A list of all power roles for this setup is below. Some are unique to the setup itself, some are not — a mod should balance PR distribution themselves.
Pick Your Policy is a Mafia variant revolving around using a Council to make sweeping changes to the Town's government in the hopes of installing a leader before the Mafia take over, or to make the Council strong enough to counter the Mafia threat.
We operate on a three-phase day cycle, involving the Day Phase, Council Phase, and Night Phase.
During the
During the
During the
The Council is a group of
During the day HEAL: Council vote someone. Once someone has 50% of the vote on them, they are hammered and put in the Council, and their wagon disbands. This process must be done three times before the end of the Day Phase or plurality will fill the rest of the slots.
Once Order reaches 1, VOTE: Elimination Votes unlock and function normally. When someone is hammered the flip will occur at the end of the Council Phase.
After the Day Phase the Council Phase begins.
All players in the Council will be given access to a Council PT and given the phase to perform a motion.
The motions initially available to the Council are listed below. Vote for a motion with VOTE: Motion Name.
Motions must be unanimous unless deadline hits, at which point plurality rules and ties default to no motion.
Once Order reaches 2 the following options unlock:
If 2 Socialist Policies are enacted then the following options unlock:
If 1 Authoritarian Policy is enacted the following option unlocks:
If 2 Authoritarian Policies are enacted then the following option unlocks:
If 2 Libertarian Policies are enacted then the following option unlocks:
Our initial gamestate is
States of Order | 0 Order — Anarchy Only vote is for council. |
1 Order — Mob Rule Votes to eliminate can now pass. |
2 Order — Additional Powers Council motions expanded. |
3 Order — Fledgling Government Some significant structural change occurs to the Council, transforming it into its respective path's government system. |
4 Order — Head of State Appointment Phase begins, based on which variation. |
Order is equal to whatever tree has the most passed policies in it.
Socialist Policies |
1 Policy — Taxation All power roles become Non-Consecutive Night. |
2 Policies — Distribution The Council now possesses the option to give everyone assorted 1-Shot abilities. |
3 Policies — Labor Unions All players are forced to sign up for a labor union, which has a Neighborhood PT. Failure to pick a labor union automatically assigns that player to the least-populated union, deciding randomly among unions if need be. There are three labor unions to sign up for. They may be flavored however, there is no functional difference between them. The Council election phase now requires each Labor Union to offer up one representative. That player is automatically on the Council. All remaining PR abilities become 1-Shot. |
4 Policies — Grand General The Appointment Phase begins. Each Labor Union selects amongst themselves a worthy candidate of becoming Grand General. All players then vote on the three candidates. Once a decision is reached, that player will be elected Leader. |
Progressive Policies |
1 Policy — No Confidence Players outside the Council may now vote No Confidence at any time during the Council phase. If a majority of players vote No Confidence the council is abolished and we move straight to night phase. |
2 Policies — Public Press All PTs are locked. The Council must post in the public thread. |
3 Policies — Direct Democracy The Council is dissolved. In its stead motions are resolved via direct democracy, with majority ruling. No majority by deadline defaults to no motion. |
4 Policies — President The Appointment Phase begins. All players privately submit a vote to nominate someone as President. These votes are anonymously revealed and the player who won the majority of votes will be elected Leader. In the event of failure to select a candidate all votes on wagons tied for last will be freed and those players may re-ballot on any current wagon. Repeat this process until a winner is declared. |
Authoritarian Policies |
1 Policy — Policing The council now may pass a Policing motion to use a Combined Cop/Roleblocker action. The Council PT is no longer released after the council phase. |
2 Policies — Iron Fist Policing motion becomes Factional, meaning it no longer needs to be passed for it to be an option each Council Phase. The Council now possesses the power of death and may override the elimination for one of their own. |
3 Policies — Kingmaker The Council is dissolved. Instead, players appoint a Kingmaker, who appoints a King, who decides the policy. |
4 Policies — Monarch The Appointment Phase begins. All players privately submit a player to "succeed" them if they die. Whoever succeeds the next person to die will become the Leader. |
Libertarian Policies |
1 Policy — Defunded Government Councils cannot enact a policy two sessions in a row. They may perform other motions. The Council is now capable of defunding a policy, removing it from effect. |
2 Policies — Freedom of Action All night actions become Strong-Willed, preventing them from being blocked or redirected. |
3 Policies — Oligarchy The Council is dissolved. Instead an Oligarchy of 5 players will be formed via proposal like The Coalition. This Oligarchy is permanent and its roster cannot change except by people dying. During the Council Phase while there still exists an Oligarchy the Oligarchy will perform the motions of the Council, but without the defunding or a PT during Council Phase. If no Town remain in the Oligarchy it is an automatic scum win. |
4 Policies — CEO The Appointment Phase begins. Every player gets a vote. The candidates are the surviving members of the Oligarchy. Players outside the Council must donate their vote to a player inside the Oligarchy. Oligarchy members may cast their vote and all proxy votes for a candidate. Whoever has a majority of all votes is appointed Leader. |
The
- All Mafia members are eliminated
- A Town member is appointed Leader
- There is an Oligarchy and no scum are in it when the Appointment Phase begins.
- Scum control a vote majority
- A Mafia member is appointed Leader
- There is an Oligarchy and no Town remain in it
Any role which could come from a Complex Normal game is allowed when designing a Pick Your Policy setup, except where noted as below.
- No Serial Killers
May target someone at night to learn who they targeted. Targeting Council members will let you see who they targeted with their resolution.
Target someone to see what inventions they have.
The following Pick Your Policy-specific roles are also included on the list:
Targets someone at night. If that player is put on the Council the next day you will take their place, publicly.
If you are axed you will kill someone on the Council (of your choosing).
At night, you may request a corruption report of the Council. Based on the current Order state of the game, you will learn information:
- (0) You will learn if there was a Council.
- (1) You will learn how many councils had Town members on them.
- (2) You will learn how many councils had Mafia members on them.
- (3) You will learn how many times Mafia have been appointed to the Council.
- (4) You will learn how many times you personally have placed a vote on a Mafia member to put them on the Council.
Pick a motion. If you are put on the council that motion is instantly effected.
If you are put on the Council you are automatically on the Council the next round.
- You can be councilled and be axed on the same day. You will be able to carry out your council duties before you get axed.
- If a particular government gets enough policies defunded to prevent it from operating (e.g. direct democracy votes to defund progressive back down to 2 policies), then government returns to the Council system.
- If a Leader is not appointed during the Appointment Phase, a Night phase will follow.