What a great idea, implosion!
But I thought that there are usually more than 0 scum.
Murmurings in the Fortress
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RH9 he/himMafia Scum
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RH9 he/himMafia Scumhe/him
- Mafia Scum
- Mafia Scum
- Posts: 2910
- Joined: November 15, 2019
- Pronoun: he/him
- Location: Epping, New South Wales, Australia
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RH9 he/himMafia Scumhe/him
- Mafia Scum
- Mafia Scum
- Posts: 2910
- Joined: November 15, 2019
- Pronoun: he/him
- Location: Epping, New South Wales, Australia
This makes sense.In post 11, Farren wrote:During setup, a random
evennumber of Goons are picked; everyone else is a VT. (Minimum 0 Goons; maximum 6 Goons.)
During D1, the players don't vote for an elimination. Instead, they assign themselves to one of three arbitrary locations - assigning yourself to a location locks you in and cannot be changed. Nine players, three locations, and a maximum of three people per location - so at the end of D1, each location will have three different people. D1 ends when two out of three locations hit their max of three people; everyone not assigned gets put in the last open location.
During N1, the Mafia don't kill. Instead, they pick two players (can be both Town, both Mafia, or one of each) and swap their locations. After the swap, each location must have either 0 Mafia or 2 Mafia; if that's impossible, Town wins.
During D2, the Conspiracy section of the game starts. Everyone has to play a game of Conspiracy with the people in their location. If you're Town, you have to figure out if the other two people in your location are both scum (Conspiracy) or Town (no conspiracy). Figuring it out correctly scores points for Town; getting it wrong scores points for Mafia. D2 ends when one team has 5 points; that team wins and the other team loses.
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