2 masons, 5 vts, and 2 goons is usually considered balanced. This adds a possible N3 vig.
The chosen one will never be eliminated during the day, so while yes, mafia could just kill them N1 if they're in the neighborhood, town would know that there's scum in the neighborhood.
Point being: your idea does sound kinda nice but is too townsided, and I think this setup still works if mafia is in the neighborhood, though maybe it's slightly scumsided
[SETUP] The Prophecy Foretells His Coming
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Irrelephant11 HeJack of All TradesHe
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[SETUP] The Prophecy Foretells His Coming
Last edited by Irrelephant11 on Fri Aug 12, 2022 1:04 pm, edited 1 time in total.Hey all! Excited and nervous to play my first game with you!
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Irrelephant11 HeJack of All TradesHe
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Hey all! Excited and nervous to play my first game with you!
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Irrelephant11 HeJack of All TradesHe
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This setup doesn't ever have 3 masons. Even if three town are put in the neighborhood they are not sure of each other's alignment
A neighborhood with 2 scum in it have to either:
- work extra hard on play-acting that they're obfuscating the Chosen One's alignment (including not immediately killing the chosen one)
- kill the Chosen One and then avoid the scrutiny that comes with thatHey all! Excited and nervous to play my first game with you!
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Irrelephant11 HeJack of All TradesHe
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Okay! Thoughts on this as a 13p? If you just add a goon and 3 townies and keep everything else the same?Hey all! Excited and nervous to play my first game with you!
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Irrelephant11 HeJack of All TradesHe
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If the Chosen One is alive at the start of N1, they become informed they’re the Chosen One.
If the Chosen One is alive at the start of N3, they make the nightkill instead of mafia.
If the Chosen One is alive at the start of N5, they choose a player. That player’s alignment is revealed at the start of D6. Also, the mafia don’t get to make a nightkill – instead, the Chosen One dies.Hey all! Excited and nervous to play my first game with you!
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