[SETUP, BETA] 3d5x2d3
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Gypyx She/HerJack of All TradesShe/Her
- Jack of All Trades
- Jack of All Trades
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let's comod this right fucking nowWhite Flag : Carebear Edition is ongoing ! (13/13) hit me up if you wanna get on the priority replacement list / spectate
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Gypyx She/HerJack of All TradesShe/Her
- Jack of All Trades
- Jack of All Trades
- Posts: 8717
- Joined: March 25, 2020
- Pronoun: She/Her
- Location: France
also there's a few aliens roles that need explaining tooWhite Flag : Carebear Edition is ongoing ! (13/13) hit me up if you wanna get on the priority replacement list / spectate
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Gypyx She/HerJack of All TradesShe/Her
- Jack of All Trades
- Jack of All Trades
- Posts: 8717
- Joined: March 25, 2020
- Pronoun: She/Her
- Location: France
also i think the setup works better with 4d5 but that might just be me?
like, i did a test, and this seems better
Jester
Survivor
SK
Arsonist
Werewolf Strawberry Cop
Werewolf Pathologist
Werewolf Goon
Cult Leader
Cult Hermit
Cultist
VT*13
Town Heretic
Town Wizard
Town Pathologist
Town Protagonist
Town National Guard
than this
Survivor
Arsonist
Mafia Strawberry Cop
Mafia Goon x2
Werewolf National Guard
Werewolf Goon x2
Town Seer
Town Tracker
Town Friendly Neighbor
Town Pathologist
vt *15White Flag : Carebear Edition is ongoing ! (13/13) hit me up if you wanna get on the priority replacement list / spectate
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Gypyx She/HerJack of All TradesShe/Her
- Jack of All Trades
- Jack of All Trades
- Posts: 8717
- Joined: March 25, 2020
- Pronoun: She/Her
- Location: France
also, reading into it more, i think the way you add members to a groupscum is kinda clumsy, as like for instance, rolling 1-1 then 3-1 on the mafia grid doesn't give more power than just 1-1, but they still get an Extra cop in the setup
a Better way to do this would be, to add 2 vanillas to werewolves / Mafias / cult if they exist, and 1 goon to aliens if they exist and got rolled once
additionally when rolling the D6's to assign power ownership, how exactly do you determine which 3rd P gets the power?White Flag : Carebear Edition is ongoing ! (13/13) hit me up if you wanna get on the priority replacement list / spectate
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Gypyx She/HerJack of All TradesShe/Her
- Jack of All Trades
- Jack of All Trades
- Posts: 8717
- Joined: March 25, 2020
- Pronoun: She/Her
- Location: France
well how do you feel about my suggestion?In post 9, Cook wrote:
there was something i never figured out how to generate which was adding scum players if the die rolls multiple timesIn post 7, Gypyx wrote:also, reading into it more, i think the way you add members to a groupscum is kinda clumsy, as like for instance, rolling 1-1 then 3-1 on the mafia grid doesn't give more power than just 1-1, but they still get an Extra cop in the setup
a Better way to do this would be, to add 2 vanillas to werewolves / Mafias / cult if they exist, and 1 goon to aliens if they exist and got rolled once
additionally when rolling the D6's to assign power ownership, how exactly do you determine which 3rd P gets the power?
figuring that out still
the 3p that gets the power is a 1d2 roll.White Flag : Carebear Edition is ongoing ! (13/13) hit me up if you wanna get on the priority replacement list / spectate
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Gypyx She/HerJack of All TradesShe/Her
- Jack of All Trades
- Jack of All Trades
- Posts: 8717
- Joined: March 25, 2020
- Pronoun: She/Her
- Location: France
so alright i'm gonna run this with a few modifications :
4 dices are rolled in the first roll instead of 3
we add 2 vanillas to werewolves / Mafias / cult if they exist, and 1 goon to aliens if they exist and got rolled once
first 2 days will have a plurality lim at the deadline additionally to help with the huge majority neededWhite Flag : Carebear Edition is ongoing ! (13/13) hit me up if you wanna get on the priority replacement list / spectate
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