Setup Size
Roles are placeholders and can be edited as necessary.
1-Shot Cop
Odd-Night Tracker
Even-Night Vanilla Cop
(can see if someone took their power role or not)
1-Shot Rolecop
(sees person's role, regardless of if they took it or not)
Non-Consecutive Jailkeeper
Non-Consecutive Roleblocker
2-Shot Doctor
1-Shot Weak Vigilante
Mafia are unable to use this role when they are lesser in number than the Town by one or two members.
Non-Associative Motivator
(targets someone you don't share a PT with
during the day. they are told they are motivated the next night, and can act regardless of gating. if they could already act, their action will be Unstoppable )
Realtor Neighbor
(gets names of everyone who did not accept the hood)
Trustworthy Neighbor
(if it does not accept its role, it confirms itself as Town to everyone who accepted the hood.)
Witness Neighbor
(if it does not accept its role, gets names of everyone in the hood)
Players receive a role PM consisting of a role and alignment. They may choose to confirm as
vanilla
or
as their role
.
For every Town player who accepts their PR, the
gets
one PR point
. For every Mafia player who does
not
accept their PR, the
gets
three PR points
. They may spend these PR points as special factional abilities at night, but once they're gone, they're gone.
Factional Abilities For two PR points
, the Mafia can learn someone's Role PM and what they confirmed as
.
For three PR points
, the Mafia can redirect a player of their choice
.
For four PR points
, the Mafia can swap one of their living members' roles for any dead player's flipped role
.
For six PR points
, the Mafia can make an extra kill
. This ability is disabled when Town only has one or two more members than the Mafia has.
Players who confirmed as Vanilla do not flip as their PR; only as Vanilla.