifier, even if indecisive is pretty simple.
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Jingle For Whom the Bell Trolls
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Jingle For Whom the Bell Trolls
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Combining the mason and the power role is an answer to needing fewer named roles in a smaller game. In a 13p I'd definitely keep them separate. Actually, thinking about it indecisive is probably better balanced in a 13p anyway, I was still somewhat in the 8p headspace thinking of limited days for the setup to run.This is a Parachute.
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