[MECHANIC] Decentralization

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Irrelephant11
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Post Post #1 (isolation #0) » Wed Mar 09, 2022 3:25 am

Post by Irrelephant11 »

In post 0, Cook wrote:Once one more Decentralized Cop targets Alice, then she would be 102% copped, and then each Decentralized Cop who contributed to the action receives the result:
I'm not sure how I would do it differently, but this method of decentralizing investigation results seems OP. If one decentralized cop can crumb their target N1, and the others then pick the same target, multiple people get the same result? Consider how different that is from having to believe a cop claim before you believe their result - this method basically creates 3 cops who get the same result, as long as one of them is good at crumbing. Which... is fine I guess, since it doesn't have to have the same amount of power as a regular cop. It just contrasts with the decentralized vig, which DOES feel closer to [1 vig, but spread out]
Hey all! Excited and nervous to play my first game with you!
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Post Post #3 (isolation #1) » Wed Mar 09, 2022 7:12 am

Post by Irrelephant11 »

Hmm..

"Alice"
"is"
"Town" < this person gets a result and no one else does

lol unless I'm missing another good way to make that work.

Here's a similar but different way to decentralize:

Radar Aimer - Can target someone each night
Radar Reader - Receives a cop result on whoever the radar aimer targeted

This one has the WIFOM of not knowing if the matching role is your same alignment or not
Hey all! Excited and nervous to play my first game with you!

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