This forum is for discussion of individual Open Setups, including theoretical balance.
Gypyx
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Post #1078 (isolation #0 ) » Sun Jan 24, 2021 4:23 pm
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by Gypyx » Sun Jan 24, 2021 4:23 pm
hmm...
feels townsided
an interesting consequence is that MiLo isn't actually risking town to lose
Gypyx
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Post #1080 (isolation #1 ) » Sun Jan 24, 2021 7:37 pm
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by Gypyx » Sun Jan 24, 2021 7:37 pm
well, this feels like double day kinda actually
and i checked the ratio town / scum for this setup (13:3) so i'd advise a few more town?
Gypyx
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Post #1082 (isolation #2 ) » Sun Jan 24, 2021 8:03 pm
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by Gypyx » Sun Jan 24, 2021 8:03 pm
my initial gut was wrong
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Post #1084 (isolation #3 ) » Sun Jan 24, 2021 8:38 pm
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by Gypyx » Sun Jan 24, 2021 8:38 pm
basically, normal vengeful but vengekilled town get a vengekill
Gypyx
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Post #1091 (isolation #4 ) » Sun Feb 21, 2021 8:26 am
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by Gypyx » Sun Feb 21, 2021 8:26 am
tbh, the kind of peoples that would play 30+ players game probably isn't the kind that would wanna play a quasi-mountaineous
Gypyx
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Post #1093 (isolation #5 ) » Sun Feb 21, 2021 8:37 am
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by Gypyx » Sun Feb 21, 2021 8:37 am
ah well, if it really is then i'll trust your call
Gypyx
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Post #1098 (isolation #6 ) » Fri Feb 26, 2021 4:02 am
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by Gypyx » Fri Feb 26, 2021 4:02 am
hey, wanted to run that sometime soon in the Micro Queue so does that feel balanced to y'all? (yeah this is probably a pretty different way to play the game, but imo it's still mafia, kinda, idk i like the original game and wanted to see how it would be like there)
Mindnight : forum edition 4 Agents
1 Admin
2 hackers
1 scriptie
The Admin is aware of who are the members of the hacker team, but not what are their roles (pls wait before saying this is outrageous you'll see)
The hackers have a PT in which they may talk at any time, they don't know who's the scriptie and he doesn't know who they are
instead of voting to execute peoples, the players take turn suggesting and voting for a team to send for "node maintenances", players propose teams in order of the playerlist, they may skip their turns, and upon thee 5th refused node team, the hackers immediatly win
once a node team has been approved by majority, the game enters a 24h "night" phase where all of the members of the node team must choose to either it, or it, a single hack makes the node mission fail
There are 5 nodes in total, having the following sizes in that order :
1st node : 2 players 2nd : 3 players 3rd : 4 players 4th : 3 players 5th : 4 players
the first team to gain control of 3 nodes wins, if the agents win, the hackers get one last chance, they are all revealed to each other, and may try to nuke one player, if the nuked player is the Admin, victory goes to the hackers instead
Last edited by Gypyx on Fri Feb 26, 2021 5:15 am, edited 1 time in total.
Gypyx
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Post #1100 (isolation #7 ) » Fri Feb 26, 2021 4:25 am
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by Gypyx » Fri Feb 26, 2021 4:25 am
oh yeah it's cleaner like that, thanks
seems balanced otherwise?
Gypyx
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Post #1103 (isolation #8 ) » Fri Feb 26, 2021 8:24 am
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by Gypyx » Fri Feb 26, 2021 8:24 am
hmmm, alright, haven't heard of it named like that's cool though
i'll consider running it soon then, what's avalon?
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Post #1106 (isolation #9 ) » Fri Feb 26, 2021 8:43 am
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by Gypyx » Fri Feb 26, 2021 8:43 am
i'll think about that then
Gypyx
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Post #1117 (isolation #10 ) » Fri Feb 26, 2021 7:32 pm
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by Gypyx » Fri Feb 26, 2021 7:32 pm
Gypyx
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Post #1125 (isolation #11 ) » Tue Mar 30, 2021 8:23 am
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by Gypyx » Tue Mar 30, 2021 8:23 am
mafia getting exed first sounds really harsh
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Post #1127 (isolation #12 ) » Tue Mar 30, 2021 8:50 am
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by Gypyx » Tue Mar 30, 2021 8:50 am
that seems good to me
(not confident, would like other people's opinion)
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Post #1133 (isolation #13 ) » Wed Mar 31, 2021 9:50 am
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by Gypyx » Wed Mar 31, 2021 9:50 am
4:2 nightless with an ic that dies at 4 players left maybe?
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Post #1137 (isolation #14 ) » Thu Apr 01, 2021 8:23 am
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by Gypyx » Thu Apr 01, 2021 8:23 am
2:4 nightless, scum wins at two town left, if all executions are town, the last executed player may try to guess the scumteam for the win
random idea, how would it be?
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Post #1174 (isolation #15 ) » Fri Jun 18, 2021 9:05 am
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by Gypyx » Fri Jun 18, 2021 9:05 am
original crossfire had only the first hammer resolve, no simultaneous stuff
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Post #1177 (isolation #16 ) » Fri Jun 18, 2021 7:45 pm
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by Gypyx » Fri Jun 18, 2021 7:45 pm
In post 1176 , Jingle wrote: ^Agreed. EV is a bad metric for nightless vengeful but I'd probably want 35-45%.
In post 1174 , Gypyx wrote: original crossfire had only the first hammer resolve, no simultaneous stuff
In post 1170 , Ruby Red wrote: Votes are not reset after an elim occurs (so combo elims can occur if someone else was on L-1 with the person who was eliminated not voting for that person).
i mean yes but like, imagine this scenario :
player 1 (2) player 2 ; 3
player 2 (2) player 3 ; 4
player 3/4/5/6 (0)
if player 6 posts
VOTE: player 2
VOTE: player 1
player 1 wouldn't get hammered as player 2's vote goes away
Gypyx
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Post #1324 (isolation #17 ) » Tue Jan 16, 2024 11:58 am
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by Gypyx » Tue Jan 16, 2024 11:58 am
public cop sounds really broken for town no? like, it will always have better/equal value that every other setup with a base value of 2 alignement confirmed players(cop claim + whoever they target N1) unless the rolestopper manages to be on point with his stops, which idk, maybe i'm underestimating scum players here
Meanwhile one of the main props of masons is pretty much not here (communication, assuming i correctly supposed that this is a marathon setup, it's gonna be hard for them to communication, even more when the whole game will revolve around scum hunting for them) and even if you consider the setup as basically double IC scum has quite some wiggle room
i'm otherwise bad at evaluating vig but i think it's roughly at the same level as 2 masons? which is good if that's what you aimed for
Gypyx
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Post #1332 (isolation #18 ) » Fri Feb 02, 2024 3:23 am
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by Gypyx » Fri Feb 02, 2024 3:23 am
you really like this mason guessing idea huh
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Post #1350 (isolation #19 ) » Mon May 06, 2024 9:36 pm
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by Gypyx » Mon May 06, 2024 9:36 pm
Is this just nightless mountanious or was there supposed to be more stuff to the setup?
Gypyx
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Post #1354 (isolation #20 ) » Mon May 06, 2024 11:19 pm
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by Gypyx » Mon May 06, 2024 11:19 pm
i mean, getting hard bussed goes against your wincon, but it doesn't go against the busser's wincon, i agree that it could create toxic game patterns
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