Mark of Death

This forum is for discussion of individual Open Setups, including theoretical balance.
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MegAzumarill
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Post Post #2 (isolation #0) » Fri Sep 16, 2022 8:43 am

Post by MegAzumarill »

Mafia should win when the number of living town members are equal to or less than the number of living mafia members or when the number of non-marked living town players are equal to or less than 1 fewer than the number of living mafia players.

Prevents the situation where 3 Mafia 2 Unmarked, and X marked are alive. (Because mafia cannot physically lose here)

I would say to not make the marks compulsive so a mafia could riskily claim marked (possibly even mark themselves, whether or not that kills them I wouldn't know) , or a solo mafia could stop marking.
Imprefection is the spice of life.
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Post Post #4 (isolation #1) » Fri Sep 16, 2022 10:03 am

Post by MegAzumarill »

You may want to think about lowering this to 12 players. I'm not 100% sure on the mathbut mathematically this is closer to town on evens so I
think
town is incentivised to lim a marked player to increase EV.
Imprefection is the spice of life.
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Post Post #5 (isolation #2) » Fri Sep 16, 2022 10:06 am

Post by MegAzumarill »

This should be balanced at either 12 or 13 as it's essentially mountanous with minor help from clears
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