Murmurings in the Fortress

This forum is for discussion of individual Open Setups, including theoretical balance.
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Irrelephant11
Irrelephant11
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Jack of All Trades
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Irrelephant11
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Jack of All Trades
Jack of All Trades
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Joined: April 9, 2018
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Post Post #16 (isolation #0) » Fri Mar 04, 2022 7:50 am

Post by Irrelephant11 »

In post 0, implosion wrote:Here, the condition is that every location must have exactly 0 or 2 mafia. If this condition is impossible to meet with a single swap, the town automatically win (I believe this will only be impossible in the case where there are 6 mafia and the 3 town pick the same location).
This won't happen anyway, since a game with majority mafia can easily prevent the three town from ending up in the same location

I love this setup. It doesn't matter that I as town end up with two townies, it only matters that I end up with two people whose alignment I feel confident about. Meanwhile as mafia I would enjoy working with my partner to trick one other player.

9 townies losing sounds hilarious.

I suppose the 2 goons in 2v7 have their work cut out for them in that they need to cast a wide net of suspicion to get at least two townies who aren't in a room with them to feel paranoid. A strong town can't be prevented from winning by trying to pretend it's 9 townies (unlike 4v5, where mafia can win this way) - so this sounds like the trickiest mafia setup to rand. But maybe it's easy enough to get people to feel paranoid in a game like this

I can't tell if it's definitely mafia but if I had time to play games rn I would want to try this one.
Hey all! Excited and nervous to play my first game with you!

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